CodingChris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Translucent material - what's the secret? | Just wanted to tell you that there is a sample on this in the barricade demo. Just download it and s... read more | 06/21/2008 (2:11 pm) |
| GUIs with gamepad/keyboard input support | I think so, too, but it's not possible to do the startMission and JoinServer dialogs with it, I thin... read more | 06/21/2008 (11:50 am) |
| Translucent material - what's the secret? | I don't know much more as you, because I ask for the same problem this morning and didn't got an asw... read more | 06/21/2008 (10:15 am) |
| TGEA 1.7 Bug: cannot enable DSO generation | This has been fixed in TGEA 1.7.1 You only need to remove the #define statement now.... read more | 06/19/2008 (5:41 am) |
| Schedule problem | Thanks.... read more | 01/31/2008 (5:34 am) |
| Tim Aste Content packs for TGEA | I always get an interior::read error when I try to add them to the mission.... read more | 01/21/2008 (4:56 am) |
| Wheels | I thought a thread is better for a discussion.... read more | 01/21/2008 (4:50 am) |
| Vehicle damage | Okay, much more complicated... Seems to be like always in TGEA: Something is not finished. I'll try ... read more | 01/18/2008 (1:09 pm) |
| Vehicle damage | Nobody an idea?... read more | 01/18/2008 (10:52 am) |
| Vehicle jump bonus | Thanks for the ideas. I think it would be quite annoying to place trigger everywhere, where you can ... read more | 01/15/2008 (11:09 am) |
| Slow motion | Works great.... read more | 01/15/2008 (6:12 am) |
| Slow motion | Thanks. I'll try that out.... read more | 01/15/2008 (5:11 am) |
| Sort missions by name? | Nice idea. But a lot of work for 60 mission, ahh I only have to change the first nine or not?... read more | 01/14/2008 (6:23 am) |
| File cache? | I changed something in my PathCopy function, it was not always working.... read more | 01/14/2008 (6:22 am) |
| File cache? | I played around a bit and now it works. Thanks for your help.... read more | 01/13/2008 (2:37 pm) |
| File cache? | It's executed. It's filling the StartMissionGUI the first time.... read more | 01/13/2008 (12:58 pm) |
| File cache? | This is the common onWake function: [code] function startMissionGui::onWake() { SM_missionLis... read more | 01/13/2008 (12:30 pm) |
| File cache? | But the code is already in the onWake function isn't it?... read more | 01/13/2008 (12:21 pm) |
| File cache? | Might be a silly question but where to insert the code? Is there a on setContent function or somethi... read more | 01/13/2008 (12:14 pm) |
| Financing/Promoting a game | Thanks for the quick answers. @Tyler: Do you know more websites like this? Becuase I think addictin... read more | 01/13/2008 (10:21 am) |
| Sort missions by name? | Then I got: 10 11 12 13 14 15 2 3 4 5 6 7 ... Not really the right order...... read more | 01/13/2008 (1:06 am) |
| GUISpeedOmeter display problem | I found out myself.... read more | 01/13/2008 (12:44 am) |
| Speed boost/turbo | I set jetEnergyDrain to 0 but it still doesn't work.... read more | 01/10/2008 (1:14 pm) |
| Vehicle sounds | And why are they not working?... read more | 01/10/2008 (8:50 am) |
| Vehicle sounds | I think so, but I have to say, that I don't know that... My job is to get them into the game not to ... read more | 01/10/2008 (8:44 am) |
| Add AIPlayer from editor? | Thanks. I got it working... read more | 01/10/2008 (6:24 am) |
| Speed boost/turbo | Now I added this: Car datablock: [code] // Energy jetForce = 30000; minJetEnergy = 30;... read more | 01/10/2008 (5:39 am) |
| Car Pack | Thanks.... read more | 01/10/2008 (5:04 am) |
| Speed boost/turbo | Sorry, but I don't understand you. Do I have to look in source code for this?... read more | 01/09/2008 (3:49 am) |
| Car Pack | Problem: the taillights are only shown as red rectangles. I've got nothing about the taillights in... read more | 01/08/2008 (5:02 am) |
| Pathed interior TGEA | Do you know which version/resource they are intergrating?... read more | 01/07/2008 (8:27 am) |
| Publish a TGEA game... Crash | Tried out... Still no luck... read more | 01/04/2008 (6:13 am) |
| Publish a TGEA game... Crash | I added the materials. One was missing, but it still doesn't work.... read more | 01/04/2008 (4:11 am) |
| Car Pack | Do you know more about why the taillights are not working?... read more | 01/04/2008 (12:28 am) |
| Ai | That sounds cool! Maybe you could resource it sometime...... read more | 01/02/2008 (8:33 am) |
| Ai | I'm trying it out now... Thanks for the info. Just for my interest what are you going to do, that yo... read more | 01/02/2008 (8:18 am) |
| Ai | Do you know if it's working with TGE 1.5?... read more | 01/02/2008 (7:38 am) |
| Physical Zone TGEA WheeledVehicle | Thanks. I thought I could use physical zones as hih jumps or something like that or as speed booster... read more | 01/01/2008 (4:17 am) |
| Physical Zone TGEA WheeledVehicle | Where's the thread? I cannot find it.... read more | 12/31/2007 (8:57 am) |
| Parse error | It's not telling me the line number, I just get the red "Parse error" and I'm activating the package... read more | 12/30/2007 (10:56 am) |
| Parse error | Thanks, Gabriel. I do not see any erros either, but TGEA always says in the console "Parse error" an... read more | 12/30/2007 (8:50 am) |
| Physical Zone TGEA WheeledVehicle | I have to chane my source code??? My goal for this project was not to change the source code, becaus... read more | 12/30/2007 (1:59 am) |
| Camera??? | Now I made this: [code] function Player2Body::onCollision(%this,%obj,%col) { // Mount v... read more | 12/28/2007 (2:05 pm) |
| Camera??? | Is it possible to do it without engine modifications?... read more | 12/28/2007 (10:35 am) |
| Creating a datablock from script | Thanks, silly misstake! I fixed it on my own now. I was trying to create the datablock.... read more | 12/26/2007 (2:43 pm) |
| Cs to dso? | Thanks... read more | 12/24/2007 (12:05 am) |
| Cs to dso? | Is there a way to do automaticly like in TGE?... read more | 12/23/2007 (11:59 pm) |
| Using second camera | Thanks, that helps me a lot.... read more | 12/22/2007 (9:13 am) |
| Pref::player::block = "DefaultCar"; does not work | Does not work. My result: $pref::player::block = "\c1\c028";... read more | 11/24/2007 (9:35 am) |
| Pref::player::block = "DefaultCar"; does not work | It's used to create a wheeledvehicle: [code] %car = new WheeledVehicle() { dataBlock = ... read more | 11/24/2007 (9:26 am) |