Norv Brooks's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Building a Release copy | Ronny - Thanks for the info. I'll explore the Build from the TGB's editor. Also, thanks for the in... read more | 07/26/2009 (11:07 am) |
| GuiTheoraCtrl - TGB | Michael, will your example be able to loop a video? Norv... read more | 03/12/2009 (3:05 pm) |
| GuiTheoraCtrl - TGB | Path - you're using some commands that I am not familiar with. I'm not saying they're wrong. I'm j... read more | 03/11/2009 (10:37 pm) |
| GuiTheoraCtrl - TGB | function setSJTheorafileSW() { switch(Wildfires.currentWildfireID) { case 1 : wfA... read more | 02/26/2009 (7:53 am) |
| GuiTheoraCtrl - TGB | Again it's a child of the wfAlertBriefingGui which is called after a varible is set up for which wil... read more | 02/26/2009 (7:51 am) |
| GuiTheoraCtrl - TGB | The other use of the GuiTheoraCtrl is by a random choice of wildfire assignments. Setting up the co... read more | 02/26/2009 (7:48 am) |
| GuiTheoraCtrl - TGB | I'm using GuiTheoraCtrl in 2 place currently in my game. I use it as an opening title and the follo... read more | 02/26/2009 (7:47 am) |
| Creating FlyingVehicle with TGE 1.4 | Follow up datablocks cont. *********************** AIPlayer Datablocks ************************ ... read more | 09/12/2006 (3:34 pm) |
| Creating FlyingVehicle with TGE 1.4 | Follow up post with datablocks ************ FlyingVehicle Datablocks **************** //------... read more | 09/12/2006 (3:34 pm) |
| Flying Vehicle Models - Required Nodes | Robert - I'm experiencing a very similar issue as you described. Did you ever get your dts file to ... read more | 09/12/2006 (12:29 pm) |
| Dynamically painting terrain texture? | Orion - SmokeJumpers is designed as a single player game - no plan for networking. Thanks for inter... read more | 09/11/2006 (11:02 am) |
| Dynamically painting terrain texture? | Nicholas - thanks for your response. First, the fire perimeter will be random. It will be influenc... read more | 09/11/2006 (8:42 am) |
| Dynamically painting terrain texture? | Nicholas - thanks for clearing up the understanding of grid square/terrain block. I tried chaning T... read more | 09/05/2006 (10:46 am) |
| Dynamically painting terrain texture? | Nicholas - I got your code to work without much difficulty. The thing that is an issue for me is th... read more | 09/04/2006 (11:17 am) |
| Dynamically painting terrain texture? | Nicholas, thanks for the code. Your screenshot looks like the effect I'm looking for. I'll give it... read more | 09/02/2006 (7:53 am) |
| Dynamically painting terrain texture? | Nicholas - thanks for the info. I looked at "terrainActions.cc" briefly. It looks like it responds... read more | 08/31/2006 (7:16 am) |
| Player object "setTransform" seems to ignore Z axis setting | I was able to get into Milshape3d and fix the dts/dsq files and it works fine now. Thanks to everyo... read more | 08/29/2006 (3:11 pm) |
| Player object "setTransform" seems to ignore Z axis setting | [image]http://members.dslextreme.com/users/vronsoftware/NPCerr2.jpg[/image] Interesting observation... read more | 08/29/2006 (11:07 am) |
| ParticleEmitters disappear | Ramen-sama try again. They should be fixed. Thanks... read more | 08/21/2006 (7:59 pm) |
| ParticleEmitters disappear | For anyone who might still be following this thread, I've finally got it to work. I'm able to move ... read more | 08/21/2006 (7:38 pm) |
| Dynamically painting terrain texture? | Paul - thanks for your quick response. I understood most of what you said. I'm going to have to lo... read more | 08/18/2006 (1:49 pm) |
| Dynamically painting terrain texture? | Ron - that URL takes me to the Torque Lighting Kit for TGE. Is that what you are referencing? I'm ... read more | 08/18/2006 (7:39 am) |
| ParticleEmitters disappear | Ramen-sama, Yes, if you just let the camera sit still, eventually the emitters just fade and disapp... read more | 08/11/2006 (5:18 pm) |
| ParticleEmitters disappear | Yes, "setScale("1 1 1") is necessary, that is part of my code. For more discussion on moving a part... read more | 08/10/2006 (7:11 am) |
| ParticleEmitters disappear | Ramen-sama & Paul, It does look encouraging increasing the %z position. I tried increasing by a sm... read more | 08/09/2006 (7:57 pm) |
| ParticleEmitters disappear | Ramen-sam, I'm using torque script to move the emitters. I haven't ruled out the possibilty that t... read more | 08/09/2006 (4:41 pm) |
| TerrainBlock getHeight(x,y) | Juan - thanks for the post. For my purpose, I want more control of the spawn point; however, someon... read more | 08/03/2006 (9:50 am) |
| TerrainBlock getHeight(x,y) | Peter - thanks! That works. A person can get misled if familiar with C++. You have to make sure y... read more | 08/02/2006 (3:42 pm) |
| FollowPath for non-Player Bot | Bruno - the resource you referred was real good and I have my aircraft in the air now. However, I t... read more | 06/22/2006 (5:00 pm) |
| New Blog Plan Image problem | Alan - found it. I was able to find my problems in the Blog and fix it. Thanks very much. Norv... read more | 05/03/2006 (10:46 am) |
| I get a white flash in my Theora video loop | Tim - thanks for the info. It makes sense. It sounds like a better way would be to re-set the poin... read more | 04/01/2006 (8:01 am) |
| GuiTextCtrl - Change Text Dynamically | I found a forum thread that pointed me in the direction of Ctrl.setText($variable); That got me goi... read more | 02/22/2006 (4:39 pm) |
| MyButtonBitmap_n.png" (_h,_d & _i) | Orion & Steve - thanks to both of you for the info. I do believe it will be useful. Norv... read more | 02/01/2006 (11:53 am) |
| MyButtonBitmap_n.png" (_h,_d & _i) | Philip - just for the record, you may have used it without knowing. If you use GuiBitmapButtonCtrl,... read more | 02/01/2006 (7:27 am) |
| MyButtonBitmap_n.png" (_h,_d & _i) | Edit - that last one should be a lower case "_i".... read more | 01/27/2006 (10:58 am) |
| Intro Video | If anyone has similar issue, I found that "waitTime" was set to "1000". When I increased the time t... read more | 01/27/2006 (10:51 am) |
| Scope - global $variable | Jonathan & Scott - thanks for your feedback. Yes, Scott, I did notice that error in the variable la... read more | 01/17/2006 (3:42 pm) |
| Scope - global $variable | Stephen - I though global variables were suppose to work that way. Apparently, I doing something el... read more | 01/17/2006 (1:20 pm) |
| Intro Video | Ben - I got the logo video clip to come up first and then go to the mainMenuGui like I wanted. Howe... read more | 01/09/2006 (5:06 pm) |
| Intro Video | Ben - a couple of questions - 1st, I'm working on a strategy game and I chose to use "starter.fps" t... read more | 01/09/2006 (11:31 am) |
| Intro Video | Ben - thanks for the info on Theora. I'll try it asap.... read more | 01/08/2006 (3:44 pm) |
| Scoring issue in Getting Started Tutorial | Owen - removing the "%" in front of logos.getCount() did fix that issue. It now will count down to... read more | 12/29/2005 (3:34 pm) |
| Scoring issue in Getting Started Tutorial | Stephen - I did not see any reference to "unable to instantiate..." in the Console log. I even ran ... read more | 12/29/2005 (11:15 am) |
| Scoring issue in Getting Started Tutorial | James - Yes, I did think about the simgroup. I even created another simgroup, called it "torquelogo... read more | 12/29/2005 (7:05 am) |
| TGE Demo won't launch | I finally went one step further and upgraded the OS to Windows XP and it worked fine.... read more | 12/28/2005 (5:06 pm) |
| Scoring issue in Getting Started Tutorial | Jonathon - Thanks for the thought, but that didn't work for me.... read more | 12/28/2005 (5:04 pm) |
| TGE Demo won't launch | I'm becoming a bit frustrated. I've upgraded my video card to a GeForce FX 5500 with 256 MB and AGP... read more | 12/15/2005 (4:25 pm) |
| TGE Demo won't launch | Randy - At one time I was stationed at Lackland AFP and spent about 4 weeks at Kelly AFB, but was ne... read more | 12/13/2005 (4:22 pm) |
| TGE Demo won't launch | Dunsany - I've downloaded the unicows.dll & unicows.pdb, but I don't know where they should reside. ... read more | 12/13/2005 (2:56 pm) |
| TGE Demo won't launch | Additional testing: I downloaded & installed the TGE Demo on my second system and it seems to launc... read more | 12/13/2005 (11:23 am) |