Scott Lahteine's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Remove Backslashes | Thanks for the tip. Can you provide a link? I don't see such a forum on the main Forums page.... read more | 12/03/2006 (12:18 pm) |
| Torque2D TextMate Bundle | I'm glad you like the bundle, Jay! What code snippets did you add? I'll make sure to include them in... read more | 11/28/2006 (12:19 pm) |
| Torque2D TextMate Bundle | [url=http://thinkyhead.com/pub/Torque2DForTextMate.zip]I just posted an updated version...[/url] ... read more | 11/27/2006 (1:43 pm) |
| T2D strikes a pose | That did it, thanks!... read more | 03/22/2006 (2:15 pm) |
| T2D strikes a pose | Looks like you posted the new link for a b1.1 version, but it has a folder named "client" and I can'... read more | 03/22/2006 (1:08 pm) |
| How to set a material that doesn't apply a force? | If you need your entities to have physics with respect to other kinds of collisions (i.e., other tha... read more | 03/21/2006 (8:22 am) |
| Loading a new Level | Thanks, Melv. Hmm, but if I understand correctly, you could make a sceneObject which is contained... read more | 03/19/2006 (8:51 pm) |
| Why is this t2dStaticSpriteDatablock giving me an error? | I seem to remember getting this error when I referred to an imageMap datablock that was itself not p... read more | 03/19/2006 (8:24 pm) |
| Bob Ross Video Game Announced | Bob Ross would be a good video game designer. "Now just put a happy little RPG Launcher over here...... read more | 03/19/2006 (5:22 pm) |
| T2D and C | Melv wrote: [i]You'd have to sign an NDA for me to answer that question. Maybe a bloodtest.[/i] H... read more | 03/14/2006 (5:21 pm) |
| Possible DeactivatePackage bug (1.1b1.1) | I just tried a different approach. I created a "dummy" package that I activate before activating the... read more | 03/14/2006 (5:10 pm) |
| Can somebody please explain setCollisionPhysics? | Hello! Thanks for your suggestion. I had considered something like that but decided on a different a... read more | 03/13/2006 (1:33 pm) |
| Can somebody please explain setCollisionPhysics? | Let me see if I understand you correctly. Zepp expected his example code to allow "Object B" to pass... read more | 03/08/2006 (7:36 am) |
| Can somebody please explain setCollisionPhysics? | In the code example below a collision between %pocket and %trigger generates only one callback, with... read more | 03/08/2006 (6:59 am) |
| Can somebody please explain setCollisionPhysics? | Pocket...? Rocket...? What's going on here? ;-) I followed the advice of these two threads, but t... read more | 03/08/2006 (5:05 am) |
| Can somebody please explain setCollisionPhysics? | Yep, you'd think that would work. But it doesn't. The projectiles still bounce off the pockets.... read more | 03/08/2006 (2:54 am) |
| Can somebody please explain setCollisionPhysics? | Related to this topic, maybe someone can tell me whether it is possible to do what I want without an... read more | 03/07/2006 (8:41 pm) |
| What is the point of so much scripting? | The skill to learn... yes! Every programming job I've ever had has required me to learn some complet... read more | 03/03/2006 (4:51 pm) |
| Projectile Math | As far as I know T2D's built-in physics won't help you predict your parabolas. My suggestion Joha... read more | 03/03/2006 (4:50 am) |
| What is the point of so much scripting? | Well, some artist/programmers do exist folks! I'm a master coder and a very capable illustrator and ... read more | 03/03/2006 (4:35 am) |
| Loading a new Level | I can see why you might selectively delete all the objects in a set, or all the objects in a given l... read more | 02/26/2006 (5:24 am) |
| Collision poly doesn't follow flip settings | Hi Adam, I had the same problem with custom polygons and just worked around it a few minutes ago.... read more | 02/24/2006 (8:16 am) |
| OpenGL flags for making a sprite totally white. | The only method I know to accomplish this is to make an all-white copy of your sprite, then mount it... read more | 02/21/2006 (6:31 pm) |
| Alpha3 1.1 is live | I don't think it's possible from our end. The MacCarbon code doesn't seem to be ready.... read more | 01/30/2006 (11:36 am) |
| Alpha 2 Ricochet Problem | Aha! Thanks Phil. Setting the collision response to RIGID made everything work. After making the cha... read more | 01/24/2006 (5:03 pm) |
| Alpha 2 Ricochet Problem | Yeah, I tried that. No dice. The objects that get hit still don't move regardless of whether the set... read more | 01/24/2006 (1:05 pm) |
| Upgrade/Downgrade | Ah, that makes sense! I was looking at the Alpha 1 Reference guide, which is what got me confused. I... read more | 01/23/2006 (3:45 pm) |
| Upgrade/Downgrade | I guess this is as good a thread as any to detail my experience with the conversion from 1.0.2 to Al... read more | 01/23/2006 (5:30 am) |
| Resolution-Independent GUI ? | Okay, figured out the first part. Embedded the buttons inside a GuiControl with its horizSizing/vert... read more | 01/22/2006 (6:30 pm) |
| Alpha3 1.1 is live | Ah, thanks J-F. I can do most of what I need to do using a2 anyways, and I'll just wait patiently fo... read more | 01/22/2006 (4:32 pm) |
| Question about best way to draw background | Our game needs to use the GuiChunkedBitmapCtrl as a static unchanging - and non-scaling background, ... read more | 01/22/2006 (3:14 am) |
| Help with object names and setTimerOn () | I'd add that the advantage of schedule() is that you can set a particular function for a particular ... read more | 01/22/2006 (2:32 am) |
| Power of Two Image Maps | The image isn't scaled to the next power of 2. However, when creating textures in your graphics card... read more | 01/21/2006 (8:11 pm) |
| A few starter questions | [quote]How do I get the latest release? I am sure I was told, but I don't know. Is it CVS is it a do... read more | 01/21/2006 (8:00 pm) |
| Alpha3 1.1 is live | Jean-Fran... read more | 01/21/2006 (6:07 pm) |
| Alpha3 1.1 is live | Okay, I'm not ashamed to ask for directions. I know when I'm beaten. Where can I find the Alpha 3... read more | 01/20/2006 (6:36 pm) |
| Alpha3 1.1 is live | So I guess now is the time to take my T2D 1.0 code and rewrite it for 1.1, eh? Is there a document t... read more | 01/20/2006 (6:04 pm) |
| Collision between a Paddle and a Ball | I have a code sample that might clear this up, but so far for me it's less than perfect. I have the ... read more | 12/30/2005 (2:00 pm) |
| How to set a material that doesn't apply a force? | Ok. So one thing confuses - and amuses - me. I believe I understand how an object could react to a c... read more | 12/09/2005 (9:44 am) |
| How to set a material that doesn't apply a force? | I'm using 1.02, and as it happens [b]setCollisionPhysics( true, false )[/b] works just as well as [b... read more | 12/09/2005 (8:34 am) |
| Transparency colors | I won't use anything for 2D graphics but PNG 24 (or Melv's nice JPEG alpha solution when appropriate... read more | 12/09/2005 (8:10 am) |
| Paddle collision problems | Thanks! That helpful function hadn't caught my attention in my study of the docs so far. I just h... read more | 12/09/2005 (5:52 am) |
| How to set a material that doesn't apply a force? | Interestingly, in my current game I use [b]setCollisionPhysics( false, false )[/b] on a "paddle" and... read more | 12/09/2005 (3:57 am) |
| Paddle collision problems | Aha. The "MoveTo" demo was very helpful. I ended up doing a variation on it which works quite nicely... read more | 12/09/2005 (3:47 am) |
| Paddle collision problems | Related to this... I'm trying to get a couple of added behaviors and I'm new to the scripting lan... read more | 12/07/2005 (7:29 am) |
| Newtonian physics and orbit | I recently had to implement this very physics problem in C++. For our simulation we wanted any numbe... read more | 12/07/2005 (5:13 am) |
| Mac Registry Functionality | One solution for this that I found adequate was to simply write an invisible (dot) file to the curre... read more | 11/19/2005 (7:45 pm) |