Tim Saunders's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is there a WaitForGameTime() function? | Hey thanks a lot for the explanation. I'm going to give it a try now.... read more | 11/30/2007 (6:27 am) |
| Is there a WaitForGameTime() function? | Hello thanks for your help. I'm not really an experienced programmer so am no doubt going about ... read more | 11/27/2007 (12:10 pm) |
| Is there a WaitForGameTime() function? | Hey there, The idea of the WaitForGameTime(0.1) idea is that the game will stop bothering to read... read more | 11/27/2007 (9:42 am) |
| Setting background colour for sprites | Aha I see thanks I've got it working now. I'm new to how all this works alas so it's all a bit confu... read more | 11/27/2007 (7:41 am) |
| Setting background colour for sprites | Er...when I said background colour I did indeed mean that the game would treat it as transparent, li... read more | 11/27/2007 (3:17 am) |
| Is there a way of setting the speed for a camera? | Hi thanks for that Stephen. I've tried the code, but I can't get it to work. Are these lines corr... read more | 11/27/2007 (3:04 am) |
| Is there a way of setting the speed for a camera? | Ah good thinking I could create an invisible object where the camera is, then mount the camera to it... read more | 11/26/2007 (12:50 pm) |
| Is there a way of setting the speed for a camera? | Hi Kevin, Thanks for the reply. I'm really looking for the ability to pan around the map whilst t... read more | 11/26/2007 (10:12 am) |
| Obtaining the whole part of a number | Hey thanks that's exactly what I was after.... read more | 11/26/2007 (7:52 am) |
| Obtaining the whole part of a number | Well I figured out a way of doing it: %Number = mFloatLength(%Number, 0); This reduces the num... read more | 11/26/2007 (6:35 am) |
| Reading characters rather than lines from files | Ah I've tried that and it works thanks.... read more | 11/25/2007 (3:40 am) |
| Recording and playing back your game. | Thanks for your replies. I'll definitely try it out for debugging purposes. I'm not really experi... read more | 10/14/2006 (3:37 am) |
| Choppy performance, debug mode? | How are you moving the player? If you are using setPosition() all the time to move then it will a... read more | 09/02/2006 (5:08 am) |
| Is there a script equivalent of #define? | Cool, thanks a lot I'll try that.... read more | 08/14/2006 (12:30 pm) |
| Ordering in SimSets | Great! Thanks very much for the prompt reply. It's great to see TGB improving all the time, it h... read more | 08/11/2006 (1:41 pm) |
| Calling function multiple times at once using schedule | Oh I see, that's great thanks for your help! Although it does mean that the reason my code isn't ... read more | 08/05/2006 (3:38 am) |
| Following Splines | Hey thanks for the tips. I tried adding nodes that way, but then I realised that the type of spline ... read more | 08/01/2006 (10:00 am) |
| Following Splines | Yes I saw the path tutorial, but my splines change dynamically during the course of the game, so the... read more | 07/30/2006 (6:57 am) |
| Arrays of struct type | Hey thanks a lot, I'll try that tonight. Tim... read more | 07/17/2006 (12:25 pm) |
| 2D spline path class | Hey. I was just about to start working on a spline editor for my game and noticed this thread. I don... read more | 02/28/2006 (8:26 am) |
| Creating a dummy object | Thanks a lot for the quick responses. I thought that there may be a be a generic game object that ta... read more | 02/14/2006 (2:52 pm) |
| Array of ScriptObjects possible? | Hey thanks for the replies, both are very useful indeed. If it wasn't for these forums I would have ... read more | 02/06/2006 (3:03 pm) |
| Array of ScriptObjects possible? | Thanks for the swift response, I've got it working now thanks. Is there a way of storing data and... read more | 02/06/2006 (9:33 am) |
| Assigning variables to setPosition how? | Ah thanks a lot, had me stumped for ages. Is there anywhere that lists the changes between v1.02 and... read more | 01/31/2006 (5:20 am) |
| Assigning variables to setPosition how? | I've downloaded version alpha 3b thanks, but I can't seem to get anything to appear onscreen. It wor... read more | 01/30/2006 (8:43 am) |
| Assigning variables to setPosition how? | Where can I find the latest alpha release? I've found numerous forum posts about it, but no links to... read more | 01/29/2006 (1:13 am) |
| Nesting for loops | Well last night I checked the console and there were no errors and it was still was only updating b ... read more | 01/29/2006 (12:47 am) |
| Nesting for loops | Sorry I don't think that I made myself very clear. When I run that code it stops at a=0 and b=4 and... read more | 01/28/2006 (3:01 pm) |
| Assigning variables to setPosition how? | You're probably right, but I did look for a fair while before posting. Apologies. The syntax: ... read more | 01/28/2006 (2:36 pm) |
| Assigning variables to setPosition how? | Thanks a lot Philip, that had me stumped for about an hour. Fine way to spend a Saturday night. By ... read more | 01/28/2006 (2:20 pm) |
| Script error with functions | Ok I've figured it out now. I was putting the function definition in the wrong place.... read more | 01/28/2006 (6:21 am) |
| Shoot Em Ups in Torque 2D | Cool, drop me an email at my public address. If you'd like some feedback on your demo as well then I... read more | 01/24/2006 (3:51 am) |
| Shoot Em Ups in Torque 2D | The shoot em up demo seems to run slightly juddery on my computer (1.8Ghz laptop). Does anyone else ... read more | 01/24/2006 (2:38 am) |
| Shoot Em Ups in Torque 2D | Sounds good so far in all respects. How easy is it to port games across to work on a Mac? I'm guessi... read more | 01/23/2006 (2:42 pm) |
| Shoot Em Ups in Torque 2D | Wow thanks for the quick replies. My first project is going to be for learning the engine and someth... read more | 01/23/2006 (2:19 pm) |