Eric Preisz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X huge memory leak - Fixed | I've been following this thread and all I can say is "wow". You guys can really cut throu... read more | 04/21/2010 (5:44 pm) |
| Torque3D BSoD | Hrm...if you could catch what module the crash is in, that may tell you. If it's got an "nv&qu... read more | 04/17/2010 (12:13 am) |
| iPhone OS 4 license changes - How does it affect iTorque? | @eb - We are hiring, contracting, and upping the responsibility of our developers to fill the big sh... read more | 04/09/2010 (10:13 pm) |
| Torque X huge memory leak - Fixed | Seriously...you guys rock. This will be a huge help. The release was already on it's way to QA and... read more | 04/06/2010 (10:02 pm) |
| Why WAS Torque3D documentation so poor? | I encouraged him :) Be nice, it's a draft. We'd like to start getting your feedback sooner rather t... read more | 03/29/2010 (3:47 pm) |
| Why WAS Torque3D documentation so poor? | Great feedback everyone! Thanks.... read more | 03/17/2010 (7:54 am) |
| Why WAS Torque3D documentation so poor? | @pilot - it's GDC week. All resources are consumed for the event. GDC is quite a distraction -but ... read more | 03/11/2010 (9:26 pm) |
| Why WAS Torque3D documentation so poor? | Oh... Ha... The ed guy is a different Michael. Michael P vs. Michael B. Sorry!... read more | 03/08/2010 (11:20 am) |
| Why WAS Torque3D documentation so poor? | @Joe Take a look at post #53 for some more context. The bottom line is that we are currently unde... read more | 03/08/2010 (11:19 am) |
| Why WAS Torque3D documentation so poor? | Richard. Thanks for the feedback. I don't want to derail the blog too much, but let me quickly... read more | 03/08/2010 (9:05 am) |
| What would you like to see addressed in Torque 2D? | @David, before you get too excited, make sure you read the blog on [url=http://www.torquepowered.com... read more | 03/08/2010 (8:54 am) |
| Why WAS Torque3D documentation so poor? | Great feedback p-cap. I think many others share the sentiment about visual examples.... read more | 03/05/2010 (12:15 pm) |
| Why WAS Torque3D documentation so poor? | @Zealander, again, our actions are stronger than words, but here are some of the actions we've taken... read more | 03/05/2010 (8:07 am) |
| Why WAS Torque3D documentation so poor? | Hey Everyone Firstly, let me say that I'm not really a big fan of lofty language about what I'm g... read more | 03/04/2010 (8:43 pm) |
| Splash screen source... | Stephen, It's great to have you guys working with our tech. You guys should stop by our booth. ... read more | 02/23/2010 (1:43 am) |
| Pref::Video::killFramesAhead | I could see how it would solve the mouse issue. Since without it, your mouse would render up to two... read more | 09/08/2007 (1:06 pm) |
| Gfxformatr8g8b8a8 = D3dfmt_a8r8g8b8 | Yea, it's not really a problem to someone from load time. The confusion is when you lock a dynamic ... read more | 08/23/2007 (2:37 pm) |
| TGEA and Multi-thread. | @Tom Thanks for the research. I presume that I will be diving in to TGEA here some more on a con... read more | 08/20/2007 (8:21 am) |
| TGEA and Multi-thread. | It's been about two years since I played with the inner workings of Atlas. When you say streaming, ... read more | 08/20/2007 (1:47 am) |
| OpenGL Fog | Ah, this is my exact issue. It appears as though the GL Fog is not only based on Z, but also on scr... read more | 05/03/2007 (7:56 am) |
| Josh or Melv: DirectX Problems | Thought I would add this link...seems to point to a more async way to do what glFinish does. Not su... read more | 03/21/2007 (10:36 am) |