Scott Galloway's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| hardedges in the models where their shouldn't be | it doesn't matter the model uptop is triangulated by hand, essentially no, one side effect of trying... read more | 08/26/2009 (8:52 pm) |
| hardedges in the models where their shouldn't be | 0. Torque only renders triangles, so if you haven't set your model to triangulate on export, then th... read more | 08/26/2009 (6:26 am) |
| hardedges in the models where their shouldn't be | well at least it's not just me getting this. makes me think it's not 100% my fault. and the issu... read more | 08/25/2009 (8:20 pm) |
| General question about collisions | how do we use polysoup then? applied in the editor, 3d authoring pipeline, shape editor. need a hint... read more | 08/24/2009 (10:29 am) |
| where can i find a full writeup on how the mat system works? | excellent, thanks for your help, that would explain why they don't show up on the example mesh...or ... read more | 08/22/2009 (9:35 pm) |
| where can i find a full writeup on how the mat system works? | so my understanding so far diffuse:rgb=colour A=transparency if enabled normalmap:rgb=normals A=sp... read more | 08/22/2009 (7:35 pm) |
| where can i find a full writeup on how the mat system works? | thanks on all accounts, i honestly would not have picked the result you mentioned on the normalmap t... read more | 08/22/2009 (6:25 am) |
| performance readouts | yeah that's what i was after. i'll look into that thanks... read more | 08/20/2009 (9:29 am) |
| Wetness | typical programmers, just make the art so down is down and scroll the texture downwards ... read more | 08/15/2009 (10:06 pm) |
| Compiling TSE with VS 2005 Express Edition | I'm also having problems compiling TSE, i'm only getting two main errors c:\dx\include\d3d9.h(40... read more | 04/18/2006 (4:54 pm) |