Stefan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A few questions before buying | 1. Nope, no legal issues :)... read more | 03/22/2004 (6:38 am) |
| Imported vehicle models not working | Westy: Thanks, I'll ask the modeller :) Jeff: I looked around for the right forum to post it in, ... read more | 03/14/2004 (10:09 am) |
| Something missing here? | Just go with HEAD, it is usually very stable :)... read more | 03/13/2004 (4:06 pm) |
| Compiler returns missing file: terrRender2.cc | "Removed extraneous terrain rendering code. Updated VC6/GCC/VC7 project files. Mac and CW projects ... read more | 03/12/2004 (6:41 pm) |
| Um..Why is this happening? | Turn on Anistropic Filtering ;)... read more | 03/11/2004 (10:37 am) |
| Grenade Launcher Projectile Error | It doesn't work because there is no such thing as a "grenade projectile" in torque:)... read more | 10/12/2003 (4:52 am) |
| Building the Buzz - Where did you hear about Orbz? | 1. I found out about it on garagegames.com :) 2. the demo! 3. online game site, download site 4. ... read more | 10/01/2003 (10:31 am) |
| Cvs head hanging on a file. | Same thing happened to me, and I'm on cable... oak2.psd is a really big file! Just let it download,... read more | 09/29/2003 (7:06 pm) |
| Weapon insertion? | init.cs exec("yourfolder\weapon.cs"); =) just do a search for "rifle.cs" in your files and you ... read more | 08/03/2002 (6:15 am) |
| Keeping the "// Torque Game Engine" and Sierra comments.. | But then again, you license the source..so maybe they do allow you to remove it!... read more | 07/18/2002 (3:42 pm) |
| Masterserver? | He means, does he have to start a program on the master server in order for the pinging to work?... read more | 07/15/2002 (12:10 pm) |
| is torque able to ...?!? | yep... read more | 07/12/2002 (7:47 am) |
| Game programming? | "What style of program?" ? What do you mean by that? Do you mean "what language should I use"?:) I... read more | 07/12/2002 (7:40 am) |
| Gonna buy | Yeah, there are loads of tutorials on the gg.com site! Definatly a good engine..Especially for 100b... read more | 07/07/2002 (6:17 am) |
| Polygons...... AHHH!!! | You can probably have weapons at around 800 polygons if you want to, I have it in my game.. Doesn't... read more | 07/07/2002 (2:45 am) |
| Is there flying code with this engine? | Me to :)... read more | 06/05/2002 (10:58 am) |
| Bounding boxs why? | All games use bounding boxes, for a very good reason. I can't explain everything, but one thing is,... read more | 06/05/2002 (5:00 am) |
| Torque Script Recompile Nirvana | You are able to recompile the script during gameplay and exec them...uhm...I'm not quite sure if tha... read more | 06/03/2002 (11:34 pm) |
| Engine Question | Yeah, you can make it so people can create mods.... read more | 06/01/2002 (11:52 am) |
| Is there flying code with this engine? | Yeah, both wheelbased, hoverbased and air-based vehicles are supported. They are there in the engin... read more | 05/24/2002 (11:19 am) |
| Adding new player classes | You are WAY wrong, sir... I have classes working, and i can tell you, they are 100% done in scripts... read more | 05/23/2002 (12:53 pm) |
| Drop Object | I coded weaponed throwing into my game a few months ago... Maybe I should do a tutorial about it?..... read more | 05/17/2002 (5:59 am) |
| Does it work? | Yeah, it's pretty much like making a mod...Works for my team of developers anyway:) (www.modernwarfa... read more | 05/17/2002 (3:34 am) |
| a question about player.cs | Removed the .cs.dso file? if the .cs files has errors in it, a lot of times the engine will just use... read more | 05/16/2002 (12:05 pm) |
| polygons | Uhm..myabe with 6000 faces it did, but that doesn't mean it will work fine with hundreds of 5000 pol... read more | 05/11/2002 (3:23 pm) |
| Player Velocities | %player.getVelocity .... Just guessing:)... read more | 04/29/2002 (10:27 am) |
| Datablocks | yep, server only datablocks can only be changed by the server, of course. If you don't want your cl... read more | 04/28/2002 (2:45 pm) |
| Time updates from server to client | yep... read more | 04/26/2002 (7:56 am) |
| guiTextEditSliderCtrl bug | *bump* Bill still haven't got a reply from GG staff.... read more | 04/26/2002 (3:36 am) |
| How to change default keyboard setting? | oooooh...I am sorry! The prefs.cs files only handle server settings, client settings and stuff (gra... read more | 04/25/2002 (2:29 am) |
| exec( ... ) function questions | It tells the game to read the .cs.dso file, and if it does not exist, it makes the game compile the ... read more | 04/25/2002 (2:27 am) |
| How to change default keyboard setting? | Change it in default.bind.cs like you did, then search your example folder for "prefs", it will find... read more | 04/25/2002 (12:14 am) |
| A simple AI | Hey, that IS a step-by-step tutorial!... read more | 04/24/2002 (3:31 am) |
| In game tools | Yeah, and in-game weapon editor would RULE!... read more | 04/24/2002 (2:24 am) |
| Doors and Elevators | Badguy is working on it, don't worry, when he's done he will post a resource for everyone!... read more | 04/22/2002 (10:45 pm) |
| Collision problems | Hitbox?... read more | 04/22/2002 (10:44 pm) |
| What determines collision? | I think it has a bounding box, that is the difference.... read more | 04/22/2002 (6:41 am) |
| no start | Torque runs on an S3 Savage 4mb.... So it should run on voodoo3! HOWEVER, it is not even close to ... read more | 04/18/2002 (4:20 am) |
| Trial download | Nope.... read more | 04/15/2002 (1:54 pm) |
| Vehicles not saved in mission file? | search the forums for "vehicle" and you will find an explanation, I just forgot which thread it was ... read more | 04/10/2002 (12:25 pm) |
| Vehicles not saved in mission file? | They are there, but they are in the wrong position..usually a few hundred miles UNDER the terrain:) ... read more | 04/10/2002 (11:45 am) |
| wheel mouse for switching weapons | oh..ok..thx:) I will do that!... read more | 04/08/2002 (10:20 pm) |
| wheel mouse for switching weapons | I get weird errors: fps/server/scripts/inventory.cs (52): Unknown command moveCurPtr. Object (... read more | 04/08/2002 (11:51 am) |
| Linker errors in VC6 | Damn, I also got 378 errors when I first tried...I forgot how I fixed it though! :) sorry P.S It wa... read more | 04/07/2002 (10:45 am) |
| Rain inside WC building :-( | You are allowed to use Hammer, Valve said so!... read more | 04/07/2002 (5:41 am) |
| Can Torque Do It? | Skelital(spelling?) Animation : don't know:) Large Terains : no problem! MMO Like Game World b... read more | 04/06/2002 (3:37 pm) |
| Torque for non-OpenGL systems | I think your problem is that you haven't installed the openAL sound drivers! But i might be wrong:) ... read more | 04/06/2002 (1:20 pm) |
| Saving Terrain Editor changes | i had the same problem go to tree in the world editor and change the path and name of the terrain f... read more | 12/12/2001 (11:25 am) |
| drawing bitmaps onto the screen | ok I made the footprint's width a height of power 2, and the footprints worked. But this doesn't sol... read more | 11/28/2001 (6:17 am) |
| drawing bitmaps onto the screen | nope, is that a must?... read more | 11/28/2001 (5:26 am) |