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AzraelK's Forum Posts

Thread Post Date Posted
Platformer style games progress This looks great, but is there a solution for the Indie version of TGB? the one that doesnt have the... read more 01/29/2007 (9:58 am)
TGB to TGBX Conversion Guide? Hmm.. TGBX is supposed to be a part of Torque X as far as I know, It says "Torque X beta" right on t... read more 01/19/2007 (10:30 am)
TGB to TGBX Conversion Guide? Thanks for your answer Ben, yeah well I am the programmer type but Im also the "deadline coming in" ... read more 01/19/2007 (7:55 am)
TGB to TGBX Conversion Guide? Oh crap! is true you can import a TGB project into TGBX I havent noticed that option. I never though... read more 01/18/2007 (11:42 am)
LATIN1 Characters Hi, well Im not sure if its the same problem I had, but heres what I did. TGB has UTF8 support, w... read more 01/08/2007 (3:28 pm)
Spatial sounds? Hmm.. I was looking for a solution that didnt involve the source code since I only have the indie ve... read more 11/14/2006 (3:21 pm)
Sounds missing after loading a level Thanks for answering, No Im losing the sound itself not the handle, I cant hear any sounds after I l... read more 11/14/2006 (10:20 am)
Games work in editor but not as builds Hmmm is weird that no employee has answered this. First we need to do a check. You've got TGB... read more 11/13/2006 (3:58 pm)
Miniplatformer Update problem Ah! Thanks that did solved the problem! Apparently I had already changed the scenegraph name and tha... read more 11/09/2006 (11:30 am)
Miniplatformer Update problem Thanks for answering. [code] You're getting the error because $pGuy is equal to the empty string... read more 11/08/2006 (11:10 am)
Mini Platformer Tutorial - animations Ah! yes you are getting the same problem than I did. What you need is to check your animation state ... read more 11/08/2006 (8:03 am)
TGB crashes when left unattended. Is in my projects actually, Im trying not Running the code and leave the TGB open, and so far so goo... read more 11/06/2006 (2:54 pm)
TGB crashes when left unattended. I just leave the editor with a custom level open, nothing running. Does this means no one has this p... read more 11/06/2006 (7:20 am)
How to show any character (accents, etc) in gui text? I found the answer for this one myself. you have to store your text data (wherever it is located) in... read more 11/03/2006 (3:42 pm)
Any news on the platform framework? We already have a miniplatform demo at tdn is fairly easy to start any platform project from that te... read more 11/03/2006 (3:39 pm)
Nasmw.exe = logger.agent.ajy threat You have to turn off your antivirus software, anti virus software hate Assembler compilers and patch... read more 11/03/2006 (3:37 pm)
Throw" animation while running? Yes. You actually need two animations one for the character standing and throwing and one with the c... read more 11/03/2006 (3:32 pm)
MiniPlatformer: Characters sticks on ceilings. Eric and Dan: Thanks, both ideas are great for the purpose (specially checking on the ceiling colli... read more 11/01/2006 (3:33 pm)
Pausing the time? I finally fixed this, it was pretty simple, all you have to do is to check weither your scene is pau... read more 10/31/2006 (3:58 pm)
Pausing the time? That sounds great! thanks, but Im looking for a way to stop certain timers in the scene, since that... read more 10/31/2006 (2:27 pm)
Possible memory leak? }Hmm.. two details use sceneWindow2d.endLevel BEFORE loading leves, loadlevel is supposed to use tha... read more 10/26/2006 (11:36 am)
MiniPlatformer: Characters sticks on ceilings. Hmm.. isnt there a way to check if the surface im touching is above or below the character, how can ... read more 10/26/2006 (7:48 am)
Visual effect - not sure what you call this. Well.. I agree, but sometimes is good to be resourceful , look at geometry wars (or gridwars for PC)... read more 10/25/2006 (10:16 am)
Visual effect - not sure what you call this. Something like this: [url]http://www.losultrageeks.com/flash/ring.swf[/url]... read more 10/25/2006 (9:30 am)
Visual effect - not sure what you call this. Actually you can do this in flash by using a mask that presents a slightly modified scene in size or... read more 10/25/2006 (8:37 am)
Gamepad demo examples? Well on the meanwhile heres the code I used on the miniplatformer to get the character moving with t... read more 10/24/2006 (12:19 pm)
Possible memory leak? Maybe you are having the same problem than I have, is probably not the objects, but the schedules, c... read more 10/24/2006 (9:27 am)
Gamepad demo examples? Why do I get -1.5 as the center of the Xaxis? how can I calibrate that?... read more 10/23/2006 (12:13 pm)
Gamepad demo examples? Thanks Paul it does say thay device joystick0 has been created, but it wont do anyting when I press ... read more 10/23/2006 (10:02 am)
TGB cutscenes? Joe: Is it possible to check if the movie is over? I need more info about controlling the theora plu... read more 10/18/2006 (2:23 pm)
TGB cutscenes? Thanks, but I do have TGE but I dont have the source for TGB, so Im stucked there.... read more 10/18/2006 (1:12 pm)
Undertanding TGB MiniTutorial Wow, sorry for not answering I havent seen this thread in a while. Thanks for the great comments,... read more 10/11/2006 (11:17 am)
Playing videos in between levels Thanks! I did finally got this working, but I found a problem, I think its pretty unstable right now... read more 10/11/2006 (9:37 am)
Devil May Cry style Game? Wow Thanks for the answers; Im already checking on a collision detection fix for melee attacks, so t... read more 10/07/2006 (4:27 pm)
Baddies Organization Im not sure, but I think some basic math will work just like a path here. I mean all you are doing i... read more 10/03/2006 (8:46 am)
Torque X questions Wait a minute, Im still a bit confused here: You said marble blast _ultra_ (the TSE version) was ... read more 10/02/2006 (8:17 am)
TGB 1.1.2 Goes Live Very good much more stable than 1.1.1 ;)... read more 09/28/2006 (4:07 pm)
Multiline text in a GUI Window Ok I found out by myself i needed the GuiMLtextControl It works to do this exactly. Unfortunately t... read more 09/28/2006 (3:10 pm)
Ooops! my Ninja Shrinks when attacking Thanks Philip that did worked very well, unfortunately is kind of weird since the character is pulle... read more 09/28/2006 (11:49 am)
XML reader (or other text parser) for TGB? Thanks David, but I think at the time I could just use the streams, maybe later I could do a xml rea... read more 09/27/2006 (9:34 am)
XML reader (or other text parser) for TGB? Thanks Alex. But could you quote an specific example please? Im planning to put a good portion of wr... read more 09/27/2006 (9:05 am)
Jumping on moving platforms. By the way, this code can also be used (although modified) to make the character stand on [i]movin... read more 09/26/2006 (1:49 pm)
Jumping on moving platforms. Thomas: Thanks! that did worked better than expected! It didnt solved the platform problem but It di... read more 09/26/2006 (1:40 pm)
Jumping on moving platforms. Thanks! that did worked. But Im still getting problems to jump when the platform is going down, but ... read more 09/25/2006 (3:44 pm)
Jumping on moving platforms. Thanks for answering my thread let me try to answer those. [i]Have you checked that your ground c... read more 09/25/2006 (8:21 am)
Jumping on moving platforms. Thanks That was a great idea, unfortunately It didnt worked that well. Ive added and Ive added a $on... read more 09/22/2006 (3:32 pm)
Searching the forums and TDN Well yes, the problem is you cant search in a specific forum.... read more 09/22/2006 (9:06 am)
Undertanding TGB MiniTutorial Oops. big bug is [i]scenegraph[/i] not [i]sceneframe[/i]. sorry about that Well.. Im going to... read more 09/22/2006 (8:46 am)
Pausing the game. Thomas, that method sounds like what Im looking for.. but how do I get my current sceneGraph?... read more 09/20/2006 (2:07 pm)
Need Help Understanding Variables, Functions, and Methods I understand your problem I also thought that myself when I started coding in TGB, here are 3 answer... read more 09/19/2006 (1:44 pm)
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