Mike Rowley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Putting more orcs in the game | I found the AiGuard resource to be super simple to apply. I was totally new to torque when I attempt... read more | 12/25/2006 (7:08 am) |
| Merry Christmas and Happy New Year | Merry Christmas and a fantastic new year to you all alll here too. :)... read more | 12/25/2006 (6:48 am) |
| Putting more orcs in the game | If you look at the aiGuard resource, it may have the answers to your question. You can spawn multipl... read more | 12/24/2006 (2:57 pm) |
| OpenGL problem? | Wow, you are still having this problem? Check your video drivers. If they are out of date, you will... read more | 12/23/2006 (1:57 pm) |
| Happy Holidays and New Year to GG and community | Merry Christmas and Happy Hollidays everyone.... read more | 12/23/2006 (1:54 pm) |
| . | It's looking good Saska. I sent you an email with an alternative for your screenshots. Have a grea... read more | 12/23/2006 (1:52 pm) |
| Understanding the chathud.gui | Ken Finney explains some aspects of the chat hud, namely, how to make a new graphic for it, I think ... read more | 12/17/2006 (7:06 am) |
| DeleD 3D Editor? | I forgot to tell you, there is a free demo version available at delgine.com. Give it a try, look thr... read more | 12/17/2006 (6:59 am) |
| DeleD 3D Editor? | DeleD is a great moddler and getting better. The torque convertor works well. I use it exclusively f... read more | 12/16/2006 (7:00 pm) |
| How to get Starter.FPS game working over the internet? | Search your common folder.... read more | 12/16/2006 (3:24 am) |
| Video card recomendation | Thanks for the info Rob. I bought this old mac on ebay about 4 months ago, so won't be throwing it o... read more | 12/15/2006 (7:13 pm) |
| How to get Starter.FPS game working over the internet? | It's usually a firewall problem.... read more | 12/15/2006 (7:05 pm) |
| Checkers via Torque - 3d (not 2d) | Cool idea. I attempted to make a tic tac toe game 3D in C++ once. What I would do for your game is t... read more | 12/14/2006 (5:51 pm) |
| How to get Starter.FPS game working over the internet? | When your friend presses "querie master" he will see your starter.fps in the list. He clicks it and ... read more | 12/14/2006 (5:39 pm) |
| I Am A "newb" Help!>? | Welcome to Garage Games. First, I would check out the Garage Games store, and find the books writte... read more | 12/13/2006 (3:21 pm) |
| How to get Starter.FPS game working over the internet? | Once the masterserver is running, you can minimise it and then click the torqueDemo.exe, (make sure ... read more | 12/13/2006 (2:41 pm) |
| How to get Starter.FPS game working over the internet? | Did the first window remain open? If so, try joining it. Aside from that, just make sure the spel... read more | 12/13/2006 (2:20 pm) |
| How to get Starter.FPS game working over the internet? | It's real easy to setup a masterserver for your game. You have everything you need already. Open ... read more | 12/13/2006 (1:40 pm) |
| Few questions about the world editor | Welcome to the forum Joshua. #1. As simple as adding them to the data/ folder. Buildings would go... read more | 12/12/2006 (2:05 am) |
| Which of the two is the better engine?? | 1.5 is a serious upgrage from 1.4.2 Lots of additional features. Check out both demos and see for y... read more | 12/12/2006 (1:55 am) |
| Particles | [url=http://3dcentral.net/downloads/torque/mirror/256_particles.zip]Here you go. Mirrored.[/url]... read more | 12/11/2006 (7:06 pm) |
| Mounting image on a ship | You might want to check your spellling. moutPoint should be mountPoint.... read more | 12/08/2006 (5:49 pm) |
| Volcano Particle | I've mirrored it [url=http://www.3dcentral.net/downloads/torque/mirror/volcano.zip] here. [/url] Da... read more | 12/08/2006 (3:49 pm) |
| Movement | It's as simple as: [code] moveMap.bind( keyboard, a, turnLeft ); moveMap.bind( keyboard, d, tur... read more | 12/05/2006 (5:08 pm) |
| Vehicles in TGE | How about making your track out of dts without collision? Use the terrain for the collision mesh sl... read more | 12/02/2006 (7:12 pm) |
| How can I turn the finished game into executable file? | To send your game to your friends is easy. 1. Play your game. Make sure all your cs files have be... read more | 12/01/2006 (5:48 am) |
| Starting programming | If you want to learn C++, [url=http://www.steveheller.com]Steve Heller wrote a great book[/url] usin... read more | 11/30/2006 (8:03 pm) |
| Using a Trigger to Pop-Up a message | You should check your console log. You are missing a semicolon. [code]datablock TriggerData(signY... read more | 11/30/2006 (5:15 pm) |
| Adding DXSDK in vs2005 express | Thanks all. I got it working. :) Wow, this was an old thread.... read more | 11/30/2006 (4:47 pm) |
| Binding keyboard keys to actions | You are binding the keyboard wrong. Look in "yourGame/client/scripts/default.bind.cs" as it shows ... read more | 11/26/2006 (7:02 am) |
| Few problems with using torque on a network... | [quote]It disconnects you after 20 minutes[/quote] Have you deleted your pref files? It holds th... read more | 11/26/2006 (6:52 am) |
| FxShapeReplicator error | Thats a known bug.... read more | 11/25/2006 (6:56 pm) |
| DSO files??? | You are correct in your assumptions. The best way to force a recompile, (it should be automatic, but... read more | 11/25/2006 (6:54 pm) |
| Evaluating the demo | [quote]if I mapped certain keys, then changed the keys, the old keys would still work[/quote] Simpl... read more | 11/23/2006 (1:07 pm) |
| AI question | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6773[/url] That sould t... read more | 11/23/2006 (3:21 am) |
| Does an object can travel along with a path? | What kind of object? dts? dif?? dts=yes dif=I dunno.... read more | 11/22/2006 (2:35 am) |
| Content packs, textures, scifi/fantasy ? | Interesting packs. :)... read more | 11/21/2006 (2:37 pm) |
| Milkshape | Ou have to export them as dts files... read more | 11/19/2006 (1:46 pm) |
| Interiors - Buildings | Stupid forum glitch...If this shows up double, forgive. I don't know anything about quark, (ecc... read more | 11/19/2006 (6:06 am) |
| Help | You can't. The devs would have too.... read more | 11/18/2006 (2:44 pm) |
| 3D Game Programming All in One 2nd Edition | It's actually a litttle more different than that. 2ond edition using tge1.4 where the first one used... read more | 11/16/2006 (6:23 pm) |
| Torque Video Format (Cinematics?) For Mac | I haven't tried it with a mac, but have made a theora video using windows and VLCMedia player. It ... read more | 11/16/2006 (11:10 am) |
| Theora Video/Audio Sync Fix | Cool. Thanks... read more | 11/15/2006 (2:35 am) |
| Audio volume level | Have you checked the pref files to see what the volumes are set at?... read more | 11/14/2006 (4:54 am) |
| Ogg/theora video only? | Not yet.... read more | 11/12/2006 (7:49 pm) |
| Multiple splash screens "click to bypass" problem. | I added a button to skip the video. Works great...eccept....the sound continues to play. :-D I'm go... read more | 11/12/2006 (7:53 am) |
| Multiple splash screens "click to bypass" problem. | I saw that. I'm going to give it a try, and if that doesn't work, I may overlay a button to skip. T... read more | 11/12/2006 (7:27 am) |
| Ogg/theora video only? | I've been porting my game over to 1.5. My version of 1.4 was one of the first builds and the fix had... read more | 11/12/2006 (6:33 am) |
| Particle system? | It wasn't actually disabled in 1.4 Some folders were renamed and the particle editor paths weren't ... read more | 11/11/2006 (8:04 pm) |
| Ogg/theora video only? | Thankyou. :blush: hadn't thought of that... Does anyone know what this message in the console log... read more | 11/11/2006 (5:05 pm) |