Rob Stiles's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Hmm... yes the preprocessor definitions are definitely supposed to match. I read that somewhere els... read more | 09/17/2009 (7:52 am) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Hi Dave. I really don't know why they were blank for you in step 6. Were they blank for you in ste... read more | 09/16/2009 (6:12 am) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Hi Mike, You need to open up the Xcode_iPhone project. In the top left of the project window... read more | 09/05/2009 (5:27 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | I decided I'd rather use the latest and greatest offering so I thought I'd revisit iTGB 1.2. I reco... read more | 08/26/2009 (6:00 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | The same game works fine on 1.1 and I'm not seeing a memory leak, so it must be something in 1.2 met... read more | 08/26/2009 (1:40 pm) |
| Obstacles | That was it, thanks guys :) Now hopefully there's no large memory leak on this one! Thanks again... read more | 08/26/2009 (1:19 pm) |
| Obstacles | You're spot on! That was it! It's displaying properly now. Strangely the physics don't seem to... read more | 08/26/2009 (10:47 am) |
| Crashing due to out of memory, or schedule overload? | Did you figure this out in the end?... read more | 08/26/2009 (9:51 am) |
| iTGB error GDB: Program received signal: "EXC_BAD_ACCESS". | Some of the info in this thread should be in an FAQ somewhere. Specifically the stuff about the xcod... read more | 08/25/2009 (1:48 pm) |
| The call() method | Thanks for your reply :) I was actually modifying that file to allow me to call methods in other ob... read more | 08/24/2009 (5:35 pm) |
| Best way to do a simple on screen button? | Thinking outloud now... perhaps I can do something like addBehaviorField(jumpButton, "Jump ... read more | 08/23/2009 (9:01 pm) |
| Best way to do a simple on screen button? | Just to clarify... ordinarily if it was just a class then I could call player.Jump() or whatever. W... read more | 08/23/2009 (7:36 pm) |
| Best way to do a simple on screen button? | OK, thanks for that. This leads on to another related question. At the moment my player is just a ... read more | 08/23/2009 (7:04 pm) |
| Error from linker. | Aha! It *is* a noob question. Sorry! I just switched it to version 2.0 of the SDK via the menu a... read more | 08/21/2009 (8:34 pm) |