Oliver Rendelmann - DerR's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.5 1.6 1.7 - Camera Jitter | Sorry, I didn't mean to sound like you didn't do anything at all.. I sincerely apologize for that. I... read more | 12/17/2007 (7:00 am) |
| 1.5 1.6 1.7 - Camera Jitter | First of all, I didn't get around to get my hands on TGB1.6 yet. But I want to make a suggestion her... read more | 12/17/2007 (5:58 am) |
| TGB Particles Corrupt Themselves? | Particles didn't save properly since the Early Adopter days of this engine. I don't know why myself.... read more | 08/09/2007 (10:21 am) |
| TGB Particles Corrupt Themselves? | If anyone is interested... the problems remain. It can drive you nuts, especially if you earn a litt... read more | 08/06/2007 (3:22 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Happens for me too. Won't be using any new version of TGB for a while, until it is useable again ... read more | 08/06/2007 (3:21 pm) |
| TorqueScript IDE, which one are you using? | I'm using PSPad with a self-made highlighter. Free too.... read more | 07/30/2007 (6:08 am) |
| Help URGENT. TGB 113 Crashing | Thanks! Good to know that this doesn't work as one expects, because I was going to do about the same... read more | 07/29/2007 (9:08 am) |
| Xeno Versus: Space Melee | I love the look of this. :) Looks like a real console game.... read more | 07/28/2007 (7:13 am) |
| Custom Resource Management | Same here. :-) oliver.rendelmann at gmail com... read more | 07/28/2007 (7:10 am) |
| Help URGENT. TGB 113 Crashing | What if someone else runs into the same problem, out of stupidity or not? It still slows one down. ;... read more | 07/28/2007 (6:52 am) |
| Custom Resource Management | Thanks for the answers! @Ricardo: That would be awesome. :) We're going crazy with the bloated Cr... read more | 07/27/2007 (5:01 am) |
| TGB 1.5 - sceneWindow2D object not accessible within the Editor | In 1.1.3 the editor and the game kind of shared the same code base. This changed in 1.5.0, so sceneW... read more | 07/16/2007 (10:36 am) |
| Objects are invisible | I cannot recreate that scenario. What was the initial situation? If I create a new project, add s... read more | 07/16/2007 (10:34 am) |
| Timer Shoots behavior not cloning properly | @Scott: The asteroids problem has been there for me through the whole beta and I adressed it before ... read more | 07/16/2007 (5:27 am) |
| TGB 1.5 Issues/Oddities | The tilde "bug" was already discussed in another thread. Press ctrl + tilde and you can use it to to... read more | 07/15/2007 (6:28 am) |
| How to organize game code? | Kostya: How about this: Place invisible scene objects in your level and assign them a class / behavi... read more | 07/12/2007 (7:31 pm) |
| 1.5 Console opens but doesn't close | Aye! Cool :)... read more | 07/12/2007 (6:08 pm) |
| TGB 1.5 Gone Gold | I love the improvements, awesome work. Kudos. :) Those transitions must of been very stressful.... read more | 07/12/2007 (4:24 pm) |
| TGB Particles Corrupt Themselves? | Has this been fixed in 1.5.0? That would be... awesome. :)... read more | 07/11/2007 (6:26 pm) |
| It's a long way to the top | I just use PSPad with a self-made TorqueScript config file. Works great... I couldn't really get fri... read more | 06/21/2007 (6:38 am) |
| IceWolf | @Benjamin: Okay, I forgot about that new feature. :) Does it solve the platformer problems the previ... read more | 05/27/2007 (2:30 pm) |
| Action platform game in progress | How's it coming along? :)... read more | 05/27/2007 (2:29 pm) |
| How can I create glowing lines with TGB? (example inside) | @Marc: It was removed from the TGB, that's true, but it's still in the engine. :-)... read more | 05/26/2007 (9:48 am) |
| How can I create glowing lines with TGB? (example inside) | @John: I have played it along time ago already. ;) Anyway... instead of doing wild guessing, how abo... read more | 05/22/2007 (8:08 am) |
| How can I create glowing lines with TGB? (example inside) | @Matt: No the effect in this game is made using an in-engine algorithm... I have played it so I can ... read more | 05/21/2007 (4:12 pm) |
| How can I create glowing lines with TGB? (example inside) | @Matt: How would you draw a blurry line? I'd be interested in that too.... read more | 05/21/2007 (2:18 pm) |
| A.I dev on 1.5 | For simple games I usually use finite state machines(FSMs). The agent has a set of states where each... read more | 05/21/2007 (5:13 am) |
| How can I create glowing lines with TGB? (example inside) | You need the Pro version of TGB and make a source modification. It probably works like this: Rend... read more | 05/21/2007 (5:09 am) |
| Layer management changes not stored | Maybe a XML preferences file for single projects would be really great. If people come up with add-i... read more | 05/21/2007 (5:01 am) |
| Polygon is not convex | @Samuel: I think you must have misunderstood Christian here... he said that he knows why convex poly... read more | 05/21/2007 (4:57 am) |
| IceWolf | Looks awesome. :) Why don't you just leave it in 1.3? I think keeping a project up with the most ... read more | 05/10/2007 (4:18 pm) |
| Action platform game in progress | Very cool! Feels like Duke Nukem II :)... read more | 04/25/2007 (5:12 am) |
| Iterating over all sceneobjects in a behavior | A scene graph is impleneted through a SimGroup(or Set.. I am not sure right now, and can't check fro... read more | 04/17/2007 (12:48 pm) |
| TGB Particles Corrupt Themselves? | @Cary: Sprites corrupting, too? I have redone my levels a few times now, particle effect wise and... read more | 04/13/2007 (3:37 pm) |
| Behavior Documentation | Some ideas: Inventory Collectable (adds itself to the Inventory-Behaviour of the object it colli... read more | 04/13/2007 (3:26 pm) |
| Mount to Camera? | @Eric: Yeah that tutorial was a great addition to the TDN.. and yes, I planned to.. I was very busy ... read more | 04/08/2007 (4:38 pm) |
| Get Twelve - Our First Game with TGB | If you edit the head of your own thread you should at least bump it so others will know something ch... read more | 04/07/2007 (12:33 pm) |
| Mount to Camera? | @Eric: Check out my plan. You can easily do this by having a second scenewindow with a seperate scen... read more | 04/07/2007 (12:05 pm) |
| Behaviors need events | I don't know if this would be already overkill or not... you can easily extent the engine with custo... read more | 04/07/2007 (11:05 am) |
| Getposition() and Drawn Sprite | @Benjamin: That sounds very interesting. Did you make a camera similiar to the one in the old pla... read more | 04/05/2007 (7:33 am) |
| Getposition() and Drawn Sprite | I don't know if you have maybe missed it but you can actually mount the SceneWindow to a SceneObject... read more | 04/05/2007 (6:11 am) |
| New Tutorial Format | I agree with David regarding the scrollbars but other than that I think the documentation is great! ... read more | 04/04/2007 (12:46 pm) |
| OnUpdate | This is cool! :) I will dig into the source code when the final version gets released... Something l... read more | 04/03/2007 (8:20 am) |
| Computer kicked the bucket while using TGB animation builder | @Igor: Your computer died, too because of that?... read more | 04/03/2007 (6:16 am) |
| Computer kicked the bucket while using TGB animation builder | Uh, I'm scared now. :)... read more | 04/02/2007 (4:03 pm) |
| Melee combat ala Zelda | Another way would be to have the sprite as its own object, with its own collision polygon. I have pl... read more | 03/20/2007 (6:05 am) |
| Pseudo-3D Dungeon View | @Tom: Yeah... I used the wrong term. The correct term would be "vanishing point" I think. And you ca... read more | 03/19/2007 (1:14 pm) |
| Pseudo-3D Dungeon View | I would move the PoV a bit upwards.. it looks much cooler if it's not all centric. :) [url]http:/... read more | 03/18/2007 (3:54 pm) |
| Pseudo-3D Dungeon View | Hey James! Actually I have planned on doing the same type of game with TGB for a while now and I ... read more | 03/12/2007 (3:33 pm) |
| Main Menu Screen opinions, please help | That looks pretty good! :) I would darken the background I tindy bid though.... read more | 03/06/2007 (8:07 am) |