James Anderson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Max polys for characters | Another thing to keep in mind for artists new to this is that (in Max) and editable poly equals 2 ed... read more | 12/07/2008 (1:22 pm) |
| Import Terrain from one game to another (?) | Hey - Thanks Micheal - that did the trick (and I just recently found the same suggeston in Ed Mauri... read more | 11/28/2008 (3:42 pm) |
| How does default.bind.cs find .dsq animations? | Ouch - thats exactly what I did not want to hear.........(!) see its like this: Im an art guy and ... read more | 11/12/2008 (7:08 am) |
| Syntax Question "::" vs "." -warning noob | Hey, I think I got it now - thanks. Sometimes I think its more complicated that it really is. J.... read more | 11/07/2008 (9:40 am) |
| Syntax Question "::" vs "." -warning noob | Thanks Manoel, There seems to be an explination for this in Maurina's GPGT on page 120 in the cons... read more | 11/06/2008 (11:09 am) |
| Chapter 16(please help) | Remember: the orienation of the bounds box will override the orientation of the shape. Check the... read more | 10/20/2008 (10:59 am) |
| Script error that seems correct | YES!!!!! thank you Scott... read more | 10/17/2008 (10:21 am) |
| Noob ?: re: 'GameBaseData' data block class | Thanks Dimitris, Im going to just move on and when I have a better understanding of datablocks I'l... read more | 09/15/2008 (9:02 am) |
| Noob ?: re: 'GameBaseData' data block class | Its an older version: Torque v 1.2 which is what the tutorials were written for again, Im trying ... read more | 09/13/2008 (2:12 pm) |
| Noob ?: re: 'GameBaseData' data block class | Hey Dimitris, thanks for the help - but alas still a no go. My Game.cs file consists only of Fun... read more | 09/13/2008 (7:25 am) |
| Noob ?: re: 'GameBaseData' data block class | I found the same discussion here: http://www.garagegames.com/mg/forums/result.thread.php?qt=27850 ... read more | 09/12/2008 (12:42 pm) |
| Show Tool Pro: environment and normal maps | Ahhhhhhh sweet! thanks Adam... read more | 01/13/2008 (3:04 pm) |
| Show Tool Pro: environment and normal maps | Ron, thanks for the info. man, some times its hard being a lowly max/torque artist you want so mu... read more | 01/12/2008 (1:29 pm) |
| 3D Brush | Looks great but....... I gotta say as a max artist for the past 10 years I paid like $450 for zbr... read more | 01/11/2008 (6:26 pm) |
| Walk cycle question | Hey, thanks does the bounding box need to be linked to the biped as a child?... read more | 01/11/2008 (6:22 pm) |
| Show Tool Pro: environment and normal maps | Hmmmmmmm - I know TGE is supposed to support normal maps do I just load these onto the displaceme... read more | 01/11/2008 (6:21 pm) |
| Too Many Subtrees | I guess I figured it out it seems that if I have a .cfg file in the file that this .max file is in ... read more | 01/07/2008 (7:13 am) |
| Too Many Subtrees | Http://tdn.garagegames.com/wiki/Image:Subtree.jpg Here is a snapshot of my hierarchy - if its any h... read more | 01/06/2008 (8:50 pm) |
| Bad looking textures in .dts models | Thanks for the reply Ed. I changed the file to a .png and it did indeed help it a bit. I was unabl... read more | 04/04/2006 (7:29 am) |
| Error, detail 1 has greater or same minipixels... | Thanks for the comment what I actually did was to download a "fresh" map2dif.exe and reinstall it. ... read more | 03/28/2006 (6:04 am) |
| Quark Tutorials? | Willbkool those are the DEAL! if they dont get you up and running - nothing else will.... read more | 02/08/2006 (7:59 pm) |