Game Development Community

Brad Kelley's Forum Posts

Thread Post Date Posted
Ai Yea we don't really have any ai in the kit. I have added both the ai guard and ai patrol resources ... read more 12/09/2008 (11:17 pm)
Sound Files Long as we are discussing sound files. I actually purchesed a chain gun sound package. If it happe... read more 12/09/2008 (11:13 pm)
Visual Studio 2003 project files. Nice to hear. We will try implementing this fix into the next build. I also noticed that myu vista... read more 12/05/2008 (8:58 am)
Half done to port csk to tgea 1.7.1 We haven't managed to get a stable port to TGEA yet but once we do we will make it available. If on... read more 12/04/2008 (6:39 pm)
A little Disagreement I will be here 3 times a day from now on. This is my project but true I have not been here enough. ... read more 12/04/2008 (12:41 pm)
Stuff Missing Making A Complete New level The scope stuff shouldn't be dependent on the misson. Those are attached in the specific weapon .cs... read more 12/04/2008 (12:38 pm)
What's the timeline for CSK updates and sources for art? 1.02 has the artificial horizon and compass fixed. (they were both backwards in the origional relea... read more 12/03/2008 (3:49 pm)
What's the timeline for CSK updates and sources for art? OK combat_starterv1.02 has been sent to Garage Games to add to the download. Also if anyone needs a... read more 12/03/2008 (8:48 am)
Problem with clean install and build of latest CSK Hiya, I couldn't reproduce that error. I compiled CSK on both 2009 and 2005 right out of the box a... read more 12/03/2008 (8:38 am)
What's the timeline for CSK updates and sources for art? Putting it together now... read more 10/14/2008 (6:10 am)
What's the timeline for CSK updates and sources for art? We need a couple more days . We are finally trying to fix the two annoying bugs. 1 is the Vista cr... read more 08/27/2008 (8:15 am)
Yellow markers Yellow markers are neutral. They do not change to red or blue until the capture area they are assoc... read more 08/19/2008 (6:37 am)
What's the timeline for CSK updates and sources for art? I will try to have a new build with the source art by the end of the week. Sorry for the delay her... read more 08/17/2008 (3:03 am)
Basic Cubemap Implementation & Tool Great resource!!! I made a great looking chrome map first try. Thanks for the information.... read more 05/13/2008 (10:40 pm)
Sounds that need to repair? I cant get any of these sounds to play in game. I am calling the sounds just like the other sounds... read more 03/09/2007 (1:45 am)
MMO kit question @hplus Wow talk about being transparent (Multiverse huh). I am a member of the staff over at Dream... read more 10/10/2006 (11:01 pm)
Player object "setTransform" seems to ignore Z axis setting Make sure you export the dts and then export the dsqs. Make sure the you have the dsqs linked corre... read more 08/29/2006 (11:30 am)
Arteria Gaming release new Animated HORSE pack Geeze the horse mesh was made from the ground up by me in my own little studio. I gave it over to A... read more 08/11/2006 (7:52 am)
Does Blender suck or rule? Blender is a whole big learnng curve. It bites. 3ds max is too complex for exporting dsqs. Maya's... read more 07/03/2006 (7:13 pm)
Complete MMORPG Development Guide Welcome to all of our new members over at Dream Games. We will soon be offering some complementry c... read more 06/23/2006 (4:08 pm)
Need help compiling TSE?? Here are my errors... Please help Did you make sure to download direct-x sdk and install it. Like in tge make sure in properties/lang... read more 06/15/2006 (11:01 pm)
Complete MMORPG Development Guide Hi, I am glad that you were fianlly able to get the mmorpg kit, and I have refunded your first p... read more 05/23/2006 (8:48 am)
Complete MMORPG Development Guide Hi Kaya, The RPG kit is not available in a downloadable format. The current subscription cost is... read more 05/05/2006 (12:38 pm)
Complete MMORPG Development Guide Actually at first I was for a free trial. But I have since changed my oppinion. I know the kind of... read more 03/21/2006 (10:01 pm)
MMORPG Enhancement Kit Released An excellent kit. I have it as the code base for my game that is about to go into beta testing. Dre... read more 03/20/2006 (7:24 pm)
Collision mesh? I just made a tree from scratch and got it to work. So cool!!!!... read more 01/17/2006 (1:45 pm)
Collision mesh? Cool Rex. I see my problem now. I did at one time try to add a collision mesh around the trunk but... read more 01/17/2006 (1:13 pm)
Making 1.4 under MinGW command line I almost have a full compile in mingw but this error percists: out.GCC3.RELEASE/platformWin32/win... read more 01/17/2006 (9:14 am)
Collision mesh? Hey Rex, I sent you another tree that I had been experimenting with in ms3d. I still have no got... read more 01/16/2006 (5:07 pm)
Collision mesh? Hi and thanks for all the replies. Rex I select the dts plus from my export options. It even ha... read more 01/15/2006 (10:08 pm)
Collision mesh? I have tried adding a mesh around my tree and named it col-1... even tried naming it col-1 in the dt... read more 01/15/2006 (3:54 pm)
Collision mesh? Err... no such mesh. Guess i need to make one. Shows what I know about modeling. I actually used ... read more 01/15/2006 (1:59 pm)
Nest Egg Studios - Interns for MovieTrailer to be shown onTechTV Hi Vera, I am impressed. And actually I am a bit of a hypocrit as well. I tend to forget that I o... read more 01/13/2006 (4:37 am)
Nest Egg Studios - Interns for MovieTrailer to be shown onTechTV Lawmakers in Utah and Michigan have moved aggressively to shield children from spam promoting pornog... read more 01/12/2006 (6:52 pm)
Nest Egg Studios - Interns for MovieTrailer to be shown onTechTV Vera-vera...what has become of you? I suppose that it was only a question of time before mmog's bec... read more 01/12/2006 (4:45 pm)
Need new team members I don't think you really need paramedics for motion capturing...well less you are like doing some li... read more 01/10/2006 (1:44 pm)
Savannah, GA Torquers Wanted Wow... sounds sorta like my posting but I haven't been at it quite so long. Maybe you'd like to com... read more 12/28/2005 (3:10 pm)
Milkshape and textures That was a great explaination Dave!!! It does seem as though the texture should export as part of t... read more 12/11/2005 (7:16 am)
Underground Dungeon? As for documentation... Good luck. Best to try searching for an answer on the forums. I have seen ... read more 12/10/2005 (8:58 am)
Milkshape and textures Someone could just as easily say : Make sure you import the texture as a .png into the same folder ... read more 12/10/2005 (8:52 am)
As a beginner, what is your biggest hurdle so far? My biggest hurdle is locating the proper documentation. I have also had a rather difficult time und... read more 12/10/2005 (8:35 am)
Which dot are you? "Waves to the north at N R Bharathae"... read more 12/07/2005 (2:03 pm)
Which dot are you? I'm the dot near Atlanta Ga... I think...hope ...humm.... read more 12/01/2005 (3:45 am)
Character Selection Can't wait C2. I would like to see exactly how to execute this.... read more 11/30/2005 (1:04 pm)
Getting milkshape material into TGE? Ok that did it. Thanks Kirby.... read more 11/29/2005 (10:32 am)
Getting milkshape material into TGE? WOW I got one really beautiful tree. A couple of the other trees seem to have a grey edge around th... read more 11/29/2005 (6:18 am)
Getting milkshape material into TGE? Thanks everyone for the quick responces. I got it working now. Thanks for the steps Jason. I was ... read more 11/28/2005 (7:40 pm)
Help compiling 1.4 I have gotten TBE to compile down to the final out.GCC3 release but then I get the error: make1 ... read more 11/26/2005 (3:26 am)
Torque Logo They should let us use the icon type logo. Looks a lot better in my opinion. That white background... read more 11/24/2005 (11:49 pm)
Multiple dedicated missions on one server? I thinks this seamless server set-up would be great!!! I built an entire gameworld in didifferent g... read more 11/21/2005 (5:39 pm)
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