Dusty Monk's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AFX for the new Torque3d? | Heheh well three responders and three responses. My instinct is always to go with the most stable v... read more | 11/21/2009 (10:33 am) |
| AFX for the new Torque3d? | That's out standing news. We too are waiting on the AFX 4 T3D release before porting our game over,... read more | 11/15/2009 (12:31 am) |
| Detecting the mission editor? | Thanks! Yeah I dug into the function calls for toggleEditor and Editor.open, and the function that ... read more | 08/06/2009 (6:31 pm) |
| Multiple instances of an SFXSource producing volume problems | An update: So this isn't a volume problem after all, but is a pitch problem. I've tracked it d... read more | 07/21/2009 (10:08 pm) |
| Network monkey assistance needed - apply within | So I'm happy to say this bug has been found and ferreted out. The problem lay entirely within my co... read more | 06/17/2009 (7:24 pm) |
| Network monkey assistance needed - apply within | Awesome. I'll put a breakpoint at that point and see if my packets are getting split up.. [quot... read more | 06/16/2009 (7:15 pm) |
| Network monkey assistance needed - apply within | So just for shits and giggles, I updated my packet size from 450 to 700 bits. No, I don't think it'... read more | 06/15/2009 (11:16 pm) |
| Network monkey assistance needed - apply within | So it looks like getStreamSize just returns the size of the packet buffer, which on the server send ... read more | 06/15/2009 (10:35 pm) |
| Suggestions for a good baseline Flying Vehicle Datablock? | Hey Ed! Actually I own both of your books, and they've been invaluable resources for getting famili... read more | 06/07/2009 (10:36 pm) |
| Suggestions for a good baseline Flying Vehicle Datablock? | Awesome! Thanks tons that's exactly what I was looking for! Dusty ... read more | 06/06/2009 (12:58 pm) |
| AFX for the new Torque3d? | Hmm.. apparently my notifies aren't workign correctly.. I didn't get any of the notifications for th... read more | 05/27/2009 (10:31 pm) |
| Using particles with PREMULTALPHA blend mode - help please | Awesome. Thanks for the link to Forsyth's blog. That at least will give me some background info on... read more | 05/18/2009 (2:06 pm) |
| AFX for the new Torque3d? | I just wanted to throw in my two cents worth on this. Basically, I can't say enough about what an e... read more | 05/18/2009 (1:34 pm) |
| one model many skins | Oh hey looks like remapTextureTags is an AFX thing. Maybe I'll go bug those guys. The original que... read more | 04/09/2009 (9:28 pm) |
| AFX 1.1.2 Bug in Datablock Caching in true multiplayer | So after a full day of trying, I've been unable to get the datablock cache bug to reproduce in a pri... read more | 03/17/2009 (11:42 pm) |
| AFX 1.1.2 Bug in Datablock Caching in true multiplayer | I'll certainly give it a try. Will let you know what I can find out. ... read more | 03/17/2009 (8:26 pm) |
| What would you like to see addressed in Torque 3D? | I haven't been through the 200+ replies to this thread, but I will add my 2 cents worth. First, I t... read more | 03/04/2009 (5:38 pm) |
| Using a Custom Cursor | Hey Callum.. check out this thread.. [url]http://www.garagegames.com/mg/forums/result.thread.php?... read more | 09/10/2008 (7:01 pm) |
| Need gamers/developers to answer few questions | Wow. Well I wish you the best of luck. I think I'm probably outside your target demographic, so I ... read more | 08/15/2008 (10:11 pm) |
| List of publishers | The publisher list slays me.... read more | 08/08/2008 (9:55 pm) |
| Coop Health Bars | I haven't done this per se, but I did something similar -- I added a flag to the guiHealthBarCtrl to... read more | 08/08/2008 (9:49 pm) |
| MountImage skinTag issues in TGEA 1.7.1 | Hey John. So I'm pretty sure the root of your problem is going to be in the TSMaterialList::setMate... read more | 08/06/2008 (1:25 pm) |
| AiClient.sbr does not exist on project compile | Hey Dave.. I don't have my build here at work with me, so I can't do a build and compare the res... read more | 08/05/2008 (8:21 pm) |
| MountImage skinTag issues in TGEA 1.7.1 | Hey John -- I might have stumbled across this problem (and fixed it even) when I was porting the pla... read more | 08/05/2008 (8:10 pm) |
| I Want My Money Back | @Brokeassgames: [quote]After my years of playing with QuakeC and C++ network applications, it fel... read more | 08/04/2008 (6:23 pm) |
| TA Combo Pack and TGEA 1.7.1? | That's great! Just what I wanted to hear. Can you verify for me the constructor version that conta... read more | 08/01/2008 (1:40 am) |
| Multiple, concurrent missions (server questions) | Without having dug too far into the specifics of server to server communications myself, I can give ... read more | 07/15/2008 (4:21 pm) |
| TGEA 1.7.1 - Weapon Fire sound getting clipped | Someone else just posted in the thread over in the SDK forums that removing the SFX_DELETE's in Shap... read more | 07/11/2008 (7:42 pm) |
| Sound bug with weapon fire in TGEA 1.7.1 | Hey that fixed it! thanks!!... read more | 07/11/2008 (6:44 pm) |
| Sound bug with weapon fire in TGEA 1.7.1 | Wow thanks will do. I wasn't even aware those forums existed. They weren't showing up in my list, ... read more | 07/10/2008 (10:30 pm) |
| Sound bug with weapon fire in TGEA 1.7.1 | Hmm. Well that's a serviceable workaround, and for now I can give that a shot. But all my sound da... read more | 07/10/2008 (8:02 pm) |
| Animations inconsistently play | I'm not sure if this is related to your problem Drexel -- it sounds like you're having more of a pro... read more | 07/07/2008 (3:20 pm) |
| Animations inconsistently play | I'm not sure if this is related to your problem Drexel -- it sounds like you're having more of a pro... read more | 07/07/2008 (3:18 pm) |
| What do you expect from Content Packs? | First.. I have to agree with Chris Lobambard and say without question, without doubt, we absolutely ... read more | 03/03/2008 (7:51 pm) |
| Torque 2: Hopes and Dreams | Please to not hijack Torque 2 feature request with TSE Linux compatibility flames. One of the t... read more | 10/27/2007 (2:19 pm) |
| Cant get the particle editor up and working | The particle editor is not the best in the world, but it is functional -- barely. If you're like me... read more | 10/24/2007 (10:06 pm) |
| Need Help with GameSpace1.6 or TrueSpace7.5.1 | Hey Kevin. So to not sound too much like a "read the manual" reply, because that's certainly not th... read more | 10/24/2007 (6:10 pm) |
| Space Kork? | Thanks Matt! I'll grab the demo and pull him out of there. Thanks for replying. Devon... read more | 09/19/2007 (2:13 am) |
| Creature Creator from Caligari? Comments? | Thanks, that's actually very good advice. I continue to be unhappy with stock asset solutions, and ... read more | 08/18/2007 (6:08 pm) |
| Creature Creator from Caligari? Comments? | Yeah, looking at the screenshots, I tend to agree with you Aaron -- which was part of why I was hopi... read more | 08/10/2007 (4:29 pm) |
| 1.5.2 TGE with Constructor 1.0 difs and vehicles crash | For what it's worth, I am definately seeing the same thing. Simple interior I exported out of Const... read more | 07/03/2007 (2:10 pm) |
| WeaponFireLight in 1.5.1 | I see. Well FWIW I do in fact set the stateFire[] to true at the index in my state machine that is ... read more | 06/23/2007 (2:35 am) |
| WeaponFireLight in 1.5.1 | Well I'm guessing that when they integrated the TLK in 1.5, they would have *had* to have changed so... read more | 06/21/2007 (8:09 pm) |
| Where is the cursor ACTUALLY set in the MissionEditor.. | I figured this out for anyone that ever wonders something similar. Turns down at the basic GuiCo... read more | 05/04/2007 (7:07 pm) |
| Jet Bike Pack Pro and TGE 1.5 | Just FYI, I also just recently downloaded the jetbike. If you integrated both the player.cs code pr... read more | 04/27/2007 (5:20 pm) |
| Problems with Portals using Constructor | Some more information and a workaround: So I was able to get a portal exported, but Corey is corr... read more | 04/23/2007 (5:18 pm) |
| Building Particle Systems? | Awesome yes that's exactly what I was referring to and I had no idea that existed. Thanks tons. ... read more | 08/02/2006 (10:30 pm) |
| Animation Tags? | Awesome. I'll start diggin into footprints tonight. Thanks for the tip.... read more | 07/13/2006 (2:32 am) |
| How to get gameconnection (client) from script? | Hey Orion. You're absolutely right, and I probably wasn't clear when I was saying I was looking spe... read more | 07/10/2006 (11:33 am) |
| How to get gameconnection (client) from script? | Hey Mike. Thanks for the reply. However, that code snippet has the same problem as the others I lo... read more | 07/09/2006 (4:19 pm) |