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Bryan Stroebel's Forum Posts

Thread Post Date Posted
Full of glitches, no? I haven't had any of those problems. Everything is working fine.... read more 04/09/2007 (4:32 pm)
Tge/tsea Directx 10 TGEA = Directx 9c TGE = OpenGL... read more 03/21/2007 (7:45 pm)
Bare minimum C++ code needed to make a simple torque game? Nothing exists like this.... read more 03/11/2007 (1:37 am)
Swap materials at runtime This was a really simple implementation once I understood how the shaders were applied to the object... read more 01/30/2007 (7:01 pm)
Atlas making it into TXE? I asked this question a long time ago and got no responses. I hope they put atlas into TorqueX.... read more 11/26/2006 (3:40 am)
Does anyone still use Pascal? I still use cobol at work. Sometimes. Makes me i'll.... read more 11/17/2006 (2:55 am)
DX10 fun.. Whats to come?? Man, I just upgraded to 7800 GTX SLI. Will wait for Vista before upgrading to 8800. Maybe the pric... read more 11/10/2006 (8:18 pm)
Terrain detail texture There's an atlas shader file that has the detail code commented out of it. You have to add it back ... read more 10/21/2006 (11:13 pm)
Duel core amd's and torque I have dual core amd 4400 with two 7800gtx's in SLI and don't have any problems like this.... read more 09/28/2006 (1:19 am)
MS4 bugs? I also have the Geforce 7800 GTX but I am not having any issues. In fact, the frame rate has inc... read more 09/07/2006 (5:27 pm)
MS4 is up Looks good so far. Excellent work!!!... read more 09/07/2006 (1:05 am)
Milestone 4 help. No. it wasn't released this weekend. Still on 3.5.... read more 09/05/2006 (4:37 pm)
Forest pack for TSE Not available yet... read more 09/01/2006 (1:49 am)
Can YOU smell it? Yeah, I can smell it. It's a smelly smell. A smelly smell that smells......... Smelly. ... read more 08/31/2006 (5:48 pm)
XNA and the alike crap. What a dissapointment I will be interested in seeing what hackers do with XNA. You know those guys never stop cranking ou... read more 08/23/2006 (2:53 am)
How do I start the Atlas terrain editor? There is no atlas terrain editor at this time. The old terrain editor is in there just hit F11 to b... read more 08/19/2006 (2:50 am)
Ben/Brian: Any sneak peak on MS 4 for us? :-) Holy crap! We finally get MS4.... read more 08/15/2006 (1:58 am)
Does setSkinName work for anyone? @John - yes. It's a resource. But I haven't updated it or check to see if it works with the latest ... read more 08/01/2006 (3:12 am)
How to start? It depends on your situation. If you have a game idea already and want to dive right in, you sh... read more 07/25/2006 (6:25 pm)
Torque Shader Engine being pirated Yaaarrrrrg. I be pirating as much as ye.... read more 07/24/2006 (4:29 pm)
Does setSkinName work for anyone? @Juan - thanks. I meant to initialize those variables..... I guess I forgot. I edited my previous... read more 07/21/2006 (2:22 am)
Does setSkinName work for anyone? OK, apply this code in addition to the shapebase code above to allow material swapping on static sha... read more 07/18/2006 (1:46 am)
Does setSkinName work for anyone? The code above will work with milestone 3.0 but the same rules apply(i.e. materials should be define... read more 07/15/2006 (3:07 am)
Does setSkinName work for anyone? This works for shapebase objects. I will be submitting code for material swapping on static shapes ... read more 07/14/2006 (9:07 pm)
Does setSkinName work for anyone? Ok, TSE milestone 3.5 now requires all materials to be defined in a materials.cs file. If a materia... read more 07/14/2006 (9:04 pm)
Dso files not generating as of MS 3.5 There's a way to turn dso creation on/off. It's in the forums somewhere. I've seen it before.... read more 07/13/2006 (2:36 pm)
Weapon Pack Notice This guy is sooooo funny. His posts are always a good laugh. There's no way windows xp runs under ... read more 07/13/2006 (2:14 pm)
New Water/Atlas Effects Nudge... read more 07/12/2006 (8:12 pm)
TSE "Milestone 3.5" Update No lagging here. Frames rates are great.... read more 07/12/2006 (5:31 pm)
Can't see rendered game in TGE->TSE ported UI Compare your client .cs files with that of the terrain_water_demo. They added some code to init.cs ... read more 07/12/2006 (5:29 pm)
Fatal: AtlasFile::CreateNew - unknown TOC type Thanks, that worked.... read more 07/11/2006 (8:59 pm)
Applying materials to avatars in MS 3.5 @scott - i have the same issue on some models. The texture does not display but it use to display f... read more 07/11/2006 (6:24 pm)
Fatal: AtlasFile::CreateNew - unknown TOC type @ben - now I get a different error "Error, cannot load png's taller than 1024 pixels!". My jpg imag... read more 07/11/2006 (2:21 pm)
TSE: Differences between debug & release compiles Fixed for me as well.... read more 07/11/2006 (2:17 am)
Fatal: AtlasFile::CreateNew - unknown TOC type @Ben - ditto. I get Invalid Chunk Tail Sentinel when trying to create atlas file from large jpg. ... read more 07/10/2006 (7:43 pm)
New Rendering not looking good Check the client/scripts/shaders.cs file. I think they added new atlas2 shaders in there. check th... read more 07/10/2006 (2:32 pm)
High poly model crashes TSMesh::assemble I have the same issue.... read more 07/10/2006 (2:10 am)
TSE and Displacement Maps I added both relief and parallax shaders and they really bring down your frame count. Haven't tried... read more 07/07/2006 (11:48 pm)
Pa-raise the lord It looks horrible. How can they make that a game? It will be interesting to see if it can be fun. ... read more 07/05/2006 (8:59 pm)
Orc skin not displaying right with nvidia 7800 @Brian Ramage - The TSE 3.5 update fixed this issue for me. Everything is rendering fine. Very nic... read more 07/05/2006 (8:56 pm)
TSE "Milestone 3.5" Update @Florian - did you go through all of the project files and fix their output folders? I had to upgra... read more 07/04/2006 (10:30 pm)
TSE "Milestone 3.5" Update @Florian - You are right. I also, created a working VC8 project for TSE and had to upgrade the libq... read more 07/04/2006 (9:45 pm)
TSE "Milestone 3.5" Update @Ben - Open the TSESDK.sln file in notepad and look for this: [code] "libqslim", "libqslim.vcproj"... read more 07/04/2006 (9:18 pm)
Fatal: AtlasFile::CreateNew - unknown TOC type @Byte - I was just trying to create terrains and got the same error on the last step. Here is the c... read more 07/03/2006 (3:51 am)
TSE "Milestone 3.5" Update @C2 - I was getting that problem before 3.5. Is that the release or debug build?... read more 07/01/2006 (1:59 pm)
Player Shadow It should be in the next milestone because the next milestone is the last.... read more 06/30/2006 (5:15 pm)
Exercise extreme caution with ATI I have both ATI and NVIDIA cards and at one time or another both drivers wind up braking things.... read more 06/29/2006 (10:59 pm)
Maaajor performance problems with TSE @Brian - I know its bad to ask when but... When are you posting the batching optimizations to CVS?... read more 06/28/2006 (2:14 am)
Orc skin not displaying right with nvidia 7800 I dont think Ben updated CVS with the atlas/batching yet. Will be soon though.... read more 06/28/2006 (2:10 am)
Triangle strips and custom shader problems That happens to me all the time. I post and then figure it out right after. Feel like a retard aft... read more 06/28/2006 (2:08 am)
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