Game Development Community

Mike Rowley's Forum Posts

Thread Post Date Posted
Putting more orcs in the game I found the AiGuard resource to be super simple to apply. I was totally new to torque when I attempt... read more 12/25/2006 (7:08 am)
Merry Christmas and Happy New Year Merry Christmas and a fantastic new year to you all alll here too. :)... read more 12/25/2006 (6:48 am)
Putting more orcs in the game If you look at the aiGuard resource, it may have the answers to your question. You can spawn multipl... read more 12/24/2006 (2:57 pm)
OpenGL problem? Wow, you are still having this problem? Check your video drivers. If they are out of date, you will... read more 12/23/2006 (1:57 pm)
Happy Holidays and New Year to GG and community Merry Christmas and Happy Hollidays everyone.... read more 12/23/2006 (1:54 pm)
. It's looking good Saska. I sent you an email with an alternative for your screenshots. Have a grea... read more 12/23/2006 (1:52 pm)
Understanding the chathud.gui Ken Finney explains some aspects of the chat hud, namely, how to make a new graphic for it, I think ... read more 12/17/2006 (7:06 am)
DeleD 3D Editor? I forgot to tell you, there is a free demo version available at delgine.com. Give it a try, look thr... read more 12/17/2006 (6:59 am)
DeleD 3D Editor? DeleD is a great moddler and getting better. The torque convertor works well. I use it exclusively f... read more 12/16/2006 (7:00 pm)
How to get Starter.FPS game working over the internet? Search your common folder.... read more 12/16/2006 (3:24 am)
Video card recomendation Thanks for the info Rob. I bought this old mac on ebay about 4 months ago, so won't be throwing it o... read more 12/15/2006 (7:13 pm)
How to get Starter.FPS game working over the internet? It's usually a firewall problem.... read more 12/15/2006 (7:05 pm)
Checkers via Torque - 3d (not 2d) Cool idea. I attempted to make a tic tac toe game 3D in C++ once. What I would do for your game is t... read more 12/14/2006 (5:51 pm)
How to get Starter.FPS game working over the internet? When your friend presses "querie master" he will see your starter.fps in the list. He clicks it and ... read more 12/14/2006 (5:39 pm)
I Am A "newb" Help!>? Welcome to Garage Games. First, I would check out the Garage Games store, and find the books writte... read more 12/13/2006 (3:21 pm)
How to get Starter.FPS game working over the internet? Once the masterserver is running, you can minimise it and then click the torqueDemo.exe, (make sure ... read more 12/13/2006 (2:41 pm)
How to get Starter.FPS game working over the internet? Did the first window remain open? If so, try joining it. Aside from that, just make sure the spel... read more 12/13/2006 (2:20 pm)
How to get Starter.FPS game working over the internet? It's real easy to setup a masterserver for your game. You have everything you need already. Open ... read more 12/13/2006 (1:40 pm)
Few questions about the world editor Welcome to the forum Joshua. #1. As simple as adding them to the data/ folder. Buildings would go... read more 12/12/2006 (2:05 am)
Which of the two is the better engine?? 1.5 is a serious upgrage from 1.4.2 Lots of additional features. Check out both demos and see for y... read more 12/12/2006 (1:55 am)
Particles [url=http://3dcentral.net/downloads/torque/mirror/256_particles.zip]Here you go. Mirrored.[/url]... read more 12/11/2006 (7:06 pm)
Mounting image on a ship You might want to check your spellling. moutPoint should be mountPoint.... read more 12/08/2006 (5:49 pm)
Volcano Particle I've mirrored it [url=http://www.3dcentral.net/downloads/torque/mirror/volcano.zip] here. [/url] Da... read more 12/08/2006 (3:49 pm)
Movement It's as simple as: [code] moveMap.bind( keyboard, a, turnLeft ); moveMap.bind( keyboard, d, tur... read more 12/05/2006 (5:08 pm)
Vehicles in TGE How about making your track out of dts without collision? Use the terrain for the collision mesh sl... read more 12/02/2006 (7:12 pm)
How can I turn the finished game into executable file? To send your game to your friends is easy. 1. Play your game. Make sure all your cs files have be... read more 12/01/2006 (5:48 am)
Starting programming If you want to learn C++, [url=http://www.steveheller.com]Steve Heller wrote a great book[/url] usin... read more 11/30/2006 (8:03 pm)
Using a Trigger to Pop-Up a message You should check your console log. You are missing a semicolon. [code]datablock TriggerData(signY... read more 11/30/2006 (5:15 pm)
Adding DXSDK in vs2005 express Thanks all. I got it working. :) Wow, this was an old thread.... read more 11/30/2006 (4:47 pm)
Binding keyboard keys to actions You are binding the keyboard wrong. Look in "yourGame/client/scripts/default.bind.cs" as it shows ... read more 11/26/2006 (7:02 am)
Few problems with using torque on a network... [quote]It disconnects you after 20 minutes[/quote] Have you deleted your pref files? It holds th... read more 11/26/2006 (6:52 am)
FxShapeReplicator error Thats a known bug.... read more 11/25/2006 (6:56 pm)
DSO files??? You are correct in your assumptions. The best way to force a recompile, (it should be automatic, but... read more 11/25/2006 (6:54 pm)
Evaluating the demo [quote]if I mapped certain keys, then changed the keys, the old keys would still work[/quote] Simpl... read more 11/23/2006 (1:07 pm)
AI question [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6773[/url] That sould t... read more 11/23/2006 (3:21 am)
Does an object can travel along with a path? What kind of object? dts? dif?? dts=yes dif=I dunno.... read more 11/22/2006 (2:35 am)
Content packs, textures, scifi/fantasy ? Interesting packs. :)... read more 11/21/2006 (2:37 pm)
Milkshape Ou have to export them as dts files... read more 11/19/2006 (1:46 pm)
Interiors - Buildings Stupid forum glitch...If this shows up double, forgive. I don't know anything about quark, (ecc... read more 11/19/2006 (6:06 am)
Help You can't. The devs would have too.... read more 11/18/2006 (2:44 pm)
3D Game Programming All in One 2nd Edition It's actually a litttle more different than that. 2ond edition using tge1.4 where the first one used... read more 11/16/2006 (6:23 pm)
Torque Video Format (Cinematics?) For Mac I haven't tried it with a mac, but have made a theora video using windows and VLCMedia player. It ... read more 11/16/2006 (11:10 am)
Theora Video/Audio Sync Fix Cool. Thanks... read more 11/15/2006 (2:35 am)
Audio volume level Have you checked the pref files to see what the volumes are set at?... read more 11/14/2006 (4:54 am)
Ogg/theora video only? Not yet.... read more 11/12/2006 (7:49 pm)
Multiple splash screens "click to bypass" problem. I added a button to skip the video. Works great...eccept....the sound continues to play. :-D I'm go... read more 11/12/2006 (7:53 am)
Multiple splash screens "click to bypass" problem. I saw that. I'm going to give it a try, and if that doesn't work, I may overlay a button to skip. T... read more 11/12/2006 (7:27 am)
Ogg/theora video only? I've been porting my game over to 1.5. My version of 1.4 was one of the first builds and the fix had... read more 11/12/2006 (6:33 am)
Particle system? It wasn't actually disabled in 1.4 Some folders were renamed and the particle editor paths weren't ... read more 11/11/2006 (8:04 pm)
Ogg/theora video only? Thankyou. :blush: hadn't thought of that... Does anyone know what this message in the console log... read more 11/11/2006 (5:05 pm)