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Scott Lahteine's Forum Posts

Thread Post Date Posted
Remove Backslashes Thanks for the tip. Can you provide a link? I don't see such a forum on the main Forums page.... read more 12/03/2006 (12:18 pm)
Torque2D TextMate Bundle I'm glad you like the bundle, Jay! What code snippets did you add? I'll make sure to include them in... read more 11/28/2006 (12:19 pm)
Torque2D TextMate Bundle [url=http://thinkyhead.com/pub/Torque2DForTextMate.zip]I just posted an updated version...[/url] ... read more 11/27/2006 (1:43 pm)
T2D strikes a pose That did it, thanks!... read more 03/22/2006 (2:15 pm)
T2D strikes a pose Looks like you posted the new link for a b1.1 version, but it has a folder named "client" and I can'... read more 03/22/2006 (1:08 pm)
How to set a material that doesn't apply a force? If you need your entities to have physics with respect to other kinds of collisions (i.e., other tha... read more 03/21/2006 (8:22 am)
Loading a new Level Thanks, Melv. Hmm, but if I understand correctly, you could make a sceneObject which is contained... read more 03/19/2006 (8:51 pm)
Why is this t2dStaticSpriteDatablock giving me an error? I seem to remember getting this error when I referred to an imageMap datablock that was itself not p... read more 03/19/2006 (8:24 pm)
Bob Ross Video Game Announced Bob Ross would be a good video game designer. "Now just put a happy little RPG Launcher over here...... read more 03/19/2006 (5:22 pm)
T2D and C Melv wrote: [i]You'd have to sign an NDA for me to answer that question. Maybe a bloodtest.[/i] H... read more 03/14/2006 (5:21 pm)
Possible DeactivatePackage bug (1.1b1.1) I just tried a different approach. I created a "dummy" package that I activate before activating the... read more 03/14/2006 (5:10 pm)
Can somebody please explain setCollisionPhysics? Hello! Thanks for your suggestion. I had considered something like that but decided on a different a... read more 03/13/2006 (1:33 pm)
Can somebody please explain setCollisionPhysics? Let me see if I understand you correctly. Zepp expected his example code to allow "Object B" to pass... read more 03/08/2006 (7:36 am)
Can somebody please explain setCollisionPhysics? In the code example below a collision between %pocket and %trigger generates only one callback, with... read more 03/08/2006 (6:59 am)
Can somebody please explain setCollisionPhysics? Pocket...? Rocket...? What's going on here? ;-) I followed the advice of these two threads, but t... read more 03/08/2006 (5:05 am)
Can somebody please explain setCollisionPhysics? Yep, you'd think that would work. But it doesn't. The projectiles still bounce off the pockets.... read more 03/08/2006 (2:54 am)
Can somebody please explain setCollisionPhysics? Related to this topic, maybe someone can tell me whether it is possible to do what I want without an... read more 03/07/2006 (8:41 pm)
What is the point of so much scripting? The skill to learn... yes! Every programming job I've ever had has required me to learn some complet... read more 03/03/2006 (4:51 pm)
Projectile Math As far as I know T2D's built-in physics won't help you predict your parabolas. My suggestion Joha... read more 03/03/2006 (4:50 am)
What is the point of so much scripting? Well, some artist/programmers do exist folks! I'm a master coder and a very capable illustrator and ... read more 03/03/2006 (4:35 am)
Loading a new Level I can see why you might selectively delete all the objects in a set, or all the objects in a given l... read more 02/26/2006 (5:24 am)
Collision poly doesn't follow flip settings Hi Adam, I had the same problem with custom polygons and just worked around it a few minutes ago.... read more 02/24/2006 (8:16 am)
OpenGL flags for making a sprite totally white. The only method I know to accomplish this is to make an all-white copy of your sprite, then mount it... read more 02/21/2006 (6:31 pm)
Alpha3 1.1 is live I don't think it's possible from our end. The MacCarbon code doesn't seem to be ready.... read more 01/30/2006 (11:36 am)
Alpha 2 Ricochet Problem Aha! Thanks Phil. Setting the collision response to RIGID made everything work. After making the cha... read more 01/24/2006 (5:03 pm)
Alpha 2 Ricochet Problem Yeah, I tried that. No dice. The objects that get hit still don't move regardless of whether the set... read more 01/24/2006 (1:05 pm)
Upgrade/Downgrade Ah, that makes sense! I was looking at the Alpha 1 Reference guide, which is what got me confused. I... read more 01/23/2006 (3:45 pm)
Upgrade/Downgrade I guess this is as good a thread as any to detail my experience with the conversion from 1.0.2 to Al... read more 01/23/2006 (5:30 am)
Resolution-Independent GUI ? Okay, figured out the first part. Embedded the buttons inside a GuiControl with its horizSizing/vert... read more 01/22/2006 (6:30 pm)
Alpha3 1.1 is live Ah, thanks J-F. I can do most of what I need to do using a2 anyways, and I'll just wait patiently fo... read more 01/22/2006 (4:32 pm)
Question about best way to draw background Our game needs to use the GuiChunkedBitmapCtrl as a static unchanging - and non-scaling background, ... read more 01/22/2006 (3:14 am)
Help with object names and setTimerOn () I'd add that the advantage of schedule() is that you can set a particular function for a particular ... read more 01/22/2006 (2:32 am)
Power of Two Image Maps The image isn't scaled to the next power of 2. However, when creating textures in your graphics card... read more 01/21/2006 (8:11 pm)
A few starter questions [quote]How do I get the latest release? I am sure I was told, but I don't know. Is it CVS is it a do... read more 01/21/2006 (8:00 pm)
Alpha3 1.1 is live Jean-Fran... read more 01/21/2006 (6:07 pm)
Alpha3 1.1 is live Okay, I'm not ashamed to ask for directions. I know when I'm beaten. Where can I find the Alpha 3... read more 01/20/2006 (6:36 pm)
Alpha3 1.1 is live So I guess now is the time to take my T2D 1.0 code and rewrite it for 1.1, eh? Is there a document t... read more 01/20/2006 (6:04 pm)
Collision between a Paddle and a Ball I have a code sample that might clear this up, but so far for me it's less than perfect. I have the ... read more 12/30/2005 (2:00 pm)
How to set a material that doesn't apply a force? Ok. So one thing confuses - and amuses - me. I believe I understand how an object could react to a c... read more 12/09/2005 (9:44 am)
How to set a material that doesn't apply a force? I'm using 1.02, and as it happens [b]setCollisionPhysics( true, false )[/b] works just as well as [b... read more 12/09/2005 (8:34 am)
Transparency colors I won't use anything for 2D graphics but PNG 24 (or Melv's nice JPEG alpha solution when appropriate... read more 12/09/2005 (8:10 am)
Paddle collision problems Thanks! That helpful function hadn't caught my attention in my study of the docs so far. I just h... read more 12/09/2005 (5:52 am)
How to set a material that doesn't apply a force? Interestingly, in my current game I use [b]setCollisionPhysics( false, false )[/b] on a "paddle" and... read more 12/09/2005 (3:57 am)
Paddle collision problems Aha. The "MoveTo" demo was very helpful. I ended up doing a variation on it which works quite nicely... read more 12/09/2005 (3:47 am)
Paddle collision problems Related to this... I'm trying to get a couple of added behaviors and I'm new to the scripting lan... read more 12/07/2005 (7:29 am)
Newtonian physics and orbit I recently had to implement this very physics problem in C++. For our simulation we wanted any numbe... read more 12/07/2005 (5:13 am)
Mac Registry Functionality One solution for this that I found adequate was to simply write an invisible (dot) file to the curre... read more 11/19/2005 (7:45 pm)