Game Development Community

Rob Stiles's Forum Posts

Thread Post Date Posted
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Hmm... yes the preprocessor definitions are definitely supposed to match. I read that somewhere els... read more 09/17/2009 (7:52 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Hi Dave. I really don't know why they were blank for you in step 6. Were they blank for you in ste... read more 09/16/2009 (6:12 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Hi Mike, You need to open up the Xcode_iPhone project. In the top left of the project window... read more 09/05/2009 (5:27 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) I decided I'd rather use the latest and greatest offering so I thought I'd revisit iTGB 1.2. I reco... read more 08/26/2009 (6:00 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) The same game works fine on 1.1 and I'm not seeing a memory leak, so it must be something in 1.2 met... read more 08/26/2009 (1:40 pm)
Obstacles That was it, thanks guys :) Now hopefully there's no large memory leak on this one! Thanks again... read more 08/26/2009 (1:19 pm)
Obstacles You're spot on! That was it! It's displaying properly now. Strangely the physics don't seem to... read more 08/26/2009 (10:47 am)
Crashing due to out of memory, or schedule overload? Did you figure this out in the end?... read more 08/26/2009 (9:51 am)
iTGB error GDB: Program received signal: "EXC_BAD_ACCESS". Some of the info in this thread should be in an FAQ somewhere. Specifically the stuff about the xcod... read more 08/25/2009 (1:48 pm)
The call() method Thanks for your reply :) I was actually modifying that file to allow me to call methods in other ob... read more 08/24/2009 (5:35 pm)
Best way to do a simple on screen button? Thinking outloud now... perhaps I can do something like addBehaviorField(jumpButton, "Jump ... read more 08/23/2009 (9:01 pm)
Best way to do a simple on screen button? Just to clarify... ordinarily if it was just a class then I could call player.Jump() or whatever. W... read more 08/23/2009 (7:36 pm)
Best way to do a simple on screen button? OK, thanks for that. This leads on to another related question. At the moment my player is just a ... read more 08/23/2009 (7:04 pm)
Error from linker. Aha! It *is* a noob question. Sorry! I just switched it to version 2.0 of the SDK via the menu a... read more 08/21/2009 (8:34 pm)