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Christian Siebmanns's Forum Posts

Thread Post Date Posted
Translucent material - what's the secret? Just wanted to tell you that there is a sample on this in the barricade demo. Just download it and s... read more 06/21/2008 (9:11 pm)
GUIs with gamepad/keyboard input support I think so, too, but it's not possible to do the startMission and JoinServer dialogs with it, I thin... read more 06/21/2008 (6:50 pm)
Translucent material - what's the secret? I don't know much more as you, because I ask for the same problem this morning and didn't got an asw... read more 06/21/2008 (5:15 pm)
TGEA 1.7 Bug: cannot enable DSO generation This has been fixed in TGEA 1.7.1 You only need to remove the #define statement now.... read more 06/19/2008 (12:41 pm)
Schedule problem Thanks.... read more 01/31/2008 (1:34 pm)
Tim Aste Content packs for TGEA I always get an interior::read error when I try to add them to the mission.... read more 01/21/2008 (12:56 pm)
Wheels I thought a thread is better for a discussion.... read more 01/21/2008 (12:50 pm)
Vehicle damage Okay, much more complicated... Seems to be like always in TGEA: Something is not finished. I'll try ... read more 01/18/2008 (9:09 pm)
Vehicle damage Nobody an idea?... read more 01/18/2008 (6:52 pm)
Vehicle jump bonus Thanks for the ideas. I think it would be quite annoying to place trigger everywhere, where you can ... read more 01/15/2008 (7:09 pm)
Slow motion Works great.... read more 01/15/2008 (2:12 pm)
Slow motion Thanks. I'll try that out.... read more 01/15/2008 (1:11 pm)
Sort missions by name? Nice idea. But a lot of work for 60 mission, ahh I only have to change the first nine or not?... read more 01/14/2008 (2:23 pm)
File cache? I changed something in my PathCopy function, it was not always working.... read more 01/14/2008 (2:22 pm)
File cache? I played around a bit and now it works. Thanks for your help.... read more 01/13/2008 (10:37 pm)
File cache? It's executed. It's filling the StartMissionGUI the first time.... read more 01/13/2008 (8:58 pm)
File cache? This is the common onWake function: [code] function startMissionGui::onWake() { SM_missionLis... read more 01/13/2008 (8:30 pm)
File cache? But the code is already in the onWake function isn't it?... read more 01/13/2008 (8:21 pm)
File cache? Might be a silly question but where to insert the code? Is there a on setContent function or somethi... read more 01/13/2008 (8:14 pm)
Financing/Promoting a game Thanks for the quick answers. @Tyler: Do you know more websites like this? Becuase I think addictin... read more 01/13/2008 (6:21 pm)
Sort missions by name? Then I got: 10 11 12 13 14 15 2 3 4 5 6 7 ... Not really the right order...... read more 01/13/2008 (9:06 am)
GUISpeedOmeter display problem I found out myself.... read more 01/13/2008 (8:44 am)
Speed boost/turbo I set jetEnergyDrain to 0 but it still doesn't work.... read more 01/10/2008 (9:14 pm)
Vehicle sounds And why are they not working?... read more 01/10/2008 (4:50 pm)
Vehicle sounds I think so, but I have to say, that I don't know that... My job is to get them into the game not to ... read more 01/10/2008 (4:44 pm)
Add AIPlayer from editor? Thanks. I got it working... read more 01/10/2008 (2:24 pm)
Speed boost/turbo Now I added this: Car datablock: [code] // Energy jetForce = 30000; minJetEnergy = 30;... read more 01/10/2008 (1:39 pm)
Car Pack Thanks.... read more 01/10/2008 (1:04 pm)
Speed boost/turbo Sorry, but I don't understand you. Do I have to look in source code for this?... read more 01/09/2008 (11:49 am)
Car Pack Problem: the taillights are only shown as red rectangles. I've got nothing about the taillights in... read more 01/08/2008 (1:02 pm)
Pathed interior TGEA Do you know which version/resource they are intergrating?... read more 01/07/2008 (4:27 pm)
Publish a TGEA game... Crash Tried out... Still no luck... read more 01/04/2008 (2:13 pm)
Publish a TGEA game... Crash I added the materials. One was missing, but it still doesn't work.... read more 01/04/2008 (12:11 pm)
Car Pack Do you know more about why the taillights are not working?... read more 01/04/2008 (8:28 am)
Ai That sounds cool! Maybe you could resource it sometime...... read more 01/02/2008 (4:33 pm)
Ai I'm trying it out now... Thanks for the info. Just for my interest what are you going to do, that yo... read more 01/02/2008 (4:18 pm)
Ai Do you know if it's working with TGE 1.5?... read more 01/02/2008 (3:38 pm)
Physical Zone TGEA WheeledVehicle Thanks. I thought I could use physical zones as hih jumps or something like that or as speed booster... read more 01/01/2008 (12:17 pm)
Physical Zone TGEA WheeledVehicle Where's the thread? I cannot find it.... read more 12/31/2007 (4:57 pm)
Parse error It's not telling me the line number, I just get the red "Parse error" and I'm activating the package... read more 12/30/2007 (6:56 pm)
Parse error Thanks, Gabriel. I do not see any erros either, but TGEA always says in the console "Parse error" an... read more 12/30/2007 (4:50 pm)
Physical Zone TGEA WheeledVehicle I have to chane my source code??? My goal for this project was not to change the source code, becaus... read more 12/30/2007 (9:59 am)
Camera??? Now I made this: [code] function Player2Body::onCollision(%this,%obj,%col) { // Mount v... read more 12/28/2007 (10:05 pm)
Camera??? Is it possible to do it without engine modifications?... read more 12/28/2007 (6:35 pm)
Creating a datablock from script Thanks, silly misstake! I fixed it on my own now. I was trying to create the datablock.... read more 12/26/2007 (10:43 pm)
Cs to dso? Thanks... read more 12/24/2007 (8:05 am)
Cs to dso? Is there a way to do automaticly like in TGE?... read more 12/24/2007 (7:59 am)
Using second camera Thanks, that helps me a lot.... read more 12/22/2007 (5:13 pm)
Pref::player::block = "DefaultCar"; does not work Does not work. My result: $pref::player::block = "\c1\c028";... read more 11/24/2007 (5:35 pm)
Pref::player::block = "DefaultCar"; does not work It's used to create a wheeledvehicle: [code] %car = new WheeledVehicle() { dataBlock = ... read more 11/24/2007 (5:26 pm)
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