Mike Rowley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Water block | That's a bug for sure. I'd go with: 1. Submit a bug report in the bug reports section of the f... read more | 11/08/2006 (7:14 pm) |
| Water block | Check your console log.... read more | 11/08/2006 (2:22 am) |
| Fantasy/Sci-Fi Hack'nSlash/Shooter Idea | LOl. This sounds great. Would this be a "cartoony" type game? or realistic?... read more | 11/06/2006 (1:40 am) |
| Intro scenes | [quote](b) Licensee agrees to display a full screen, unmodified Torque Game Engine logo [/quote] Th... read more | 11/05/2006 (7:44 pm) |
| Starter.Racing | You can change the key codes in the torquescript files. (in the common folder)... read more | 11/05/2006 (2:38 pm) |
| Question about architecture | #1. Both. You get the full source for the engine and 2 demo games that you can mod. #2. Don't kn... read more | 11/05/2006 (10:47 am) |
| Starter.Racing | Modify the starter.fps as a racing game. That's what I did and it works.... read more | 11/05/2006 (9:42 am) |
| Intro scenes | [quote]Am I required to keep in the torque intro image that shows before the demo loads up[/quote] ... read more | 11/05/2006 (9:40 am) |
| Ogg/theora video only? | Ffmpeg2ogg crashed when I attempted to convert my wmv to ogg. It won't work. Thanks anyway.... read more | 11/05/2006 (8:00 am) |
| Vehicles in TGE | If you are using the starter.racing demo, I'd suggest porting to the starter.fps demo instead. I did... read more | 11/04/2006 (2:50 pm) |
| PropertyMap.cs Where called from? | I'm using slot 4 (softsnowsound) for a wooden walkway sound and it works. I changed the sound and te... read more | 11/04/2006 (2:37 pm) |
| This place drive me nuts | I'd just be completely lost in the vortex of space (you know, the space between my ears) if this pla... read more | 11/03/2006 (6:50 pm) |
| OpenAl and wrapper missing? | [quote]@Mike: just get a usb extension cable for the keyboard. Additionally, I suppose I should wri... read more | 11/03/2006 (4:51 pm) |
| PropertyMap.cs Where called from? | Ahh, thanks. That answers my questions. :)... read more | 11/03/2006 (3:35 pm) |
| Physics | Try the search function. This has been talked about at length.... read more | 11/02/2006 (5:27 pm) |
| Dev, Game and Content Pack store are works in progress | Sounds interesting. Anything to make it easier to find things is a plus. :)... read more | 11/02/2006 (12:54 pm) |
| OpenAl and wrapper missing? | Thankyou. Oh, the very first thing I replaced when I got this mac was the mouse. :o I couldn't figu... read more | 10/31/2006 (7:43 pm) |
| PropertyMap.cs Where called from? | I'm talking about the "sound: 0" part. I know the 0 points to something that makes the sound work, I... read more | 10/31/2006 (6:58 pm) |
| OpenAl and wrapper missing? | Ok, so please bare with my ignorance. I bought a mac so that I could make cross platform games. I ba... read more | 10/31/2006 (6:55 pm) |
| Malicious software in 1.5 Mac download? | I found no such animal in the version I downloaded from GG.... read more | 10/30/2006 (1:53 pm) |
| BIG Problem with 1.5 | John, I have a G4 bottom of the line model. (we're talking software mode here) I use it just to mak... read more | 10/30/2006 (1:49 pm) |
| BIG Problem with 1.5 | Try it on a mac with only 256mb ram. :-/ 20 minutes.... read more | 10/29/2006 (7:56 pm) |
| Moving a dif thru code | Thankyou for both answers. The first one makes since and works. The second one answers my question... read more | 10/29/2006 (7:53 pm) |
| 1.5 compile with vs 2005 1 error | Duhh, :blush: I didn't even look to see what project files were there. It does indeed work out of t... read more | 10/29/2006 (3:57 pm) |
| BIG Problem with 1.5 | In the old tge1.4 + tlk, my world took a second or two to light. In 1.5 it takes 35 seconds. Too lo... read more | 10/29/2006 (3:56 pm) |
| Moving a dif thru code | Hmm, ok. I'll give that a try. Thanks for the reply.... read more | 10/29/2006 (3:52 pm) |
| Prepare to fight sound. | You shouldn't need the if statement. [code] //Create a player object %this.spawnPlayer(); alx... read more | 10/29/2006 (5:37 am) |
| Moving a dif thru code | Ok, still having a few problems with this. [code] Parent::onEnterTrigger(%this,%trigger,%obj)... read more | 10/28/2006 (7:42 pm) |
| Quick vote - Entering a multiplayer game | Make a room with a transperant window at the start line. if gameInProgress == true player = ... read more | 10/28/2006 (6:18 pm) |
| Moving a dif thru code | When I couldn't force it to work, I figured there was a problem and added triggers. Thanks for you... read more | 10/28/2006 (7:13 am) |
| Need help starting dedicated server | I'm using 1.4 I made a typo in the above with the path. That was from an older version. With the p... read more | 10/27/2006 (7:25 pm) |
| Moving a dif thru code | [quote]Hmm..I'd probably use a dts rather than a dif[/quote] I thought about that. I have yet to be... read more | 10/27/2006 (5:06 pm) |
| Moving a dif thru code | Figured out what a parse error was... :blush: I get no errors, but no action eather. Here's my... read more | 10/27/2006 (4:46 pm) |
| Where do i find the elf characters etc. for the 1.5 edition? | I'm making a myst style game and haven't touched any c++... read more | 10/27/2006 (3:11 pm) |
| Lag in FPS Starter Kit | [quote]In your test, are you networked across more than one machine? It almost sounds like you are r... read more | 10/27/2006 (12:21 pm) |
| TGE 1.5 Getting started email blank | Here's what I found: [url]http://trinity.garagegames.com/[/url] Email was blank to look at tho... read more | 10/26/2006 (7:20 pm) |
| Model Types | [quote] I really wish GarageGames would create something like this that is a one stop shop for all o... read more | 10/23/2006 (7:07 pm) |
| Need help starting dedicated server | It works fine for me if I make a shortcut to launch it from. I make the shortcut, then change the p... read more | 10/23/2006 (7:05 pm) |
| Lag in FPS Starter Kit | With those specs you shouldn't be having any problems at all. My machine is 1 lower than yours. 37... read more | 10/23/2006 (6:59 pm) |
| Tim Astes Content Pack 2 Help | It sounds like you aren't following the directions that came with the pack. It works fine for me.... read more | 10/23/2006 (4:18 am) |
| How to make a collision box? | Thankyou Michael. I'll give those a try. :)... read more | 10/22/2006 (1:58 pm) |
| Tim Astes Content Pack 2 Help | The textures and object files have to be in the same folder.... read more | 10/22/2006 (11:55 am) |
| Title bar for garagegame.com | It's there for me too.... read more | 10/22/2006 (11:53 am) |
| How to make a collision box? | Thanks for the reply. I have tried making a transperant texture in Paint shop pro, that turned out b... read more | 10/22/2006 (11:51 am) |
| How to move an object in a path | Yes. Look at the starter.fps demo mission. There is a path simgroup with path markers. It's what ... read more | 10/21/2006 (6:16 pm) |
| Screenshots? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=15016[/url]... read more | 10/18/2006 (8:10 pm) |
| TGE 1.5 and Lighting Kit | Tlk is already integrated in 1.5 No extra work needed.... read more | 10/18/2006 (8:06 pm) |
| AI tutorials for TGB | There are two good AI resources available here. Do a search for AIGuard and you will find them. They... read more | 10/14/2006 (8:39 pm) |
| AI tools pool | We're still here. Just been busy lately. What you've written above looks great.... read more | 10/14/2006 (10:43 am) |
| Arteria launch Tropical building/foilage pack | My apologies. I didn't scroll down far enough. :blush: Everything there looks great.... read more | 10/14/2006 (7:41 am) |