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Dusty Monk's Forum Posts

Thread Post Date Posted
AFX for T3D 1.1 and 1.2 Yeah ShapeBase's over eager use of flags that are really game specific always kind of riled me as we... read more 11/29/2011 (4:50 am)
Using the Web Plugin w/ Multiplayer? Post your thoughts! Hey Guy glad to see you jump in here. I had noticed from a number of forum posts that you had some ... read more 11/02/2011 (5:35 am)
Using the Web Plugin w/ Multiplayer? Post your thoughts! That would be an awesome post, and extraordinarily relevant. One of the things I'm trying to wrap m... read more 11/01/2011 (9:15 am)
Using the Web Plugin w/ Multiplayer? Post your thoughts! I totally know what you mean about not having time to blog when you're head down trying to make a ga... read more 11/01/2011 (4:24 am)
Using the Web Plugin w/ Multiplayer? Post your thoughts! Thanks Ted I was unaware of the osakit. It definitely looks interesting, so I'm going to dig into i... read more 10/31/2011 (2:10 pm)
T3D 1.1 Preview - Many Object/Ghosts Causes FUBAR with Ai - LOGGED (THREED-1780) Okay so I found the culprit here, and it's pretty crazy. The bug is in the new Mission Area editor ... read more 10/20/2011 (6:34 am)
Merge or Port Guide going from 1.1B3 to 1.1F? Curiously enough Steve, when I finally got the integration compiling and running, the first thing I'... read more 10/15/2011 (4:06 pm)
Torque 3D 1.1 Released -- AFX port progressing Edited as this was a reply for a completely different post. L2Read Dusty.. :) ... read more 06/20/2011 (8:38 am)
T3D 1.1 Beta 3 - Singleplayer packetsize & packetrate parms not being correctly set - RESOLVED Don't you hate when they do that? :) Glad to hear you got it all sorted out. Dusty ... read more 04/08/2011 (12:23 pm)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED That is indeed awesome! One more bug squashed! Dusty ... read more 04/06/2011 (2:22 pm)
T3D 1.1 Final Wish Item - Texture Preload Tom: That seems like an even much more robust approach than just one of stuffing textures into vram... read more 03/31/2011 (5:09 am)
T3D 1.1 Final Wish Item - Texture Preload Yeah Manoel I recall seeing somewhere in a different thread that you had done something similar. I ... read more 03/30/2011 (8:07 am)
Best way to shut down an active effectron Actually, in my case it worked in my favor that the onDeactivate function didn't get called when the... read more 03/17/2011 (1:26 pm)
Best way to shut down an active effectron Yeah that was the first thing I tried, and it didn't work so well. At least, it didn't shut down th... read more 03/17/2011 (7:40 am)
where's the water foam? Last I checked, foam wasn't working for any settings in 1.1 Beta 3. I can do a quick re-check, but ... read more 02/10/2011 (7:08 pm)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED You bet. Here goes: 1.) I'm using Photoshop CS. That is, in the about box, listed as Photoshop ... read more 02/01/2011 (12:34 pm)
T3D 1.1 Beta 3 - Singleplayer packetsize & packetrate parms not being correctly set - RESOLVED Yeah the whole thing is actually quite confusing, due to Torque's rather overbinding of the term &qu... read more 01/31/2011 (9:37 am)
Prefab Point of Origin Outstanding! One quick question and comment. One modification I made to Konrad's resource was t... read more 01/26/2011 (6:58 pm)
Prefab Point of Origin Thanks for the link! That will certainly do the trick! Glad to see I'm not the only one for which ... read more 01/26/2011 (4:14 pm)
Attaching lights and items So just a bit of an update here, for those interested. Mounting the light as an object to the spotl... read more 01/26/2011 (7:15 am)
Problems with the #center specification on a position constraint Sounds good I'll give that a try. Just out of curiosity, if I changed the other pos constraints in ... read more 01/17/2011 (6:34 pm)
Problems with the #center specification on a position constraint Awesome thanks! I mean.. not awesome that it's a bug, but awesome that you were able to reproduce an... read more 01/17/2011 (4:38 pm)
AFX Survey (Please Respond) Hey Jeff: Survey results follow: 1.) Yes. I'm currently in the process of integrating the t... read more 11/16/2010 (7:33 pm)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED Yeah I hadn't replied much before because I still get it on this machine, but I didn't get it on ano... read more 11/15/2010 (9:42 pm)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED For what it's worth, the corruption only occured after uninstalling the package. If QA needs any ad... read more 11/09/2010 (1:30 pm)
T3D 1.1 Beta 2 - Mission Editor - After a certain number of objects, new objects in the level don't render Hmmm. Well for what it's worth, I upped the GhostConstants enum to 16384 (GhostIdBitSize = 14), and... read more 10/24/2010 (11:23 pm)
Performance question - Texture sizes Hey Steve: Yeah the hack for placing an object with every material on it inside the view frustrum... read more 10/20/2010 (1:28 pm)
T3D 1.1 Beta 2 - EngineMarshallData memory overwrite - LOGGED I just spent this afternoon tracking down this bug in my own code, so I'm glad to see it's listed he... read more 10/18/2010 (10:18 pm)
AFX port to T3D 1.1 Beta 3 is in progress Great news on AFX 2.0 for T3D 1.1 B3! Very sorry to hear (and see!) about the car. :( Dusty ... read more 10/06/2010 (4:15 pm)
T3D 1.1 Beta 2 - Mission Editor - After a certain number of objects, new objects in the level don't render Update: So I don't think this is a bug. What was happening was I reached the maximum number of gh... read more 09/26/2010 (3:40 pm)
New objects in a mission stop rendering. Too many objects? Actually I see that behavior (of only drawing the icon when I mouse over the object) in Beta 2. How... read more 09/26/2010 (3:05 pm)
New objects in a mission stop rendering. Too many objects? Hey Chris: Well that's encouraging at least from a sheer number of objects standpoint. Still I w... read more 09/26/2010 (2:43 pm)
cursor , rollover and object selection Hey Steve! I can answer a few of the questions, and hopefully at least get you pointed in the right... read more 09/21/2010 (2:37 pm)
T3D 1.1 Beta 3 - Forest Objects visible through terrain as silhouettes when AdvancedLightmapSupport is enabled - CONFIRMED - FIXED Note - this sounds identical to the bug I experienced in 1.1B1, which was logged as [url=http://www.... read more 09/20/2010 (7:58 pm)
AFX 2.0 T3D v1.1B2 - T3D Spotlight Bug (and a feature request) I can only speak of course for my own usage cases, but that's pretty much exactly what I did in my f... read more 09/18/2010 (5:12 pm)
[Bug 1.1B1] Static mesh silhouettes visible through terrain - RESOLVED As an update to this bug: Under 1.1B1, I was eventually able to determine that this behavior was ... read more 09/07/2010 (3:08 pm)
T3D 1.1 Beta 1 - Looping sound doesn't fade out under Logarithmic Sound Distance Model - LOGGED @Rene: Thanks for the heads up. FWIW, in my testing, the DirectSound provider does, in fact, fa... read more 09/07/2010 (2:57 pm)
How to get to Enum String.. Cool thanks I'll try that. ... read more 08/24/2010 (9:46 pm)
T3D GuiSpeedometerHud is working? I've rewritten GuiSpeedometerHud to work in T3D. Here are the changes: First, you'll need to add... read more 08/19/2010 (5:45 pm)
Animation Systems Heheh well 'trigger' is a term way overbound in the Torque Engine, because they have animation trigg... read more 08/18/2010 (9:04 pm)
Animation Systems [continued pickactionanimation code..] [code] // WS START - And we don't support ye stinkin... read more 08/18/2010 (3:24 pm)
Animation Systems [Updating the Animation system continued..] The next major place to go to is the Player::pickActi... read more 08/18/2010 (3:23 pm)
Animation Systems Hey Ken.. We've done quite a bit of modification to the animation system, and while this may not ans... read more 08/18/2010 (3:10 pm)
Norton SONAR is deleting torqueDemo.exe! I'm worried about this from a standpoint of negative customer reaction. Is there way to build the e... read more 08/15/2010 (3:50 pm)
AFX for 1.1 Final - care to speculate? :) Outstanding news! We'll start allocating time in the schedule for the merge now! Looking forward t... read more 08/08/2010 (7:19 pm)
Source Art Thanks for the reply Jeff! If it is possible to get even at just those specific assets (the lase... read more 07/22/2010 (1:39 pm)
Source Art Bumping this up as this morning I have the same question -- Is it possible to legimately obtain or l... read more 07/21/2010 (3:29 pm)
[BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED Update - I am still experiencing this bug in T3D 1.1 B1. I haven't worked through Rene's fixes abov... read more 07/14/2010 (1:44 pm)
AFX for 1.1 Final - care to speculate? :) Thanks for the update Jeff! That's pretty much exactly what we wanted to hear, and looking forward ... read more 07/09/2010 (6:39 am)
[Bug 1.1B1] Static mesh silhouettes visible through terrain - RESOLVED Yeah I'm using a scattersky with the default parameters, so yeah the sun is up in the sky. On a hun... read more 07/08/2010 (9:29 pm)
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