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Norv Brooks's Forum Posts

Thread Post Date Posted
Building a Release copy Ronny - Thanks for the info. I'll explore the Build from the TGB's editor. Also, thanks for the in... read more 07/26/2009 (11:07 am)
GuiTheoraCtrl - TGB Michael, will your example be able to loop a video? Norv... read more 03/12/2009 (3:05 pm)
GuiTheoraCtrl - TGB Path - you're using some commands that I am not familiar with. I'm not saying they're wrong. I'm j... read more 03/11/2009 (10:37 pm)
GuiTheoraCtrl - TGB function setSJTheorafileSW() { switch(Wildfires.currentWildfireID) { case 1 : wfA... read more 02/26/2009 (7:53 am)
GuiTheoraCtrl - TGB Again it's a child of the wfAlertBriefingGui which is called after a varible is set up for which wil... read more 02/26/2009 (7:51 am)
GuiTheoraCtrl - TGB The other use of the GuiTheoraCtrl is by a random choice of wildfire assignments. Setting up the co... read more 02/26/2009 (7:48 am)
GuiTheoraCtrl - TGB I'm using GuiTheoraCtrl in 2 place currently in my game. I use it as an opening title and the follo... read more 02/26/2009 (7:47 am)
Creating FlyingVehicle with TGE 1.4 Follow up datablocks cont. *********************** AIPlayer Datablocks ************************ ... read more 09/12/2006 (3:34 pm)
Creating FlyingVehicle with TGE 1.4 Follow up post with datablocks ************ FlyingVehicle Datablocks **************** //------... read more 09/12/2006 (3:34 pm)
Flying Vehicle Models - Required Nodes Robert - I'm experiencing a very similar issue as you described. Did you ever get your dts file to ... read more 09/12/2006 (12:29 pm)
Dynamically painting terrain texture? Orion - SmokeJumpers is designed as a single player game - no plan for networking. Thanks for inter... read more 09/11/2006 (11:02 am)
Dynamically painting terrain texture? Nicholas - thanks for your response. First, the fire perimeter will be random. It will be influenc... read more 09/11/2006 (8:42 am)
Dynamically painting terrain texture? Nicholas - thanks for clearing up the understanding of grid square/terrain block. I tried chaning T... read more 09/05/2006 (10:46 am)
Dynamically painting terrain texture? Nicholas - I got your code to work without much difficulty. The thing that is an issue for me is th... read more 09/04/2006 (11:17 am)
Dynamically painting terrain texture? Nicholas, thanks for the code. Your screenshot looks like the effect I'm looking for. I'll give it... read more 09/02/2006 (7:53 am)
Dynamically painting terrain texture? Nicholas - thanks for the info. I looked at "terrainActions.cc" briefly. It looks like it responds... read more 08/31/2006 (7:16 am)
Player object "setTransform" seems to ignore Z axis setting I was able to get into Milshape3d and fix the dts/dsq files and it works fine now. Thanks to everyo... read more 08/29/2006 (3:11 pm)
Player object "setTransform" seems to ignore Z axis setting [image]http://members.dslextreme.com/users/vronsoftware/NPCerr2.jpg[/image] Interesting observation... read more 08/29/2006 (11:07 am)
ParticleEmitters disappear Ramen-sama try again. They should be fixed. Thanks... read more 08/21/2006 (7:59 pm)
ParticleEmitters disappear For anyone who might still be following this thread, I've finally got it to work. I'm able to move ... read more 08/21/2006 (7:38 pm)
Dynamically painting terrain texture? Paul - thanks for your quick response. I understood most of what you said. I'm going to have to lo... read more 08/18/2006 (1:49 pm)
Dynamically painting terrain texture? Ron - that URL takes me to the Torque Lighting Kit for TGE. Is that what you are referencing? I'm ... read more 08/18/2006 (7:39 am)
ParticleEmitters disappear Ramen-sama, Yes, if you just let the camera sit still, eventually the emitters just fade and disapp... read more 08/11/2006 (5:18 pm)
ParticleEmitters disappear Yes, "setScale("1 1 1") is necessary, that is part of my code. For more discussion on moving a part... read more 08/10/2006 (7:11 am)
ParticleEmitters disappear Ramen-sama & Paul, It does look encouraging increasing the %z position. I tried increasing by a sm... read more 08/09/2006 (7:57 pm)
ParticleEmitters disappear Ramen-sam, I'm using torque script to move the emitters. I haven't ruled out the possibilty that t... read more 08/09/2006 (4:41 pm)
TerrainBlock getHeight(x,y) Juan - thanks for the post. For my purpose, I want more control of the spawn point; however, someon... read more 08/03/2006 (9:50 am)
TerrainBlock getHeight(x,y) Peter - thanks! That works. A person can get misled if familiar with C++. You have to make sure y... read more 08/02/2006 (3:42 pm)
FollowPath for non-Player Bot Bruno - the resource you referred was real good and I have my aircraft in the air now. However, I t... read more 06/22/2006 (5:00 pm)
New Blog Plan Image problem Alan - found it. I was able to find my problems in the Blog and fix it. Thanks very much. Norv... read more 05/03/2006 (10:46 am)
I get a white flash in my Theora video loop Tim - thanks for the info. It makes sense. It sounds like a better way would be to re-set the poin... read more 04/01/2006 (8:01 am)
GuiTextCtrl - Change Text Dynamically I found a forum thread that pointed me in the direction of Ctrl.setText($variable); That got me goi... read more 02/22/2006 (4:39 pm)
MyButtonBitmap_n.png" (_h,_d & _i) Orion & Steve - thanks to both of you for the info. I do believe it will be useful. Norv... read more 02/01/2006 (11:53 am)
MyButtonBitmap_n.png" (_h,_d & _i) Philip - just for the record, you may have used it without knowing. If you use GuiBitmapButtonCtrl,... read more 02/01/2006 (7:27 am)
MyButtonBitmap_n.png" (_h,_d & _i) Edit - that last one should be a lower case "_i".... read more 01/27/2006 (10:58 am)
Intro Video If anyone has similar issue, I found that "waitTime" was set to "1000". When I increased the time t... read more 01/27/2006 (10:51 am)
Scope - global $variable Jonathan & Scott - thanks for your feedback. Yes, Scott, I did notice that error in the variable la... read more 01/17/2006 (3:42 pm)
Scope - global $variable Stephen - I though global variables were suppose to work that way. Apparently, I doing something el... read more 01/17/2006 (1:20 pm)
Intro Video Ben - I got the logo video clip to come up first and then go to the mainMenuGui like I wanted. Howe... read more 01/09/2006 (5:06 pm)
Intro Video Ben - a couple of questions - 1st, I'm working on a strategy game and I chose to use "starter.fps" t... read more 01/09/2006 (11:31 am)
Intro Video Ben - thanks for the info on Theora. I'll try it asap.... read more 01/08/2006 (3:44 pm)
Scoring issue in Getting Started Tutorial Owen - removing the "%" in front of logos.getCount() did fix that issue. It now will count down to... read more 12/29/2005 (3:34 pm)
Scoring issue in Getting Started Tutorial Stephen - I did not see any reference to "unable to instantiate..." in the Console log. I even ran ... read more 12/29/2005 (11:15 am)
Scoring issue in Getting Started Tutorial James - Yes, I did think about the simgroup. I even created another simgroup, called it "torquelogo... read more 12/29/2005 (7:05 am)
TGE Demo won't launch I finally went one step further and upgraded the OS to Windows XP and it worked fine.... read more 12/28/2005 (5:06 pm)
Scoring issue in Getting Started Tutorial Jonathon - Thanks for the thought, but that didn't work for me.... read more 12/28/2005 (5:04 pm)
TGE Demo won't launch I'm becoming a bit frustrated. I've upgraded my video card to a GeForce FX 5500 with 256 MB and AGP... read more 12/15/2005 (4:25 pm)
TGE Demo won't launch Randy - At one time I was stationed at Lackland AFP and spent about 4 weeks at Kelly AFB, but was ne... read more 12/13/2005 (4:22 pm)
TGE Demo won't launch Dunsany - I've downloaded the unicows.dll & unicows.pdb, but I don't know where they should reside. ... read more 12/13/2005 (2:56 pm)
TGE Demo won't launch Additional testing: I downloaded & installed the TGE Demo on my second system and it seems to launc... read more 12/13/2005 (11:23 am)
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