Eyal Erez's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How far in windows? | Sven, do we have an windows executable that can run 480*320? in previous released the min resolution... read more | 11/22/2009 (2:47 am) |
| UnChaos : Texture packing tool | What a valuable resource. Thanks for the goodies. Already converted half my sprites. I had to se... read more | 11/21/2009 (2:49 am) |
| [Download Moved]Heads up! App rejected for deprecated functions in Apple's API's. | at least we don't get sued like the unity users.... read more | 11/20/2009 (9:15 pm) |
| Compiling Diferences | which version of iTGB are you using? It seems like you are using 1.2 and there is a fix for that cr... read more | 11/17/2009 (8:38 am) |
| Torque App Size | Ronny's approximation seems to be very accurate. So far I was able to get all my games under 10MB, ... read more | 11/17/2009 (8:35 am) |
| [Download Moved]Heads up! App rejected for deprecated functions in Apple's API's. | yes, unfortunately it took over two weeks to get rejected, in both cases. I agree it should be chec... read more | 11/17/2009 (5:57 am) |
| [Download Moved]Heads up! App rejected for deprecated functions in Apple's API's. | Thanks Sven for the very quick fix. It compiled with no issues and I'm ready to resubmit. I'll kee... read more | 11/16/2009 (9:46 pm) |
| Greystripe cpm | John, I attended the indie conference in LA last week and there was an interesting presentation abou... read more | 11/12/2009 (7:31 pm) |
| iPhone Movie Playback - Here it is. | Dave, have you found the fix for that problem. Now I'm having the same issue when I display a rich m... read more | 11/12/2009 (2:08 am) |
| "Shinobi Ninja Attacks" - Cerulean Games' first big iPhone Title | That's a great teaser. Can't wait to see more... Terminator Dave :)... read more | 11/09/2009 (8:39 pm) |
| Biozombie is out | I ran Astro Bugz on PC and used Fraps to capture it. Works great :)... read more | 11/07/2009 (11:43 pm) |
| Biozombie is out | Did you approved Open Feint? I'd love to see your score. My username is eyalfx... read more | 11/07/2009 (2:38 am) |
| Biozombie is out | Glad to hear you enjoy them. Biozombie does use the built in A* that comes with TGB. For Astro Bug... read more | 11/07/2009 (12:41 am) |
| Biozombie is out | 3.5 weeks, but it was mostly my fault. a week after I submit it originally I had to reject the appli... read more | 11/06/2009 (6:42 pm) |
| iPhone Movie Playback - Here it is. | I just realized that after I play a movie. I completely loose sound for my game. Do you guys have th... read more | 11/04/2009 (1:49 am) |
| How to shrink your app | This is great. especially TORQUE_SHIPPING that's my favorite :) ... read more | 11/03/2009 (8:52 pm) |
| Data Persistance | Luke, what are these new functions? How are they different then fileObject? ... read more | 11/03/2009 (8:47 pm) |
| Greystripe Intergration Tutorial | Thanks John, this is great! I was missing the GSSetDelegate(). Everything works now :)... read more | 11/03/2009 (8:15 pm) |
| Data Persistance | You need to use fileObject to save data onto device. There are good examples in the reference guide.... read more | 11/03/2009 (2:53 am) |
| facebook connect | I gave up on that idea and implemented open feint instead. it was much easier. [url]http://www.gara... read more | 11/02/2009 (8:01 pm) |
| Tutorial: Using the shake functionality in the SDK | Very cool. I'll have to try it out.... read more | 11/02/2009 (7:00 pm) |
| iphone camera aspect ration | I believe it's 3:4 because iTGB is based on TGB. I've made iPhone games with 3:4 which made it easi... read more | 10/31/2009 (11:17 pm) |
| guiProfile needs to have .cs file? | I'm curios about that too. especially since in some of my games I don't need the guiProfiles.cs file... read more | 10/31/2009 (7:02 pm) |
| Greystripe cpm | From what I was reading currently admob cpm is around $0.20 so I would be surprise if you won't pass... read more | 10/31/2009 (6:52 pm) |
| A Brief Scoreloop Integration Tutorial | John, can you post your Greystipe TGBAppDelegate functions in a different thread please? For some r... read more | 10/31/2009 (4:39 am) |
| Box2d and TGB | I'm sad to see both of you leave. I can't possibly count the amount of times you helped me out. Hop... read more | 10/30/2009 (8:07 am) |
| iPhone dead reckoning - i reckon not | Cool idea... From the little bit that I've played with accelerometer I found that it seems like the... read more | 10/28/2009 (4:28 am) |
| iPhone Movie Playback - Here it is. | yes, I thought it would require some additional iPhone magic. and I really don't think it's that im... read more | 10/28/2009 (2:34 am) |
| iPhone Movie Playback - Here it is. | I got some suggestion, since nobody asked me :) would it be possible to have it inside a gui? or ha... read more | 10/28/2009 (12:15 am) |
| iPhone Movie Playback - Here it is. | ok. so I placed the actual file in the root dir of my actual game. referenced it in xCode straight i... read more | 10/27/2009 (7:17 pm) |
| iPhone Movie Playback - Here it is. | In my bundle I have "bundle root/game/data/images/astro_bugz.m4v" do I need to remove the ... read more | 10/27/2009 (6:16 pm) |
| iPhone Movie Playback - Here it is. | Sven, I've placed my m4v in game/data/images/astro_bugz.m4v I use the console function in the follo... read more | 10/27/2009 (3:51 am) |
| Build Success : Step By Step (Updated) | my game astro bugz is running on 28fps. you can check the movie here. http://www.suddengames.com/as... read more | 10/26/2009 (5:16 am) |
| Open Feint Tutorial | oops. I've edited the errors :) Craig, your tutorial was a great introduction for implementing anyt... read more | 10/26/2009 (5:14 am) |
| Terrible Game Speed and Loading Speed | You will need to run the game first on your mac to compile all the .cs into .dso Then.. clean All a... read more | 10/25/2009 (8:45 pm) |
| iTGB 1.3 Planning | I take what I said back. the IRC is actually very useful. Just got some major issues fixed. Thanks... read more | 10/23/2009 (8:11 pm) |
| Build Success : Step By Step (Updated) | platform : 2008 iMac OSX Version : 10.5.7 XCode Version : 3.1.3 iPhone SDK : 3.0.0 sdk for leopar... read more | 10/23/2009 (7:35 pm) |
| [discussion] In App purchase | yes, adding more data would be really nice. my 10Mb problem is never the levels. its the damn music ... read more | 10/23/2009 (6:43 pm) |
| Help getting going... | I agree.... we need a getting started guide. _edited_ Keith , did you get the iPhoneTest game to wo... read more | 10/23/2009 (2:54 am) |
| Help getting going... | Keith, welcome to iTGB. Everybody is getting 5000 warnings so just ignore it. - compile issues? yo... read more | 10/23/2009 (1:58 am) |
| iTGB 1.3 Planning | Alright, if you and Mich are there I'll give it another shot. there was just way too much noise for ... read more | 10/23/2009 (1:50 am) |
| [discussion] In App purchase | Sven, I believe that if you have a free game with one functioning level and the rest can be purchase... read more | 10/23/2009 (12:25 am) |
| iTGB 1.3 Planning | I logged in to the irc and it was a total waste of time. The chat room is full of other users chatt... read more | 10/22/2009 (11:53 pm) |
| [discussion] In App purchase | Sounds like it can work nicely for your kart game. give the app for free with one track and one kart... read more | 10/22/2009 (10:32 pm) |
| Build Success : Step By Step (Updated) | It's working for me on: platform : 2008 iMac OSX Version : 10.5.7 XCode Version : 3.1.3 iPhone S... read more | 10/22/2009 (6:59 pm) |
| Recursion for iPhone | I can't give you any definite answer , but I never use onUpdate in a script. it updates way too ofte... read more | 10/22/2009 (1:55 am) |
| A Brief Scoreloop Integration Tutorial | John, that worked. I've changed it to c variable. Your trick is actually working great. it is a lot... read more | 10/21/2009 (7:01 pm) |
| 1.7.3 loading errors when game is minimized | I am not sure if this was fixed in 1.7.4. I never found a solution for this, just a very ugly worka... read more | 10/21/2009 (6:42 am) |
| A Brief Scoreloop Integration Tutorial | sorry, not sure I follow. #ifdef for the Game->mainLoop(); issue or for the separate game id/sec... read more | 10/21/2009 (3:11 am) |
| A Brief Scoreloop Integration Tutorial | On a different issue. since the GAME ID and SECRET are hardcoded into the source. I basically need t... read more | 10/21/2009 (1:28 am) |