Game Development Community

Vivian James's Forum Posts

Thread Post Date Posted
Paint Shop Pro 8 I love the PSP series im currently getting familiar with psp8, but still have psp7 installed as i am... read more 11/12/2003 (11:41 am)
dumb newbie simple loading problem Of course you have deleted the old game.dso so the altered game.cs will compile the game.dso with th... read more 03/13/2003 (12:43 pm)
GAME ENGINES RANKING (The best game engine) Hmm $100 us, is about ... read more 02/09/2003 (8:09 am)
Bugs Bugs Bugs you gotta fix some stuff !!! I always thought CS meant Cheat Section ROFLmao... read more 01/28/2003 (1:39 pm)
Scripting (close gui on construct vehicle) in game shot to make it a bit clearer [url=http://tge3d.users.btopenworld.com/gui.jpg]Here[/url]... read more 01/28/2003 (1:13 pm)
Scripting (close gui on construct vehicle) The function i need to add to in bold, i do have an exit button that closes the gui okay, but i wish... read more 01/28/2003 (12:57 pm)
DIF stuff is black Lol i had the same problem some time ago while having a go at doing interiors, also if you collided ... read more 01/27/2003 (1:51 am)
TGEDayNight Released! Josh does the day night cycle have any lighting affect on the player (model/or other dts models) dir... read more 01/26/2003 (4:32 pm)
TGEDayNight Released! Jason i know very little about this but may be if your "interior model artists" have added light ent... read more 01/26/2003 (3:40 pm)
Vehicles problem.. Have you tryed another vehicle model that you know works, that way you can decide if its the model o... read more 01/22/2003 (10:57 am)
How to set up DTS object You need a box named Col-1 and a box named Collision-1 at least in max you do im not sure how the d... read more 01/22/2003 (10:13 am)
Trying to turn an outline into a object in 3dstudio Or the bevel modifier will do a similar thing with more options, the downside is more polys along wi... read more 01/21/2003 (9:41 am)
More free Textures As a Note! some of the wood textures would very much suit the Realm Wars community project so if the... read more 01/20/2003 (11:30 am)
Really good under-hyped game Mike, Steel soldiers if im correct is by the bitmap brothers or some similer name, a while ago it wa... read more 01/15/2003 (2:37 pm)
Frustration in exporting characters It sounds like the nameing convention, all your shapes need to be named with a detail level example... read more 01/14/2003 (1:05 pm)
What Was the First Game to Make You Say 'WOW'? My Wow factor came from a game on the amiga called flashback, i simply thought at the time it was aw... read more 01/08/2003 (2:02 pm)
adding stuff in tribes2. I have to agree, i know a lot can be done in script but not what you want Sandra, it requires changi... read more 12/23/2002 (10:09 am)
Are all the games going to get five stars? As Jeff T says as soon as someone reviews it becomes the average, hence the five stars, until you ge... read more 12/17/2002 (2:01 pm)
Mythology copyrights? Wonders if the Big publishers will actualy target GG developers, after reading the last 2 posts, eve... read more 12/17/2002 (11:40 am)
Stargate game halted MGM simply had no choice in this matter, many mods for games have had the same treatment, Lucas Arts... read more 12/17/2002 (10:44 am)
Open Art Open Art as is being discussed here, wouldnt it be the same as open source, and simply have it cover... read more 12/15/2002 (9:00 am)
Jeff Tunnell @ Underdogs Try Before you buy haha what a joke For 1 they try and never buy, try before you buy is just a blo... read more 12/14/2002 (6:51 pm)
Unbeilevable HardWare prob (game related) Well the problem is now sorted, it seems 2 of the ram sticks were either incompatable or mabe of a d... read more 12/03/2002 (12:04 pm)
Unbeilevable HardWare prob (game related) Thank you @ all for the replys, i have tryed most of what you all suggested apart from what Alex sa... read more 12/02/2002 (2:14 pm)
Unbeilevable HardWare prob (game related) well i dont think its the faq the games was designed for intel chips but you may be right in one way... read more 12/01/2002 (1:10 pm)
Open Art Although i have only glanced through this thread, what your considering (i think) is a database or r... read more 11/30/2002 (2:51 pm)
Professional 3d designer looking for a job I see a lot of professionalism here, a rounded out portfolio, (good and bad) lots of info about the ... read more 11/15/2002 (2:24 pm)
Milkshape Joe there is no way to import dts, but there is a max tribes2 sdk somewhere, that contains all/most ... read more 11/08/2002 (3:37 pm)
idea I for one love space battle games, providing its not a strategy type game, so i would like to here m... read more 11/08/2002 (4:33 am)
Non TGE licence holders Well thats a shame, i suppose its back to using Tribes 2 for testing vehicles, which means they will... read more 11/08/2002 (4:07 am)
Non TGE licence holders Nicolas the whole point is that RW dosent supply what you need to test certain models and supporting... read more 11/07/2002 (11:09 am)
Non TGE licence holders Saurav, i expect this watermark would be possible, im no programmer but associating something in the... read more 11/07/2002 (6:11 am)
Non TGE licence holders Thanks a lot Dave, im almost sure that GG dont have an issue about compiled version of the TGE, and ... read more 11/07/2002 (3:28 am)
Max2dts problem... You will find all you need to know about exporting to dts [url=http://www.garagegames.com/docs/torqu... read more 11/07/2002 (3:12 am)
first dip Although for some reason i cant get angelfire, to display the pictures :(, in answer to your questio... read more 06/26/2002 (1:31 pm)
Massively Multiplayer Online/Offline Space RPG Do you have any idea how long Freelancer has been in development, what your describing, is a progect... read more 06/20/2002 (12:48 pm)
request: orc temple concept. Well phil im working on a model for the Orc Warwagon, basicaly using the concept from the RW gallery... read more 04/01/2002 (1:34 pm)
Blender Gone Allthough Jeff is always banging the same old drum, it does seem that TGE requires a decent low cost... read more 03/25/2002 (12:10 pm)
mountPoint its Mountpoint not mountPoint, allso you might want to take a look at the original disc . max file f... read more 02/28/2002 (2:43 pm)
Newbie Question I agree my son runs T2 on a P2 233 with 128 ram on a 32 meg tnt card quite reasonably so a half dece... read more 02/27/2002 (10:20 am)
Does Anyone Have the Tribal IDE for Download?!?! Tribal IDE is also availale for DL at www.tribes2.fsnet.co.uk i placed it there for my own use in j... read more 02/24/2002 (2:31 am)
freshly compiled 111demo.exe for public download Well thats good enough for me, you can call it whatever you like as long as i can test the dts model... read more 02/10/2002 (5:08 am)
freshly compiled 111demo.exe for public download I think this would be a good move to do this, i dont have the torque but i model a lot it means that... read more 02/09/2002 (12:47 pm)
Man down! Help me get him to the medic! Now im not a coder so i dont know how hard this would be, but i was considering creating an ambulanc... read more 02/02/2002 (9:23 am)
some dts models im working on. Sorry i forgot my icq its 149423213. Viv... read more 02/02/2002 (3:09 am)
Skinning? i use uv unwrap modifier built into max, and paintshop pro for textures, this was built using those ... read more 02/01/2002 (2:06 pm)
some dts models im working on. Well no i am not a coder/programmer, i model ,but i have enough of a knowledge of T2 scripting to un... read more 02/01/2002 (1:55 pm)
Lets take a seat I would think that if you had a static shape dts in the shape of a chair and added a Mount0 dummy it... read more 01/30/2002 (3:07 pm)
Solutions for those of us who need artists? here is a link to a community where you will find a lot of modelers that would probably be very inte... read more 01/13/2002 (6:45 am)
Do you have trouble getting 3d Artists I agree with most of what your saying here Phil, one of my points is, that most requests i have seen... read more 11/11/2001 (10:14 am)
Page «Previous 1 2