Mike Rowley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How can I make a cars game from the FPS Demo | That depends on the engine you are using. I have 2 made. 1 with tge and the other with tgea. You c... read more | 10/19/2009 (11:57 pm) |
| TGEA 1.8.2 Released | Everyone with tgea 1.0.3 has the source. I can put it up if GG doesn't mind. ... read more | 10/19/2009 (11:48 pm) |
| TGEA 1.8.2 Released | Alex and Rene, you both rock. The work you both put into this release is awesome. Thankyou. ... read more | 10/19/2009 (9:32 pm) |
| Improvements from TGE/A | 1. Answered already 2. Collada import is very simple. If your exporter supports exporting animation... read more | 10/19/2009 (7:15 am) |
| TGEA 1.8.2 Released | That's an awesome fix. ... read more | 10/18/2009 (6:52 pm) |
| T3D, what happened? | You are correct on both. Torque 3d is listed on the front page and has been released. [url=http:... read more | 10/18/2009 (4:46 pm) |
| I want to release my game but after removing the *.cs file and just continue to have the *.dso file it do not work any more | [code] scriptsAndAssets/client/defaults.cs! scriptsAndAssets/client/init.cs! [/code] Make sure... read more | 10/18/2009 (11:58 am) |
| Curiosity, about a .map to model convertor | Constructor .maps convert nicely in deled. [url=http://3dcentral.net/downloads/image/constructorm... read more | 10/16/2009 (10:54 pm) |
| Curiosity, about a .map to model convertor | So will deled ... read more | 10/16/2009 (9:30 pm) |
| Physics integration with T3D | PhysX is the easiest as its already been integrated and is included. The others should be no real pr... read more | 10/16/2009 (12:03 am) |
| How to: configure web pluggin and where to find...? | [quote]UID for IE does not match, FF CHROME SF work easier your url does not match though, what did ... read more | 10/11/2009 (9:46 pm) |
| How to: configure web pluggin and where to find...? | I finally, Finally, got Torque 3D to compile without error. Yayy. My web pluggin still wont work. It... read more | 10/11/2009 (7:28 pm) |
| Torque3d porting options | [quote]how are torque3d's graphics? apparently, the code is still based on the same tribes two sourc... read more | 10/11/2009 (7:27 pm) |
| How to: configure web pluggin and where to find...? | I just checked. The pluggin is in the game folder, but not in the browsers pluggins folder. Copying ... read more | 10/11/2009 (2:15 pm) |
| How to: configure web pluggin and where to find...? | OmegaDog, Thankyou for the tutorial. That got me compiled (for the most part) and everything package... read more | 10/11/2009 (1:12 pm) |
| How to: configure web pluggin and where to find...? | Thanks for that. I have still messed up somewhere. I have 2 fatal errors. I'll check them out tomorr... read more | 10/11/2009 (12:09 am) |
| How to: configure web pluggin and where to find...? | OmegaDog, did you edit your post? I was going to watch the video again to see if I could get this to... read more | 10/10/2009 (10:10 pm) |
| Example Tutorials | There are several blogs buried in the deep abyss where [url=http://www.vimeo.com/deborahmarshall]Lar... read more | 10/09/2009 (7:18 am) |
| Windows 7 vs XP-64 | [quote]but why people insist on using an os from 2002 alludes me. but the combination of hardware i ... read more | 10/09/2009 (6:52 am) |
| TGEA = T3D correct? | T3D = tgea on steroids. ... read more | 10/07/2009 (11:15 pm) |
| Collisions Help | Unfortunately, as has been stated in the private forums, you need "Interactions" checked a... read more | 10/05/2009 (10:13 pm) |
| I'm in a time warp, and you GG? whats the date today? | I missed being 2 years younger? That sucks. But then, life wasn't much better 2 years ago. Now, 13 I... read more | 10/05/2009 (10:10 pm) |
| Collisions Help | Now you done gone and done it. I had to go look. Forgive my mistake. My trees have collsion boxes ar... read more | 10/05/2009 (6:43 pm) |
| My Insight to the T3D Situation | [quote]just a lot of venting and conspiracy thoughts[/quote] But it IS a conspiricy. GG is conspiri... read more | 10/05/2009 (5:34 pm) |
| Collisions Help | For replicators, I use Visible Mesh which I think...is polysoup. If you choose the bounding box, you... read more | 10/05/2009 (5:30 pm) |
| Thoughts on TGE moving forward... | I had to go look up what mono was. (surprising how many links there were to a venerial desease) Wh... read more | 10/04/2009 (1:04 pm) |
| My Insight to the T3D Situation | [quote]Blah Blah, Notice all these resources were available from TGE. Once t3d has these resources..... read more | 10/04/2009 (11:43 am) |
| My Insight to the T3D Situation | [quote]Before The T3D was released we could read that there would be an "indie" license av... read more | 10/04/2009 (10:09 am) |
| I wish to purchase an unlisted BraveTree product | The Environment pack in question here took 3.2 seconds to upgrade for tgea. (estimated as it's only ... read more | 10/04/2009 (9:53 am) |
| Change project name? | Thanks for trying Chris. I've come to the realisation that I'm going to have to: 1. Start fresh (me... read more | 10/03/2009 (7:01 pm) |
| Change project name? | I already have a project. I was just looking to see if there was an easy way to change the project n... read more | 10/03/2009 (3:40 pm) |
| My Insight to the T3D Situation | [quote] I've honestly never understood why people assume we have bucketloads of money sitting aroun... read more | 10/02/2009 (10:14 pm) |
| Question about web deployment | Torque 3D does indeed have a built in support for putting your game in a browser pluggin. (just push... read more | 09/27/2009 (11:58 pm) |
| Feel free to post show-off threads here! | Those are wicked cool. ... read more | 09/27/2009 (10:35 pm) |
| My Insight to the T3D Situation | Hehe, I figured you meant it in a joking way. It reads odd, but hey, it was the only wording I could... read more | 09/27/2009 (7:52 pm) |
| My Insight to the T3D Situation | He never asked "Why" the price jump. sheesh. ... read more | 09/22/2009 (9:57 pm) |
| My Insight to the T3D Situation | Wow Robert. In reality, GG (the new GG and the old) do care about the indie. How do I know this? Be... read more | 09/22/2009 (7:17 am) |
| How to move camera in a fixed path | I can't help you with your path camera specifically, but have you looked at the torque demo? It uses... read more | 09/22/2009 (7:02 am) |
| Raising/Lowering The Level Of the Terrain | It's simple. Place your hightmap.png file (name it whatever you want) in "~/data/terrains/heigh... read more | 09/22/2009 (6:55 am) |
| Raising/Lowering The Level Of the Terrain | The flat terrain is just that. It's no more than a flat plane. You need to raise it in order to make... read more | 09/21/2009 (11:58 pm) |
| My Insight to the T3D Situation | LOL Andy. My gosh, my stomach hurts from laughing now....You Evil person you. :-D ... read more | 09/20/2009 (3:04 pm) |
| To many shapes causing a lot of lag | Do a search here for "Ben Garney's Forest Kit". It has some minor bugs, some of which have... read more | 09/20/2009 (9:50 am) |
| [Help] TGEA Questions | [url]http://tdn.garagegames.com/wiki/TDN_Home&needLogin=1[/url] That'll get you to tdn. The lin... read more | 09/16/2009 (5:20 am) |
| [Help] TGEA Questions | Ahh, ok. Do a search here for " theora goodies ". You can use any sound editor to record t... read more | 09/13/2009 (9:01 pm) |
| [Help] TGEA Questions | [quote]I thought this was in the TGEA Forum[/quote] It is. Did you read my post before I edited it?... read more | 09/13/2009 (6:10 pm) |
| [Help] TGEA Questions | Which version of tgea are you using? The problems you are experiencing, I have no clue about. I'l... read more | 09/13/2009 (1:11 pm) |
| Is a 1.4.2 upgrade worth it? | The discount is applied at checkout. ... read more | 09/12/2009 (6:47 am) |
| Unable to load interior: Ammo.dts ?!? | Well,if you get it working, please let us know what the problem was. ... read more | 09/10/2009 (5:58 pm) |
| Unable to load interior: Ammo.dts ?!? | Sorry for the delay. I was out of town. Have you looked into the console.log? In the same folder a... read more | 09/10/2009 (7:30 am) |
| Getting started Question | Simple answer is yes. If the art and tools use scripts, there will be some path changes to make, but... read more | 09/07/2009 (11:02 pm) |