Mike Rowley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| looking for conversions tge 1.5.1-->tgea 1.8.1 | I have 1.7.1 installed. I never thought of doing a search thru it's code. Thankyou. :-) cookie++... read more | 05/02/2009 (1:20 pm) |
| TGEA Port Status | There are 232 lines of commented code in 43 files. There is also a bunch of added code that wasn't c... read more | 05/02/2009 (9:32 am) |
| Performance Question: What FPS Should I be Seeing? | Oops, sorry, was going to put my system specs in that post. :blush: [code] Sys specs: Hp Media C... read more | 05/01/2009 (6:15 pm) |
| Performance Question: What FPS Should I be Seeing? | Thanks Bo. Your fix took my fps from [url=http://3dcentral.net/myPic/t3dBeta/Image5.jpg] This[/url] ... read more | 05/01/2009 (5:26 pm) |
| Look what I found online.... (The Unfinished Swan) | That's wicked. ... read more | 04/29/2009 (7:16 pm) |
| Small problem with Physics | Another thing you could look at is [url=http://3dcentral.net/downloads/torque/extra/RigidShapeExampl... read more | 04/27/2009 (4:02 pm) |
| linking zones TGE | If you look in "server/scripts/game.cs" You'll find the function: [code] function cycleG... read more | 04/22/2009 (8:34 pm) |
| How much should we share online? | You have a twitter account? Lol. Just kidding. First of all, I agree with all of the above. Prote... read more | 04/22/2009 (4:41 pm) |
| Hellz yea! I'm anxious! | 2 things.... 1. Awesome with the docs. Thanks for pulling them out of the second century and brin... read more | 04/21/2009 (2:38 am) |
| Image Of The Day | Me too. ... read more | 04/20/2009 (6:02 pm) |
| TGE and TGEA | [url=http://www.garagegames.com/products/tge]TGE[/url] [url=http://www.garagegames.com/documentatio... read more | 04/19/2009 (7:53 am) |
| Wheeled Flying Vehicle TGEA | Ok, for those following this, I have finished porting this resource to TGEA 1.8.1. It compiles witho... read more | 04/19/2009 (7:38 am) |
| error C2440: '=' : cannot convert from 'BaseMatInstance *' to 'U32' | Thanks Andy. It's done now. :-) ... read more | 04/19/2009 (7:14 am) |
| How do I... | Once you purchase the engine, you can do a search for "melee" in the resources area. You... read more | 04/18/2009 (8:01 pm) |
| error C2440: '=' : cannot convert from 'BaseMatInstance *' to 'U32' | Thankyou to the both of you. After a lot of searching, I found the offending part. Your explinations... read more | 04/18/2009 (3:20 pm) |
| Use of TCPObject or HTTPObject that does not require an engine recompile? | #define TORQUE_GAME_ENGINE 1430 = TGE 1.4.3 (most likely 1.4.2 as I don't think there was a .3) ... read more | 04/17/2009 (5:39 pm) |
| Is it only me or everyone got the cookies problem of GG forum? | For informations sake, it doesn't take much to corrupt the cookies from any website. Some virus scan... read more | 04/15/2009 (8:10 pm) |
| Will GG support TGE for nextgen platforms | [quote]I think IMO it's actually far easier to get into for a new user than TGE at this stage.[/quot... read more | 04/15/2009 (8:07 pm) |
| Is it only me or everyone got the cookies problem of GG forum? | Nope. My cookies are great. Expecially with milk. :-D Ok, kidding aside, I haven't experienced any ... read more | 04/15/2009 (5:52 pm) |
| Will GG support TGE for nextgen platforms | [quote]No, we have no plans for future support of TGE. [/quote] Which sucks. TGE is the simplest an... read more | 04/15/2009 (5:45 pm) |
| Overlord Question | If someone on your team is a php programmer, they can add whatever they like. ... read more | 04/14/2009 (5:04 am) |
| Using TGEA for a full-3D RTS? | [quote]I never used TGEA before but if i buy it (and the RTS pack), i need to modify the RTS demo to... read more | 04/14/2009 (5:01 am) |
| Wheeled Flying Vehicle TGEA | Just an update so you know I haven't given up on this resource. I have 24 errors left to fix before... read more | 04/13/2009 (8:24 pm) |
| error C2148: total size of array must not | Gerald, thankyou. It didn't fix the problem tho. :-( I added that header file back (don't even re... read more | 04/13/2009 (4:18 pm) |
| Improving our Dev Interview Format | Sorry Deborah, I rarely read the dev interviews. They all seem to say the same exact things. Wha... read more | 04/13/2009 (3:40 pm) |
| Game design: Story driven versus freedom of action | Myst Uru from Cyan. Cyan gave a scripted story with puzzles to solve, but promoted free thinking to ... read more | 04/12/2009 (5:04 pm) |
| Hey im Kris. | Welcome to the Garage Kris. That book is a great resource, but a tad outdated. It uses an older v... read more | 04/12/2009 (3:52 pm) |
| Wheeled Flying Vehicle TGEA | I'm working on this port. I only have a handfull of errors left to fix. ... read more | 04/12/2009 (3:44 pm) |
| Toprque SDK | You may want to explain your question a little better. As it stands, it makes no since. The TGE S... read more | 04/12/2009 (12:43 pm) |
| C++ basic tutorials | [quote]I agree that it takes about 2 months to familiarize oneself with good quality engine [/quote]... read more | 04/12/2009 (12:39 pm) |
| Storyline Critique: Johnny on the Spot | This is a really interesting concept for a game. It's been facinating reading your AI blogs. I reall... read more | 04/12/2009 (8:32 am) |
| Labels | @James, are you using IE6? There is a known issue with that browser. It needs to be IE7 or better to... read more | 04/11/2009 (6:08 pm) |
| Storyline Critique: Johnny on the Spot | I'm liking this story. It reminds me of an Indiana Jones meets McGuiver story. Some questions: ... read more | 04/11/2009 (1:20 pm) |
| Path Making in torque game engine 1.5.2 demo | Do a search of resources for aiPatrol ... read more | 04/09/2009 (6:58 pm) |
| Creative Issues: Story applied to games | Story to me is the way you get your gameplay. The Myst series had a great story, but if you read the... read more | 04/09/2009 (5:07 pm) |
| dgl.h not in directory | The problem here is that you are attempting to implement a tge (openGl based engine) resource into a... read more | 04/08/2009 (5:48 pm) |
| physx and sponsership | [url=http://www.garagegames.com/community/resources/view/10258]Simple search turned up this resource... read more | 04/08/2009 (5:45 pm) |
| March 09 Art Challenge - 50s Inspired Monster vs Scifi | Oh my gosh Logan. That is awesome. ... read more | 04/08/2009 (3:45 pm) |
| Site barely readable in IE 6 | In IE 7 the text on the forum front is tiny and almost unreadable. The actual threads are fine tho. ... read more | 04/07/2009 (5:26 pm) |
| Labels | I like them too. :) I also like the line numbers on the codeblocks. ... read more | 04/07/2009 (5:24 pm) |
| Simple (yet annoying!) typo bug in console.cpp | const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g) { return _executef(obj, 6, 7, a, b... read more | 04/07/2009 (5:13 pm) |
| collsion mesh | I have never had any luck getting a mesh named Col-1 to give me a collision mesh. If I name my mesh ... read more | 04/07/2009 (2:28 am) |
| ai spawn | Do a search for aiGuard and aiPatrol resources. In those, you use spawn spheres to determine the pla... read more | 04/07/2009 (2:22 am) |
| How much To Just Export | From which format? ... read more | 04/03/2009 (2:16 pm) |
| Indoor areas with 3rd party programs. | Hammer exports as a .map, so using the .mapToDif should work fine. Give it a try. ... read more | 04/03/2009 (2:15 pm) |
| What's going on!? | [quote]Ok, but is it possible to port my iPhone-Game later to a PC or Mac (maybe into T3D with addit... read more | 04/03/2009 (2:14 pm) |
| Collada for TGE, TGEA | [quote]Mike knew the answer because he has been following our Torque 3D blogs religiously. Attended ... read more | 04/01/2009 (4:35 pm) |
| Valcon new Indie Game Engine!! | Awesome joke. It's a good thing I automatically look at links to see if the people are real first. :... read more | 04/01/2009 (2:08 pm) |
| Collada for TGE, TGEA | tge and tgea are no longer being updated. They may get some bug fixes, but that's it, so the answer ... read more | 03/30/2009 (8:46 pm) |
| engine/source/gfx/gl/ ?? Can someone explain... | That's what I thought. I just needed comformation. Thanks. ... read more | 03/30/2009 (3:33 am) |