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Mz's Forum Posts

Thread Post Date Posted
Shaders Actually, Owen, the 'first' shaders that the other Mark is talking about were done in software. Look... read more 05/24/2004 (1:45 pm)
M$ releases VC 2003 toolchain for free !!! My theory is that they finally realized that there are free compilers about as good as theirs, and t... read more 05/23/2004 (8:43 pm)
M$ releases VC 2003 toolchain for free !!! The common consensus seems to be that [quote](ii) for designing, developing, testing and demonstr... read more 05/23/2004 (2:18 pm)
The terrain engine Stephen, I don't doubt that there are designs that call for a seamless world. I was specifically ans... read more 05/22/2004 (7:31 pm)
The terrain engine [quote]You are kidding, right? Hehe..sorry to be sarcastic, but one of the SINGLE BIGGEST complaints... read more 05/22/2004 (6:07 pm)
The terrain engine [quote]Btw, this quote: "The server is basically going to need to keep all the terrain data loaded a... read more 05/22/2004 (5:31 pm)
... It's still a terrible idea to use mail, since it's actively been thrown out of courts more than once... read more 05/21/2004 (7:15 pm)
... @Joseph: The (c) is a red herring - it's something that's useful in court later on, but [b]everyt... read more 05/21/2004 (3:30 pm)
... [quote]Actually, that's a common misconception. For you to have any legal grounds you need to regist... read more 05/21/2004 (3:21 pm)
... A little misinformation in this thread. Copyright is automatic, and free. Textile manufacturers abso... read more 05/20/2004 (8:40 pm)
Planned improvements/fixes/new features for TSE I suppose you could try to do decals with a stencil buffer, John, but it would be pretty expensive a... read more 05/14/2004 (11:05 am)
Native curved geometry support through Quake3 Map To expound further, Quake3 doesn't calulate distinct LOD levels for the patches. Since it's tesselat... read more 05/14/2004 (10:50 am)
Interest for a (webservice?) connector using e.g. SOAP? [quote]@Bill: Pulling out lists of e.g. highscores or similar would not have to be secure, but updat... read more 05/13/2004 (12:17 pm)
Smooth shading Torque (and pretty much any OpenGL program) already has gourand shading. Decent phong shading usu... read more 05/09/2004 (9:24 am)
BSP support for TGE, viable and maybe even working? Q3MAP2 isn't free - it's based on the downloadable Q3MAP code, and therefore also under ID's tools l... read more 04/24/2004 (8:28 am)
BSP support for TGE, viable and maybe even working? [quote]There are free Q3 compilers out there.[/quote] By all means, name one and prove me wrong. ... read more 04/24/2004 (7:55 am)
BSP support for TGE, viable and maybe even working? Which BSP format are you talking about? Half-life and Quake 3 don't have map compilers available,... read more 04/23/2004 (8:26 pm)
DTS objects as terrain. Any thoughts? I know. I probably wouldn't suggest making changes to the existing terrain code to support this eith... read more 04/23/2004 (10:25 am)
DTS objects as terrain. Any thoughts? [quote]It would work much better with LOD in each piece and more pieces.[/quote] Only if you can'... read more 04/23/2004 (8:51 am)
DTS objects as terrain. Any thoughts? [quote]There will not be any CLOD, though.[/quote] That's the single reason why you want to stick... read more 04/22/2004 (9:50 am)
Inverse Kinematics in Torque No support for IK in torque. I've never heard of any game engine with IK out of the box. I do kno... read more 04/16/2004 (7:53 pm)
Yet Another Reason Shaders are more than just COOL eyecandy! The fact that they cite longer loading times as a trade-off is a pretty strong argument that the tex... read more 04/15/2004 (12:25 pm)
Latest MAP2DIFF supports Floating Point? Wasn't this settled [URL=http://www.garagegames.com/mg/forums/result.thread.php?qt=17632]yesterday?[... read more 04/15/2004 (9:39 am)
Mud Code as an underlying engine? I doubt it would be worth it. The actual lines of code that you could salvage probably wouldn't stac... read more 04/12/2004 (9:41 pm)
Detail, bump & reflection maps via max2dts There isn't any code to render bumpmaps in the engine. It was never implemented for Tribes 2. I'd gu... read more 04/11/2004 (9:56 am)
Christian Game Developers Conference - July 30-31, Portland Glen, Reread the first post, substituting the word 'Caucasians' for 'Christians' and you might r... read more 04/07/2004 (4:40 pm)
Hammer Editor - We have Valve's blessings! [quote]Then explain to me how the "click this button to proceed" thing works on the internet. You re... read more 04/07/2004 (10:32 am)
Hammer Editor - We have Valve's blessings! An email as evidence is quite different than an email as a contract. AFAIK, only original printed d... read more 04/06/2004 (6:14 pm)
Hammer Editor - We have Valve's blessings! [quote]Emails are legally acceptable in America, and according to Hammers EULA, written authorizatio... read more 04/06/2004 (4:59 pm)
Radiant support Matthew, I'd love a link to one of those free map->bsp compilers.... read more 04/06/2004 (12:10 pm)
Buillding New Demo Branch VC++ 7.1 .NET 2003 When you're working with CVS or other revision control, the usual practice is to do new development ... read more 04/05/2004 (5:54 pm)
Problems with Torque demo One more to add to Josh's list of questions. Did you remember to uninstall the old ATI drivers be... read more 04/04/2004 (5:03 pm)
C++ 6.0 or .NET 2003? 2003's compiler is a bit better, but you'll probably only notice that if you're dealing with complex... read more 04/04/2004 (3:23 pm)
Looking for starting points w/ terrain generation I'd read that Hammer EULA pretty darn close before I tried using it for anything - it's restrictive ... read more 04/04/2004 (11:16 am)
Quads DX I remember reading quad primitives were added to DirectX8 as part of the higher order primitives. Ne... read more 04/03/2004 (11:54 am)
Genetic Algorithms and Scalable Skeletons? When you present this to an audience that includes programmers, try to avoid using the term 'genetic... read more 04/02/2004 (7:58 pm)
Proxy Issues with Game Engine Most proxy servers only allow connections to standard web serving ports, namely port 80 and port 443... read more 03/31/2004 (1:22 pm)
Torque modelling tools for OSX? If you haven't given QuArK a chance, don't randomly trash it in the forums. Then I'll answer your qu... read more 03/30/2004 (12:45 pm)
Torque modelling tools for OSX? And I can safely say that game makers would've used an off the shelf poly soup modeller like 3DS Max... read more 03/30/2004 (11:29 am)
Anybody from Salem? Which state? There's quite a few salems around, you know...... read more 03/29/2004 (9:06 pm)
Torque modelling tools for OSX? There have been some people working on porting Radiant for the Mac for some time now. There's ev... read more 03/29/2004 (8:21 pm)
Getting the 2d bounding box of a 3d model You're finding a few minimum and maximum values of eight points. Even the sloppiest code around ough... read more 03/29/2004 (8:18 pm)
DTS SDK Anyone trying to make a Softimage XSI 2 DTS exporter? I'd love to learn from those guys. It must be nice to get everything right the first time. A throwba... read more 03/27/2004 (8:01 pm)
DTS SDK Anyone trying to make a Softimage XSI 2 DTS exporter? Programming just doesn't work that way. If you can't run the program you're writing, it's pretty muc... read more 03/27/2004 (5:34 pm)
DTS SDK Anyone trying to make a Softimage XSI 2 DTS exporter? [quote]Still I know someone that has the Full version of XSI anyone that would be willing to do some... read more 03/27/2004 (4:22 pm)
Outsourcing Game Development? Sooner or later software developers will wake up and unionize, and the ridiculous hours, H1B visas/o... read more 03/27/2004 (9:18 am)
Performance of PCI gpu vs AGP? Not torque specific Ben's got a point. It could be something as simple as a network card fighting for the PCI bus.... read more 03/21/2004 (5:56 pm)
What exactly is an RPG?? [quote]since i am doing research on the genre... any answer i ge tis welcome... :) ... i read somewh... read more 03/20/2004 (7:24 pm)
What exactly is an RPG?? Whack-a-mole with stats? Seriously, a lot of the purists won't consider any of the games availabl... read more 03/20/2004 (7:00 pm)
Problems with XP You can try using a memory manager to spot leaks or other allocation/deallocation problems. There's ... read more 03/18/2004 (4:00 pm)