Game Development Community

Mike Rowley's Forum Posts

Thread Post Date Posted
Can Someone Define Transferable License? GG's lisence is NON transferable. That means you cannot give or sell the engine to someone else. You... read more 06/19/2009 (3:48 am)
Making Glass Using paint shop pro, add a raster layer, Color your layer, then look in the layer palete and adjust... read more 06/17/2009 (3:40 pm)
TGE private forum doesn't show up in 'view all unread' list. Yayy, thanks for fixing this. ... read more 06/15/2009 (3:37 pm)
right to left language support Actually, it is quite interesting for anyone who wants to make a game to be played world wide. There... read more 06/14/2009 (11:55 am)
right to left language support I just edited my post above while you were posting this. :-D From what I can tell, torque iterates ... read more 06/14/2009 (11:31 am)
right to left language support It may not be that anyone has never had this problem, it's highly possible no one figure out how to ... read more 06/14/2009 (11:18 am)
score counter programming problems [quote]starter.fps/client/scripts/clientMsg.cs Line: 1 - parse error[/quote] It's telling you you... read more 06/13/2009 (4:48 pm)
TGE private forum doesn't show up in 'view all unread' list. Bump. This still hasn't been fixed. I'm another one who can't see the tge forums when looking at unr... read more 06/13/2009 (4:38 pm)
GG Logo Shirt (Black) Bug Report ROTFL That's great. :-D ... read more 06/12/2009 (6:03 pm)
How do you do Cube Mapping on Torque Advanced Engine? From tgea 1.8.1/gameExamples/ForgeDemo/game/ScriptsAndAssets/interiors/platform/material.cs: [code]... read more 06/12/2009 (5:58 pm)
My concerns about TGEA [quote]Jaimi is correct. Supporting two codebases is costly, which is why we're moving toward just a... read more 06/12/2009 (5:53 pm)
How Do You Use Torque? [quote]You can still do magic effects in TGE 1.5.2, but you'll use particle emitters[/quote] Or, fo... read more 06/08/2009 (2:20 pm)
TGE running Not out of the box. There are a couple of resources to add that functionality to torque that you cou... read more 06/08/2009 (3:48 am)
How Do You Use Torque? [quote]Can it really make web game as well as windows + xbox? [/quote] Yes, if you purchase the rig... read more 06/08/2009 (3:47 am)
How Do You Use Torque? Look in your torque folder (where it's installed on your hard drive) and read and follow the "g... read more 06/07/2009 (3:16 pm)
TGE 1.5.2 polysoup resoure Thanks Ross. I was hacked twice in 2 days. Thought I had cleared out all those files. They have been... read more 06/07/2009 (12:45 pm)
TGE 1.5.2 polysoup resoure [quote] Erh, who does that 3dcentral website hosting the polysoup zip belong to? Doing a bit of ... read more 06/07/2009 (12:19 pm)
having problems with .dif That's always the first step. Glad you got it working. :-) ... read more 06/06/2009 (8:22 pm)
having problems with .dif Yes, 3dsmax is actually a popular modeling app for making dts objects. For the error, make sure y... read more 06/06/2009 (4:28 pm)
having problems with .dif The dif format is brush based. 3dsmax is polygon based. 2 different animals. For difs, the prefered ... read more 06/06/2009 (3:04 pm)
TGE 1.5.2 polysoup resoure Yes. ... read more 06/06/2009 (12:35 pm)
TGE 1.5.2 polysoup resoure [url=http://3dcentral.net/downloads/torque/zips/polysoup1_5_2.zip]You can grab this one for tge1.5.2... read more 06/06/2009 (4:22 am)
Torque Game engine Advanced. level editor problem. First, Yes, you can create your mission file in any text editor. Placing objects properly will be a ... read more 06/03/2009 (6:16 am)
My game has suddenly stopped loading What does your console.log say? (it's a text file in the same folder as your exe) It should tell you... read more 06/02/2009 (4:24 pm)
anyone suggest me .IFL documentation or tutorial [url=http://www.3dcentral.net/tutorial/iflTut/]IFL tutorial[/url] Hope that helps you. ... read more 06/02/2009 (3:10 pm)
Player falls thru polysoup Travis, obj or collada. This is an odd bug, and I have had it in the past. Thus far, my tests in at... read more 06/01/2009 (4:24 pm)
Player falls thru polysoup I see your goof. After you tick use polysoup, you aren't clicking the apply button. To me, it looks ... read more 05/31/2009 (4:49 pm)
Player falls thru polysoup I was going to test the catwalk you posted in the first post, but I have nothing that will convert a... read more 05/31/2009 (7:22 am)
Getting AI character to follow in game paths There is a great example in the starter.fps game. Look in the mission file for "Paths" and... read more 05/27/2009 (2:11 pm)
Can't set car as control object Have you changed anything in client/prefs.cs? That parse error is killing you. It usually means you ... read more 05/27/2009 (2:10 pm)
Tribes 2 I don't knowif they own tribes 2 again or not, but to answer your question about a sequel: [url=h... read more 05/26/2009 (4:30 am)
Adam pack and AFX Adam pack works out of the box with afx. Make sure to copy the default animations from kork to your ... read more 05/25/2009 (7:58 pm)
Can't set car as control object There's no need to compile the source code yet. You are currently running the debug_exe, so if you h... read more 05/25/2009 (3:24 pm)
a number of questions 1. Yes. Just go to the products page and download the demo. You can play around with it all you want... read more 05/25/2009 (2:35 pm)
Normal Map Format for TGEA? jpg or png should give you good results. Just make sure you add it into your material file for tha... read more 05/25/2009 (2:30 pm)
Can't set car as control object I did a dif of your game.cs (as listed above) and found a few more errors. These aren't exec'd [co... read more 05/25/2009 (11:27 am)
Install "Torque Game Engine" problem First, your profile doesn't show you own a lisence to the engine. Second, if you do own it, (GG can... read more 05/25/2009 (11:12 am)
Player falls thru polysoup Have you scaled your models in torque? I had that problem with props that I scaled in the Y directio... read more 05/25/2009 (11:10 am)
Shaders on particles? I don't know about adding shaders to particles, but you can make them: glow[0] = true; emissive[0]... read more 05/24/2009 (9:52 am)
customizing GBoF The problem lies in your changes. I would make certain, absolutely certain, that all the paths to Yo... read more 05/24/2009 (8:39 am)
Can't set car as control object MissionCleanup.add(%player); Should actually be: MissionCleanup.add(%car); ... read more 05/24/2009 (6:45 am)
Tips for improving performance You won't have to remove your models you've already placed. Just make sure to name the new ones the ... read more 05/22/2009 (7:36 pm)
Simple question about programming terms %newSwitch.setTransform($player.getTransform()); if I am correct should be (%client.getTransform... read more 05/22/2009 (4:40 pm)
Game chrash when adding water [url]http://www.garagegames.com/community/forums/viewthread/48305[/url] a better one is: [url]http... read more 05/22/2009 (2:43 pm)
Nominate A Resource! @ Logan, I was talking about the [url=http://www.garagegames.com/community/resources/view/6773]AiGua... read more 05/21/2009 (5:16 pm)
Nominate A Resource! How about a decent basic AI implementation? Like the AiGuard resource? ... read more 05/21/2009 (4:27 pm)
Are there any way to import directly the .obj or .3Ds format into the TGEA? No. In order to import formats other than dts or dif, you would need to incorperate the format into ... read more 05/20/2009 (4:49 am)
How to build collision for my in-game models? This is totally dependant on the engine you decide to buy. For tge/tgea, you would add a second m... read more 05/17/2009 (7:02 pm)
What encoding do the .CS files use? [quote] I am still left, however, wondering what encoding scheme I should set Jedit to, and whether... read more 05/17/2009 (11:05 am)
looking for conversions tge 1.5.1-->tgea 1.8.1 Thankyou. :-) For the rotated bitmap, I'm trying GFX->getDrawUtil()->drawBitmapRotated(tex... read more 05/17/2009 (11:02 am)