Eric Kinkead's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Moving mounted objects | I followed the advice listed here, and was able to make a new scenewindow for my HUD. So currentl... read more | 07/26/2008 (6:31 am) |
| Crazy Art Idea | Kenton Leach's mullet rules !! Thanks for sharing that David!! Fun and inspiring clip we watche... read more | 07/20/2007 (12:12 pm) |
| Overlaying Tile Col with static Sprite Col | 1.1.3 Thanks! [quote]you could set him to not collide with whatever layer[/quote] This got me think... read more | 07/19/2007 (11:28 am) |
| Overlaying Tile Col with static Sprite Col | Ah ha !!! I found my error and it is embarassing!! Trees are Layer 15. I had the characters coll... read more | 07/19/2007 (11:00 am) |
| Crazy Art Idea | Yea. i REALLY need to check out that documentary. The guy that designed Neverhood character was the... read more | 07/19/2007 (10:14 am) |
| Crazy Art Idea | Your memory still holds probably. diff team. I actually love those Neverhood guys but not associate... read more | 07/19/2007 (10:00 am) |
| Crazy Art Idea | We actually were doing clay ourselves. However I found it to be a pain in the rear. (shooting/resho... read more | 07/19/2007 (9:43 am) |
| TGB 1.5 Gone Gold | Congrats on 1.5!! unfortunately i am too deep in 1.1.3 and too close to release to be able to to... read more | 07/19/2007 (8:42 am) |
| 1.1.3 keeps changing the alpha of my levels | Fyi I think I might have figured this out. I notice when I modify a tile level, to make that til... read more | 07/19/2007 (8:24 am) |
| TorqueWii? | Wiik. its not fun working (waiting) w/ NoA. I'll pass. I would be much more excited about a PSP v... read more | 07/19/2007 (8:09 am) |
| Crazy Art Idea | [quote]There was also a game company (one or 2 man show) that used clay to make their characters and... read more | 07/19/2007 (8:07 am) |
| 1.1.3 Large Images Crash TGB | Good grief! the largest I have been using is 256x256. I guess I don't have to worry when it comes ... read more | 07/19/2007 (8:04 am) |
| Triple spline | No i am using v1.1.3 or yea x in this case.... read more | 05/22/2007 (1:03 pm) |
| Triple spline | [quote] new t2dPath() { pathType = "CATMULL"; pathModeEnum = "WRAP"; canSave... read more | 05/03/2007 (2:04 pm) |
| Triple spline | Hmm... i can try, but remember i am a designer/artist so i will probably suck at this. what .cs fil... read more | 04/29/2007 (8:40 am) |
| TGB and TGB games won't start. | Hmmm... this, [quote]Could not load this GL function: glGenTexturesCould not load this GL functi... read more | 04/26/2007 (1:10 pm) |
| TGB and TGB games won't start. | What operating system are you using? I have heard that Vista has some Open GL problems and the... read more | 04/25/2007 (3:02 pm) |
| Music format in TGB? | Damn me and my Audition 1.5, dont have it in the budget for the upgrade, looks like I am going to g... read more | 04/25/2007 (1:21 pm) |
| Question about what's loaded | Well for what its worth I dont doubt that you have a lot of good info just because you learned somet... read more | 04/25/2007 (12:18 pm) |
| Music format in TGB? | Hmmm... Adobe Audition doesn't export .ogg files... is there someway to convert a large MP3 or WAV... read more | 04/25/2007 (12:05 am) |
| Question about what's loaded | I would make it 128x128 and slightly scale it up in the editor actually, since it is closer to 128x1... read more | 04/24/2007 (11:43 pm) |
| Question about what's loaded | Oh and yeah I checked my levels are only around 15-20kb not 100, lol. I only have about 15mb of g... read more | 04/24/2007 (9:58 pm) |
| Question about what's loaded | Well it should know that it doesn't snow on a sandy beach!! j/k ok. So you advise that I always... read more | 04/24/2007 (5:41 pm) |
| Question about what's loaded | Yea, this is depressing. Why should my Pine trees, waterfalls, snowy pine trees, snow patches, brid... read more | 04/24/2007 (4:12 pm) |
| Mixing jpgs and pngs | Yikes! MSP can be very tiresome. We had a big IGDA meeting on it not to long ago. [url]www.ig... read more | 04/23/2007 (4:04 pm) |
| Mixing jpgs and pngs | Omg... you just saved us 3 days that we had scheduled... 3 days of Tom Foolery and batch commands,... read more | 04/23/2007 (3:39 pm) |
| Mixing jpgs and pngs | Well then this could be a two bird 1 stone type of deal-eo. [image]www.gametitan.com/TGB/ant-alia... read more | 04/23/2007 (1:10 pm) |
| Mixing jpgs and pngs | Holly Ja-Mole! ok, stickin' to pngs. SuperPng's, awe shucks. well the GREAT thing about thi... read more | 04/23/2007 (12:52 pm) |
| Is TGB what I'm looking for? | I am having excellent success with this. I prefer to render out my tiles and characters though. Che... read more | 04/23/2007 (12:36 pm) |
| Linking frames of an imageMap instead of imageMaps | I ussually group my images into cells based on what layer they are going to be living on. I havent ... read more | 04/23/2007 (5:38 am) |
| Partial blending | I am not really sure why you would need that. Are you trying to get a part of your image (The par... read more | 04/23/2007 (5:25 am) |
| Considering TGB | Yes. We where originally doing our game this way. We just made sure the camera was to the point wh... read more | 04/22/2007 (11:09 pm) |