Alex (Stalker) Sakablukow's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GameCamera: a third person, aiming camera (that works!) | Some news about collision issue here?... read more | 11/12/2007 (11:25 pm) |
| GameCamera: a third person, aiming camera (that works!) | The Zip-File is now not avaliable.... read more | 10/29/2007 (12:21 am) |
| GameCamera: a third person, aiming camera (that works!) | Oh, it will be great! :)... read more | 10/23/2007 (6:22 am) |
| GameCamera: a third person, aiming camera (that works!) | Only the first part (cameraMaxDist = 10; observeParameters = "0.5 6.5 6.5";) was related to gameCame... read more | 10/23/2007 (5:05 am) |
| GameCamera: a third person, aiming camera (that works!) | Brian, i have now added this ressource to a clean TGE 1.5.2, and here are still collision issues wit... read more | 10/23/2007 (12:58 am) |
| GameCamera: a third person, aiming camera (that works!) | Have you added gameCamera.cc/h to your project and recompile?... read more | 10/22/2007 (1:25 am) |
| 3rd Person Camera Bug TGE1.4-1.5.2 | Thix for Help @Brian West. Unfortunately the "basic" camera fix don't work for me, the advanced c... read more | 10/22/2007 (12:05 am) |
| Reducing level load time | Another issue with this ressource. For some reason fxFoliageReplicator dont work correct with thi... read more | 09/19/2007 (2:02 am) |
| Problem with Z-buffer | Would be nice if you can explain how to fix that. I have too problems with alpha-transparent textur... read more | 09/17/2007 (11:04 pm) |
| How did you guys Learn to make video games. Encourage me | It's possible to learn programming and creating (very simple ;P) games. I was 14, as i have created... read more | 09/11/2007 (7:48 am) |
| Reducing level load time | Have tested it now with TGE 1.4.0 and a clean TGE 1.5.0 + this Ressource. Ed Zavada uses 1.5.2 and h... read more | 09/05/2007 (12:32 am) |
| Reducing level load time | Unfortunately the code from Daniel Eden don't work correctly. Like Ed Zavada here: [url]http://w... read more | 09/04/2007 (1:18 am) |
| Rpg Style | Its very easy to modify fps starter to a rpg game (i'm working on one actually ;) ). And here is a ... read more | 08/10/2007 (4:21 am) |
| Swimming AI Bots and setMoveDestination | Hmm have tested it now with 3 different Player::updateMove-functions, one from this ressource: htt... read more | 08/09/2007 (11:14 pm) |
| Swimming AI Bots and setMoveDestination | And here is my modifed getAIMove-function: [code] bool AIBot::getAIMove(Move *movePtr) { *mov... read more | 08/07/2007 (6:54 am) |
| Swimming AI Bots and setMoveDestination | No, it is another issue ;) Its all right with the coordinates, and looks like this in the script ... read more | 08/07/2007 (6:52 am) |
| Column plugin added | Have downloaded a "fresh" version, and it works now. My "old" version was 1.0.2, and the "new" is 1... read more | 07/22/2007 (11:29 pm) |
| Column plugin added | SelectInfo work. But not the "Build"-Plugins and extrude. For extrude-test i have created a simp... read more | 07/19/2007 (11:11 pm) |
| Column plugin added | Other (old) PlugIns works. And the new PlugIns are loaded: [code] Loading plug-ins... Compiling C... read more | 07/18/2007 (11:22 pm) |
| Column plugin added | All of the plugins crash my constructor 1.0.2 if i try to create some of the objects, with this log:... read more | 07/18/2007 (6:34 am) |
| DirectX 9 version warning | Thank you for this useful information.... read more | 07/08/2007 (11:06 pm) |
| Realmwars CVS access | With a password access and only for TGE-Owners, it's illegal? TGE-MK used this system: http://ww... read more | 07/05/2007 (11:01 pm) |
| Realmwars CVS access | It would be great if someone has the project and can upload it again. I must check how much traffic... read more | 07/05/2007 (6:38 am) |
| Modernization Kit Beta | Has someone get it compiled with VS2005 Express? Have installed a clean TGE 1.5.1 Version, droppe... read more | 06/26/2007 (1:42 am) |
| In-game object interaction. | Here is a example: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11152... read more | 05/24/2007 (11:21 pm) |
| Remove Item from Scene without Deletion? | [code] $Item=obj.getDatablock(); %obj.delete; [/code] Later create item with stored databl... read more | 05/24/2007 (7:28 am) |
| Dynamic Skin Modifiers"-Ressource Question | Ok, thx, will try it tomorrow, have actually disabled the ressource again ;)... read more | 05/22/2007 (7:49 am) |
| Has anyone still got the GORPE source somewhere? | Och, thx, have looking for this ressource too, but all links are dead since years ;) Will try to ... read more | 05/15/2007 (7:40 am) |
| Modernization Kit Beta | Sure its one of the best Ressources for TGE! Had someone Tryed to convert this to a TGE/TLK 1.4-V... read more | 05/15/2007 (4:24 am) |
| Underwater Terrain Shading | I havent get it work... Have added the changes to the waterblock.cpp, compiled it with no errors,... read more | 04/10/2007 (6:29 am) |
| TGE 1.4 and Windows Vista | Yes, i already solved this "problem" *g* It was really driver. My driver was a few month older as t... read more | 02/16/2007 (12:23 am) |
| TGE 1.4 and Windows Vista | Here is a part of the log file, maybe it helps? [code] Processor Init: Intel (unknown, Pentium... read more | 02/15/2007 (11:17 pm) |
| TGE 1.4 and Windows Vista | Maybe some from GarageGames-Team can say what files are related to get TGE 1.4 to work with Windows ... read more | 02/14/2007 (11:09 pm) |
| Advanced Camera and Interpolation | I start with third person camera (since my game hasnt first person view ;) ). I have tryed both, ... read more | 11/30/2006 (6:31 am) |
| Advanced Camera and Interpolation | The game crash in the first frame after mission-loading if i add this changes.... read more | 11/18/2006 (5:20 am) |
| Integrating custom animations | Here is a example, how to implement alternative animations: http://www.garagegames.com/mg/forums/... read more | 11/04/2006 (9:34 pm) |
| Water Shader with alternative rendering for older PCs? | I can try to write alternative rendering, but i need to know if the shader is supported or not..... read more | 10/31/2006 (7:34 am) |
| Swim Animation is still playing out of water? | Have put the animations into playerposition1-block, but it hasnt do anything.. the animations are br... read more | 10/31/2006 (7:30 am) |
| Swim Animation is still playing out of water? | Here is my pickActionAnimation-function, i think here is the error... or maybe my graphic-artist has... read more | 10/30/2006 (12:25 am) |
| AdvancedCamera and Interpolation | Ok, have fixed that ;)... read more | 10/23/2006 (7:22 am) |
| Moving Objects Players can Ride on, code inside. | I have a problem with this ressource... After a few minutes (my leveldesigner say 4-6 minutes) my... read more | 10/23/2006 (4:27 am) |
| Rpg-kit | Milestone 7 can be found here: [url]http://www.paralogic.de/forum/viewtopic.php?t=11[/url] And h... read more | 09/27/2006 (12:20 pm) |
| TGE water upgrade"-Ressource errors... | Yes, have already found it, this was the one pice of code i have skipped. With variables for the ... read more | 08/29/2006 (6:50 am) |
| TGE water upgrade"-Ressource errors... | @Michael Hense: i'm ingame with a free camera. Reflection works perfect until i get too high/deep fr... read more | 08/28/2006 (11:31 pm) |
| Day&Night and/or envTorque with TLK 1.4? | Would be nice ;) It work actually for terrain/sky/watershader, but not for statics/objects/player.... read more | 08/24/2006 (2:15 am) |
| Rpg-kit | Milestone 6 can be found here: [url]http://www.paralogic.de/forum/viewtopic.php?t=11[/url] (last p... read more | 08/22/2006 (12:06 pm) |
| Terrain with Envimap/Animated texture? | Yes, a animated texture or a animated envimap over terrain.... read more | 08/21/2006 (2:43 am) |
| Day&Night and/or envTorque with TLK 1.4? | Yes, i have seen this blog, but a screenshot dont help me to get it work ;)... read more | 08/16/2006 (11:02 pm) |
| Rpg-kit | Lol, truly, i'm a c coder, not a scripter :P thx, for testing!... read more | 08/15/2006 (11:27 pm) |
| Rpg-kit | Oh, i will correct it. The tutorial is not really ready yet, a few steps will be changed (like multi... read more | 08/15/2006 (5:06 am) |