Game Development Community

Randy Hearn (Magnum)'s Forum Posts

Thread Post Date Posted
Guide how to use new PhysicsShape class in Beta1.1 Tom... Good info.. Helps understand things quicker, before we have time to get down and dirty in the... read more 02/18/2010 (11:37 pm)
Guide how to use new PhysicsShape class in Beta1.1 :) Already posted something along that line.. I went to buy a Ford the other day and they said c... read more 02/15/2010 (1:24 pm)
Guide how to use new PhysicsShape class in Beta1.1 Thanks, I am looking for more information on what changes on the modeling side and what has or is... read more 02/15/2010 (11:51 am)
PerfHud Permissions and T3D Steve.. Good luck, I have never gotten perfHud to run good on my machine without crashing. Not sure ... read more 02/14/2010 (11:22 pm)
Character Rig Looks good so far. I haven't watched all of the videos. But I have started using Max more. I love Ho... read more 02/09/2010 (12:45 am)
Sorry, Noob question, I lost the file menu in TGB dev area. Just ran across this looking for a solution to the same problem. Just incase anyone finds this later... read more 02/02/2010 (8:54 pm)
Anyone Compiled in T3D R1 yet? OK. When yuri gets his update I will install. After you said you had no problem I had to go back ... read more 11/04/2009 (1:19 pm)
Anyone Compiled in T3D R1 yet? He Yuri! i figured it would not be much longer:)... read more 11/03/2009 (7:20 pm)
GUI on objects Davide, Must have been. Either way to much work at the moment for what I need. Oh well. Don;t rea... read more 11/03/2009 (6:15 pm)
Anyone Compiled in T3D R1 yet? @deepscratch.. Are you sure you haven't made changes to the code other than simply installing it?... read more 11/03/2009 (6:10 pm)
Anyone Compiled in T3D R1 yet? I recompiled using bullet and it worked. i used the latest GMK and T3D1.0.1/bullet. However. No... read more 11/03/2009 (1:00 pm)
GUI on objects Thanks Scott... I found this link from another thread... http://princeofcode.com/awesomium.ph... read more 11/02/2009 (10:12 pm)
Vehicle Datablock - Nevermind I believe what you are talking about is defined in the comments of vehicle.cs in the next few lines ... read more 10/30/2009 (11:23 pm)
The Universal AI Starter Kit For me yes, but like you say you have everything named where it is easy to follow. But I have be... read more 10/29/2009 (12:20 am)
Active AI yes. I am seeing the same thing. If you Alt-C and then select the Bot in the editor, you can look be... read more 10/29/2009 (12:03 am)
Terrain collision not working? Yes, I guess I was trying to think of the PhysX implementation and it's collision implementation. ... read more 10/28/2009 (10:03 pm)
The Universal AI Starter Kit I purchased the code and downloaded installed in T3D and ran into some errors, however I scraped it ... read more 10/28/2009 (9:55 pm)
Terrain collision not working? Ron, This sounds like the current problem I have having with GMK now. From someone not familia... read more 10/28/2009 (8:18 pm)
Anyone Compiled in T3D R1 yet? What.. I already have it working in 1.0.1:) Well, at least it compiled fine with Bullet and no real ... read more 10/27/2009 (1:38 am)
Active AI Yuri. yes. T3D 1.0.1 and GMK 1.2.5 I re-installed using T3D 1.0.1 and it seems now the only probl... read more 10/26/2009 (6:34 pm)
[Bug V1.0.1] Collada Vehicle Ahhh Chris...FYI.... In reference to the email.... I sent you the file that was crashing T3D. In thi... read more 10/26/2009 (1:52 am)
Anyone Compiled in T3D R1 yet? OK.OK.... I will have a look at Bullet this week and recompile...:)... read more 10/26/2009 (1:28 am)
[Bug V1.0] Collada Import 50K+ - LOGGED Hey Chris thanks for the info... ... read more 10/25/2009 (10:34 pm)
4 wheel car problem!! I had a similar problem a while back. It turned out to be some of the hubs had their origin rotated.... read more 10/25/2009 (12:46 am)
Move from Version 1.0 to 1.01... Mike... I go a step further. Any changes I do in code I tag the line in comments, something like ... read more 10/24/2009 (11:31 pm)
Active AI ok.. Before I go much further also having an Issue with placing objects, like a AI bot. Saving and r... read more 10/24/2009 (2:53 am)
Ready to help us start spreading the word? ok.. Added fair comments. I will say my only and main complaint is I do miss the organized and ca... read more 10/23/2009 (11:43 pm)
Anyone Compiled in T3D R1 yet? Errol, Kerry is correct if you are getting errors chances are it is not compiling. You may have b... read more 10/23/2009 (11:20 pm)
4 wheel car problem!! I figured you had, but always good to check:) I have done stuff like that before.. Maybe Shaul wi... read more 10/23/2009 (6:04 pm)
Anyone Compiled in T3D R1 yet? I moved the executable over/scripts and it worked. My only issue is all of T3D now look for the SDK ... read more 10/23/2009 (1:44 pm)
4 wheel car problem!! Ahhh here is the problem... If you followed that link and renamed the hubs per Step 7. [quote]... read more 10/23/2009 (1:00 pm)
4 wheel car problem!! I am not sure it is his script file. Sounds like he is using the default script? My guess is that... read more 10/23/2009 (12:56 pm)
4 wheel car problem!! Do you have hub0,hub1,hub2 and hub3 defined? If you do then make sure the hub3,hub4 are linked the s... read more 10/23/2009 (12:33 am)
[Bug V1.0.1] Collada Vehicle Will do... When Collada works. It is good. Rigged and exported by Collada in about 5 minutes. ... read more 10/22/2009 (6:47 pm)
[Bug V1.0.1] Collada Vehicle I can't post the model, but I can send direct. I did send a copy to Chris. I think I still have it i... read more 10/22/2009 (1:10 pm)
[Bug V1.0.1] Collada Vehicle Got it! Turns out I was working from my models that were configured for DTS export and the origin... read more 10/22/2009 (1:06 am)
[Bug V1.0.1] Collada Vehicle I appreciate it but trying different Collada versions is not going to tell me a whole heck of a lot.... read more 10/21/2009 (6:11 pm)
[solved] Splitting COLLADA animation crashes T3D - LOGGED This is not Collada specific, I don't think. I have exported several DTS shapes and had the engine c... read more 10/20/2009 (7:51 pm)
World Editor Crash When Loading Collada Vehicle You can always use the XSI Modtool to get going as long as it is not for profit (yet). It's a lot ea... read more 10/18/2009 (3:44 pm)
XSI DTS Exporter Beta 2 Download That was actually the Collada, still having issues exporting DTS..... read more 10/16/2009 (5:25 pm)
World Editor Crash When Loading Collada Vehicle I changed the Cpl-1 to Collision from a reference to another post and also made the bounding box cha... read more 10/16/2009 (1:08 pm)
World Editor Crash When Loading Collada Vehicle The bounding box is simply a box that surrounds the model and is used for collision detection. That ... read more 10/15/2009 (9:03 pm)
XSI DTS Exporter Beta 2 Download Figured it out.... I had a bounds issue and renamed Col-1 to Collision. Must have been wha... read more 10/15/2009 (7:13 pm)
World Editor Crash When Loading Collada Vehicle Success!! Two things I did wrong. 1) Everything (mesh) must be inside the bounds box. 2) re... read more 10/15/2009 (7:07 pm)
World Editor Crash When Loading Collada Vehicle ok I created a new datablock with the buggy shapes. Called my Collada model up in the shape editor a... read more 10/14/2009 (11:55 pm)
XSI DTS Exporter Beta 2 Download @Matt, Got a vehicle scene that is setup like I think it should be for exporting to DTS or Collad... read more 10/14/2009 (11:31 pm)
World Editor Crash When Loading Collada Vehicle Hopefully someone from GG will jump in. For me going to have to go back to the DTS exporters for now... read more 10/14/2009 (7:51 pm)
World Editor Crash When Loading Collada Vehicle So you mean swapping your mesh in your 3D package with the buggy mesh? If so do you mind me asking w... read more 10/14/2009 (1:39 pm)
World Editor Crash When Loading Collada Vehicle This may not be a collada issue.. I have not been able to successfully add another wheeled vehicle d... read more 10/14/2009 (12:15 am)
World Editor Crash When Loading Collada Vehicle hmm think the server croaked on my last post... I am having the same problem, except I am using... read more 10/13/2009 (10:02 pm)
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