Aaron Everitt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Generate your own Torquescript documentation HOWTO | Alex, I think a lot of people would really love that as a TGB resource, myself included.... read more | 05/26/2006 (10:36 pm) |
| Beta 2 setCollisionResponse (BOUNCE) | I believe this is actually the desired behavior. You are looking for a 'rigid' response.... read more | 04/03/2006 (7:30 pm) |
| Projectile Math | I answered a similar question (i think the same?) in a thread earlier at http://www.garagegames.com/... read more | 03/05/2006 (3:07 pm) |
| T2d Vs. Tgb | I really think T2D is a very fitting name. Its an honest and accurate description, and for the most... read more | 02/14/2006 (10:37 pm) |
| Projectile motion/math... | The working and tested functions are as follows, using input in degrees to be consistent with the re... read more | 02/06/2006 (7:16 pm) |
| Projectile motion/math... | My guess is you are probably not putting in the correct "accel". Your accel given that force should... read more | 02/06/2006 (4:03 pm) |
| Teufelchen 2 | Those particle effects are sweet (in the pascal version)... it ran fine for me in just plain ol' com... read more | 02/06/2006 (3:00 pm) |
| Projectile motion/math... | I've been a bit bored today studying so I'll go ahead and do the second function too.. x = v*cos*... read more | 02/06/2006 (9:49 am) |
| Projectile motion/math... | I don't know any good resources for it, but here is how I would go about it. Simply solve the equ... read more | 02/06/2006 (8:42 am) |
| An issue with "predefined" functions. | There is an alpha version (1.1 alpha 3 as i type this post) on the download page as well.. That doc... read more | 01/28/2006 (12:43 am) |
| Possible bug in alpha 3... | I think this bug is the same as the bug reported at http://www.garagegames.com/mg/forums/result.thre... read more | 01/26/2006 (7:42 pm) |
| OO scripting: member functions.. | In response to, how do i access %p.health... Function Player::DoIt(%this) { %this.health ... read more | 01/15/2006 (11:30 pm) |
| OOP in Torque - help with basic objects and setup | Well, let me add my name to the list of people that would love to see a good basic explination of ho... read more | 01/14/2006 (12:33 pm) |
| Galaxy Defender - retro style shooter :) | Well, it ran fine for me, although I'm on a pretty beastly machine so that doesn't mean much. I r... read more | 01/13/2006 (4:25 pm) |
| Key combo example. | I didn't run this, but I think you'll run into problems doing it this way. The issue is, you schedu... read more | 01/13/2006 (12:39 pm) |
| Alpha 2: Possible Collision Bug | I think you may have misread my post Jason, I am not expecting the rotation of the circular object t... read more | 01/11/2006 (3:08 pm) |
| Interesting Challenge | I wasn't clear I guess, I did the first two together. I just did the no speed part on my very first... read more | 01/01/2006 (10:24 pm) |
| Marble Blast World Records (old page) | 18: Shock Drop - 4.656... read more | 01/01/2006 (3:51 pm) |
| Interesting Challenge | I've done both of these. The first one by bouncing off 2 beams without jumping to get to the supe... read more | 01/01/2006 (3:28 pm) |