Dusty Monk's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AFX for T3D 1.1 and 1.2 | Yeah ShapeBase's over eager use of flags that are really game specific always kind of riled me as we... read more | 11/29/2011 (4:50 am) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | Hey Guy glad to see you jump in here. I had noticed from a number of forum posts that you had some ... read more | 11/02/2011 (5:35 am) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | That would be an awesome post, and extraordinarily relevant. One of the things I'm trying to wrap m... read more | 11/01/2011 (9:15 am) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | I totally know what you mean about not having time to blog when you're head down trying to make a ga... read more | 11/01/2011 (4:24 am) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | Thanks Ted I was unaware of the osakit. It definitely looks interesting, so I'm going to dig into i... read more | 10/31/2011 (2:10 pm) |
| T3D 1.1 Preview - Many Object/Ghosts Causes FUBAR with Ai - LOGGED (THREED-1780) | Okay so I found the culprit here, and it's pretty crazy. The bug is in the new Mission Area editor ... read more | 10/20/2011 (6:34 am) |
| Merge or Port Guide going from 1.1B3 to 1.1F? | Curiously enough Steve, when I finally got the integration compiling and running, the first thing I'... read more | 10/15/2011 (4:06 pm) |
| Torque 3D 1.1 Released -- AFX port progressing | Edited as this was a reply for a completely different post. L2Read Dusty.. :) ... read more | 06/20/2011 (8:38 am) |
| T3D 1.1 Beta 3 - Singleplayer packetsize & packetrate parms not being correctly set - RESOLVED | Don't you hate when they do that? :) Glad to hear you got it all sorted out. Dusty ... read more | 04/08/2011 (12:23 pm) |
| Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED | That is indeed awesome! One more bug squashed! Dusty ... read more | 04/06/2011 (2:22 pm) |
| T3D 1.1 Final Wish Item - Texture Preload | Tom: That seems like an even much more robust approach than just one of stuffing textures into vram... read more | 03/31/2011 (5:09 am) |
| T3D 1.1 Final Wish Item - Texture Preload | Yeah Manoel I recall seeing somewhere in a different thread that you had done something similar. I ... read more | 03/30/2011 (8:07 am) |
| Best way to shut down an active effectron | Actually, in my case it worked in my favor that the onDeactivate function didn't get called when the... read more | 03/17/2011 (1:26 pm) |
| Best way to shut down an active effectron | Yeah that was the first thing I tried, and it didn't work so well. At least, it didn't shut down th... read more | 03/17/2011 (7:40 am) |
| where's the water foam? | Last I checked, foam wasn't working for any settings in 1.1 Beta 3. I can do a quick re-check, but ... read more | 02/10/2011 (7:08 pm) |
| Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED | You bet. Here goes: 1.) I'm using Photoshop CS. That is, in the about box, listed as Photoshop ... read more | 02/01/2011 (12:34 pm) |
| T3D 1.1 Beta 3 - Singleplayer packetsize & packetrate parms not being correctly set - RESOLVED | Yeah the whole thing is actually quite confusing, due to Torque's rather overbinding of the term &qu... read more | 01/31/2011 (9:37 am) |
| Prefab Point of Origin | Outstanding! One quick question and comment. One modification I made to Konrad's resource was t... read more | 01/26/2011 (6:58 pm) |
| Prefab Point of Origin | Thanks for the link! That will certainly do the trick! Glad to see I'm not the only one for which ... read more | 01/26/2011 (4:14 pm) |
| Attaching lights and items | So just a bit of an update here, for those interested. Mounting the light as an object to the spotl... read more | 01/26/2011 (7:15 am) |
| Problems with the #center specification on a position constraint | Sounds good I'll give that a try. Just out of curiosity, if I changed the other pos constraints in ... read more | 01/17/2011 (6:34 pm) |
| Problems with the #center specification on a position constraint | Awesome thanks! I mean.. not awesome that it's a bug, but awesome that you were able to reproduce an... read more | 01/17/2011 (4:38 pm) |
| AFX Survey (Please Respond) | Hey Jeff: Survey results follow: 1.) Yes. I'm currently in the process of integrating the t... read more | 11/16/2010 (7:33 pm) |
| Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED | Yeah I hadn't replied much before because I still get it on this machine, but I didn't get it on ano... read more | 11/15/2010 (9:42 pm) |
| Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED | For what it's worth, the corruption only occured after uninstalling the package. If QA needs any ad... read more | 11/09/2010 (1:30 pm) |
| T3D 1.1 Beta 2 - Mission Editor - After a certain number of objects, new objects in the level don't render | Hmmm. Well for what it's worth, I upped the GhostConstants enum to 16384 (GhostIdBitSize = 14), and... read more | 10/24/2010 (11:23 pm) |
| Performance question - Texture sizes | Hey Steve: Yeah the hack for placing an object with every material on it inside the view frustrum... read more | 10/20/2010 (1:28 pm) |
| T3D 1.1 Beta 2 - EngineMarshallData memory overwrite - LOGGED | I just spent this afternoon tracking down this bug in my own code, so I'm glad to see it's listed he... read more | 10/18/2010 (10:18 pm) |
| AFX port to T3D 1.1 Beta 3 is in progress | Great news on AFX 2.0 for T3D 1.1 B3! Very sorry to hear (and see!) about the car. :( Dusty ... read more | 10/06/2010 (4:15 pm) |
| T3D 1.1 Beta 2 - Mission Editor - After a certain number of objects, new objects in the level don't render | Update: So I don't think this is a bug. What was happening was I reached the maximum number of gh... read more | 09/26/2010 (3:40 pm) |
| New objects in a mission stop rendering. Too many objects? | Actually I see that behavior (of only drawing the icon when I mouse over the object) in Beta 2. How... read more | 09/26/2010 (3:05 pm) |
| New objects in a mission stop rendering. Too many objects? | Hey Chris: Well that's encouraging at least from a sheer number of objects standpoint. Still I w... read more | 09/26/2010 (2:43 pm) |
| cursor , rollover and object selection | Hey Steve! I can answer a few of the questions, and hopefully at least get you pointed in the right... read more | 09/21/2010 (2:37 pm) |
| T3D 1.1 Beta 3 - Forest Objects visible through terrain as silhouettes when AdvancedLightmapSupport is enabled - CONFIRMED - FIXED | Note - this sounds identical to the bug I experienced in 1.1B1, which was logged as [url=http://www.... read more | 09/20/2010 (7:58 pm) |
| AFX 2.0 T3D v1.1B2 - T3D Spotlight Bug (and a feature request) | I can only speak of course for my own usage cases, but that's pretty much exactly what I did in my f... read more | 09/18/2010 (5:12 pm) |
| [Bug 1.1B1] Static mesh silhouettes visible through terrain - RESOLVED | As an update to this bug: Under 1.1B1, I was eventually able to determine that this behavior was ... read more | 09/07/2010 (3:08 pm) |
| T3D 1.1 Beta 1 - Looping sound doesn't fade out under Logarithmic Sound Distance Model - LOGGED | @Rene: Thanks for the heads up. FWIW, in my testing, the DirectSound provider does, in fact, fa... read more | 09/07/2010 (2:57 pm) |
| How to get to Enum String.. | Cool thanks I'll try that. ... read more | 08/24/2010 (9:46 pm) |
| T3D GuiSpeedometerHud is working? | I've rewritten GuiSpeedometerHud to work in T3D. Here are the changes: First, you'll need to add... read more | 08/19/2010 (5:45 pm) |
| Animation Systems | Heheh well 'trigger' is a term way overbound in the Torque Engine, because they have animation trigg... read more | 08/18/2010 (9:04 pm) |
| Animation Systems | [continued pickactionanimation code..] [code] // WS START - And we don't support ye stinkin... read more | 08/18/2010 (3:24 pm) |
| Animation Systems | [Updating the Animation system continued..] The next major place to go to is the Player::pickActi... read more | 08/18/2010 (3:23 pm) |
| Animation Systems | Hey Ken.. We've done quite a bit of modification to the animation system, and while this may not ans... read more | 08/18/2010 (3:10 pm) |
| Norton SONAR is deleting torqueDemo.exe! | I'm worried about this from a standpoint of negative customer reaction. Is there way to build the e... read more | 08/15/2010 (3:50 pm) |
| AFX for 1.1 Final - care to speculate? :) | Outstanding news! We'll start allocating time in the schedule for the merge now! Looking forward t... read more | 08/08/2010 (7:19 pm) |
| Source Art | Thanks for the reply Jeff! If it is possible to get even at just those specific assets (the lase... read more | 07/22/2010 (1:39 pm) |
| Source Art | Bumping this up as this morning I have the same question -- Is it possible to legimately obtain or l... read more | 07/21/2010 (3:29 pm) |
| [BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED | Update - I am still experiencing this bug in T3D 1.1 B1. I haven't worked through Rene's fixes abov... read more | 07/14/2010 (1:44 pm) |
| AFX for 1.1 Final - care to speculate? :) | Thanks for the update Jeff! That's pretty much exactly what we wanted to hear, and looking forward ... read more | 07/09/2010 (6:39 am) |
| [Bug 1.1B1] Static mesh silhouettes visible through terrain - RESOLVED | Yeah I'm using a scattersky with the default parameters, so yeah the sun is up in the sky. On a hun... read more | 07/08/2010 (9:29 pm) |