Game Development Community

Oliver Rendelmann - DerR's Forum Posts

Thread Post Date Posted
1.5 1.6 1.7 - Camera Jitter Sorry, I didn't mean to sound like you didn't do anything at all.. I sincerely apologize for that. I... read more 12/17/2007 (7:00 am)
1.5 1.6 1.7 - Camera Jitter First of all, I didn't get around to get my hands on TGB1.6 yet. But I want to make a suggestion her... read more 12/17/2007 (5:58 am)
TGB Particles Corrupt Themselves? Particles didn't save properly since the Early Adopter days of this engine. I don't know why myself.... read more 08/09/2007 (10:21 am)
TGB Particles Corrupt Themselves? If anyone is interested... the problems remain. It can drive you nuts, especially if you earn a litt... read more 08/06/2007 (3:22 pm)
1.5 1.6 1.7 - Camera Jitter Happens for me too. Won't be using any new version of TGB for a while, until it is useable again ... read more 08/06/2007 (3:21 pm)
TorqueScript IDE, which one are you using? I'm using PSPad with a self-made highlighter. Free too.... read more 07/30/2007 (6:08 am)
Help URGENT. TGB 113 Crashing Thanks! Good to know that this doesn't work as one expects, because I was going to do about the same... read more 07/29/2007 (9:08 am)
Xeno Versus: Space Melee I love the look of this. :) Looks like a real console game.... read more 07/28/2007 (7:13 am)
Custom Resource Management Same here. :-) oliver.rendelmann at gmail com... read more 07/28/2007 (7:10 am)
Help URGENT. TGB 113 Crashing What if someone else runs into the same problem, out of stupidity or not? It still slows one down. ;... read more 07/28/2007 (6:52 am)
Custom Resource Management Thanks for the answers! @Ricardo: That would be awesome. :) We're going crazy with the bloated Cr... read more 07/27/2007 (5:01 am)
TGB 1.5 - sceneWindow2D object not accessible within the Editor In 1.1.3 the editor and the game kind of shared the same code base. This changed in 1.5.0, so sceneW... read more 07/16/2007 (10:36 am)
Objects are invisible I cannot recreate that scenario. What was the initial situation? If I create a new project, add s... read more 07/16/2007 (10:34 am)
Timer Shoots behavior not cloning properly @Scott: The asteroids problem has been there for me through the whole beta and I adressed it before ... read more 07/16/2007 (5:27 am)
TGB 1.5 Issues/Oddities The tilde "bug" was already discussed in another thread. Press ctrl + tilde and you can use it to to... read more 07/15/2007 (6:28 am)
How to organize game code? Kostya: How about this: Place invisible scene objects in your level and assign them a class / behavi... read more 07/12/2007 (7:31 pm)
1.5 Console opens but doesn't close Aye! Cool :)... read more 07/12/2007 (6:08 pm)
TGB 1.5 Gone Gold I love the improvements, awesome work. Kudos. :) Those transitions must of been very stressful.... read more 07/12/2007 (4:24 pm)
TGB Particles Corrupt Themselves? Has this been fixed in 1.5.0? That would be... awesome. :)... read more 07/11/2007 (6:26 pm)
It's a long way to the top I just use PSPad with a self-made TorqueScript config file. Works great... I couldn't really get fri... read more 06/21/2007 (6:38 am)
IceWolf @Benjamin: Okay, I forgot about that new feature. :) Does it solve the platformer problems the previ... read more 05/27/2007 (2:30 pm)
Action platform game in progress How's it coming along? :)... read more 05/27/2007 (2:29 pm)
How can I create glowing lines with TGB? (example inside) @Marc: It was removed from the TGB, that's true, but it's still in the engine. :-)... read more 05/26/2007 (9:48 am)
How can I create glowing lines with TGB? (example inside) @John: I have played it along time ago already. ;) Anyway... instead of doing wild guessing, how abo... read more 05/22/2007 (8:08 am)
How can I create glowing lines with TGB? (example inside) @Matt: No the effect in this game is made using an in-engine algorithm... I have played it so I can ... read more 05/21/2007 (4:12 pm)
How can I create glowing lines with TGB? (example inside) @Matt: How would you draw a blurry line? I'd be interested in that too.... read more 05/21/2007 (2:18 pm)
A.I dev on 1.5 For simple games I usually use finite state machines(FSMs). The agent has a set of states where each... read more 05/21/2007 (5:13 am)
How can I create glowing lines with TGB? (example inside) You need the Pro version of TGB and make a source modification. It probably works like this: Rend... read more 05/21/2007 (5:09 am)
Layer management changes not stored Maybe a XML preferences file for single projects would be really great. If people come up with add-i... read more 05/21/2007 (5:01 am)
Polygon is not convex @Samuel: I think you must have misunderstood Christian here... he said that he knows why convex poly... read more 05/21/2007 (4:57 am)
IceWolf Looks awesome. :) Why don't you just leave it in 1.3? I think keeping a project up with the most ... read more 05/10/2007 (4:18 pm)
Action platform game in progress Very cool! Feels like Duke Nukem II :)... read more 04/25/2007 (5:12 am)
Iterating over all sceneobjects in a behavior A scene graph is impleneted through a SimGroup(or Set.. I am not sure right now, and can't check fro... read more 04/17/2007 (12:48 pm)
TGB Particles Corrupt Themselves? @Cary: Sprites corrupting, too? I have redone my levels a few times now, particle effect wise and... read more 04/13/2007 (3:37 pm)
Behavior Documentation Some ideas: Inventory Collectable (adds itself to the Inventory-Behaviour of the object it colli... read more 04/13/2007 (3:26 pm)
Mount to Camera? @Eric: Yeah that tutorial was a great addition to the TDN.. and yes, I planned to.. I was very busy ... read more 04/08/2007 (4:38 pm)
Get Twelve - Our First Game with TGB If you edit the head of your own thread you should at least bump it so others will know something ch... read more 04/07/2007 (12:33 pm)
Mount to Camera? @Eric: Check out my plan. You can easily do this by having a second scenewindow with a seperate scen... read more 04/07/2007 (12:05 pm)
Behaviors need events I don't know if this would be already overkill or not... you can easily extent the engine with custo... read more 04/07/2007 (11:05 am)
Getposition() and Drawn Sprite @Benjamin: That sounds very interesting. Did you make a camera similiar to the one in the old pla... read more 04/05/2007 (7:33 am)
Getposition() and Drawn Sprite I don't know if you have maybe missed it but you can actually mount the SceneWindow to a SceneObject... read more 04/05/2007 (6:11 am)
New Tutorial Format I agree with David regarding the scrollbars but other than that I think the documentation is great! ... read more 04/04/2007 (12:46 pm)
OnUpdate This is cool! :) I will dig into the source code when the final version gets released... Something l... read more 04/03/2007 (8:20 am)
Computer kicked the bucket while using TGB animation builder @Igor: Your computer died, too because of that?... read more 04/03/2007 (6:16 am)
Computer kicked the bucket while using TGB animation builder Uh, I'm scared now. :)... read more 04/02/2007 (4:03 pm)
Melee combat ala Zelda Another way would be to have the sprite as its own object, with its own collision polygon. I have pl... read more 03/20/2007 (6:05 am)
Pseudo-3D Dungeon View @Tom: Yeah... I used the wrong term. The correct term would be "vanishing point" I think. And you ca... read more 03/19/2007 (1:14 pm)
Pseudo-3D Dungeon View I would move the PoV a bit upwards.. it looks much cooler if it's not all centric. :) [url]http:/... read more 03/18/2007 (3:54 pm)
Pseudo-3D Dungeon View Hey James! Actually I have planned on doing the same type of game with TGB for a while now and I ... read more 03/12/2007 (3:33 pm)
Main Menu Screen opinions, please help That looks pretty good! :) I would darken the background I tindy bid though.... read more 03/06/2007 (8:07 am)
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