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Mike Rowley's Forum Posts

Thread Post Date Posted
How to delete a object in the game? Just add an if statement. "psuedo code" [code] function Delete() if %pathCam.!=done... read more 05/17/2009 (10:02 am)
looking for conversions tge 1.5.1-->tgea 1.8.1 Well, I'm back. I have searched for the past 3 days for the following: [code] dglDrawText(mProfi... read more 05/16/2009 (5:15 pm)
Starter.fps missing smoke Check your console.log file. It's a text file in the same folder as the exe. (open it with any text ... read more 05/16/2009 (7:54 am)
Starter.fps missing smoke Look in "server\scripts\chimneyFire.cs" (if it's there) Mainly, check out the scripts in t... read more 05/16/2009 (6:46 am)
How to cancel the mission lighting when starting the game?thnx:) $lightingMission = false; Or call sceneLightingComplete() in your function. Hope that helps a bit.... read more 05/16/2009 (6:30 am)
Tempted by Torque 3D, but don't want to be burned again. Ian, you haven't looked at tgea 1.8.1. Tgea has come a long way. I don't think there is much of tg... read more 05/15/2009 (5:51 pm)
Bug: WaterBlock/River no texture Yes. It's still unresolved. I haven't had much time to look into it. I'll be looking this weekend fo... read more 05/14/2009 (7:07 pm)
Bug: WaterBlock/River no texture :blush: It was a misprint. I typed interiors when in actuality they were in terrain. (still never th... read more 05/14/2009 (4:34 am)
Bug: WaterBlock/River no texture [quote] [b]James Ford[/b] Ok was able to reproduce this on the 7950 and come up with a fix that wor... read more 05/13/2009 (8:09 pm)
Ruins&Bunkers model pack Dexsofts packs all look awesome. They are awesome artists. :-) ... read more 05/13/2009 (5:56 pm)
Where can I get my ignition key for my Torque Constructor Demo? Yuan, you have to look in your account for it. Look at the top of the page where it says "my ac... read more 05/13/2009 (5:48 pm)
TGE networking suitable for MMMORPG? [quote]without modifying TGE networking[/quote] No. [quote]and does it have Auto updating like TGE... read more 05/12/2009 (8:21 pm)
Whats going on? [quote]just a quick question, allthough from what i have heard about the port status to TGEA how lik... read more 05/12/2009 (8:18 pm)
Won't load my mission Look at your console.log file. It's an error/loading log that is made by all the torque engines, and... read more 05/10/2009 (5:50 pm)
Is T3d Capable of.. To add to what Michael just said, Reading the comments in the c++ code helps a lot as well. There ar... read more 05/10/2009 (9:53 am)
1 error when building/compiling a beta EXE (VS2K8) Try this: 1. uninstall tge 2. reinstall tge 3. navagate to TGE_1_5_2/VS2005 solution file and cli... read more 05/10/2009 (6:48 am)
Anyone know if these art packs work in T-3D? [quote]I bought the Aste Combo 2 combo pack [/quote] It's going to be "near" impossible t... read more 05/09/2009 (3:34 pm)
Is T3d Capable of.. [quote]I know it doesn't have cool physics and particle effects, aswell as audio engine like GTA IV.... read more 05/09/2009 (3:29 pm)
IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) This really needs to be stickied. ... read more 05/09/2009 (1:58 pm)
Anyone know if these art packs work in T-3D? Apparatus Doors Pack --> should be dts models that should work without a problem. The Dungeon Pa... read more 05/09/2009 (1:56 pm)
GarageGames licensing server not working? This needs to get fixed in other ways as well. The app shouldn't have to connect to a server to chec... read more 05/08/2009 (2:55 pm)
Using Tim Aste: Building Pack 2 I think Tim made these in 3dsmax which could cause a lot of problems. I've had no problems with them... read more 05/08/2009 (2:47 pm)
Using Tim Aste: Building Pack 2 Are you using the map2dif_tgea? Also, make sure the .map files are inside the texture folder. They r... read more 05/07/2009 (7:17 pm)
Just a few brief questions before I leap back into the swing of things. If max has a collada exporter, just export as collada, and place your dae with textures into torque.... read more 05/07/2009 (7:10 pm)
Just a few brief questions before I leap back into the swing of things. Rick, with Torque 3D, you can now import collada files directly. No more dts exporter. Dif is still ... read more 05/07/2009 (6:00 pm)
Torque3d Flashlight? That is totally awesome. ... read more 05/07/2009 (4:56 pm)
Environment models and collision geometry With your own collision geometry, you don't need to export as a dif. Just leave it as a dts. Make su... read more 05/07/2009 (4:52 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! I broke down and bought l3dt. It's not very expensive, but will take a bit of learning to get it fig... read more 05/07/2009 (4:08 pm)
Play in Web not working? That worked. Thankyou. :-) It's going to take a little time for everyone to get used to all the ne... read more 05/07/2009 (3:39 pm)
Play in Web not working? Thanks Josh. That gave me a new dialog asking me to choose which pluggin to use. There aren't any pl... read more 05/07/2009 (1:43 pm)
Official Torque 3D Web Player Plugin I have to agree with Tim. Downloading a bunch of pluggins is always a pain, but...I also agree with ... read more 05/06/2009 (7:42 pm)
Play in Web not working? To update this with my own, the web pluggin doesn't work on IE 7 eather. I just get an error in the ... read more 05/06/2009 (7:40 pm)
Kit merging question Jonathan, One of the biggest hurdles you are going to have to overcome with the content packs, (As... read more 05/06/2009 (7:13 pm)
[TGEA] Wanted: RenderInstance manager which does Shader Instancing. Stephan, stupid question I know, but have you looked in "C:\Torque\TGEA_1_8_1\engine\source\gfx... read more 05/06/2009 (5:19 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! I can find Nothing that exports 16 bit. (with one ecception and it only exports non power of 2) ... read more 05/04/2009 (8:02 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! Anything but Gimp. Bleh! No matter how I save it, it doesn't work. This is something that really nee... read more 05/04/2009 (7:14 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! Ack!! Don't mention blender. I can't stand that program. (I'll keep DeleD and milkshape) I've downl... read more 05/04/2009 (6:47 pm)
the lost and the damned and ethics [quote]Collecting signatures won't help;[/quote] In San Francisco, that's the only way to get thing... read more 05/04/2009 (6:44 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! I've tried gimp. I didn't like it. (it's been a while and I don't recall now what it was I didn't li... read more 05/04/2009 (5:44 pm)
Getting the Player [quote]Can camera and other object that are basically always present also be called via %client?[/qu... read more 05/04/2009 (4:02 pm)
the lost and the damned and ethics Interesting theories here. Orien, I believe San Francisco has a ban on adds for mature audiences? ... read more 05/04/2009 (3:51 pm)
camera help Search found: Get camera position: http://www.garagegames.com/community/forums/viewthread/70051 R... read more 05/04/2009 (4:10 am)
barricade demo not running properly You'll need to be more specific than this. 1. How is it not running right? 2. What is'nt it doing... read more 05/04/2009 (4:05 am)
Getting the Player %client.player I think is the proper call. ... read more 05/04/2009 (4:01 am)
TGEA Port Status Thanks. I think I've found most of them. Like a dummy, I didn't scan the folders in the engine well ... read more 05/04/2009 (3:59 am)
Help please! In the folder with your exe, there is a file called "console.log". Open it with any text e... read more 05/03/2009 (7:55 pm)
Help please! If you post the function and the part of the console.log that shows it loading, it will help. Withou... read more 05/03/2009 (7:30 pm)
TGEA Port Status I actually have this compiled without errors in tgea 1.8.1 Now to work thru all the script errors. ... read more 05/03/2009 (6:22 pm)
I want to make a FAKE mmo Torque, all 3 engines, are fully networked. Everything is done serverside, so to answer your questio... read more 05/02/2009 (6:10 pm)
TGEA181 enginesourceT3Dplayer.cpp Comented out code question Thanks Alex. That explains it. :-) I have to agree with you as well. ... read more 05/02/2009 (6:05 pm)