Game Development Community

Dusty Monk's Forum Posts

Thread Post Date Posted
AFX for the new Torque3d? Heheh well three responders and three responses. My instinct is always to go with the most stable v... read more 11/21/2009 (10:33 am)
AFX for the new Torque3d? That's out standing news. We too are waiting on the AFX 4 T3D release before porting our game over,... read more 11/15/2009 (12:31 am)
Detecting the mission editor? Thanks! Yeah I dug into the function calls for toggleEditor and Editor.open, and the function that ... read more 08/06/2009 (6:31 pm)
Multiple instances of an SFXSource producing volume problems An update: So this isn't a volume problem after all, but is a pitch problem. I've tracked it d... read more 07/21/2009 (10:08 pm)
Network monkey assistance needed - apply within So I'm happy to say this bug has been found and ferreted out. The problem lay entirely within my co... read more 06/17/2009 (7:24 pm)
Network monkey assistance needed - apply within Awesome. I'll put a breakpoint at that point and see if my packets are getting split up.. [quot... read more 06/16/2009 (7:15 pm)
Network monkey assistance needed - apply within So just for shits and giggles, I updated my packet size from 450 to 700 bits. No, I don't think it'... read more 06/15/2009 (11:16 pm)
Network monkey assistance needed - apply within So it looks like getStreamSize just returns the size of the packet buffer, which on the server send ... read more 06/15/2009 (10:35 pm)
Suggestions for a good baseline Flying Vehicle Datablock? Hey Ed! Actually I own both of your books, and they've been invaluable resources for getting famili... read more 06/07/2009 (10:36 pm)
Suggestions for a good baseline Flying Vehicle Datablock? Awesome! Thanks tons that's exactly what I was looking for! Dusty ... read more 06/06/2009 (12:58 pm)
AFX for the new Torque3d? Hmm.. apparently my notifies aren't workign correctly.. I didn't get any of the notifications for th... read more 05/27/2009 (10:31 pm)
Using particles with PREMULTALPHA blend mode - help please Awesome. Thanks for the link to Forsyth's blog. That at least will give me some background info on... read more 05/18/2009 (2:06 pm)
AFX for the new Torque3d? I just wanted to throw in my two cents worth on this. Basically, I can't say enough about what an e... read more 05/18/2009 (1:34 pm)
one model many skins Oh hey looks like remapTextureTags is an AFX thing. Maybe I'll go bug those guys. The original que... read more 04/09/2009 (9:28 pm)
AFX 1.1.2 Bug in Datablock Caching in true multiplayer So after a full day of trying, I've been unable to get the datablock cache bug to reproduce in a pri... read more 03/17/2009 (11:42 pm)
AFX 1.1.2 Bug in Datablock Caching in true multiplayer I'll certainly give it a try. Will let you know what I can find out. ... read more 03/17/2009 (8:26 pm)
What would you like to see addressed in Torque 3D? I haven't been through the 200+ replies to this thread, but I will add my 2 cents worth. First, I t... read more 03/04/2009 (5:38 pm)
Using a Custom Cursor Hey Callum.. check out this thread.. [url]http://www.garagegames.com/mg/forums/result.thread.php?... read more 09/10/2008 (7:01 pm)
Need gamers/developers to answer few questions Wow. Well I wish you the best of luck. I think I'm probably outside your target demographic, so I ... read more 08/15/2008 (10:11 pm)
List of publishers The publisher list slays me.... read more 08/08/2008 (9:55 pm)
Coop Health Bars I haven't done this per se, but I did something similar -- I added a flag to the guiHealthBarCtrl to... read more 08/08/2008 (9:49 pm)
MountImage skinTag issues in TGEA 1.7.1 Hey John. So I'm pretty sure the root of your problem is going to be in the TSMaterialList::setMate... read more 08/06/2008 (1:25 pm)
AiClient.sbr does not exist on project compile Hey Dave.. I don't have my build here at work with me, so I can't do a build and compare the res... read more 08/05/2008 (8:21 pm)
MountImage skinTag issues in TGEA 1.7.1 Hey John -- I might have stumbled across this problem (and fixed it even) when I was porting the pla... read more 08/05/2008 (8:10 pm)
I Want My Money Back @Brokeassgames: [quote]After my years of playing with QuakeC and C++ network applications, it fel... read more 08/04/2008 (6:23 pm)
TA Combo Pack and TGEA 1.7.1? That's great! Just what I wanted to hear. Can you verify for me the constructor version that conta... read more 08/01/2008 (1:40 am)
Multiple, concurrent missions (server questions) Without having dug too far into the specifics of server to server communications myself, I can give ... read more 07/15/2008 (4:21 pm)
TGEA 1.7.1 - Weapon Fire sound getting clipped Someone else just posted in the thread over in the SDK forums that removing the SFX_DELETE's in Shap... read more 07/11/2008 (7:42 pm)
Sound bug with weapon fire in TGEA 1.7.1 Hey that fixed it! thanks!!... read more 07/11/2008 (6:44 pm)
Sound bug with weapon fire in TGEA 1.7.1 Wow thanks will do. I wasn't even aware those forums existed. They weren't showing up in my list, ... read more 07/10/2008 (10:30 pm)
Sound bug with weapon fire in TGEA 1.7.1 Hmm. Well that's a serviceable workaround, and for now I can give that a shot. But all my sound da... read more 07/10/2008 (8:02 pm)
Animations inconsistently play I'm not sure if this is related to your problem Drexel -- it sounds like you're having more of a pro... read more 07/07/2008 (3:20 pm)
Animations inconsistently play I'm not sure if this is related to your problem Drexel -- it sounds like you're having more of a pro... read more 07/07/2008 (3:18 pm)
What do you expect from Content Packs? First.. I have to agree with Chris Lobambard and say without question, without doubt, we absolutely ... read more 03/03/2008 (7:51 pm)
Torque 2: Hopes and Dreams Please to not hijack Torque 2 feature request with TSE Linux compatibility flames. One of the t... read more 10/27/2007 (2:19 pm)
Cant get the particle editor up and working The particle editor is not the best in the world, but it is functional -- barely. If you're like me... read more 10/24/2007 (10:06 pm)
Need Help with GameSpace1.6 or TrueSpace7.5.1 Hey Kevin. So to not sound too much like a "read the manual" reply, because that's certainly not th... read more 10/24/2007 (6:10 pm)
Space Kork? Thanks Matt! I'll grab the demo and pull him out of there. Thanks for replying. Devon... read more 09/19/2007 (2:13 am)
Creature Creator from Caligari? Comments? Thanks, that's actually very good advice. I continue to be unhappy with stock asset solutions, and ... read more 08/18/2007 (6:08 pm)
Creature Creator from Caligari? Comments? Yeah, looking at the screenshots, I tend to agree with you Aaron -- which was part of why I was hopi... read more 08/10/2007 (4:29 pm)
1.5.2 TGE with Constructor 1.0 difs and vehicles crash For what it's worth, I am definately seeing the same thing. Simple interior I exported out of Const... read more 07/03/2007 (2:10 pm)
WeaponFireLight in 1.5.1 I see. Well FWIW I do in fact set the stateFire[] to true at the index in my state machine that is ... read more 06/23/2007 (2:35 am)
WeaponFireLight in 1.5.1 Well I'm guessing that when they integrated the TLK in 1.5, they would have *had* to have changed so... read more 06/21/2007 (8:09 pm)
Where is the cursor ACTUALLY set in the MissionEditor.. I figured this out for anyone that ever wonders something similar. Turns down at the basic GuiCo... read more 05/04/2007 (7:07 pm)
Jet Bike Pack Pro and TGE 1.5 Just FYI, I also just recently downloaded the jetbike. If you integrated both the player.cs code pr... read more 04/27/2007 (5:20 pm)
Problems with Portals using Constructor Some more information and a workaround: So I was able to get a portal exported, but Corey is corr... read more 04/23/2007 (5:18 pm)
Building Particle Systems? Awesome yes that's exactly what I was referring to and I had no idea that existed. Thanks tons. ... read more 08/02/2006 (10:30 pm)
Animation Tags? Awesome. I'll start diggin into footprints tonight. Thanks for the tip.... read more 07/13/2006 (2:32 am)
How to get gameconnection (client) from script? Hey Orion. You're absolutely right, and I probably wasn't clear when I was saying I was looking spe... read more 07/10/2006 (11:33 am)
How to get gameconnection (client) from script? Hey Mike. Thanks for the reply. However, that code snippet has the same problem as the others I lo... read more 07/09/2006 (4:19 pm)
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