Game Development Community

Eyal Erez's Forum Posts

Thread Post Date Posted
How far in windows? Sven, do we have an windows executable that can run 480*320? in previous released the min resolution... read more 11/22/2009 (2:47 am)
UnChaos : Texture packing tool What a valuable resource. Thanks for the goodies. Already converted half my sprites. I had to se... read more 11/21/2009 (2:49 am)
[Download Moved]Heads up! App rejected for deprecated functions in Apple's API's. at least we don't get sued like the unity users.... read more 11/20/2009 (9:15 pm)
Compiling Diferences which version of iTGB are you using? It seems like you are using 1.2 and there is a fix for that cr... read more 11/17/2009 (8:38 am)
Torque App Size Ronny's approximation seems to be very accurate. So far I was able to get all my games under 10MB, ... read more 11/17/2009 (8:35 am)
[Download Moved]Heads up! App rejected for deprecated functions in Apple's API's. yes, unfortunately it took over two weeks to get rejected, in both cases. I agree it should be chec... read more 11/17/2009 (5:57 am)
[Download Moved]Heads up! App rejected for deprecated functions in Apple's API's. Thanks Sven for the very quick fix. It compiled with no issues and I'm ready to resubmit. I'll kee... read more 11/16/2009 (9:46 pm)
Greystripe cpm John, I attended the indie conference in LA last week and there was an interesting presentation abou... read more 11/12/2009 (7:31 pm)
iPhone Movie Playback - Here it is. Dave, have you found the fix for that problem. Now I'm having the same issue when I display a rich m... read more 11/12/2009 (2:08 am)
"Shinobi Ninja Attacks" - Cerulean Games' first big iPhone Title That's a great teaser. Can't wait to see more... Terminator Dave :)... read more 11/09/2009 (8:39 pm)
Biozombie is out I ran Astro Bugz on PC and used Fraps to capture it. Works great :)... read more 11/07/2009 (11:43 pm)
Biozombie is out Did you approved Open Feint? I'd love to see your score. My username is eyalfx... read more 11/07/2009 (2:38 am)
Biozombie is out Glad to hear you enjoy them. Biozombie does use the built in A* that comes with TGB. For Astro Bug... read more 11/07/2009 (12:41 am)
Biozombie is out 3.5 weeks, but it was mostly my fault. a week after I submit it originally I had to reject the appli... read more 11/06/2009 (6:42 pm)
iPhone Movie Playback - Here it is. I just realized that after I play a movie. I completely loose sound for my game. Do you guys have th... read more 11/04/2009 (1:49 am)
How to shrink your app This is great. especially TORQUE_SHIPPING that's my favorite :) ... read more 11/03/2009 (8:52 pm)
Data Persistance Luke, what are these new functions? How are they different then fileObject? ... read more 11/03/2009 (8:47 pm)
Greystripe Intergration Tutorial Thanks John, this is great! I was missing the GSSetDelegate(). Everything works now :)... read more 11/03/2009 (8:15 pm)
Data Persistance You need to use fileObject to save data onto device. There are good examples in the reference guide.... read more 11/03/2009 (2:53 am)
facebook connect I gave up on that idea and implemented open feint instead. it was much easier. [url]http://www.gara... read more 11/02/2009 (8:01 pm)
Tutorial: Using the shake functionality in the SDK Very cool. I'll have to try it out.... read more 11/02/2009 (7:00 pm)
iphone camera aspect ration I believe it's 3:4 because iTGB is based on TGB. I've made iPhone games with 3:4 which made it easi... read more 10/31/2009 (11:17 pm)
guiProfile needs to have .cs file? I'm curios about that too. especially since in some of my games I don't need the guiProfiles.cs file... read more 10/31/2009 (7:02 pm)
Greystripe cpm From what I was reading currently admob cpm is around $0.20 so I would be surprise if you won't pass... read more 10/31/2009 (6:52 pm)
A Brief Scoreloop Integration Tutorial John, can you post your Greystipe TGBAppDelegate functions in a different thread please? For some r... read more 10/31/2009 (4:39 am)
Box2d and TGB I'm sad to see both of you leave. I can't possibly count the amount of times you helped me out. Hop... read more 10/30/2009 (8:07 am)
iPhone dead reckoning - i reckon not Cool idea... From the little bit that I've played with accelerometer I found that it seems like the... read more 10/28/2009 (4:28 am)
iPhone Movie Playback - Here it is. yes, I thought it would require some additional iPhone magic. and I really don't think it's that im... read more 10/28/2009 (2:34 am)
iPhone Movie Playback - Here it is. I got some suggestion, since nobody asked me :) would it be possible to have it inside a gui? or ha... read more 10/28/2009 (12:15 am)
iPhone Movie Playback - Here it is. ok. so I placed the actual file in the root dir of my actual game. referenced it in xCode straight i... read more 10/27/2009 (7:17 pm)
iPhone Movie Playback - Here it is. In my bundle I have "bundle root/game/data/images/astro_bugz.m4v" do I need to remove the ... read more 10/27/2009 (6:16 pm)
iPhone Movie Playback - Here it is. Sven, I've placed my m4v in game/data/images/astro_bugz.m4v I use the console function in the follo... read more 10/27/2009 (3:51 am)
Build Success : Step By Step (Updated) my game astro bugz is running on 28fps. you can check the movie here. http://www.suddengames.com/as... read more 10/26/2009 (5:16 am)
Open Feint Tutorial oops. I've edited the errors :) Craig, your tutorial was a great introduction for implementing anyt... read more 10/26/2009 (5:14 am)
Terrible Game Speed and Loading Speed You will need to run the game first on your mac to compile all the .cs into .dso Then.. clean All a... read more 10/25/2009 (8:45 pm)
iTGB 1.3 Planning I take what I said back. the IRC is actually very useful. Just got some major issues fixed. Thanks... read more 10/23/2009 (8:11 pm)
Build Success : Step By Step (Updated) platform : 2008 iMac OSX Version : 10.5.7 XCode Version : 3.1.3 iPhone SDK : 3.0.0 sdk for leopar... read more 10/23/2009 (7:35 pm)
[discussion] In App purchase yes, adding more data would be really nice. my 10Mb problem is never the levels. its the damn music ... read more 10/23/2009 (6:43 pm)
Help getting going... I agree.... we need a getting started guide. _edited_ Keith , did you get the iPhoneTest game to wo... read more 10/23/2009 (2:54 am)
Help getting going... Keith, welcome to iTGB. Everybody is getting 5000 warnings so just ignore it. - compile issues? yo... read more 10/23/2009 (1:58 am)
iTGB 1.3 Planning Alright, if you and Mich are there I'll give it another shot. there was just way too much noise for ... read more 10/23/2009 (1:50 am)
[discussion] In App purchase Sven, I believe that if you have a free game with one functioning level and the rest can be purchase... read more 10/23/2009 (12:25 am)
iTGB 1.3 Planning I logged in to the irc and it was a total waste of time. The chat room is full of other users chatt... read more 10/22/2009 (11:53 pm)
[discussion] In App purchase Sounds like it can work nicely for your kart game. give the app for free with one track and one kart... read more 10/22/2009 (10:32 pm)
Build Success : Step By Step (Updated) It's working for me on: platform : 2008 iMac OSX Version : 10.5.7 XCode Version : 3.1.3 iPhone S... read more 10/22/2009 (6:59 pm)
Recursion for iPhone I can't give you any definite answer , but I never use onUpdate in a script. it updates way too ofte... read more 10/22/2009 (1:55 am)
A Brief Scoreloop Integration Tutorial John, that worked. I've changed it to c variable. Your trick is actually working great. it is a lot... read more 10/21/2009 (7:01 pm)
1.7.3 loading errors when game is minimized I am not sure if this was fixed in 1.7.4. I never found a solution for this, just a very ugly worka... read more 10/21/2009 (6:42 am)
A Brief Scoreloop Integration Tutorial sorry, not sure I follow. #ifdef for the Game->mainLoop(); issue or for the separate game id/sec... read more 10/21/2009 (3:11 am)
A Brief Scoreloop Integration Tutorial On a different issue. since the GAME ID and SECRET are hardcoded into the source. I basically need t... read more 10/21/2009 (1:28 am)
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