Game Development Community

Harvey Greensall's Forum Posts

Thread Post Date Posted
Adjusting SSAO? Perfect ! and yes, I can now see SSAO is working fine on my setup here !!... read more 10/12/2009 (8:43 pm)
Adjusting SSAO? Thanks Joshua, I'll look into it. yeah, it's a shader 4.0 card, dynamic shadows work fine too, I... read more 10/12/2009 (2:42 pm)
Does Torque3D support instancing ? Thanks for your answers Chaps! Very interesting stuff... @Pat, will do! It's on my list of things... read more 09/29/2009 (11:53 am)
TGEA vs Unity 3D in 2009 Hi All, Can't resist adding to this thread... Well, we've just released our first game on TGEA... read more 02/19/2009 (5:49 pm)
3d Audio emitters, am I going mad? Aaah, interesting 8) Well, I've got all level audio emitters working really well, yes mono .ogg ... read more 06/29/2008 (10:37 am)
3d Audio emitters, am I going mad? Right, well, I added an emitter using the testing.wav sound and all is fine... Must be something to ... read more 06/26/2008 (12:18 pm)
Firing Delay - Can you help? Yeah, worked a treat 8) Nice one all, thanks for the info. I'm seriously chuffed! little things e... read more 05/16/2008 (11:41 am)
Firing Delay - Can you help? 8) \ Cheers !! I'll give it a go !... read more 05/15/2008 (7:32 am)
Firing Delay - Can you help? ...right... Cool...thanks for the advice..sounds like it could be a pretty simple fix then? Any chan... read more 05/14/2008 (10:50 pm)
TGEA 1.7.0 Beta1 feedback Hi Guys, Regarding the posts above about the Xbox controller etc. I've got everything working ... read more 05/02/2008 (10:42 am)
GUI navigation with controller / keyboard.. Hi Guys, just to let you know, I've had this on the TGEA forum. There's a working version of this in... read more 05/02/2008 (9:29 am)
GUI navigation with controller / keyboard Thanks guys, that's exactly what I'm looking for. Just got to get my head around it all now. many... read more 04/30/2008 (10:07 am)
GUI navigation with controller / keyboard.. Ahaar, a glimmer of hope from someone 8) Well, most of our Gui screens are 1 dimension as above, ... read more 04/28/2008 (10:51 pm)
GUI navigation with controller / keyboard Anybody? Pleeease?... read more 04/27/2008 (2:45 pm)
1024 texture size limit We've got 2048x2048 textures in 1.7 tested on ATI x1650 and ATIx700... read more 04/17/2008 (10:40 am)
Transparency - help me Blimey, can you believe it's taken me 5 hours to get ONE texture working ??? aaargh!!!!!! This is... read more 04/15/2008 (11:33 am)
Poly count for Characters Hi Gerard, just thought I'd throw our experience on Buccaneer in here for what it's worth... Here... read more 03/25/2008 (11:58 am)
Lightning in TGEA Awesome! Fantastic news! Wow, Matt's been busy eh? Cheers for letting me know...... read more 03/05/2008 (4:34 pm)
Lightning in TGEA So, do people know something I don't ?.... Is 1.1 on the horizon then?... read more 03/05/2008 (8:53 am)
Lightning in TGEA Yeah, cheers. I've found a few posts, and followed them to the letter, but with no luck...... read more 03/02/2008 (2:55 pm)
DSQ anims and vehicles? Thanks Ross, Just out of interest, I got it working the usual way. I wanted an ambient anim r... read more 12/13/2007 (3:14 pm)
Blended animations in max Cheers for the link... Cool site...... read more 12/07/2007 (4:44 pm)
Widescreen GUI editor Here you go, I changed this at the bottome of the file and a couple of times further up too. Changed... read more 10/24/2007 (2:30 pm)
Widescreen GUI editor Sorted it... If anyone's interested, just added an extra res. in ... creator/ui/GuiEditorGui.g... read more 10/24/2007 (2:05 pm)
1,1024x1024 texture, or 4,512x512 textures? Just had a good scout about and found I'd not got a line I needed in my material.cs for anyone who's... read more 10/10/2007 (9:32 am)
1,1024x1024 texture, or 4,512x512 textures? Have you guys seen .DDSs working in TGEA? If so, what DXT compression mode did you use? Did you use ... read more 10/10/2007 (9:05 am)
1,1024x1024 texture, or 4,512x512 textures? Blimey...Now I'm in a world of uncertainty and confusion 8) So you can have DDS normal maps if yo... read more 10/09/2007 (10:01 am)
1,1024x1024 texture, or 4,512x512 textures? Thank you all for your comments guys...great stuff... I do have a couple of questions though... @... read more 10/09/2007 (8:56 am)
1,1024x1024 texture, or 4,512x512 textures? Yeah, I've been scratching around the forums for a couple of hours, and I think you've hit the nail ... read more 10/08/2007 (2:20 pm)
TsStatic Shadows Confusion.... Fantastic! Thanks Brian, I'll look into that tomorrow too........hold on though....wait for the arti... read more 09/04/2007 (4:01 pm)
TsStatic Shadows Confusion.... Ahaar!! there lies my confusion I suppose. I'll set up a static object datablock instead of just dra... read more 09/04/2007 (3:38 pm)
Major GeForce 6600 GT performance issues Just to let you all know, We're running our game no problem on ATI cards, even my X700 has no troubl... read more 08/29/2007 (12:43 pm)
Model Lod LOL !! You could be right! I've been through every model in our game since porting to TGEA to re-... read more 08/21/2007 (8:15 pm)
Model Lod Hi guys, Anybody come up with an answer to this yet? Cheers harv... read more 08/20/2007 (1:04 pm)
Staticshape casts shadow on terrain Okay, thanks John, I think I understand. Basically when we had our game in TGE, yes all our objects ... read more 08/13/2007 (12:38 pm)
Staticshape casts shadow on terrain Hi All Can these Ststic shape shadows be turned off completely? We've the same problem, all our s... read more 08/12/2007 (10:30 am)
Compass/Map/Radar resource...for TGEA Hi All, Yes, we've got a working compass for TGEA....Give me a day or two and I'll check with the... read more 08/08/2007 (1:14 pm)
Compass/Map/Radar resource...for TGEA I've sent you a mail Ashley... read more 08/08/2007 (8:06 am)
Compass/Map/Radar resource...for TGEA Hi Ashley, yeah we had to pay an outsource guy to get it working again. I'm just testing it this wee... read more 08/07/2007 (10:47 am)
Bones Export trouble... Right, I'm still looking into this BUT, I've got the flag experted and working.. !!!!!! Brilliant,... read more 07/28/2007 (8:34 pm)
Resizing fonts for different screen resolutions... *holds breath* Yeah, sounds complex,,,am an art fella you see,,, The best post I've found so f... read more 07/24/2007 (1:15 pm)
Vehicle/Rigid Collision Fixes Massive THANK YOU Lee, that looks very promising, we'll have a look into it. 8) .H... read more 06/28/2007 (9:53 pm)
Vehicle/Rigid Collision Fixes @Tom - Yeah, sounds like a plan, we think it's something to do with us using the advanced camera too... read more 06/28/2007 (6:29 pm)
Vehicle/Rigid Collision Fixes So, guys...do you think when this is all sorted it'll help us out with the incredible amount of Late... read more 06/28/2007 (12:53 pm)
Tgea Xbox 360 Ah, okay. So, lets say you have an MS licence (not that we do), how much is a 360 one on top of that... read more 06/26/2007 (10:48 am)
Terrain Super Shader If you need any artwork help for this too Matt, just let me know. I'm not a coder but would be very ... read more 06/02/2007 (10:19 am)
Theora Bug Luke, that's fantastic, I'll get our guy to have a look at getting this in this week hopefully and l... read more 05/29/2007 (7:56 am)
Theora Bug That would be amazing if you could post any help. If you don't want to post in a forum you could alw... read more 05/25/2007 (4:32 pm)
Theora Bug Thanks for all this info. Luke... So do you really think the old AVI control is the way to go the... read more 05/25/2007 (12:08 pm)
Theora Bug Right, I've done loads of tests. I'm still getting a framerate / quality balance problem. Does an... read more 05/25/2007 (8:04 am)
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