Mike Rowley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can Someone Define Transferable License? | GG's lisence is NON transferable. That means you cannot give or sell the engine to someone else. You... read more | 06/19/2009 (3:48 am) |
| Making Glass | Using paint shop pro, add a raster layer, Color your layer, then look in the layer palete and adjust... read more | 06/17/2009 (3:40 pm) |
| TGE private forum doesn't show up in 'view all unread' list. | Yayy, thanks for fixing this. ... read more | 06/15/2009 (3:37 pm) |
| right to left language support | Actually, it is quite interesting for anyone who wants to make a game to be played world wide. There... read more | 06/14/2009 (11:55 am) |
| right to left language support | I just edited my post above while you were posting this. :-D From what I can tell, torque iterates ... read more | 06/14/2009 (11:31 am) |
| right to left language support | It may not be that anyone has never had this problem, it's highly possible no one figure out how to ... read more | 06/14/2009 (11:18 am) |
| score counter programming problems | [quote]starter.fps/client/scripts/clientMsg.cs Line: 1 - parse error[/quote] It's telling you you... read more | 06/13/2009 (4:48 pm) |
| TGE private forum doesn't show up in 'view all unread' list. | Bump. This still hasn't been fixed. I'm another one who can't see the tge forums when looking at unr... read more | 06/13/2009 (4:38 pm) |
| GG Logo Shirt (Black) Bug Report | ROTFL That's great. :-D ... read more | 06/12/2009 (6:03 pm) |
| How do you do Cube Mapping on Torque Advanced Engine? | From tgea 1.8.1/gameExamples/ForgeDemo/game/ScriptsAndAssets/interiors/platform/material.cs: [code]... read more | 06/12/2009 (5:58 pm) |
| My concerns about TGEA | [quote]Jaimi is correct. Supporting two codebases is costly, which is why we're moving toward just a... read more | 06/12/2009 (5:53 pm) |
| How Do You Use Torque? | [quote]You can still do magic effects in TGE 1.5.2, but you'll use particle emitters[/quote] Or, fo... read more | 06/08/2009 (2:20 pm) |
| TGE running | Not out of the box. There are a couple of resources to add that functionality to torque that you cou... read more | 06/08/2009 (3:48 am) |
| How Do You Use Torque? | [quote]Can it really make web game as well as windows + xbox? [/quote] Yes, if you purchase the rig... read more | 06/08/2009 (3:47 am) |
| How Do You Use Torque? | Look in your torque folder (where it's installed on your hard drive) and read and follow the "g... read more | 06/07/2009 (3:16 pm) |
| TGE 1.5.2 polysoup resoure | Thanks Ross. I was hacked twice in 2 days. Thought I had cleared out all those files. They have been... read more | 06/07/2009 (12:45 pm) |
| TGE 1.5.2 polysoup resoure | [quote] Erh, who does that 3dcentral website hosting the polysoup zip belong to? Doing a bit of ... read more | 06/07/2009 (12:19 pm) |
| having problems with .dif | That's always the first step. Glad you got it working. :-) ... read more | 06/06/2009 (8:22 pm) |
| having problems with .dif | Yes, 3dsmax is actually a popular modeling app for making dts objects. For the error, make sure y... read more | 06/06/2009 (4:28 pm) |
| having problems with .dif | The dif format is brush based. 3dsmax is polygon based. 2 different animals. For difs, the prefered ... read more | 06/06/2009 (3:04 pm) |
| TGE 1.5.2 polysoup resoure | Yes. ... read more | 06/06/2009 (12:35 pm) |
| TGE 1.5.2 polysoup resoure | [url=http://3dcentral.net/downloads/torque/zips/polysoup1_5_2.zip]You can grab this one for tge1.5.2... read more | 06/06/2009 (4:22 am) |
| Torque Game engine Advanced. level editor problem. | First, Yes, you can create your mission file in any text editor. Placing objects properly will be a ... read more | 06/03/2009 (6:16 am) |
| My game has suddenly stopped loading | What does your console.log say? (it's a text file in the same folder as your exe) It should tell you... read more | 06/02/2009 (4:24 pm) |
| anyone suggest me .IFL documentation or tutorial | [url=http://www.3dcentral.net/tutorial/iflTut/]IFL tutorial[/url] Hope that helps you. ... read more | 06/02/2009 (3:10 pm) |
| Player falls thru polysoup | Travis, obj or collada. This is an odd bug, and I have had it in the past. Thus far, my tests in at... read more | 06/01/2009 (4:24 pm) |
| Player falls thru polysoup | I see your goof. After you tick use polysoup, you aren't clicking the apply button. To me, it looks ... read more | 05/31/2009 (4:49 pm) |
| Player falls thru polysoup | I was going to test the catwalk you posted in the first post, but I have nothing that will convert a... read more | 05/31/2009 (7:22 am) |
| Getting AI character to follow in game paths | There is a great example in the starter.fps game. Look in the mission file for "Paths" and... read more | 05/27/2009 (2:11 pm) |
| Can't set car as control object | Have you changed anything in client/prefs.cs? That parse error is killing you. It usually means you ... read more | 05/27/2009 (2:10 pm) |
| Tribes 2 | I don't knowif they own tribes 2 again or not, but to answer your question about a sequel: [url=h... read more | 05/26/2009 (4:30 am) |
| Adam pack and AFX | Adam pack works out of the box with afx. Make sure to copy the default animations from kork to your ... read more | 05/25/2009 (7:58 pm) |
| Can't set car as control object | There's no need to compile the source code yet. You are currently running the debug_exe, so if you h... read more | 05/25/2009 (3:24 pm) |
| a number of questions | 1. Yes. Just go to the products page and download the demo. You can play around with it all you want... read more | 05/25/2009 (2:35 pm) |
| Normal Map Format for TGEA? | jpg or png should give you good results. Just make sure you add it into your material file for tha... read more | 05/25/2009 (2:30 pm) |
| Can't set car as control object | I did a dif of your game.cs (as listed above) and found a few more errors. These aren't exec'd [co... read more | 05/25/2009 (11:27 am) |
| Install "Torque Game Engine" problem | First, your profile doesn't show you own a lisence to the engine. Second, if you do own it, (GG can... read more | 05/25/2009 (11:12 am) |
| Player falls thru polysoup | Have you scaled your models in torque? I had that problem with props that I scaled in the Y directio... read more | 05/25/2009 (11:10 am) |
| Shaders on particles? | I don't know about adding shaders to particles, but you can make them: glow[0] = true; emissive[0]... read more | 05/24/2009 (9:52 am) |
| customizing GBoF | The problem lies in your changes. I would make certain, absolutely certain, that all the paths to Yo... read more | 05/24/2009 (8:39 am) |
| Can't set car as control object | MissionCleanup.add(%player); Should actually be: MissionCleanup.add(%car); ... read more | 05/24/2009 (6:45 am) |
| Tips for improving performance | You won't have to remove your models you've already placed. Just make sure to name the new ones the ... read more | 05/22/2009 (7:36 pm) |
| Simple question about programming terms | %newSwitch.setTransform($player.getTransform()); if I am correct should be (%client.getTransform... read more | 05/22/2009 (4:40 pm) |
| Game chrash when adding water | [url]http://www.garagegames.com/community/forums/viewthread/48305[/url] a better one is: [url]http... read more | 05/22/2009 (2:43 pm) |
| Nominate A Resource! | @ Logan, I was talking about the [url=http://www.garagegames.com/community/resources/view/6773]AiGua... read more | 05/21/2009 (5:16 pm) |
| Nominate A Resource! | How about a decent basic AI implementation? Like the AiGuard resource? ... read more | 05/21/2009 (4:27 pm) |
| Are there any way to import directly the .obj or .3Ds format into the TGEA? | No. In order to import formats other than dts or dif, you would need to incorperate the format into ... read more | 05/20/2009 (4:49 am) |
| How to build collision for my in-game models? | This is totally dependant on the engine you decide to buy. For tge/tgea, you would add a second m... read more | 05/17/2009 (7:02 pm) |
| What encoding do the .CS files use? | [quote] I am still left, however, wondering what encoding scheme I should set Jedit to, and whether... read more | 05/17/2009 (11:05 am) |
| looking for conversions tge 1.5.1-->tgea 1.8.1 | Thankyou. :-) For the rotated bitmap, I'm trying GFX->getDrawUtil()->drawBitmapRotated(tex... read more | 05/17/2009 (11:02 am) |