Bruce Wallace's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unlimited Ammo Problems | You could make a bot only weapon.. basically a copy of the weapon you want to use.. then in the on f... read more | 04/27/2009 (4:20 am) |
| [Question] "Dynamic" datablock creation? | Perhaps you could use [url=http://www.garagegames.com/community/forums/viewthread/54797]Datablock In... read more | 04/20/2009 (3:05 pm) |
| Bug Found: Loading wrong tires for different vehicles | Are you setting the correct tire with setwheeltire when the vehicle is added? (usually in the onAdd ... read more | 04/20/2009 (2:50 pm) |
| player onCollision with the ground? | off the top of my head: onImpact gets called for terrain, but only if the speed is greater than ... read more | 04/15/2009 (7:10 am) |
| Applying Effects to a line between two objects | There used to be a spline beam class in the source. It is still in TGE it is dead code and removed f... read more | 04/04/2009 (8:52 pm) |
| Server Query Filtering | The filter is set in \scriptsAndAssets\client\init.cs in the function initClient() it sets the se... read more | 04/03/2009 (10:59 am) |
| Illumina | I'm saddened by this news, Your brother was a good contribution to this community. He will be mis... read more | 04/03/2009 (8:25 am) |
| Porting Laser to TGEA - Done | Still interested in the end result. Thanks.... read more | 04/03/2009 (8:21 am) |
| TGEA 1.8.1 Dedicated server quits accepting connections | [code] // Make sure our mission name is relative so that it can send // across the network c... read more | 04/01/2009 (7:54 pm) |
| TGEA 1.8.1 Dedicated server quits accepting connections | The problem is a path problem, server.cs sets $Server::MissionFile when the server is created to a r... read more | 04/01/2009 (1:31 pm) |
| Images in the forum | While I agree with your comment, you have resurrected a post from 2005. We can only hope it doe... read more | 03/28/2009 (9:55 pm) |
| food | Both of your posts look like spam advertisement. It would be different if you were actually offer... read more | 03/25/2009 (3:06 pm) |
| That huge image at the top of the page | You are welcome, That image takes up more space then the old snapshot of the day, and has almost... read more | 03/20/2009 (8:25 am) |
| Question about item's behavior in trigger area | I thought this was fixed, It looks like your item is colliding with the trigger. If you search a... read more | 03/20/2009 (8:12 am) |
| That huge image at the top of the page | I agree, anything to get more useful information on the screen is a good thing. Nearly half of my 22... read more | 03/20/2009 (7:19 am) |
| Top-quality Game Art outsourcing company looking for projects | You just posted another thread just like this 4 days ago, and all 6 of your post history is about th... read more | 03/19/2009 (5:31 am) |
| HELP!!!!!! | If the model has joints, you probably need to make the joint size smaller, sounds like the joints ar... read more | 03/18/2009 (7:40 pm) |
| Products missing? | For the products missing from your account, Use the contact us link from the company drop down at th... read more | 03/02/2009 (4:40 am) |
| Datablock In A Datablock ? | Code shouldn't be in a public forum, but seeing that you don't show having a license I can see why y... read more | 03/02/2009 (4:14 am) |
| Where did the freebies section go?? | Would it be possible to add this back into the new tagged sections? It would be nice to have one spo... read more | 02/28/2009 (10:41 am) |
| Feb 2009 GarageGames.com Feedback Thread | The site has improved greatly since the launch, good work. The search works much better now, than... read more | 02/28/2009 (5:45 am) |
| Simple Melee help | Well First all the animations are defined in player.cs(data/shapes/player) or equiv. [b]sequence2... read more | 02/26/2009 (6:52 pm) |
| Action Adventure Game Starter Kit (paid job) | This post was raised from the dead. [quote]Action Adventure Game Starter Kit (paid job) by Mich... read more | 02/24/2009 (2:58 am) |
| Torque SDK | This Should help you get back into it: [url]http://tdn.garagegames.com/wiki/Torque/vs2k5[/url] [... read more | 02/23/2009 (10:14 am) |
| Maybe a basic Question...maybe not | You can learn a lot from this: [url=http://www.garagegames.com/community/resources/view/11876]Mul... read more | 02/11/2009 (3:24 pm) |
| Porting Laser to TGEA - Done | thanks James ... read more | 02/10/2009 (6:59 pm) |
| TGEA Particle Editor | usually you can open the particle editor with f12... read more | 02/10/2009 (6:46 pm) |
| Porting Laser to TGEA - Done | Thank you for the file, I haven't got to look at it closely yet. I am also curious about the las... read more | 02/09/2009 (5:43 pm) |
| Porting Laser to TGEA - Done | I'd be interested in this code as well. Thanks.... read more | 02/09/2009 (4:53 am) |
| Mouse Events Tutorial? | try this to get you started. [url]http://www.garagegames.com/community/resources/view/2173[/url] ... read more | 02/01/2009 (8:41 pm) |
| Where in the world is Tim Gift? | Sorry for the post necromancy, but we have heard from all the other founders of GarageGames. I w... read more | 01/29/2009 (6:33 pm) |
| Fix for scaling on vehicle wheels? | I believe the wheel collision is calculated in the vehicle code by the tire radius datablock propert... read more | 01/23/2009 (8:14 am) |
| New GarageGames.com Feedback | The new site while improving is still quite unpleasant to use. The whole forum system. Betwe... read more | 01/23/2009 (6:49 am) |
| New GarageGames.com Feedback | Hello, I've not been "active" in the community for some time, I hope in the future I'll ge... read more | 01/16/2009 (7:31 am) |
| Collision with Player, but not projectile??? | I think any dts that you want projectiles to hit should have LOS collision, so it's a good practice ... read more | 09/14/2008 (9:27 pm) |
| Script Spawn Points | Basically what you want to do is: either have your menu set a variable to where your menu item wi... read more | 09/14/2008 (5:51 am) |
| Collision with Player, but not projectile??? | Have you set up the LOS collision meshes? they are used for projectile collisions and I believe rayc... read more | 09/13/2008 (2:49 pm) |
| How To Make A Stargate Like Teleporter? | You would have to make your own shapes using a modeling program like blender, milkshape or one of th... read more | 09/08/2008 (5:47 am) |
| File format check | I took your question wrong, I thought you were trying to make sure people couldn't change your image... read more | 09/03/2008 (7:59 am) |
| File format check | Perhaps you could use [url=http://www.garagegames.com/docs/tgea/official/content/documentation/Scrip... read more | 09/03/2008 (12:33 am) |
| Getting my project started but... | For image editing, try [url=http://www.gimp.org/]Gimp[/url]... read more | 09/03/2008 (12:27 am) |
| Master Server issues | Another option I found is a PERL version. [Url=http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 09/02/2008 (11:38 am) |
| Master Server issues | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14666]Resource 1[/url] ... read more | 09/01/2008 (9:59 pm) |
| How do you pronounce Torque? | [url=http://www.howjsay.com/index.php?word=torque&submit=Submit]Click to hear a clip online[/url]... read more | 08/31/2008 (8:22 am) |
| Question about scale | I believe the RTS kit uses small models to achieve the same effect, I don't have the kit to say for ... read more | 08/19/2008 (12:58 am) |
| Service Unavailable - Fail to connect | I'm still getting this off and on, having to use the IP address to use the site, like now.... read more | 08/14/2008 (1:44 pm) |
| General guidance question | I think what you are looking for has been labeled object selection, if you do a search for object se... read more | 08/09/2008 (6:13 pm) |
| Find a specific spawn point?.. | You are welcome, I am happy you got it working.... read more | 08/06/2008 (8:41 am) |
| Find a specific spawn point?.. | Add something like this to each trigger. [code] %destination = "0 0 300 1 0 0 0"(wherever you want... read more | 08/04/2008 (6:52 am) |
| Introduction and future Network Building | Welcome to the Garage Games Community!... read more | 08/03/2008 (10:05 am) |