Game Development Community

Don Schaper's Forum Posts

Thread Post Date Posted
Disabling console (and these forums) [quote]I don't know how to have a better search mechanism than Google.[/quote] You're kidding, ri... read more 12/22/2006 (10:58 am)
Real time image manipulation You can also get some really nice affects by mounting a second sprite to the first; and then using v... read more 11/12/2006 (10:02 am)
TGB 1.1.2 Mac - Odd fullscreen video resolution bug Ken, thank you for the fix. Hopefully, someone at GG will notice this issue and fix it in the relea... read more 10/31/2006 (8:17 pm)
Changing position to a GuiControl realtime Another very handy option is to attach a GuiControl to a static sprite: [code]$spriteVariable.attac... read more 10/28/2006 (8:09 pm)
TGB 1.1.2 Mac - Odd fullscreen video resolution bug A little additional information from the person who experienced the dramatic loss of video on his co... read more 10/27/2006 (7:23 am)
We're starting a Faq:) The reason that people post questions that have already been answered in previous posts is because i... read more 10/20/2006 (9:16 am)
Help me I'm not sure whether mybee is a sprite or a particle effect. I tried (a while back) to attach a par... read more 10/10/2006 (9:54 am)
Xeno Versus: Space Melee I really like your HUD. Great implementation of power and health.... read more 10/10/2006 (9:31 am)
MahJong Tradition [quote]My wife however, loves MJ games and plays them for ages.[/quote] Think how happy your wife... read more 10/10/2006 (9:27 am)
MahJong Tradition [quote]I don't really like MahJong[/quote] Philip, I chose MahJong because there are no true MahJ... read more 10/10/2006 (7:27 am)
MahJong Tradition I don't do Windows. Philip's idea won't work (at least, right away); because I modified the TGB s... read more 10/10/2006 (6:14 am)
TGB logo missing ? Sorry, Alex, you're right. I found the darned thing somewhere on this site a while back, but now I ... read more 10/07/2006 (10:28 am)
Making a Windows build from a Mac? I understand that I have access to the Windows source, which could be recompiled with the changes I'... read more 10/07/2006 (10:22 am)
TGB logo missing ? Http://www.garagegames.com/company/logo/... read more 10/06/2006 (11:46 pm)
OGG music files from mp3 / wav I also like Audacity.... read more 10/06/2006 (11:43 pm)
Making a Windows build from a Mac? According to this thread: http://www.garagegames.com/mg/forums/result.thread.php?qt=51771 From T... read more 10/06/2006 (11:39 pm)
Animating Sprites A lot of animation timing issues can be solved by using: function checkIfAnAnimationIsDone( %anAn... read more 10/01/2006 (6:52 am)
Mac Script Editor Needed I like Smultron.... read more 10/01/2006 (6:38 am)
TGB Mac 1.1.1 fullscreen / cursor / menu bug There have been a number of "resolved" bugs (in 1.1.1) reported by Paul. Does anybody know when the... read more 09/19/2006 (1:02 pm)
Mac Mini good enough for TGB work? I disagree with Paul on this one. The age-old gripe against integrated graphics simply isn't as val... read more 09/11/2006 (12:23 pm)
Selecting Radio Buttons Radio buttons can be a bit tricky. If you have experience from any other program, you'll quickly di... read more 09/08/2006 (7:34 am)
TGB 1.1 Mac Bug: Mouse visibility when window hidden Thank you, Paul.... read more 09/07/2006 (4:57 pm)
TGB Mac 1.1.1 fullscreen / cursor / menu bug Thank you, Paul. I checked, and the downloadable version of TGB is still 1.1.1. When do you thin... read more 09/07/2006 (4:56 pm)
Minimap" Arrows Ouch! Zooming certainly complicates matters. Writing script to compensate would be cumbersome. On... read more 09/07/2006 (8:04 am)
Load image map First, create a datablock (in, perhaps, datablocks.cs)... datablock t2dImageMapDatablock( Graphic... read more 09/06/2006 (9:41 pm)
Minimap" Arrows I'm not sure what benefit you'd have by working this up a GUI approach. Static sprits, animated spr... read more 09/06/2006 (7:36 pm)
2D GUI Options The tutorials are your best starting place. Then, once you're familiar with creating GUIs, you can ... read more 09/05/2006 (4:40 pm)
Performance issues $pref::Video::disableVerticalSync in common/preferences/prefs.cs... read more 09/05/2006 (4:37 pm)
TGB 1.1 Mac Bug: Mouse visibility when window hidden Thank you, Paul. The default (in 1.1 & 1.1.1) for backgroundSleepTime seems to be 25. Setting ... read more 09/04/2006 (7:47 pm)
Locking Slider Controls Slider bars are tick-able; with the number of ticks set in the GUI control code. Set "ticks = "10";... read more 09/04/2006 (7:14 pm)
TGB 1.1 Mac Bug: Mouse visibility when window hidden The fact that you have to click somewhere to get the cursor to reappear after minimizing TGB is pret... read more 09/04/2006 (1:17 pm)
1.1.1 Mac version? Thank you, Paul. Your hard work is very much appreciated.... read more 09/01/2006 (7:40 am)
Level Transition Effects GameMaker was written in Delphi. The engine itself is not open-source. The stuff you link to is wr... read more 08/28/2006 (9:28 am)
Rollover button In Anthony's example, fred_n can be a completely different image (though not a different size) than ... read more 08/23/2006 (8:39 pm)
Mac TGB Pro 1.1.1 - starting TGB just shows blank window I'm not sure what kind of problem you're having, but it isn't with Mac 1.1.1; since it hasn't been r... read more 08/22/2006 (8:05 pm)
1.1.1 Mac version? I'm sure that the one Mac guy at GarageGames is working as hard as he can. Projected release dates ... read more 08/21/2006 (8:47 pm)
Guide to the TGB GUI controls/classes? Those mini tutorials on TDN are like mana from heaven for newbies, but cannot be considered a replac... read more 08/18/2006 (8:25 am)
1.1.1 Mac version? David, I'm a little confused. Are you saying that the Linux version of 1.1.1 contains updated platf... read more 08/12/2006 (11:00 pm)
Congrats on TGB v1.1.1 release The Windows and Linux versions show 111, but the Mac version still shows 110. Any notion on when th... read more 08/10/2006 (6:24 am)
The Deep Also, please remember that familiarity really does breed contempt. It is inevitable that a game des... read more 07/24/2006 (12:42 pm)
How to create a new particle? It's a little counter-intuitive; but you create a new particle by editing an existing one. [The new... read more 07/17/2006 (4:32 pm)
Three Level Editor suggestions I'm not sure that making sprites level-specific is the answer, but it would really be nice if the ed... read more 07/13/2006 (8:02 am)
SetScenePause SetScenePause works wonderfully for some things, but it's important to keep in mind that schedules i... read more 07/13/2006 (7:45 am)
New GUI Tutorial - Feedback Please I honestly do not think that you can overdo the use of images in tutorials like this. Images height... read more 07/11/2006 (10:49 pm)
New GUI Tutorial - Feedback Please Thank you, Thomas, for your excellent beginner GUI tutorials. They are very nicely done. I especia... read more 07/10/2006 (10:57 pm)
OS X: Window is white while starting up (plus fix) Thank you, Ken; for providing such an easy solution. It works like a charm! You can find the pla... read more 07/09/2006 (8:22 pm)
Torque system CPU drain in the background... Any suggestions on how to do this for OS X?... read more 07/07/2006 (9:08 pm)
Three Level Editor suggestions I would love it if you could hide and/or lock each layer. Hide - don't see the objects and can't ... read more 07/01/2006 (9:26 pm)
Final (Mac): Rebuilding project does a full rebuild every time Berserk, thanks for the Linux tip; but Macs work a little differently. It doesn't matter how much y... read more 06/23/2006 (8:00 am)
In game Screenshots You can find it at common/gameScripts/screenshot.cs... read more 06/22/2006 (5:10 pm)