Game Development Community

Bruce Wallace's Forum Posts

Thread Post Date Posted
Unlimited Ammo Problems You could make a bot only weapon.. basically a copy of the weapon you want to use.. then in the on f... read more 04/27/2009 (4:20 am)
[Question] "Dynamic" datablock creation? Perhaps you could use [url=http://www.garagegames.com/community/forums/viewthread/54797]Datablock In... read more 04/20/2009 (3:05 pm)
Bug Found: Loading wrong tires for different vehicles Are you setting the correct tire with setwheeltire when the vehicle is added? (usually in the onAdd ... read more 04/20/2009 (2:50 pm)
player onCollision with the ground? off the top of my head: onImpact gets called for terrain, but only if the speed is greater than ... read more 04/15/2009 (7:10 am)
Applying Effects to a line between two objects There used to be a spline beam class in the source. It is still in TGE it is dead code and removed f... read more 04/04/2009 (8:52 pm)
Server Query Filtering The filter is set in \scriptsAndAssets\client\init.cs in the function initClient() it sets the se... read more 04/03/2009 (10:59 am)
Illumina I'm saddened by this news, Your brother was a good contribution to this community. He will be mis... read more 04/03/2009 (8:25 am)
Porting Laser to TGEA - Done Still interested in the end result. Thanks.... read more 04/03/2009 (8:21 am)
TGEA 1.8.1 Dedicated server quits accepting connections [code] // Make sure our mission name is relative so that it can send // across the network c... read more 04/01/2009 (7:54 pm)
TGEA 1.8.1 Dedicated server quits accepting connections The problem is a path problem, server.cs sets $Server::MissionFile when the server is created to a r... read more 04/01/2009 (1:31 pm)
Images in the forum While I agree with your comment, you have resurrected a post from 2005. We can only hope it doe... read more 03/28/2009 (9:55 pm)
food Both of your posts look like spam advertisement. It would be different if you were actually offer... read more 03/25/2009 (3:06 pm)
That huge image at the top of the page You are welcome, That image takes up more space then the old snapshot of the day, and has almost... read more 03/20/2009 (8:25 am)
Question about item's behavior in trigger area I thought this was fixed, It looks like your item is colliding with the trigger. If you search a... read more 03/20/2009 (8:12 am)
That huge image at the top of the page I agree, anything to get more useful information on the screen is a good thing. Nearly half of my 22... read more 03/20/2009 (7:19 am)
Top-quality Game Art outsourcing company looking for projects You just posted another thread just like this 4 days ago, and all 6 of your post history is about th... read more 03/19/2009 (5:31 am)
HELP!!!!!! If the model has joints, you probably need to make the joint size smaller, sounds like the joints ar... read more 03/18/2009 (7:40 pm)
Products missing? For the products missing from your account, Use the contact us link from the company drop down at th... read more 03/02/2009 (4:40 am)
Datablock In A Datablock ? Code shouldn't be in a public forum, but seeing that you don't show having a license I can see why y... read more 03/02/2009 (4:14 am)
Where did the freebies section go?? Would it be possible to add this back into the new tagged sections? It would be nice to have one spo... read more 02/28/2009 (10:41 am)
Feb 2009 GarageGames.com Feedback Thread The site has improved greatly since the launch, good work. The search works much better now, than... read more 02/28/2009 (5:45 am)
Simple Melee help Well First all the animations are defined in player.cs(data/shapes/player) or equiv. [b]sequence2... read more 02/26/2009 (6:52 pm)
Action Adventure Game Starter Kit (paid job) This post was raised from the dead. [quote]Action Adventure Game Starter Kit (paid job) by Mich... read more 02/24/2009 (2:58 am)
Torque SDK This Should help you get back into it: [url]http://tdn.garagegames.com/wiki/Torque/vs2k5[/url] [... read more 02/23/2009 (10:14 am)
Maybe a basic Question...maybe not You can learn a lot from this: [url=http://www.garagegames.com/community/resources/view/11876]Mul... read more 02/11/2009 (3:24 pm)
Porting Laser to TGEA - Done thanks James ... read more 02/10/2009 (6:59 pm)
TGEA Particle Editor usually you can open the particle editor with f12... read more 02/10/2009 (6:46 pm)
Porting Laser to TGEA - Done Thank you for the file, I haven't got to look at it closely yet. I am also curious about the las... read more 02/09/2009 (5:43 pm)
Porting Laser to TGEA - Done I'd be interested in this code as well. Thanks.... read more 02/09/2009 (4:53 am)
Mouse Events Tutorial? try this to get you started. [url]http://www.garagegames.com/community/resources/view/2173[/url] ... read more 02/01/2009 (8:41 pm)
Where in the world is Tim Gift? Sorry for the post necromancy, but we have heard from all the other founders of GarageGames. I w... read more 01/29/2009 (6:33 pm)
Fix for scaling on vehicle wheels? I believe the wheel collision is calculated in the vehicle code by the tire radius datablock propert... read more 01/23/2009 (8:14 am)
New GarageGames.com Feedback The new site while improving is still quite unpleasant to use. The whole forum system. Betwe... read more 01/23/2009 (6:49 am)
New GarageGames.com Feedback Hello, I've not been "active" in the community for some time, I hope in the future I'll ge... read more 01/16/2009 (7:31 am)
Collision with Player, but not projectile??? I think any dts that you want projectiles to hit should have LOS collision, so it's a good practice ... read more 09/14/2008 (9:27 pm)
Script Spawn Points Basically what you want to do is: either have your menu set a variable to where your menu item wi... read more 09/14/2008 (5:51 am)
Collision with Player, but not projectile??? Have you set up the LOS collision meshes? they are used for projectile collisions and I believe rayc... read more 09/13/2008 (2:49 pm)
How To Make A Stargate Like Teleporter? You would have to make your own shapes using a modeling program like blender, milkshape or one of th... read more 09/08/2008 (5:47 am)
File format check I took your question wrong, I thought you were trying to make sure people couldn't change your image... read more 09/03/2008 (7:59 am)
File format check Perhaps you could use [url=http://www.garagegames.com/docs/tgea/official/content/documentation/Scrip... read more 09/03/2008 (12:33 am)
Getting my project started but... For image editing, try [url=http://www.gimp.org/]Gimp[/url]... read more 09/03/2008 (12:27 am)
Master Server issues Another option I found is a PERL version. [Url=http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 09/02/2008 (11:38 am)
Master Server issues [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14666]Resource 1[/url] ... read more 09/01/2008 (9:59 pm)
How do you pronounce Torque? [url=http://www.howjsay.com/index.php?word=torque&submit=Submit]Click to hear a clip online[/url]... read more 08/31/2008 (8:22 am)
Question about scale I believe the RTS kit uses small models to achieve the same effect, I don't have the kit to say for ... read more 08/19/2008 (12:58 am)
Service Unavailable - Fail to connect I'm still getting this off and on, having to use the IP address to use the site, like now.... read more 08/14/2008 (1:44 pm)
General guidance question I think what you are looking for has been labeled object selection, if you do a search for object se... read more 08/09/2008 (6:13 pm)
Find a specific spawn point?.. You are welcome, I am happy you got it working.... read more 08/06/2008 (8:41 am)
Find a specific spawn point?.. Add something like this to each trigger. [code] %destination = "0 0 300 1 0 0 0"(wherever you want... read more 08/04/2008 (6:52 am)
Introduction and future Network Building Welcome to the Garage Games Community!... read more 08/03/2008 (10:05 am)
Page «Previous 1 2 3 4 5 6 Last »