Game Development Community

Mike Rowley's Forum Posts

Thread Post Date Posted
How can I make a cars game from the FPS Demo That depends on the engine you are using. I have 2 made. 1 with tge and the other with tgea. You c... read more 10/19/2009 (11:57 pm)
TGEA 1.8.2 Released Everyone with tgea 1.0.3 has the source. I can put it up if GG doesn't mind. ... read more 10/19/2009 (11:48 pm)
TGEA 1.8.2 Released Alex and Rene, you both rock. The work you both put into this release is awesome. Thankyou. ... read more 10/19/2009 (9:32 pm)
Improvements from TGE/A 1. Answered already 2. Collada import is very simple. If your exporter supports exporting animation... read more 10/19/2009 (7:15 am)
TGEA 1.8.2 Released That's an awesome fix. ... read more 10/18/2009 (6:52 pm)
T3D, what happened? You are correct on both. Torque 3d is listed on the front page and has been released. [url=http:... read more 10/18/2009 (4:46 pm)
I want to release my game but after removing the *.cs file and just continue to have the *.dso file it do not work any more [code] scriptsAndAssets/client/defaults.cs! scriptsAndAssets/client/init.cs! [/code] Make sure... read more 10/18/2009 (11:58 am)
Curiosity, about a .map to model convertor Constructor .maps convert nicely in deled. [url=http://3dcentral.net/downloads/image/constructorm... read more 10/16/2009 (10:54 pm)
Curiosity, about a .map to model convertor So will deled ... read more 10/16/2009 (9:30 pm)
Physics integration with T3D PhysX is the easiest as its already been integrated and is included. The others should be no real pr... read more 10/16/2009 (12:03 am)
How to: configure web pluggin and where to find...? [quote]UID for IE does not match, FF CHROME SF work easier your url does not match though, what did ... read more 10/11/2009 (9:46 pm)
How to: configure web pluggin and where to find...? I finally, Finally, got Torque 3D to compile without error. Yayy. My web pluggin still wont work. It... read more 10/11/2009 (7:28 pm)
Torque3d porting options [quote]how are torque3d's graphics? apparently, the code is still based on the same tribes two sourc... read more 10/11/2009 (7:27 pm)
How to: configure web pluggin and where to find...? I just checked. The pluggin is in the game folder, but not in the browsers pluggins folder. Copying ... read more 10/11/2009 (2:15 pm)
How to: configure web pluggin and where to find...? OmegaDog, Thankyou for the tutorial. That got me compiled (for the most part) and everything package... read more 10/11/2009 (1:12 pm)
How to: configure web pluggin and where to find...? Thanks for that. I have still messed up somewhere. I have 2 fatal errors. I'll check them out tomorr... read more 10/11/2009 (12:09 am)
How to: configure web pluggin and where to find...? OmegaDog, did you edit your post? I was going to watch the video again to see if I could get this to... read more 10/10/2009 (10:10 pm)
Example Tutorials There are several blogs buried in the deep abyss where [url=http://www.vimeo.com/deborahmarshall]Lar... read more 10/09/2009 (7:18 am)
Windows 7 vs XP-64 [quote]but why people insist on using an os from 2002 alludes me. but the combination of hardware i ... read more 10/09/2009 (6:52 am)
TGEA = T3D correct? T3D = tgea on steroids. ... read more 10/07/2009 (11:15 pm)
Collisions Help Unfortunately, as has been stated in the private forums, you need "Interactions" checked a... read more 10/05/2009 (10:13 pm)
I'm in a time warp, and you GG? whats the date today? I missed being 2 years younger? That sucks. But then, life wasn't much better 2 years ago. Now, 13 I... read more 10/05/2009 (10:10 pm)
Collisions Help Now you done gone and done it. I had to go look. Forgive my mistake. My trees have collsion boxes ar... read more 10/05/2009 (6:43 pm)
My Insight to the T3D Situation [quote]just a lot of venting and conspiracy thoughts[/quote] But it IS a conspiricy. GG is conspiri... read more 10/05/2009 (5:34 pm)
Collisions Help For replicators, I use Visible Mesh which I think...is polysoup. If you choose the bounding box, you... read more 10/05/2009 (5:30 pm)
Thoughts on TGE moving forward... I had to go look up what mono was. (surprising how many links there were to a venerial desease) Wh... read more 10/04/2009 (1:04 pm)
My Insight to the T3D Situation [quote]Blah Blah, Notice all these resources were available from TGE. Once t3d has these resources..... read more 10/04/2009 (11:43 am)
My Insight to the T3D Situation [quote]Before The T3D was released we could read that there would be an "indie" license av... read more 10/04/2009 (10:09 am)
I wish to purchase an unlisted BraveTree product The Environment pack in question here took 3.2 seconds to upgrade for tgea. (estimated as it's only ... read more 10/04/2009 (9:53 am)
Change project name? Thanks for trying Chris. I've come to the realisation that I'm going to have to: 1. Start fresh (me... read more 10/03/2009 (7:01 pm)
Change project name? I already have a project. I was just looking to see if there was an easy way to change the project n... read more 10/03/2009 (3:40 pm)
My Insight to the T3D Situation [quote] I've honestly never understood why people assume we have bucketloads of money sitting aroun... read more 10/02/2009 (10:14 pm)
Question about web deployment Torque 3D does indeed have a built in support for putting your game in a browser pluggin. (just push... read more 09/27/2009 (11:58 pm)
Feel free to post show-off threads here! Those are wicked cool. ... read more 09/27/2009 (10:35 pm)
My Insight to the T3D Situation Hehe, I figured you meant it in a joking way. It reads odd, but hey, it was the only wording I could... read more 09/27/2009 (7:52 pm)
My Insight to the T3D Situation He never asked "Why" the price jump. sheesh. ... read more 09/22/2009 (9:57 pm)
My Insight to the T3D Situation Wow Robert. In reality, GG (the new GG and the old) do care about the indie. How do I know this? Be... read more 09/22/2009 (7:17 am)
How to move camera in a fixed path I can't help you with your path camera specifically, but have you looked at the torque demo? It uses... read more 09/22/2009 (7:02 am)
Raising/Lowering The Level Of the Terrain It's simple. Place your hightmap.png file (name it whatever you want) in "~/data/terrains/heigh... read more 09/22/2009 (6:55 am)
Raising/Lowering The Level Of the Terrain The flat terrain is just that. It's no more than a flat plane. You need to raise it in order to make... read more 09/21/2009 (11:58 pm)
My Insight to the T3D Situation LOL Andy. My gosh, my stomach hurts from laughing now....You Evil person you. :-D ... read more 09/20/2009 (3:04 pm)
To many shapes causing a lot of lag Do a search here for "Ben Garney's Forest Kit". It has some minor bugs, some of which have... read more 09/20/2009 (9:50 am)
[Help] TGEA Questions [url]http://tdn.garagegames.com/wiki/TDN_Home&needLogin=1[/url] That'll get you to tdn. The lin... read more 09/16/2009 (5:20 am)
[Help] TGEA Questions Ahh, ok. Do a search here for " theora goodies ". You can use any sound editor to record t... read more 09/13/2009 (9:01 pm)
[Help] TGEA Questions [quote]I thought this was in the TGEA Forum[/quote] It is. Did you read my post before I edited it?... read more 09/13/2009 (6:10 pm)
[Help] TGEA Questions Which version of tgea are you using? The problems you are experiencing, I have no clue about. I'l... read more 09/13/2009 (1:11 pm)
Is a 1.4.2 upgrade worth it? The discount is applied at checkout. ... read more 09/12/2009 (6:47 am)
Unable to load interior: Ammo.dts ?!? Well,if you get it working, please let us know what the problem was. ... read more 09/10/2009 (5:58 pm)
Unable to load interior: Ammo.dts ?!? Sorry for the delay. I was out of town. Have you looked into the console.log? In the same folder a... read more 09/10/2009 (7:30 am)
Getting started Question Simple answer is yes. If the art and tools use scripts, there will be some path changes to make, but... read more 09/07/2009 (11:02 pm)