Bryan Stroebel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Full of glitches, no? | I haven't had any of those problems. Everything is working fine.... read more | 04/09/2007 (4:32 pm) |
| Tge/tsea Directx 10 | TGEA = Directx 9c TGE = OpenGL... read more | 03/21/2007 (7:45 pm) |
| Bare minimum C++ code needed to make a simple torque game? | Nothing exists like this.... read more | 03/11/2007 (1:37 am) |
| Swap materials at runtime | This was a really simple implementation once I understood how the shaders were applied to the object... read more | 01/30/2007 (7:01 pm) |
| Atlas making it into TXE? | I asked this question a long time ago and got no responses. I hope they put atlas into TorqueX.... read more | 11/26/2006 (3:40 am) |
| Does anyone still use Pascal? | I still use cobol at work. Sometimes. Makes me i'll.... read more | 11/17/2006 (2:55 am) |
| DX10 fun.. Whats to come?? | Man, I just upgraded to 7800 GTX SLI. Will wait for Vista before upgrading to 8800. Maybe the pric... read more | 11/10/2006 (8:18 pm) |
| Terrain detail texture | There's an atlas shader file that has the detail code commented out of it. You have to add it back ... read more | 10/21/2006 (11:13 pm) |
| Duel core amd's and torque | I have dual core amd 4400 with two 7800gtx's in SLI and don't have any problems like this.... read more | 09/28/2006 (1:19 am) |
| MS4 bugs? | I also have the Geforce 7800 GTX but I am not having any issues. In fact, the frame rate has inc... read more | 09/07/2006 (5:27 pm) |
| MS4 is up | Looks good so far. Excellent work!!!... read more | 09/07/2006 (1:05 am) |
| Milestone 4 help. | No. it wasn't released this weekend. Still on 3.5.... read more | 09/05/2006 (4:37 pm) |
| Forest pack for TSE | Not available yet... read more | 09/01/2006 (1:49 am) |
| Can YOU smell it? | Yeah, I can smell it. It's a smelly smell. A smelly smell that smells......... Smelly. ... read more | 08/31/2006 (5:48 pm) |
| XNA and the alike crap. What a dissapointment | I will be interested in seeing what hackers do with XNA. You know those guys never stop cranking ou... read more | 08/23/2006 (2:53 am) |
| How do I start the Atlas terrain editor? | There is no atlas terrain editor at this time. The old terrain editor is in there just hit F11 to b... read more | 08/19/2006 (2:50 am) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | Holy crap! We finally get MS4.... read more | 08/15/2006 (1:58 am) |
| Does setSkinName work for anyone? | @John - yes. It's a resource. But I haven't updated it or check to see if it works with the latest ... read more | 08/01/2006 (3:12 am) |
| How to start? | It depends on your situation. If you have a game idea already and want to dive right in, you sh... read more | 07/25/2006 (6:25 pm) |
| Torque Shader Engine being pirated | Yaaarrrrrg. I be pirating as much as ye.... read more | 07/24/2006 (4:29 pm) |
| Does setSkinName work for anyone? | @Juan - thanks. I meant to initialize those variables..... I guess I forgot. I edited my previous... read more | 07/21/2006 (2:22 am) |
| Does setSkinName work for anyone? | OK, apply this code in addition to the shapebase code above to allow material swapping on static sha... read more | 07/18/2006 (1:46 am) |
| Does setSkinName work for anyone? | The code above will work with milestone 3.0 but the same rules apply(i.e. materials should be define... read more | 07/15/2006 (3:07 am) |
| Does setSkinName work for anyone? | This works for shapebase objects. I will be submitting code for material swapping on static shapes ... read more | 07/14/2006 (9:07 pm) |
| Does setSkinName work for anyone? | Ok, TSE milestone 3.5 now requires all materials to be defined in a materials.cs file. If a materia... read more | 07/14/2006 (9:04 pm) |
| Dso files not generating as of MS 3.5 | There's a way to turn dso creation on/off. It's in the forums somewhere. I've seen it before.... read more | 07/13/2006 (2:36 pm) |
| Weapon Pack Notice | This guy is sooooo funny. His posts are always a good laugh. There's no way windows xp runs under ... read more | 07/13/2006 (2:14 pm) |
| New Water/Atlas Effects | Nudge... read more | 07/12/2006 (8:12 pm) |
| TSE "Milestone 3.5" Update | No lagging here. Frames rates are great.... read more | 07/12/2006 (5:31 pm) |
| Can't see rendered game in TGE->TSE ported UI | Compare your client .cs files with that of the terrain_water_demo. They added some code to init.cs ... read more | 07/12/2006 (5:29 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Thanks, that worked.... read more | 07/11/2006 (8:59 pm) |
| Applying materials to avatars in MS 3.5 | @scott - i have the same issue on some models. The texture does not display but it use to display f... read more | 07/11/2006 (6:24 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | @ben - now I get a different error "Error, cannot load png's taller than 1024 pixels!". My jpg imag... read more | 07/11/2006 (2:21 pm) |
| TSE: Differences between debug & release compiles | Fixed for me as well.... read more | 07/11/2006 (2:17 am) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | @Ben - ditto. I get Invalid Chunk Tail Sentinel when trying to create atlas file from large jpg. ... read more | 07/10/2006 (7:43 pm) |
| New Rendering not looking good | Check the client/scripts/shaders.cs file. I think they added new atlas2 shaders in there. check th... read more | 07/10/2006 (2:32 pm) |
| High poly model crashes TSMesh::assemble | I have the same issue.... read more | 07/10/2006 (2:10 am) |
| TSE and Displacement Maps | I added both relief and parallax shaders and they really bring down your frame count. Haven't tried... read more | 07/07/2006 (11:48 pm) |
| Pa-raise the lord | It looks horrible. How can they make that a game? It will be interesting to see if it can be fun. ... read more | 07/05/2006 (8:59 pm) |
| Orc skin not displaying right with nvidia 7800 | @Brian Ramage - The TSE 3.5 update fixed this issue for me. Everything is rendering fine. Very nic... read more | 07/05/2006 (8:56 pm) |
| TSE "Milestone 3.5" Update | @Florian - did you go through all of the project files and fix their output folders? I had to upgra... read more | 07/04/2006 (10:30 pm) |
| TSE "Milestone 3.5" Update | @Florian - You are right. I also, created a working VC8 project for TSE and had to upgrade the libq... read more | 07/04/2006 (9:45 pm) |
| TSE "Milestone 3.5" Update | @Ben - Open the TSESDK.sln file in notepad and look for this: [code] "libqslim", "libqslim.vcproj"... read more | 07/04/2006 (9:18 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | @Byte - I was just trying to create terrains and got the same error on the last step. Here is the c... read more | 07/03/2006 (3:51 am) |
| TSE "Milestone 3.5" Update | @C2 - I was getting that problem before 3.5. Is that the release or debug build?... read more | 07/01/2006 (1:59 pm) |
| Player Shadow | It should be in the next milestone because the next milestone is the last.... read more | 06/30/2006 (5:15 pm) |
| Exercise extreme caution with ATI | I have both ATI and NVIDIA cards and at one time or another both drivers wind up braking things.... read more | 06/29/2006 (10:59 pm) |
| Maaajor performance problems with TSE | @Brian - I know its bad to ask when but... When are you posting the batching optimizations to CVS?... read more | 06/28/2006 (2:14 am) |
| Orc skin not displaying right with nvidia 7800 | I dont think Ben updated CVS with the atlas/batching yet. Will be soon though.... read more | 06/28/2006 (2:10 am) |
| Triangle strips and custom shader problems | That happens to me all the time. I post and then figure it out right after. Feel like a retard aft... read more | 06/28/2006 (2:08 am) |