Graham Evans's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The problem with mmorpgs and story... | People don't want your game.. they want their game. The trick is making so that each player beli... read more | 02/26/2007 (7:27 pm) |
| Aggro system | Hi Christian... in armor::Damage... not ondamage I use this function to determine who did damag... read more | 02/25/2007 (11:22 am) |
| Finally got some good looking Atlas2 terrain... | I for one would be extremely happy to hear how you accomplished this :) Looks excellent:))) Cong... read more | 02/22/2007 (7:11 pm) |
| Aggro system | @Jonathon Agreed. I used some simple rules and did this is a similar way in ondamage by keeping a... read more | 02/22/2007 (12:11 pm) |
| Selectrons go out of scope as well | Hi Jeff :) Yep, it's a little overkill just for quest fluff, but as I was experimenting with this... read more | 02/15/2007 (6:41 pm) |
| Character - Clothes | Would this work? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1219... read more | 02/15/2007 (6:24 pm) |
| Selectrons go out of scope as well | Okay, just as an update here.... I have been playing and playing with this and come up with a worki... read more | 02/14/2007 (6:22 pm) |
| Selectrons go out of scope as well | Interesting... If when I spawn the NPC, I add the line %npc.setScopeAlways(); then my method ... read more | 02/12/2007 (5:29 pm) |
| Taking weapons Halo-style? | Why not surround the weapon with a trigger and size appropriately then add the functioniity to the t... read more | 02/12/2007 (10:26 am) |
| Selectrons go out of scope as well | Hi Jeff. I will play with scope always tonight and let you know. This sounds like it should work... read more | 02/12/2007 (7:53 am) |
| Network Performance: Datablocks | Okay did some testing tonight on my test set up... setting the DataBlockObjectIdBitSize to 15 ca... read more | 02/09/2007 (7:31 pm) |
| Network Performance: Datablocks | @Jeff:- I have had the simbase.h set to 14 for a while now with no discernable problems, but will... read more | 02/09/2007 (4:03 am) |
| Network Performance: Datablocks | This would be really useful.. my load times are becoming horrible:) I would love some sort of au... read more | 02/08/2007 (7:10 pm) |
| Selectrons. | Greetings Jeff. Yep you are right, the selectron definitions are only in selectron.cs as I see it... read more | 02/08/2007 (7:02 pm) |
| Selectrons. | Thanks Jeff... cracked it now :) Interestingly this is the final version of the make selectron ... read more | 02/08/2007 (4:26 pm) |
| AFX User Showcase | I'll send some pictures to you Jeff using stock AFX but with effectron weapon mounting and (hopeful... read more | 02/08/2007 (9:21 am) |
| Selectrons. | Oh, heres the selectron code in all it's glory... pretty much stock red_arrow :- [code] datablo... read more | 02/08/2007 (9:16 am) |
| Compiling using Visual Studio 2005 Pro | You may be missing the step where you add them to the project itself. Just adding them to the folde... read more | 02/05/2007 (6:56 pm) |
| Using the constraint / effectrons to mount objects | Hi Jeff :) just an interested question whilst your working on effectrons et al :) Is there any... read more | 02/04/2007 (7:29 pm) |
| Thank you GG | Yeah, I am gonna chime in here and say thanks GG. Personally I blame the instant gratification cu... read more | 02/02/2007 (11:18 am) |
| Using the constraint / effectrons to mount objects | Excellent news Jeff. Congrats and let me know when ready for testing. I am currently set up so I... read more | 02/01/2007 (7:34 am) |
| Using the constraint / effectrons to mount objects | Jeff, greetings:) okayyyyy :)) no worries on the speed of the fix, personally, I am up to my fla... read more | 01/28/2007 (5:49 pm) |
| Using the constraint / effectrons to mount objects | Hmmmmm greetings :) I may have found a problem with this methodology. (Yeah, I know, trust me... read more | 01/28/2007 (5:01 pm) |
| What changes are needed to make starter.fps work over internet? | Because the 28000 series ports aren't the ones the firewall is blocking. Make sure (if not using ... read more | 01/28/2007 (11:58 am) |
| Value in field in stand alone different from dedicated | Ahhh. Thanks Jeff. Hmmmm. I have to get my brain round this to try to understand. My dumps were... read more | 01/26/2007 (10:43 am) |
| Value in field in stand alone different from dedicated | Hi all, Thanks for the info. - am still not sure how on earth the dedicated server was passing t... read more | 01/26/2007 (10:36 am) |
| Value in field in stand alone different from dedicated | Thanks for the info. I will try some othe stream options but it still copnfuses me thst the dedic... read more | 01/26/2007 (9:45 am) |
| Player moves forward when touching terrain | Why not play with one of the swimming resources? Sounds to me thats roughtly what you want and th... read more | 01/08/2007 (2:37 pm) |
| Camera problem? | Jeff, perfect:) works a treat. ty:) Regards Graham.... read more | 01/05/2007 (3:26 pm) |
| Camera problem? | Jeff that's awesome :). Ty :) I will be late home from work tonight but will test as soon as I ge... read more | 01/05/2007 (1:09 pm) |
| Camera problem? | Hi Jeff :) Sorry it's taken me so long to get back on this... okay I can reproduce it at will... read more | 01/04/2007 (6:48 pm) |
| Getting custom animations for spells to work | Lani greetings There's a couple of default anims used for casting etc that aren't in the packs as... read more | 01/04/2007 (5:44 am) |
| Camera problem? | Hi Jeff :) nope not the fading resource. okay tomorrow night I will try to reproduce on the ... read more | 01/02/2007 (7:59 pm) |
| Camera problem? | Greetings Jeff. okay it happens on both players and my AIBots. I just tested on multiplayer as ... read more | 01/02/2007 (7:35 pm) |
| That mouse selection thing and others | Hi Jeff:) Thanks, I'll give it a whirl.. I'll try the easy way first with a new filtering fun... read more | 01/02/2007 (6:49 pm) |
| Using AIGuard & AIPatrol With AFX | Larry, greetings. That one I know is in the thread... its actually a small change needed to th... read more | 01/02/2007 (6:44 pm) |
| Using AIGuard & AIPatrol With AFX | @Larry Greetings.. I'll send them to you tomorrow night I am away from my development machine ton... read more | 01/02/2007 (6:18 pm) |
| That mouse selection thing and others | Jeff, greetings:) OK, I get the target selection bit by highlighting an ItemObjectType, but is it... read more | 01/02/2007 (5:14 pm) |
| Problem with GuiScroll not scrolling | Hi all:) sorry to bump but this is still bugging me and I can't find any answers. If you have ... read more | 01/02/2007 (7:14 am) |
| Using AIGuard & AIPatrol With AFX | Sent:) Let me know if it helps:) Regards Graham... read more | 12/29/2006 (2:13 pm) |
| Lost function :) | Erkkkkkkkkkkkkkkkkkkkkkkkk ermmm TY Jeff (told you I was being blind) Next time I'll run trace o... read more | 12/29/2006 (2:12 pm) |
| Using AIGuard & AIPatrol With AFX | Hi Jeff.. Nope, I think its a legacy from the days when the base weapon was just a crossbow and ... read more | 12/28/2006 (7:13 pm) |
| Using AIGuard & AIPatrol With AFX | Greetings:) Yes, I use AIGuard with AFX very succesfully, but there was a bit of work. AIGuard... read more | 12/28/2006 (6:24 pm) |
| A peek into the R&D laboratory | Greetings Practical followed by ethereal. The practical - think is vital as a demonstration of... read more | 12/22/2006 (7:16 am) |
| Functional Feckless Moth | Greetings Have been thinking along the lines of new spells and pet handling in general whilst wor... read more | 12/22/2006 (7:11 am) |
| Having more players | [quote]I know Torque can handle 16 players on a server, but I dont think 2000. It is 16 per server ... read more | 12/16/2006 (7:01 am) |
| Paypal? | @Dreamer [quote]Especially in cases where say little Johnny took mommy's credit card to buy the p... read more | 12/10/2006 (7:18 pm) |
| Datablock on client | Ahhhhh. Okay thanks Stefan. I guess I need to find a way to build a list then that will "fake" ad... read more | 12/08/2006 (11:12 am) |
| What is gaming, what makes a game good? | Good god, this could turn into a huge essay, but I will try to sum up my approach. I believe ther... read more | 11/22/2006 (8:04 pm) |
| Player Invincibility | Greetings. Personally - I just set isInvulnerable to true on the NPC spawn datablock. This way... read more | 11/22/2006 (6:20 am) |