ChrisG's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MACK, Modern Soldier, Adam - which will work in T3D? | I've changed the player character that many times - he has been kork, modern soldier guy, adam and a... read more | 11/29/2010 (6:04 am) |
| Scaling the player character | Thanks, that was too easy. ... read more | 10/13/2010 (9:48 pm) |
| M.A.C.K. & F.A.C.K. on T3D... | This isn't the full MACK installation, but I managed to get a MACK character into T3D with just a fe... read more | 10/10/2010 (9:36 pm) |
| MACK, Modern Soldier, Adam - which will work in T3D? | oh, and also in [b]scripts/server/player.cs[/b] change the player datablock [code] //BAG Advanc... read more | 10/09/2010 (1:44 am) |
| MACK, Modern Soldier, Adam - which will work in T3D? | Managed to get it working. The following assumes that the MACK pack contents are in [b]shapes/actors... read more | 10/09/2010 (12:30 am) |
| MACK, Modern Soldier, Adam - which will work in T3D? | Thanks for the quick reply Andy. Just to let you know I've made some progress. I've manage to ge... read more | 10/05/2010 (9:51 am) |
| Do you still have to buy a license for TGEA source code? | :/ - ok thanks... read more | 06/07/2010 (6:28 pm) |
| Do you still have to buy a license for TGEA source code? | Does anyone actually sell the licenses anymore or are we looking at a Catch-22 situation here?... read more | 06/07/2010 (3:40 pm) |
| DTS Billboards Bug | Any ideas, anyone?... read more | 04/12/2010 (3:10 pm) |
| DTS Billboards Bug | Did anyone ever get the auto billboarding working in TGEA? We've got a lot of models that are un... read more | 04/06/2010 (9:10 pm) |
| torque script language | The Game Programmer's Guide to Torque It's still pretty much valid for TGEA and teaches you the T... read more | 03/29/2010 (8:37 pm) |
| Elevator, How do I do it? | My script uses teleporting and can be modified to move small amounts: [url]http://www.torquepowered.... read more | 02/09/2010 (11:03 pm) |
| CastRay on small collision meshes? | Isn't raycast calculated on the object's bounding box, not the collision mesh? I found I had a si... read more | 01/28/2010 (11:08 pm) |
| How to make dynamic light for Flashlight? | One of our programmers (Dan) managed to get this working. I'm not entirely sure what he did to the s... read more | 01/19/2010 (10:52 pm) |
| Max 2010 Dts exporter availability? | Has anyone managed to export DTS models from Max 2010 yet? @Scott Warren: The download doesn't co... read more | 11/26/2009 (10:07 pm) |
| AI for fps needed | @Tilan G: The player data and the spawning script are new scripts that should live in the scriptsAnd... read more | 11/02/2009 (8:10 pm) |
| Qaurk usage | The map2dif_plus exporters for TGE and TGEA should be included in the Constructor download... Kind o... read more | 10/19/2009 (7:24 pm) |
| Qaurk usage | Here's a good place to start: [url]http://tdn.garagegames.com/wiki/DIF/QuArk[/url] If you're usin... read more | 10/17/2009 (2:09 am) |
| AI for fps needed | There'll be tutorials on making paths somewhere. You do it in the mission editor. The scripts are pl... read more | 10/14/2009 (6:46 pm) |
| First time this problem happened | [quote]Love your Avatar ChrisG. Is that from Thhunerbirds, or one of the other Gerry Anderson shows?... read more | 10/13/2009 (10:30 pm) |
| First time this problem happened | Yep - "Main Building" will be a problem - don't use spaces in object names, causes the mis... read more | 10/13/2009 (9:24 pm) |
| AI for fps needed | (thinking code still) [code] // ---------------------------------------------------- // RETURNS: ... read more | 10/12/2009 (11:41 pm) |
| AI for fps needed | (continued) [code] // NOW THAT WE'VE THOUGHT ABOUT IT - SET ACTION switch$ (%action) { ... read more | 10/12/2009 (11:39 pm) |
| AI for fps needed | (thinking code continued....) [code] //-------------------------------------------------------... read more | 10/12/2009 (11:38 pm) |
| AI for fps needed | This is the code that makes the bot think [code] //-----------------------------------------------... read more | 10/12/2009 (11:34 pm) |
| AI for fps needed | Attached to the enemy Datablock [code] //---------------------------------------------------------... read more | 10/12/2009 (11:32 pm) |
| AI for fps needed | (Damn.. who put all these limits on posting on the GG website ?!? ... waiting ...waiting) Spawni... read more | 10/12/2009 (11:31 pm) |
| AI for fps needed | Spawning Code [code] // --------------------------------------------- // This controls the spawni... read more | 10/12/2009 (11:29 pm) |
| AI for fps needed | Here's some Torque Script for you to use/look at. This is the *really basic* AI that we've been usin... read more | 10/12/2009 (11:25 pm) |
| Need Info about Skyboxes. | Bryce 5.5 is free try [url=http://download.cnet.com/1770-20_4-0.html?searchtype=downloads&tg=dl-... read more | 10/04/2009 (8:38 pm) |
| ZDay is looking for Programmers and Modelers | ZDay has been design to be released in 4 stages, each stage being more than the previous but still i... read more | 09/29/2009 (7:52 pm) |
| Large building project | [quote]heard if you have multiple textures on one object, it will make multiple instances of that ob... read more | 08/26/2009 (9:06 pm) |
| Project management app/webapp discussion | Trac - it also shows all the SVN updates in the timeline... read more | 08/21/2009 (2:48 am) |
| Large building project | Use multiple textures (especially if your building is a DIF) and tile the texture. ... read more | 08/20/2009 (10:07 pm) |
| Level editor crash on loading | I'm not a TGB user however... Check that you haven't used any spaces when naming objects, you may... read more | 08/20/2009 (10:03 pm) |
| A few questions about constructor and art assets in general- | Heres answers to some of your questions... [quote]A. is it possible to link a brush to a generic,... read more | 07/07/2009 (10:33 pm) |
| Yet another post on Portals | @Andrew: yeah you're right about the first problem being to do with 2 difs touching. You need to mak... read more | 06/15/2009 (10:24 pm) |
| Yet another post on Portals | I too have never had much luck getting portals to work in Constructor - even when keeping to all the... read more | 06/14/2009 (8:25 pm) |
| Getting AI character to follow in game paths | [quote]Nevermind. It stopped working for no apparent reason. Any idea why that happened?[/quote] Mi... read more | 06/02/2009 (4:33 pm) |
| elevator/platform resource... | Here's a script only elevator resource I did a while back. Its not a true elevator but simulates one... read more | 06/02/2009 (4:31 pm) |
| My game has suddenly stopped loading | check that you haven't used any spaces in object or simset names - TGE never liked it and it used to... read more | 06/02/2009 (4:25 pm) |
| Freebie Collection Thread | Water cooler and printer/fax (for TGE). Textures need modifying for transparency to work in TGEA ... read more | 06/01/2009 (9:13 pm) |
| Strange lighting issue. | It's a bit of a vague stab in dark, but have a look at what's underneath the bridge (the terrain tha... read more | 06/01/2009 (9:09 pm) |
| Enemy A.I. Spawning Question | try something like... [code] // gets the 1st node in the path %node = %path.getObject(0); //... read more | 05/07/2009 (10:29 pm) |
| "Duke Nukem developer goes bust" | :( - I only checked the 3DRealms website last week for my twice yearly update on DNF. Duke Nukem... read more | 05/07/2009 (8:45 pm) |
| Terrain clipping issue | You might want to host that pic somewhere else - it can't be viewed unless you're logged into The Ga... read more | 05/05/2009 (11:04 pm) |
| Double Tank Help Needed | ?!? It might be because I don't have the combat starter kit but you might need to clarify the quest... read more | 05/05/2009 (11:01 pm) |
| Portalling problem on a curved opening | Portals generally need to be rectangular in shape, be very very thin and extend slightly into the br... read more | 04/19/2009 (8:48 pm) |
| TGEA Techinical Documentation? | [url]http://docs.garagegames.com/tgea/official/[/url] - check out Engine Reference. It might not be ... read more | 03/09/2009 (9:58 pm) |
| textures in QuArK | The textures don't need to be square, but the dimensions need to be powers of 2. So the following di... read more | 03/04/2009 (4:43 pm) |