Game Development Community

Wayne Russell's Forum Posts

Thread Post Date Posted
TGEA update when? @Andy Hawkins I think you can forget about a 1.0.4 version, or any further development on TGEA wh... read more 01/09/2008 (3:49 pm)
Which Terrain? I hate to be negative, but my experience is that getting an L3DT terrain into Atlas 2 is frustrating... read more 01/09/2008 (3:09 pm)
Thank You Garagegames @Anton Bursch What a sensible and eloquent fellow you are! It does my heart good to see somebody... read more 04/05/2007 (2:29 pm)
Client Server 101 Thanks for that Kirk... read more 02/06/2007 (3:29 pm)
First time compile - errors "windows.h" and "objbase.h" are part of what Microsoft calls the Platform SDK. Basically, the platf... read more 10/10/2006 (3:49 pm)
First time compile - errors Those messages imply that it can't find the Windows platform SDK. Are you using VS 2005 Express? I... read more 10/09/2006 (2:57 pm)
I Just Noticed - Flat Water I'll take others' word for it that VTF is too slow, for I know nothing about it, and the obvious alt... read more 09/24/2006 (4:46 pm)
I Just Noticed - Flat Water Mike, I can see how this could give a local swell effect, but I can't see how it could be used to... read more 09/20/2006 (3:58 pm)
How to restrict access to scripts? I guess my post does kind of imply that TDN has nothing of worth on it - mea culpa, that isn't what ... read more 09/20/2006 (3:01 pm)
How to restrict access to scripts? @Ben I know you're working on it, but right now it's simply not worth looking on TDN - searching ... read more 09/19/2006 (4:46 pm)
How to restrict access to scripts? @Alexei One obfuscation possibility that I've looked at in the past is the idea of combining DSO'... read more 09/19/2006 (4:24 pm)
How to restrict access to scripts? [quote]Is there way to prohibit any and all modifications by the end user to the code?[/quote] If... read more 09/18/2006 (4:31 pm)
I Just Noticed - Flat Water Be aware, though, that TSE's waterblocks don't contain much geometry by default (they don't need it,... read more 09/12/2006 (4:45 pm)
Can YOU smell it? @Thomas All this fuss and clamour for MS 4 to be released is a thing of GG's own making. What el... read more 09/01/2006 (4:36 pm)
Player::initPersistFields() in TSE OK, I'll just put it back in and stop worrying about it! Thanks to all.... read more 08/21/2006 (2:24 pm)
Player::initPersistFields() in TSE OK, fair enough, and in fact that's what I've done (for now). But surely there's a reason why GG re... read more 08/17/2006 (4:26 pm)
Persistent Characters and MMORPG Network Architectures Dishmal, I think your server structure is a perfectly sound implementation of 3-tier principles. Yo... read more 01/31/2006 (4:04 pm)
Persistent Characters and MMORPG Network Architectures I guess I probably can - those products are free to use for non-commercial purposes these days, aren... read more 01/30/2006 (6:05 am)
Persistent Characters and MMORPG Network Architectures @dishmal This is not an answer to your "which db is best?" question, but I think you'll be intere... read more 01/29/2006 (3:31 pm)
Persistent Characters and MMORPG Network Architectures @M-Theory I think the reason people use the direct-to-db option is the same reason that people us... read more 01/26/2006 (2:06 pm)