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Eric Preisz's Forum Posts

Thread Post Date Posted
Torque X huge memory leak - Fixed I've been following this thread and all I can say is "wow". You guys can really cut throu... read more 04/21/2010 (5:44 pm)
Torque3D BSoD Hrm...if you could catch what module the crash is in, that may tell you. If it's got an "nv&qu... read more 04/17/2010 (12:13 am)
iPhone OS 4 license changes - How does it affect iTorque? @eb - We are hiring, contracting, and upping the responsibility of our developers to fill the big sh... read more 04/09/2010 (10:13 pm)
Torque X huge memory leak - Fixed Seriously...you guys rock. This will be a huge help. The release was already on it's way to QA and... read more 04/06/2010 (10:02 pm)
Why WAS Torque3D documentation so poor? I encouraged him :) Be nice, it's a draft. We'd like to start getting your feedback sooner rather t... read more 03/29/2010 (3:47 pm)
Why WAS Torque3D documentation so poor? Great feedback everyone! Thanks.... read more 03/17/2010 (7:54 am)
Why WAS Torque3D documentation so poor? @pilot - it's GDC week. All resources are consumed for the event. GDC is quite a distraction -but ... read more 03/11/2010 (9:26 pm)
Why WAS Torque3D documentation so poor? Oh... Ha... The ed guy is a different Michael. Michael P vs. Michael B. Sorry!... read more 03/08/2010 (11:20 am)
Why WAS Torque3D documentation so poor? @Joe Take a look at post #53 for some more context. The bottom line is that we are currently unde... read more 03/08/2010 (11:19 am)
Why WAS Torque3D documentation so poor? Richard. Thanks for the feedback. I don't want to derail the blog too much, but let me quickly... read more 03/08/2010 (9:05 am)
What would you like to see addressed in Torque 2D? @David, before you get too excited, make sure you read the blog on [url=http://www.torquepowered.com... read more 03/08/2010 (8:54 am)
Why WAS Torque3D documentation so poor? Great feedback p-cap. I think many others share the sentiment about visual examples.... read more 03/05/2010 (12:15 pm)
Why WAS Torque3D documentation so poor? @Zealander, again, our actions are stronger than words, but here are some of the actions we've taken... read more 03/05/2010 (8:07 am)
Why WAS Torque3D documentation so poor? Hey Everyone Firstly, let me say that I'm not really a big fan of lofty language about what I'm g... read more 03/04/2010 (8:43 pm)
Splash screen source... Stephen, It's great to have you guys working with our tech. You guys should stop by our booth. ... read more 02/23/2010 (1:43 am)
Pref::Video::killFramesAhead I could see how it would solve the mouse issue. Since without it, your mouse would render up to two... read more 09/08/2007 (1:06 pm)
Gfxformatr8g8b8a8 = D3dfmt_a8r8g8b8 Yea, it's not really a problem to someone from load time. The confusion is when you lock a dynamic ... read more 08/23/2007 (2:37 pm)
TGEA and Multi-thread. @Tom Thanks for the research. I presume that I will be diving in to TGEA here some more on a con... read more 08/20/2007 (8:21 am)
TGEA and Multi-thread. It's been about two years since I played with the inner workings of Atlas. When you say streaming, ... read more 08/20/2007 (1:47 am)
OpenGL Fog Ah, this is my exact issue. It appears as though the GL Fog is not only based on Z, but also on scr... read more 05/03/2007 (7:56 am)
Josh or Melv: DirectX Problems Thought I would add this link...seems to point to a more async way to do what glFinish does. Not su... read more 03/21/2007 (10:36 am)
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