Game Development Community

Mike Rowley's Forum Posts

Thread Post Date Posted
Underwater grasses, seaweed LOL. Vacations are always nice. Glad you got it working. ... read more 11/18/2009 (5:00 am)
What is the best way to add a non-animated player? Thanks guys. Both things are good to know. Torque 3d, as awesome as it is, is different from the oth... read more 11/16/2009 (7:08 am)
What is the best way to add a non-animated player? heh. I totally forgot about the datablocks folder. I think I'm just going to pull the orc into del... read more 11/16/2009 (4:04 am)
What is the best way to add a non-animated player? Yes. Sorry about that. Also, after adding more orcs, they have lost their textures and are all y... read more 11/16/2009 (2:23 am)
Fish in Water You are correct. There used to be a kit sold here that included examples of fish and birds. It's be... read more 11/13/2009 (7:55 am)
Official Torque 3D Documentation Feedback The dts docs request should have stayed in it's own thread. This is making a duel topic and it's goi... read more 11/12/2009 (8:08 am)
Fish in Water There is a problem with making fish swim and birds fly in torque. What you'll need to do is to make... read more 11/12/2009 (7:53 am)
Torque 3D-question [quote]I would like to know how to bring animated figures to run[/quote] You'll need a script. (jus... read more 11/10/2009 (3:59 am)
fxShapeReplicator question Not with the replicators. You can however, add a dts object (rock) and check the box to not allow on... read more 11/09/2009 (10:55 pm)
Lightning There is a much easier way to get lightning if you own tge 1.5.2 Look in "example/demo/serve... read more 11/09/2009 (4:57 pm)
Particle Question I haven't tried it, but have tried putting extra textures to make it multi colored. (fireworks) Just... read more 11/08/2009 (6:50 pm)
GarageGames rss I don't know what the rss link is now. The one I posted was before the new site was released. ... read more 11/05/2009 (7:48 am)
How to go from a level to another level There is a much easier way to change missions than to click an object. You can make a trigger. When ... read more 11/05/2009 (4:50 am)
[Help] - Glowing objects The forge example has examples of glowing objects. ... read more 11/04/2009 (7:58 am)
Anyone else use Deled? I've never had a problem navagating in it, and all my models are made using deled. No nightmare at a... read more 11/03/2009 (5:33 am)
How can I make a cars game from the FPS Demo 3ds max?? Too expensive for my budget. I haven't made any vehicles. (tis why my starter kit uses the... read more 11/03/2009 (5:31 am)
Anyone else use Deled? I use DeleD. It's collada exporter makes working with Torque 3D a dream. (I've been promoting deled ... read more 11/02/2009 (7:34 am)
Purchasing TGEA In the Future Brett has already stated that teams who own tge/tgea may have the opertunity in the future to buy ex... read more 10/31/2009 (11:37 pm)
1.8.1 web deployment? [url=http://www.garagegames.com/community/forums/viewthread/61495]Tge web pluggin discussion[/url] ... read more 10/29/2009 (6:21 am)
TGEA on Web [url]http://www.garagegames.com/community/forums/viewthread/61495[/url] ... read more 10/29/2009 (6:20 am)
How can I make a cars game from the FPS Demo default.bind.cs is definately the place to change keybindings. As for the mouse, in default.bind... read more 10/28/2009 (1:52 am)
Underwater grasses, seaweed I haven't tried the foliage replicator in tge/tgea/t3d for underwater. Most everything I do is above... read more 10/28/2009 (1:46 am)
Porting TGEA terrains to T3D (materials) You're welcome. ... read more 10/27/2009 (6:06 am)
Underwater grasses, seaweed It has to be your additions interfering with it. I have it working fine in tge 1.5 and tgea. [code]... read more 10/27/2009 (5:59 am)
Porting TGEA terrains to T3D (materials) You do it the same way you do when moving terrains thru different versions of tgea. Just place the t... read more 10/26/2009 (4:42 am)
Html embedded web Browser TGE- free Resource Jaview, do you mind if I mirror these files? ... read more 10/25/2009 (10:20 pm)
Uptake of T3D [quote]then it would be a perfect world. [/quote] It isn't?? Darn. hahaha. The artist version i... read more 10/25/2009 (9:12 pm)
Groundcover shadow issues The shape replicators are setup for better performance. For non animated trees/bushes I'd suggest th... read more 10/25/2009 (5:37 am)
Move from Version 1.0 to 1.01... Another thing you should do. (or at least it's what I do.) I make a new folder called (hehe) "... read more 10/25/2009 (5:34 am)
4 wheel car problem!! Are you using the existing car.cs? I haven't had any problems getting all 4 wheels to mount. (they ... read more 10/23/2009 (4:24 am)
How can I make a cars game from the FPS Demo Yes. That's normal. I think...think...it got fixed in 1.8.2 but I'm not sure. Thanks Foodstamp. Hop... read more 10/23/2009 (4:18 am)
Underwater grasses, seaweed Foliage or shape replicator. Make sure to check the boxes for it to conform to the terrain, and make... read more 10/23/2009 (4:16 am)
Pacific Demo included? No. The pacific demo is a seperate addon. (I think. I do know it isn't included) ... read more 10/22/2009 (4:47 am)
How can I make a cars game from the FPS Demo Sorry about that. It was a goof with the permissions. [url=http://www.3dcentral.net/modules/PDdow... read more 10/22/2009 (4:33 am)
How can I make a cars game from the FPS Demo It's all done the same way. (only some things have moved.) If you dif the scripts in the tgea versi... read more 10/21/2009 (3:34 am)
How can I make a cars game from the FPS Demo That depends on the engine you are using. I have 2 made. 1 with tge and the other with tgea. You c... read more 10/20/2009 (6:57 am)
TGEA 1.8.2 Released Everyone with tgea 1.0.3 has the source. I can put it up if GG doesn't mind. ... read more 10/20/2009 (6:48 am)
TGEA 1.8.2 Released Alex and Rene, you both rock. The work you both put into this release is awesome. Thankyou. ... read more 10/20/2009 (4:32 am)
Improvements from TGE/A 1. Answered already 2. Collada import is very simple. If your exporter supports exporting animation... read more 10/19/2009 (2:15 pm)
TGEA 1.8.2 Released That's an awesome fix. ... read more 10/19/2009 (1:52 am)
T3D, what happened? You are correct on both. Torque 3d is listed on the front page and has been released. [url=http:... read more 10/18/2009 (11:46 pm)
I want to release my game but after removing the *.cs file and just continue to have the *.dso file it do not work any more [code] scriptsAndAssets/client/defaults.cs! scriptsAndAssets/client/init.cs! [/code] Make sure... read more 10/18/2009 (6:58 pm)
Curiosity, about a .map to model convertor Constructor .maps convert nicely in deled. [url=http://3dcentral.net/downloads/image/constructorm... read more 10/17/2009 (5:54 am)
Curiosity, about a .map to model convertor So will deled ... read more 10/17/2009 (4:30 am)
Physics integration with T3D PhysX is the easiest as its already been integrated and is included. The others should be no real pr... read more 10/16/2009 (7:03 am)
How to: configure web pluggin and where to find...? [quote]UID for IE does not match, FF CHROME SF work easier your url does not match though, what did ... read more 10/12/2009 (4:46 am)
How to: configure web pluggin and where to find...? I finally, Finally, got Torque 3D to compile without error. Yayy. My web pluggin still wont work. It... read more 10/12/2009 (2:28 am)
Torque3d porting options [quote]how are torque3d's graphics? apparently, the code is still based on the same tribes two sourc... read more 10/12/2009 (2:27 am)
How to: configure web pluggin and where to find...? I just checked. The pluggin is in the game folder, but not in the browsers pluggins folder. Copying ... read more 10/11/2009 (9:15 pm)
How to: configure web pluggin and where to find...? OmegaDog, Thankyou for the tutorial. That got me compiled (for the most part) and everything package... read more 10/11/2009 (8:12 pm)
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