Ed Zavada's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Anyone going to the Austin Game Developers Conference? | Tenderfoot Games, LLC will be at AGC. Ed Zavada (programmer), Mike Reynolds and Gary Cooper (designe... read more | 08/28/2007 (12:51 pm) |
| Anyone know of a good server to host an MMO? | The Xserve is a great server, and has lots of nice features that make it easier to deploy and operat... read more | 08/22/2007 (11:06 am) |
| Bug in dnet.cc (with fix) | This same issue is in TGE 1.5.2... read more | 08/16/2007 (2:24 pm) |
| TGE1.5 and Torque Plugin Resource | I'm afraid I've only done this with Visual Studio 2003 (via the VC7 project) and Xcode. I didn't mak... read more | 08/13/2007 (8:23 am) |
| Western Themed Games | We are doing a Western MMO using Torque. Check out our web site for more info: [url]http://www.wi... read more | 08/07/2007 (2:07 pm) |
| Intellisense | @Novak - I know you addressed this to Tom, but I'll put in my $0.02. It would be difficult to bui... read more | 08/01/2007 (10:25 pm) |
| Multible characters face the same direction. | We are seeing the same thing in our missions. I haven't investigated yet, but I suspect it has somet... read more | 07/30/2007 (6:00 am) |
| Trying to use GuiShapeNameHUD | GuiShapeNameHud is built in to Torque 1.5 (and 1.4 as well if I remember correctly). You just have t... read more | 07/23/2007 (9:07 pm) |
| New signed active X controler, run any game in an IE web browser | On a related front, there has been substantial progress on making Torque run in a browser: [url]h... read more | 07/18/2007 (5:36 am) |
| Question about equipping armor, clothing, etc. | We just finished researching this same topic and concluded we'd need to go with hidden meshes, as pe... read more | 07/17/2007 (5:41 am) |
| Mac version of Torsion? | In my case I have a Mac and PC sitting side by side (using synergy to control both with one mouse an... read more | 07/14/2007 (5:31 am) |
| Horsepack Purchase Thread | Purchased!... read more | 07/05/2007 (12:06 pm) |
| Client startup issue - timing out while loading objects | You might try using fxShapeReplicator to place statics that are on the client only if possible. Then... read more | 06/12/2007 (3:51 pm) |
| How can I get GuiTSCtrl from ShapeBase in C++? | That worked great. Here are the final methods for anyone who needs them. Add this to the end of ... read more | 05/29/2007 (11:26 am) |
| How can I get GuiTSCtrl from ShapeBase in C++? | Thanks Orion! Excellent suggestion! I'll do just that.... read more | 05/29/2007 (10:51 am) |
| Torque running in browser (PC and mac both) ? | This is currently for Windows only -- the Firefox plugin works on Opera as well. The IE plugin doesn... read more | 05/29/2007 (9:15 am) |
| TGE1.5 and Torque Plugin Resource | I've integrated the Torque Plugin with TGE 1.5 and updated the TDN page with the new version. I've l... read more | 02/09/2007 (5:18 am) |
| Camera aspect ratio | I got a fine 16:9 widescreen by editing mygame/main.cs onStart(), and replacing: [code] initServ... read more | 09/26/2006 (11:06 am) |
| Graphic client and dedicated server in TGE 1.4 | I had to change example/main.cs to get this to work. Line 6: $defaultGame = "starter.fps" Lin... read more | 02/24/2006 (11:14 am) |