Robert Taylor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| HEAD not compiling on VC++.NET | Thanks. I managed to get it to compile using the VC6 project files. I had to remove some common li... read more | 09/29/2003 (1:53 pm) |
| HEAD not compiling on VC++.NET | Figured it out. I went to "Properties" for "Torque Demo". Then went to "Input" under "Linker" and ... read more | 09/28/2003 (9:56 pm) |
| HEAD not compiling on VC++.NET | I've used the VC6. It doesn't work either. I get the following error: texture2bm8 error LNK2005... read more | 09/28/2003 (9:50 pm) |
| To all who are using .NET to compile HEAD | I've actually made changes to the VC7 project to compile properly. It just won't link now. It's mi... read more | 09/28/2003 (7:14 pm) |
| Where to put Textures with Interiors | QUarK worked fairly well. Easy to setup. Doesn't seem to bad so far.... read more | 02/20/2003 (6:34 am) |
| Where to put Textures with Interiors | Thanks for info, I'll try it. Since I'm just goofing with this as a hobby I was using GTKRadiant. ... read more | 02/19/2003 (2:35 pm) |
| Falling through terrain | No, the spawn sphere is considerably above the terrain. Usually fall a ways before hitting and pass... read more | 02/10/2003 (8:42 am) |
| Falling through terrain | You can go to Terrain Painter. Then select in the drop down menu at the top, "Set Empty" to make ho... read more | 02/10/2003 (6:55 am) |
| VC++ .NET Debugging | For me TorqueDemo won't even compile on VC++ .NET unless I put Torque specifically in "c:\torque". ... read more | 02/04/2003 (2:49 pm) |
| Falling through terrain | Ah, so I can import a 512x512 height map?... read more | 02/03/2003 (6:17 pm) |
| Larger terrains | Right now the terrain manager only edits one block of 256x256? I haven't tried adding two terrain b... read more | 01/31/2003 (10:33 am) |
| trueSpace scnToDts exporter 0.1a ready for testing | I'm using trueSpace 5.1. I'd be interested in trying your trueSpace exporter.... read more | 01/22/2003 (3:54 pm) |
| WorldCraft made Dif crashes game | Oh, I have to relight once I add a building. That fixed the problem.... read more | 10/04/2001 (6:43 pm) |
| WorldCraft made Dif crashes game | It exported example2_finished.rmf to map and exported to dif, and then added it in game and found I ... read more | 10/04/2001 (5:32 pm) |
| Newbie Compiling Help | The code is designed to compile under Visual C++ 6. It maybe a good deal of hacking to get it to co... read more | 10/04/2001 (4:56 pm) |
| WorldCraft made Dif crashes game | Okay, I made a simple house without carve. It loads, but as soon as I entered the shape it crashed. ... read more | 10/04/2001 (4:49 pm) |
| WorldCraft made Dif crashes game | What do you mean by non-planar? I appreciate the information.... read more | 10/04/2001 (3:11 pm) |
| Compiler issue | I did it rebuild all and it works now.... read more | 09/29/2001 (3:24 pm) |
| Compiler issue | I should also note that I am recompiling the original code unchanged.... read more | 09/29/2001 (2:56 pm) |
| Location for import files | That worked. Thanks for information.... read more | 09/29/2001 (5:13 am) |
| Morian.exe textures | Ah, okay, I was reading a tutorial, and it confused me. Thanks for the clarifacation.... read more | 09/28/2001 (2:30 pm) |
| Wadtool.exe missing WONDLL.DLL? | Ah, okay that's cool. I installed fresh and saw that tool there. Weird.... read more | 09/28/2001 (10:22 am) |
| Specs for Dts? | Thanks for info.... read more | 09/22/2001 (4:22 pm) |