Mike Rowley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to delete a object in the game? | Just add an if statement. "psuedo code" [code] function Delete() if %pathCam.!=done... read more | 05/17/2009 (10:02 am) |
| looking for conversions tge 1.5.1-->tgea 1.8.1 | Well, I'm back. I have searched for the past 3 days for the following: [code] dglDrawText(mProfi... read more | 05/16/2009 (5:15 pm) |
| Starter.fps missing smoke | Check your console.log file. It's a text file in the same folder as the exe. (open it with any text ... read more | 05/16/2009 (7:54 am) |
| Starter.fps missing smoke | Look in "server\scripts\chimneyFire.cs" (if it's there) Mainly, check out the scripts in t... read more | 05/16/2009 (6:46 am) |
| How to cancel the mission lighting when starting the game?thnx:) | $lightingMission = false; Or call sceneLightingComplete() in your function. Hope that helps a bit.... read more | 05/16/2009 (6:30 am) |
| Tempted by Torque 3D, but don't want to be burned again. | Ian, you haven't looked at tgea 1.8.1. Tgea has come a long way. I don't think there is much of tg... read more | 05/15/2009 (5:51 pm) |
| Bug: WaterBlock/River no texture | Yes. It's still unresolved. I haven't had much time to look into it. I'll be looking this weekend fo... read more | 05/14/2009 (7:07 pm) |
| Bug: WaterBlock/River no texture | :blush: It was a misprint. I typed interiors when in actuality they were in terrain. (still never th... read more | 05/14/2009 (4:34 am) |
| Bug: WaterBlock/River no texture | [quote] [b]James Ford[/b] Ok was able to reproduce this on the 7950 and come up with a fix that wor... read more | 05/13/2009 (8:09 pm) |
| Ruins&Bunkers model pack | Dexsofts packs all look awesome. They are awesome artists. :-) ... read more | 05/13/2009 (5:56 pm) |
| Where can I get my ignition key for my Torque Constructor Demo? | Yuan, you have to look in your account for it. Look at the top of the page where it says "my ac... read more | 05/13/2009 (5:48 pm) |
| TGE networking suitable for MMMORPG? | [quote]without modifying TGE networking[/quote] No. [quote]and does it have Auto updating like TGE... read more | 05/12/2009 (8:21 pm) |
| Whats going on? | [quote]just a quick question, allthough from what i have heard about the port status to TGEA how lik... read more | 05/12/2009 (8:18 pm) |
| Won't load my mission | Look at your console.log file. It's an error/loading log that is made by all the torque engines, and... read more | 05/10/2009 (5:50 pm) |
| Is T3d Capable of.. | To add to what Michael just said, Reading the comments in the c++ code helps a lot as well. There ar... read more | 05/10/2009 (9:53 am) |
| 1 error when building/compiling a beta EXE (VS2K8) | Try this: 1. uninstall tge 2. reinstall tge 3. navagate to TGE_1_5_2/VS2005 solution file and cli... read more | 05/10/2009 (6:48 am) |
| Anyone know if these art packs work in T-3D? | [quote]I bought the Aste Combo 2 combo pack [/quote] It's going to be "near" impossible t... read more | 05/09/2009 (3:34 pm) |
| Is T3d Capable of.. | [quote]I know it doesn't have cool physics and particle effects, aswell as audio engine like GTA IV.... read more | 05/09/2009 (3:29 pm) |
| IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) | This really needs to be stickied. ... read more | 05/09/2009 (1:58 pm) |
| Anyone know if these art packs work in T-3D? | Apparatus Doors Pack --> should be dts models that should work without a problem. The Dungeon Pa... read more | 05/09/2009 (1:56 pm) |
| GarageGames licensing server not working? | This needs to get fixed in other ways as well. The app shouldn't have to connect to a server to chec... read more | 05/08/2009 (2:55 pm) |
| Using Tim Aste: Building Pack 2 | I think Tim made these in 3dsmax which could cause a lot of problems. I've had no problems with them... read more | 05/08/2009 (2:47 pm) |
| Using Tim Aste: Building Pack 2 | Are you using the map2dif_tgea? Also, make sure the .map files are inside the texture folder. They r... read more | 05/07/2009 (7:17 pm) |
| Just a few brief questions before I leap back into the swing of things. | If max has a collada exporter, just export as collada, and place your dae with textures into torque.... read more | 05/07/2009 (7:10 pm) |
| Just a few brief questions before I leap back into the swing of things. | Rick, with Torque 3D, you can now import collada files directly. No more dts exporter. Dif is still ... read more | 05/07/2009 (6:00 pm) |
| Torque3d Flashlight? | That is totally awesome. ... read more | 05/07/2009 (4:56 pm) |
| Environment models and collision geometry | With your own collision geometry, you don't need to export as a dif. Just leave it as a dts. Make su... read more | 05/07/2009 (4:52 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | I broke down and bought l3dt. It's not very expensive, but will take a bit of learning to get it fig... read more | 05/07/2009 (4:08 pm) |
| Play in Web not working? | That worked. Thankyou. :-) It's going to take a little time for everyone to get used to all the ne... read more | 05/07/2009 (3:39 pm) |
| Play in Web not working? | Thanks Josh. That gave me a new dialog asking me to choose which pluggin to use. There aren't any pl... read more | 05/07/2009 (1:43 pm) |
| Official Torque 3D Web Player Plugin | I have to agree with Tim. Downloading a bunch of pluggins is always a pain, but...I also agree with ... read more | 05/06/2009 (7:42 pm) |
| Play in Web not working? | To update this with my own, the web pluggin doesn't work on IE 7 eather. I just get an error in the ... read more | 05/06/2009 (7:40 pm) |
| Kit merging question | Jonathan, One of the biggest hurdles you are going to have to overcome with the content packs, (As... read more | 05/06/2009 (7:13 pm) |
| [TGEA] Wanted: RenderInstance manager which does Shader Instancing. | Stephan, stupid question I know, but have you looked in "C:\Torque\TGEA_1_8_1\engine\source\gfx... read more | 05/06/2009 (5:19 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | I can find Nothing that exports 16 bit. (with one ecception and it only exports non power of 2) ... read more | 05/04/2009 (8:02 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | Anything but Gimp. Bleh! No matter how I save it, it doesn't work. This is something that really nee... read more | 05/04/2009 (7:14 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | Ack!! Don't mention blender. I can't stand that program. (I'll keep DeleD and milkshape) I've downl... read more | 05/04/2009 (6:47 pm) |
| the lost and the damned and ethics | [quote]Collecting signatures won't help;[/quote] In San Francisco, that's the only way to get thing... read more | 05/04/2009 (6:44 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | I've tried gimp. I didn't like it. (it's been a while and I don't recall now what it was I didn't li... read more | 05/04/2009 (5:44 pm) |
| Getting the Player | [quote]Can camera and other object that are basically always present also be called via %client?[/qu... read more | 05/04/2009 (4:02 pm) |
| the lost and the damned and ethics | Interesting theories here. Orien, I believe San Francisco has a ban on adds for mature audiences? ... read more | 05/04/2009 (3:51 pm) |
| camera help | Search found: Get camera position: http://www.garagegames.com/community/forums/viewthread/70051 R... read more | 05/04/2009 (4:10 am) |
| barricade demo not running properly | You'll need to be more specific than this. 1. How is it not running right? 2. What is'nt it doing... read more | 05/04/2009 (4:05 am) |
| Getting the Player | %client.player I think is the proper call. ... read more | 05/04/2009 (4:01 am) |
| TGEA Port Status | Thanks. I think I've found most of them. Like a dummy, I didn't scan the folders in the engine well ... read more | 05/04/2009 (3:59 am) |
| Help please! | In the folder with your exe, there is a file called "console.log". Open it with any text e... read more | 05/03/2009 (7:55 pm) |
| Help please! | If you post the function and the part of the console.log that shows it loading, it will help. Withou... read more | 05/03/2009 (7:30 pm) |
| TGEA Port Status | I actually have this compiled without errors in tgea 1.8.1 Now to work thru all the script errors. ... read more | 05/03/2009 (6:22 pm) |
| I want to make a FAKE mmo | Torque, all 3 engines, are fully networked. Everything is done serverside, so to answer your questio... read more | 05/02/2009 (6:10 pm) |
| TGEA181 enginesourceT3Dplayer.cpp Comented out code question | Thanks Alex. That explains it. :-) I have to agree with you as well. ... read more | 05/02/2009 (6:05 pm) |