Game Development Community

Kaj Eijlers's Forum Posts

Thread Post Date Posted
PS3/X360 TSE port for commercial use. Well, since an OpenGL version was always on the list that should bring it fairly close to PS3....bes... read more 01/12/2007 (7:37 am)
Obj.delete() does not remove obj from SimSet immediately Ramen, thanks. It turned out to be much simpler: checking my code, I discovered I called a %col.s... read more 06/06/2006 (2:30 am)
Line of Sight problem with 3dsmax model Magnus, you are a hero. Made a copy of the bounds box (which is a simple convex shape), renamed i... read more 03/20/2006 (4:21 am)
ContainerRayCast problem Solved. See http://www.garagegames.com/mg/forums/result.thread.php?qt=41635 Dave, Matt, thanks... read more 03/16/2006 (1:21 am)
Script compiling error... but where is the error? Hmm apparently had lost the trigger.cc and trigger.h in the compiled executable I used, since copyin... read more 03/09/2006 (4:50 am)
Good Money in Gaming? Or even more, how about starting in general? Kaj... read more 02/21/2006 (2:45 pm)
MicroThreads/CoRoutines/Lightweight Threads Funny....I have been looking at LISP :o) When you get used to the syntax, functional languages are ... read more 02/18/2006 (7:36 pm)
MicroThreads/CoRoutines/Lightweight Threads @Tom: Indeed, the stack is the problem, and I'll have to read up about that (Game Programming Gems 2... read more 02/18/2006 (6:21 pm)
Scripting in Torque / Unreal Unreal's support for states and latency (they could have done that a lot better though) are pretty n... read more 02/18/2006 (6:01 pm)
MicroThreads/CoRoutines/Lightweight Threads Thanks, I'll definitely have a look. "I still dont think you would gain much of an advantage doin... read more 02/18/2006 (5:25 pm)
MicroThreads/CoRoutines/Lightweight Threads Thanks for the info but indeed not what I'm after. No, multiple (real) threads are definitely wha... read more 02/18/2006 (4:35 pm)
Good Money in Gaming? Funny, after indie struggle for a few years I am happy to work in a professional studio again and pl... read more 01/31/2006 (2:54 pm)
Good Money in Gaming? Has your programmer ever *finished* a game? As in, 3d, full design, implementation, assets and gamep... read more 01/31/2006 (11:17 am)
Good Money in Gaming? "Ok, do you think if I had a few games out all with a publisher?" Publishers hardly take on a a g... read more 01/30/2006 (11:03 pm)
Demo for T2D coming? Wouldn't it be a possibility to create a book that includes the licence? Yes, it would be priced qui... read more 01/29/2006 (3:53 am)
T2D vs 3D Thanks both! I guess the Network code isn't really needed (although one day you might want it), I m... read more 01/25/2006 (11:50 am)
Requirements and Project Scope of a Torque Game Just one (personal) one addition. You said "The key word here is Prototype." To me it should b... read more 01/06/2006 (9:10 am)
Which engine would you use for FPS? If it's meant for a non commercial game I'd definitely go for HL2, since UE3 is not even on the hori... read more 01/06/2006 (1:19 am)
Torque and (STL) Container,... classes Please do realize that STL vectors and maps are relatively evil in game design, as they only guarant... read more 12/17/2005 (9:45 am)
Can't access TDN The same thing that happens to Gary happens to me on my main working system too. On my other system ... read more 12/15/2005 (10:58 pm)
Will TSE be portable to PS3? If you would port TSE to PS3 yourself for a game, and could get the game published, what would that ... read more 12/12/2005 (7:23 am)