Game Development Community

James Anderson's Forum Posts

Thread Post Date Posted
Max polys for characters Another thing to keep in mind for artists new to this is that (in Max) and editable poly equals 2 ed... read more 12/07/2008 (1:22 pm)
Import Terrain from one game to another (?) Hey - Thanks Micheal - that did the trick (and I just recently found the same suggeston in Ed Mauri... read more 11/28/2008 (3:42 pm)
How does default.bind.cs find .dsq animations? Ouch - thats exactly what I did not want to hear.........(!) see its like this: Im an art guy and ... read more 11/12/2008 (7:08 am)
Syntax Question "::" vs "." -warning noob Hey, I think I got it now - thanks. Sometimes I think its more complicated that it really is. J.... read more 11/07/2008 (9:40 am)
Syntax Question "::" vs "." -warning noob Thanks Manoel, There seems to be an explination for this in Maurina's GPGT on page 120 in the cons... read more 11/06/2008 (11:09 am)
Chapter 16(please help) Remember: the orienation of the bounds box will override the orientation of the shape. Check the... read more 10/20/2008 (10:59 am)
Script error that seems correct YES!!!!! thank you Scott... read more 10/17/2008 (10:21 am)
Noob ?: re: 'GameBaseData' data block class Thanks Dimitris, Im going to just move on and when I have a better understanding of datablocks I'l... read more 09/15/2008 (9:02 am)
Noob ?: re: 'GameBaseData' data block class Its an older version: Torque v 1.2 which is what the tutorials were written for again, Im trying ... read more 09/13/2008 (2:12 pm)
Noob ?: re: 'GameBaseData' data block class Hey Dimitris, thanks for the help - but alas still a no go. My Game.cs file consists only of Fun... read more 09/13/2008 (7:25 am)
Noob ?: re: 'GameBaseData' data block class I found the same discussion here: http://www.garagegames.com/mg/forums/result.thread.php?qt=27850 ... read more 09/12/2008 (12:42 pm)
Show Tool Pro: environment and normal maps Ahhhhhhh sweet! thanks Adam... read more 01/13/2008 (3:04 pm)
Show Tool Pro: environment and normal maps Ron, thanks for the info. man, some times its hard being a lowly max/torque artist you want so mu... read more 01/12/2008 (1:29 pm)
3D Brush Looks great but....... I gotta say as a max artist for the past 10 years I paid like $450 for zbr... read more 01/11/2008 (6:26 pm)
Walk cycle question Hey, thanks does the bounding box need to be linked to the biped as a child?... read more 01/11/2008 (6:22 pm)
Show Tool Pro: environment and normal maps Hmmmmmmm - I know TGE is supposed to support normal maps do I just load these onto the displaceme... read more 01/11/2008 (6:21 pm)
Too Many Subtrees I guess I figured it out it seems that if I have a .cfg file in the file that this .max file is in ... read more 01/07/2008 (7:13 am)
Too Many Subtrees Http://tdn.garagegames.com/wiki/Image:Subtree.jpg Here is a snapshot of my hierarchy - if its any h... read more 01/06/2008 (8:50 pm)
Bad looking textures in .dts models Thanks for the reply Ed. I changed the file to a .png and it did indeed help it a bit. I was unabl... read more 04/04/2006 (7:29 am)
Error, detail 1 has greater or same minipixels... Thanks for the comment what I actually did was to download a "fresh" map2dif.exe and reinstall it. ... read more 03/28/2006 (6:04 am)
Quark Tutorials? Willbkool those are the DEAL! if they dont get you up and running - nothing else will.... read more 02/08/2006 (7:59 pm)