Game Development Community

Ed Zavada's Forum Posts

Thread Post Date Posted
Anyone going to the Austin Game Developers Conference? Tenderfoot Games, LLC will be at AGC. Ed Zavada (programmer), Mike Reynolds and Gary Cooper (designe... read more 08/28/2007 (12:51 pm)
Anyone know of a good server to host an MMO? The Xserve is a great server, and has lots of nice features that make it easier to deploy and operat... read more 08/22/2007 (11:06 am)
Bug in dnet.cc (with fix) This same issue is in TGE 1.5.2... read more 08/16/2007 (2:24 pm)
TGE1.5 and Torque Plugin Resource I'm afraid I've only done this with Visual Studio 2003 (via the VC7 project) and Xcode. I didn't mak... read more 08/13/2007 (8:23 am)
Western Themed Games We are doing a Western MMO using Torque. Check out our web site for more info: [url]http://www.wi... read more 08/07/2007 (2:07 pm)
Intellisense @Novak - I know you addressed this to Tom, but I'll put in my $0.02. It would be difficult to bui... read more 08/01/2007 (10:25 pm)
Multible characters face the same direction. We are seeing the same thing in our missions. I haven't investigated yet, but I suspect it has somet... read more 07/30/2007 (6:00 am)
Trying to use GuiShapeNameHUD GuiShapeNameHud is built in to Torque 1.5 (and 1.4 as well if I remember correctly). You just have t... read more 07/23/2007 (9:07 pm)
New signed active X controler, run any game in an IE web browser On a related front, there has been substantial progress on making Torque run in a browser: [url]h... read more 07/18/2007 (5:36 am)
Question about equipping armor, clothing, etc. We just finished researching this same topic and concluded we'd need to go with hidden meshes, as pe... read more 07/17/2007 (5:41 am)
Mac version of Torsion? In my case I have a Mac and PC sitting side by side (using synergy to control both with one mouse an... read more 07/14/2007 (5:31 am)
Horsepack Purchase Thread Purchased!... read more 07/05/2007 (12:06 pm)
Client startup issue - timing out while loading objects You might try using fxShapeReplicator to place statics that are on the client only if possible. Then... read more 06/12/2007 (3:51 pm)
How can I get GuiTSCtrl from ShapeBase in C++? That worked great. Here are the final methods for anyone who needs them. Add this to the end of ... read more 05/29/2007 (11:26 am)
How can I get GuiTSCtrl from ShapeBase in C++? Thanks Orion! Excellent suggestion! I'll do just that.... read more 05/29/2007 (10:51 am)
Torque running in browser (PC and mac both) ? This is currently for Windows only -- the Firefox plugin works on Opera as well. The IE plugin doesn... read more 05/29/2007 (9:15 am)
TGE1.5 and Torque Plugin Resource I've integrated the Torque Plugin with TGE 1.5 and updated the TDN page with the new version. I've l... read more 02/09/2007 (5:18 am)
Camera aspect ratio I got a fine 16:9 widescreen by editing mygame/main.cs onStart(), and replacing: [code] initServ... read more 09/26/2006 (11:06 am)
Graphic client and dedicated server in TGE 1.4 I had to change example/main.cs to get this to work. Line 6: $defaultGame = "starter.fps" Lin... read more 02/24/2006 (11:14 am)
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