Game Development Community

Mike Rowley's Forum Posts

Thread Post Date Posted
looking for conversions tge 1.5.1-->tgea 1.8.1 I have 1.7.1 installed. I never thought of doing a search thru it's code. Thankyou. :-) cookie++... read more 05/02/2009 (1:20 pm)
TGEA Port Status There are 232 lines of commented code in 43 files. There is also a bunch of added code that wasn't c... read more 05/02/2009 (9:32 am)
Performance Question: What FPS Should I be Seeing? Oops, sorry, was going to put my system specs in that post. :blush: [code] Sys specs: Hp Media C... read more 05/01/2009 (6:15 pm)
Performance Question: What FPS Should I be Seeing? Thanks Bo. Your fix took my fps from [url=http://3dcentral.net/myPic/t3dBeta/Image5.jpg] This[/url] ... read more 05/01/2009 (5:26 pm)
Look what I found online.... (The Unfinished Swan) That's wicked. ... read more 04/29/2009 (7:16 pm)
Small problem with Physics Another thing you could look at is [url=http://3dcentral.net/downloads/torque/extra/RigidShapeExampl... read more 04/27/2009 (4:02 pm)
linking zones TGE If you look in "server/scripts/game.cs" You'll find the function: [code] function cycleG... read more 04/22/2009 (8:34 pm)
How much should we share online? You have a twitter account? Lol. Just kidding. First of all, I agree with all of the above. Prote... read more 04/22/2009 (4:41 pm)
Hellz yea! I'm anxious! 2 things.... 1. Awesome with the docs. Thanks for pulling them out of the second century and brin... read more 04/21/2009 (2:38 am)
Image Of The Day Me too. ... read more 04/20/2009 (6:02 pm)
TGE and TGEA [url=http://www.garagegames.com/products/tge]TGE[/url] [url=http://www.garagegames.com/documentatio... read more 04/19/2009 (7:53 am)
Wheeled Flying Vehicle TGEA Ok, for those following this, I have finished porting this resource to TGEA 1.8.1. It compiles witho... read more 04/19/2009 (7:38 am)
error C2440: '=' : cannot convert from 'BaseMatInstance *' to 'U32' Thanks Andy. It's done now. :-) ... read more 04/19/2009 (7:14 am)
How do I... Once you purchase the engine, you can do a search for "melee" in the resources area. You... read more 04/18/2009 (8:01 pm)
error C2440: '=' : cannot convert from 'BaseMatInstance *' to 'U32' Thankyou to the both of you. After a lot of searching, I found the offending part. Your explinations... read more 04/18/2009 (3:20 pm)
Use of TCPObject or HTTPObject that does not require an engine recompile? #define TORQUE_GAME_ENGINE 1430 = TGE 1.4.3 (most likely 1.4.2 as I don't think there was a .3) ... read more 04/17/2009 (5:39 pm)
Is it only me or everyone got the cookies problem of GG forum? For informations sake, it doesn't take much to corrupt the cookies from any website. Some virus scan... read more 04/15/2009 (8:10 pm)
Will GG support TGE for nextgen platforms [quote]I think IMO it's actually far easier to get into for a new user than TGE at this stage.[/quot... read more 04/15/2009 (8:07 pm)
Is it only me or everyone got the cookies problem of GG forum? Nope. My cookies are great. Expecially with milk. :-D Ok, kidding aside, I haven't experienced any ... read more 04/15/2009 (5:52 pm)
Will GG support TGE for nextgen platforms [quote]No, we have no plans for future support of TGE. [/quote] Which sucks. TGE is the simplest an... read more 04/15/2009 (5:45 pm)
Overlord Question If someone on your team is a php programmer, they can add whatever they like. ... read more 04/14/2009 (5:04 am)
Using TGEA for a full-3D RTS? [quote]I never used TGEA before but if i buy it (and the RTS pack), i need to modify the RTS demo to... read more 04/14/2009 (5:01 am)
Wheeled Flying Vehicle TGEA Just an update so you know I haven't given up on this resource. I have 24 errors left to fix before... read more 04/13/2009 (8:24 pm)
error C2148: total size of array must not Gerald, thankyou. It didn't fix the problem tho. :-( I added that header file back (don't even re... read more 04/13/2009 (4:18 pm)
Improving our Dev Interview Format Sorry Deborah, I rarely read the dev interviews. They all seem to say the same exact things. Wha... read more 04/13/2009 (3:40 pm)
Game design: Story driven versus freedom of action Myst Uru from Cyan. Cyan gave a scripted story with puzzles to solve, but promoted free thinking to ... read more 04/12/2009 (5:04 pm)
Hey im Kris. Welcome to the Garage Kris. That book is a great resource, but a tad outdated. It uses an older v... read more 04/12/2009 (3:52 pm)
Wheeled Flying Vehicle TGEA I'm working on this port. I only have a handfull of errors left to fix. ... read more 04/12/2009 (3:44 pm)
Toprque SDK You may want to explain your question a little better. As it stands, it makes no since. The TGE S... read more 04/12/2009 (12:43 pm)
C++ basic tutorials [quote]I agree that it takes about 2 months to familiarize oneself with good quality engine [/quote]... read more 04/12/2009 (12:39 pm)
Storyline Critique: Johnny on the Spot This is a really interesting concept for a game. It's been facinating reading your AI blogs. I reall... read more 04/12/2009 (8:32 am)
Labels @James, are you using IE6? There is a known issue with that browser. It needs to be IE7 or better to... read more 04/11/2009 (6:08 pm)
Storyline Critique: Johnny on the Spot I'm liking this story. It reminds me of an Indiana Jones meets McGuiver story. Some questions: ... read more 04/11/2009 (1:20 pm)
Path Making in torque game engine 1.5.2 demo Do a search of resources for aiPatrol ... read more 04/09/2009 (6:58 pm)
Creative Issues: Story applied to games Story to me is the way you get your gameplay. The Myst series had a great story, but if you read the... read more 04/09/2009 (5:07 pm)
dgl.h not in directory The problem here is that you are attempting to implement a tge (openGl based engine) resource into a... read more 04/08/2009 (5:48 pm)
physx and sponsership [url=http://www.garagegames.com/community/resources/view/10258]Simple search turned up this resource... read more 04/08/2009 (5:45 pm)
March 09 Art Challenge - 50s Inspired Monster vs Scifi Oh my gosh Logan. That is awesome. ... read more 04/08/2009 (3:45 pm)
Site barely readable in IE 6 In IE 7 the text on the forum front is tiny and almost unreadable. The actual threads are fine tho. ... read more 04/07/2009 (5:26 pm)
Labels I like them too. :) I also like the line numbers on the codeblocks. ... read more 04/07/2009 (5:24 pm)
Simple (yet annoying!) typo bug in console.cpp const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g) { return _executef(obj, 6, 7, a, b... read more 04/07/2009 (5:13 pm)
collsion mesh I have never had any luck getting a mesh named Col-1 to give me a collision mesh. If I name my mesh ... read more 04/07/2009 (2:28 am)
ai spawn Do a search for aiGuard and aiPatrol resources. In those, you use spawn spheres to determine the pla... read more 04/07/2009 (2:22 am)
How much To Just Export From which format? ... read more 04/03/2009 (2:16 pm)
Indoor areas with 3rd party programs. Hammer exports as a .map, so using the .mapToDif should work fine. Give it a try. ... read more 04/03/2009 (2:15 pm)
What's going on!? [quote]Ok, but is it possible to port my iPhone-Game later to a PC or Mac (maybe into T3D with addit... read more 04/03/2009 (2:14 pm)
Collada for TGE, TGEA [quote]Mike knew the answer because he has been following our Torque 3D blogs religiously. Attended ... read more 04/01/2009 (4:35 pm)
Valcon new Indie Game Engine!! Awesome joke. It's a good thing I automatically look at links to see if the people are real first. :... read more 04/01/2009 (2:08 pm)
Collada for TGE, TGEA tge and tgea are no longer being updated. They may get some bug fixes, but that's it, so the answer ... read more 03/30/2009 (8:46 pm)
engine/source/gfx/gl/ ?? Can someone explain... That's what I thought. I just needed comformation. Thanks. ... read more 03/30/2009 (3:33 am)