Game Development Community

Jaybill's Forum Posts

Thread Post Date Posted
PSK Tutorial I should mention I'm not new to TGB, but I am new to PSK.... read more 05/21/2011 (4:18 pm)
FPS/Physics Okay, I've had some luck with this. I'm back to using onUpdateScene, but actually checking a ticke... read more 03/01/2006 (10:40 pm)
FPS/Physics @ezra - Exactly! "Okay Mario. You just run a hundred miles an hour oh wait I mean 3 miles an hour ... read more 03/01/2006 (5:45 pm)
FPS/Physics I'm really not sure what to do next. I've got countless hours of development against something that... read more 03/01/2006 (4:33 pm)
Enumerating input devices There's probably an easier way to do it, but this way seemed to make the most sense to me. The C++ ... read more 02/24/2006 (12:08 pm)
Enumerating input devices @Steven: Good idea. The code is below. I just posted this as a resource, as well. Look at me, ... read more 02/24/2006 (11:45 am)
Enumerating input devices So is there any way to get a list of devices?... read more 02/23/2006 (1:20 pm)
FPS/Physics @Luke - I actually can get it to do that on command if I click on the title bar or alt-tab out as yo... read more 02/22/2006 (6:23 pm)
FPS/Physics @Melv - reworked my code so that things update once a millisecond rather than in onUpdateScene. Lik... read more 02/22/2006 (8:52 am)
Enumerating input devices It's odd, I've had a look at the InputManager class in the source, and of course, there's a function... read more 02/21/2006 (8:04 am)
FPS/Physics @Luke - Thanks, that put me on the right track. @Melv - Thanks, this does help, a lot. Where wou... read more 02/19/2006 (8:19 am)
FPS/Physics Gar. I'm a bit frustrated here. This is a fairly cripling problem that doesn't seem to have an o... read more 02/17/2006 (5:24 pm)
How to make 4 layers work? I arrived at this a different way, so I'll post it just to give you another option. My approach is ... read more 02/17/2006 (7:59 am)
Screen transitions and related questions. @Philip - Thanks. Unfortunately, the method described there, unless I'm missing something, starts a... read more 02/14/2006 (8:40 am)
Fun with actionmaps. @david - Thanks for for the response. My problem was actually a litte different in that I was tryin... read more 02/13/2006 (6:26 pm)
Simgroup/Simset Documentation @Kyle - There's a windows version on the doxygen site. Even has a GUI wizard. Link is right below ... read more 02/13/2006 (6:14 pm)
File exists? There has to be a bug here. I had the exact same problem, and the way I solved it [i]cannot[/i] be ... read more 02/13/2006 (12:54 pm)
Simgroup/Simset Documentation Agreed. Is there not some way we could have some version of the core documentation? At least the p... read more 02/12/2006 (10:35 pm)
Level Builder Suggestions @Mike: I agree with this idea. One thing that might work well is to only generate code for values ... read more 02/12/2006 (6:42 pm)
Fun with actionmaps. D'oh. There is another, far, far simpler and more obvious solution that just occured to me. Not ... read more 02/12/2006 (6:34 pm)
Creating new fonts for Torque I've got to say, although a bit confusing at first, this is a singularly brilliant way to deal with ... read more 02/09/2006 (12:59 pm)
OnTileScript oddness Okay, I got it now. Collision physics has to be checked and the callback is made only when the tile ... read more 02/08/2006 (4:26 pm)
OnTileScript oddness Okay, I've done that. Still doesn't work. Herm. My tilemap is definitely loaded and working and... read more 02/08/2006 (4:14 pm)
OnTileScript oddness @adam - Thanks for the response. Where is the script flag? I only see a place to enter the "scr... read more 02/08/2006 (3:21 pm)
Level Builder Suggestions Well, to start, it's a really cool thing. I'm sorry I won't be able to use it on my current project... read more 02/08/2006 (2:08 pm)
OnTileScript oddness I guess the real question here unless I'm missing something super obvious, is how to debug this. Wh... read more 02/08/2006 (2:01 pm)
Beta 1 - Level Editor resets TileLayer size and layer @Adam: Thanks a million. That was a cripplingly annoying bug. :)... read more 02/07/2006 (3:45 pm)
GetGroup returns -1 This is NOT in the changelog. Lost an hour here. Gar.... read more 02/07/2006 (9:55 am)
Fun with actionmaps. So...no idea? Can I provide any additional information?... read more 02/06/2006 (6:03 pm)
Tile Position @ben - thanks for the code, got it working on the alpha by using the new naming convention: [code... read more 02/03/2006 (8:30 pm)
Antialiasing weirdness Would you happen to know where in the engine code that is? I'm sure I can find it, but before I do,... read more 01/15/2006 (9:11 pm)
Antialiasing weirdness Still does the same thing. Herm.... read more 01/15/2006 (6:15 pm)
Antialiasing weirdness Thanks for the suggestion, but that didn't do it. See below. The image on the left is a 400% blowu... read more 01/15/2006 (3:10 pm)
T2D alpha weirdness Sorry - where are the T2D private forums? Only saw stuff for TGE. EDIT: der. Nevermind. Found ... read more 01/15/2006 (11:54 am)