ChrisG's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AI for fps needed | @Tilan G: The player data and the spawning script are new scripts that should live in the scriptsAnd... read more | 11/03/2009 (4:10 am) |
| Qaurk usage | The map2dif_plus exporters for TGE and TGEA should be included in the Constructor download... Kind o... read more | 10/20/2009 (2:24 am) |
| Qaurk usage | Here's a good place to start: [url]http://tdn.garagegames.com/wiki/DIF/QuArk[/url] If you're usin... read more | 10/17/2009 (9:09 am) |
| AI for fps needed | There'll be tutorials on making paths somewhere. You do it in the mission editor. The scripts are pl... read more | 10/15/2009 (1:46 am) |
| First time this problem happened | [quote]Love your Avatar ChrisG. Is that from Thhunerbirds, or one of the other Gerry Anderson shows?... read more | 10/14/2009 (5:30 am) |
| First time this problem happened | Yep - "Main Building" will be a problem - don't use spaces in object names, causes the mis... read more | 10/14/2009 (4:24 am) |
| AI for fps needed | (thinking code still) [code] // ---------------------------------------------------- // RETURNS: ... read more | 10/13/2009 (6:41 am) |
| AI for fps needed | (continued) [code] // NOW THAT WE'VE THOUGHT ABOUT IT - SET ACTION switch$ (%action) { ... read more | 10/13/2009 (6:39 am) |
| AI for fps needed | (thinking code continued....) [code] //-------------------------------------------------------... read more | 10/13/2009 (6:38 am) |
| AI for fps needed | This is the code that makes the bot think [code] //-----------------------------------------------... read more | 10/13/2009 (6:34 am) |
| AI for fps needed | Attached to the enemy Datablock [code] //---------------------------------------------------------... read more | 10/13/2009 (6:32 am) |
| AI for fps needed | (Damn.. who put all these limits on posting on the GG website ?!? ... waiting ...waiting) Spawni... read more | 10/13/2009 (6:31 am) |
| AI for fps needed | Spawning Code [code] // --------------------------------------------- // This controls the spawni... read more | 10/13/2009 (6:29 am) |
| AI for fps needed | Here's some Torque Script for you to use/look at. This is the *really basic* AI that we've been usin... read more | 10/13/2009 (6:25 am) |
| Need Info about Skyboxes. | Bryce 5.5 is free try [url=http://download.cnet.com/1770-20_4-0.html?searchtype=downloads&tg=dl-... read more | 10/05/2009 (3:38 am) |
| ZDay is looking for Programmers and Modelers | ZDay has been design to be released in 4 stages, each stage being more than the previous but still i... read more | 09/30/2009 (2:52 am) |
| Large building project | [quote]heard if you have multiple textures on one object, it will make multiple instances of that ob... read more | 08/27/2009 (4:06 am) |
| Project management app/webapp discussion | Trac - it also shows all the SVN updates in the timeline... read more | 08/21/2009 (9:48 am) |
| Large building project | Use multiple textures (especially if your building is a DIF) and tile the texture. ... read more | 08/21/2009 (5:07 am) |
| Level editor crash on loading | I'm not a TGB user however... Check that you haven't used any spaces when naming objects, you may... read more | 08/21/2009 (5:03 am) |
| A few questions about constructor and art assets in general- | Heres answers to some of your questions... [quote]A. is it possible to link a brush to a generic,... read more | 07/08/2009 (5:33 am) |
| Yet another post on Portals | @Andrew: yeah you're right about the first problem being to do with 2 difs touching. You need to mak... read more | 06/16/2009 (5:24 am) |
| Yet another post on Portals | I too have never had much luck getting portals to work in Constructor - even when keeping to all the... read more | 06/15/2009 (3:25 am) |
| Getting AI character to follow in game paths | [quote]Nevermind. It stopped working for no apparent reason. Any idea why that happened?[/quote] Mi... read more | 06/02/2009 (11:33 pm) |
| elevator/platform resource... | Here's a script only elevator resource I did a while back. Its not a true elevator but simulates one... read more | 06/02/2009 (11:31 pm) |
| My game has suddenly stopped loading | check that you haven't used any spaces in object or simset names - TGE never liked it and it used to... read more | 06/02/2009 (11:25 pm) |
| Freebie Collection Thread | Water cooler and printer/fax (for TGE). Textures need modifying for transparency to work in TGEA ... read more | 06/02/2009 (4:13 am) |
| Strange lighting issue. | It's a bit of a vague stab in dark, but have a look at what's underneath the bridge (the terrain tha... read more | 06/02/2009 (4:09 am) |
| Enemy A.I. Spawning Question | try something like... [code] // gets the 1st node in the path %node = %path.getObject(0); //... read more | 05/08/2009 (5:29 am) |
| "Duke Nukem developer goes bust" | :( - I only checked the 3DRealms website last week for my twice yearly update on DNF. Duke Nukem... read more | 05/08/2009 (3:45 am) |
| Terrain clipping issue | You might want to host that pic somewhere else - it can't be viewed unless you're logged into The Ga... read more | 05/06/2009 (6:04 am) |
| Double Tank Help Needed | ?!? It might be because I don't have the combat starter kit but you might need to clarify the quest... read more | 05/06/2009 (6:01 am) |
| Portalling problem on a curved opening | Portals generally need to be rectangular in shape, be very very thin and extend slightly into the br... read more | 04/20/2009 (3:48 am) |
| TGEA Techinical Documentation? | [url]http://docs.garagegames.com/tgea/official/[/url] - check out Engine Reference. It might not be ... read more | 03/10/2009 (4:58 am) |
| textures in QuArK | The textures don't need to be square, but the dimensions need to be powers of 2. So the following di... read more | 03/05/2009 (12:43 am) |
| QuArK (or max2dif) exporting problem | The problem turned out to be having "Don't write floating point coords" checked in the con... read more | 02/16/2009 (2:42 am) |
| I can't find the button 'MAKE MY MMO'! | "It's right next to the 'Make my Next Gen AAA FPS' button"... read more | 01/31/2009 (10:09 pm) |
| Constructor surface limit | Try using the search function ;) The problem is caused by having too many structural brushes touc... read more | 01/25/2009 (1:13 am) |
| Can some one list do's & dont's in constructor | [quote]Quark- better texturing tools? Are we talking about the same Quark? It basically has one usef... read more | 01/21/2009 (2:01 am) |
| Can some one list do's & dont's in constructor | [quote]ChrisG, if you know Quark and enjoy using it, stick with it! [/quote] I prefer building in... read more | 01/19/2009 (11:30 pm) |
| Can some one list do's & dont's in constructor | @Steve: ok - so what's the issue with CSG? (I assume you're talking about CSG tools). I use mainly s... read more | 01/19/2009 (6:40 am) |
| Can some one list do's & dont's in constructor | @Jaimi: Does this mean that HSR should be on if using portals? I seem to be having a lot of difficul... read more | 01/19/2009 (12:33 am) |
| List of website "issues" | 28. How do you view unread forum posts? Is there a list somewhere like in the old forum?... read more | 01/14/2009 (5:23 am) |
| Coworkers to make independent game(s) | Even if you're not looking for a concept artist I suggest you check out Michael's portfolio, his art... read more | 12/31/2008 (9:09 pm) |
| Question about Warehouse District TGEA textures | Thanks... read more | 12/11/2008 (6:04 am) |
| Portal Problems - now you see it, now you don't?!? *FIXED | Thanks - problem seems to be fixed., I recreated the portal to .01 units (which is what is was befor... read more | 12/08/2008 (5:26 am) |
| Portal Problems - now you see it, now you don't?!? *FIXED | Ok - I've updated the screenshots, these show the problem in a more obvious way. Note also that the... read more | 12/08/2008 (2:52 am) |
| Please Do Me & Others A Favor | When I find a solution to a problem that I've posted I try to remember to come back and post the sol... read more | 12/01/2008 (1:48 am) |
| Weird magenta lighting hue in TGEA **SOLVED | *** SOLUTION *** The problem can solved by importing the map files (from Quark) into Constructor an... read more | 11/20/2008 (11:01 pm) |
| Level of detail | Max2dts exporters do not deal with LOD correctly - although they show fine in Show Tool Pro, *** ... read more | 10/28/2008 (11:20 pm) |