Game Development Community

Graham Evans's Forum Posts

Thread Post Date Posted
The problem with mmorpgs and story... People don't want your game.. they want their game. The trick is making so that each player beli... read more 02/26/2007 (7:27 pm)
Aggro system Hi Christian... in armor::Damage... not ondamage I use this function to determine who did damag... read more 02/25/2007 (11:22 am)
Finally got some good looking Atlas2 terrain... I for one would be extremely happy to hear how you accomplished this :) Looks excellent:))) Cong... read more 02/22/2007 (7:11 pm)
Aggro system @Jonathon Agreed. I used some simple rules and did this is a similar way in ondamage by keeping a... read more 02/22/2007 (12:11 pm)
Selectrons go out of scope as well Hi Jeff :) Yep, it's a little overkill just for quest fluff, but as I was experimenting with this... read more 02/15/2007 (6:41 pm)
Character - Clothes Would this work? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1219... read more 02/15/2007 (6:24 pm)
Selectrons go out of scope as well Okay, just as an update here.... I have been playing and playing with this and come up with a worki... read more 02/14/2007 (6:22 pm)
Selectrons go out of scope as well Interesting... If when I spawn the NPC, I add the line %npc.setScopeAlways(); then my method ... read more 02/12/2007 (5:29 pm)
Taking weapons Halo-style? Why not surround the weapon with a trigger and size appropriately then add the functioniity to the t... read more 02/12/2007 (10:26 am)
Selectrons go out of scope as well Hi Jeff. I will play with scope always tonight and let you know. This sounds like it should work... read more 02/12/2007 (7:53 am)
Network Performance: Datablocks Okay did some testing tonight on my test set up... setting the DataBlockObjectIdBitSize to 15 ca... read more 02/09/2007 (7:31 pm)
Network Performance: Datablocks @Jeff:- I have had the simbase.h set to 14 for a while now with no discernable problems, but will... read more 02/09/2007 (4:03 am)
Network Performance: Datablocks This would be really useful.. my load times are becoming horrible:) I would love some sort of au... read more 02/08/2007 (7:10 pm)
Selectrons. Greetings Jeff. Yep you are right, the selectron definitions are only in selectron.cs as I see it... read more 02/08/2007 (7:02 pm)
Selectrons. Thanks Jeff... cracked it now :) Interestingly this is the final version of the make selectron ... read more 02/08/2007 (4:26 pm)
AFX User Showcase I'll send some pictures to you Jeff using stock AFX but with effectron weapon mounting and (hopeful... read more 02/08/2007 (9:21 am)
Selectrons. Oh, heres the selectron code in all it's glory... pretty much stock red_arrow :- [code] datablo... read more 02/08/2007 (9:16 am)
Compiling using Visual Studio 2005 Pro You may be missing the step where you add them to the project itself. Just adding them to the folde... read more 02/05/2007 (6:56 pm)
Using the constraint / effectrons to mount objects Hi Jeff :) just an interested question whilst your working on effectrons et al :) Is there any... read more 02/04/2007 (7:29 pm)
Thank you GG Yeah, I am gonna chime in here and say thanks GG. Personally I blame the instant gratification cu... read more 02/02/2007 (11:18 am)
Using the constraint / effectrons to mount objects Excellent news Jeff. Congrats and let me know when ready for testing. I am currently set up so I... read more 02/01/2007 (7:34 am)
Using the constraint / effectrons to mount objects Jeff, greetings:) okayyyyy :)) no worries on the speed of the fix, personally, I am up to my fla... read more 01/28/2007 (5:49 pm)
Using the constraint / effectrons to mount objects Hmmmmm greetings :) I may have found a problem with this methodology. (Yeah, I know, trust me... read more 01/28/2007 (5:01 pm)
What changes are needed to make starter.fps work over internet? Because the 28000 series ports aren't the ones the firewall is blocking. Make sure (if not using ... read more 01/28/2007 (11:58 am)
Value in field in stand alone different from dedicated Ahhh. Thanks Jeff. Hmmmm. I have to get my brain round this to try to understand. My dumps were... read more 01/26/2007 (10:43 am)
Value in field in stand alone different from dedicated Hi all, Thanks for the info. - am still not sure how on earth the dedicated server was passing t... read more 01/26/2007 (10:36 am)
Value in field in stand alone different from dedicated Thanks for the info. I will try some othe stream options but it still copnfuses me thst the dedic... read more 01/26/2007 (9:45 am)
Player moves forward when touching terrain Why not play with one of the swimming resources? Sounds to me thats roughtly what you want and th... read more 01/08/2007 (2:37 pm)
Camera problem? Jeff, perfect:) works a treat. ty:) Regards Graham.... read more 01/05/2007 (3:26 pm)
Camera problem? Jeff that's awesome :). Ty :) I will be late home from work tonight but will test as soon as I ge... read more 01/05/2007 (1:09 pm)
Camera problem? Hi Jeff :) Sorry it's taken me so long to get back on this... okay I can reproduce it at will... read more 01/04/2007 (6:48 pm)
Getting custom animations for spells to work Lani greetings There's a couple of default anims used for casting etc that aren't in the packs as... read more 01/04/2007 (5:44 am)
Camera problem? Hi Jeff :) nope not the fading resource. okay tomorrow night I will try to reproduce on the ... read more 01/02/2007 (7:59 pm)
Camera problem? Greetings Jeff. okay it happens on both players and my AIBots. I just tested on multiplayer as ... read more 01/02/2007 (7:35 pm)
That mouse selection thing and others Hi Jeff:) Thanks, I'll give it a whirl.. I'll try the easy way first with a new filtering fun... read more 01/02/2007 (6:49 pm)
Using AIGuard & AIPatrol With AFX Larry, greetings. That one I know is in the thread... its actually a small change needed to th... read more 01/02/2007 (6:44 pm)
Using AIGuard & AIPatrol With AFX @Larry Greetings.. I'll send them to you tomorrow night I am away from my development machine ton... read more 01/02/2007 (6:18 pm)
That mouse selection thing and others Jeff, greetings:) OK, I get the target selection bit by highlighting an ItemObjectType, but is it... read more 01/02/2007 (5:14 pm)
Problem with GuiScroll not scrolling Hi all:) sorry to bump but this is still bugging me and I can't find any answers. If you have ... read more 01/02/2007 (7:14 am)
Using AIGuard & AIPatrol With AFX Sent:) Let me know if it helps:) Regards Graham... read more 12/29/2006 (2:13 pm)
Lost function :) Erkkkkkkkkkkkkkkkkkkkkkkkk ermmm TY Jeff (told you I was being blind) Next time I'll run trace o... read more 12/29/2006 (2:12 pm)
Using AIGuard & AIPatrol With AFX Hi Jeff.. Nope, I think its a legacy from the days when the base weapon was just a crossbow and ... read more 12/28/2006 (7:13 pm)
Using AIGuard & AIPatrol With AFX Greetings:) Yes, I use AIGuard with AFX very succesfully, but there was a bit of work. AIGuard... read more 12/28/2006 (6:24 pm)
A peek into the R&D laboratory Greetings Practical followed by ethereal. The practical - think is vital as a demonstration of... read more 12/22/2006 (7:16 am)
Functional Feckless Moth Greetings Have been thinking along the lines of new spells and pet handling in general whilst wor... read more 12/22/2006 (7:11 am)
Having more players [quote]I know Torque can handle 16 players on a server, but I dont think 2000. It is 16 per server ... read more 12/16/2006 (7:01 am)
Paypal? @Dreamer [quote]Especially in cases where say little Johnny took mommy's credit card to buy the p... read more 12/10/2006 (7:18 pm)
Datablock on client Ahhhhh. Okay thanks Stefan. I guess I need to find a way to build a list then that will "fake" ad... read more 12/08/2006 (11:12 am)
What is gaming, what makes a game good? Good god, this could turn into a huge essay, but I will try to sum up my approach. I believe ther... read more 11/22/2006 (8:04 pm)
Player Invincibility Greetings. Personally - I just set isInvulnerable to true on the NPC spawn datablock. This way... read more 11/22/2006 (6:20 am)
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