Game Development Community

Stefan's Forum Posts

Thread Post Date Posted
A few questions before buying 1. Nope, no legal issues :)... read more 03/22/2004 (6:38 am)
Imported vehicle models not working Westy: Thanks, I'll ask the modeller :) Jeff: I looked around for the right forum to post it in, ... read more 03/14/2004 (10:09 am)
Something missing here? Just go with HEAD, it is usually very stable :)... read more 03/13/2004 (4:06 pm)
Compiler returns missing file: terrRender2.cc "Removed extraneous terrain rendering code. Updated VC6/GCC/VC7 project files. Mac and CW projects ... read more 03/12/2004 (6:41 pm)
Um..Why is this happening? Turn on Anistropic Filtering ;)... read more 03/11/2004 (10:37 am)
Grenade Launcher Projectile Error It doesn't work because there is no such thing as a "grenade projectile" in torque:)... read more 10/12/2003 (4:52 am)
Building the Buzz - Where did you hear about Orbz? 1. I found out about it on garagegames.com :) 2. the demo! 3. online game site, download site 4. ... read more 10/01/2003 (10:31 am)
Cvs head hanging on a file. Same thing happened to me, and I'm on cable... oak2.psd is a really big file! Just let it download,... read more 09/29/2003 (7:06 pm)
Weapon insertion? init.cs exec("yourfolder\weapon.cs"); =) just do a search for "rifle.cs" in your files and you ... read more 08/03/2002 (6:15 am)
Keeping the "// Torque Game Engine" and Sierra comments.. But then again, you license the source..so maybe they do allow you to remove it!... read more 07/18/2002 (3:42 pm)
Masterserver? He means, does he have to start a program on the master server in order for the pinging to work?... read more 07/15/2002 (12:10 pm)
is torque able to ...?!? yep... read more 07/12/2002 (7:47 am)
Game programming? "What style of program?" ? What do you mean by that? Do you mean "what language should I use"?:) I... read more 07/12/2002 (7:40 am)
Gonna buy Yeah, there are loads of tutorials on the gg.com site! Definatly a good engine..Especially for 100b... read more 07/07/2002 (6:17 am)
Polygons...... AHHH!!! You can probably have weapons at around 800 polygons if you want to, I have it in my game.. Doesn't... read more 07/07/2002 (2:45 am)
Is there flying code with this engine? Me to :)... read more 06/05/2002 (10:58 am)
Bounding boxs why? All games use bounding boxes, for a very good reason. I can't explain everything, but one thing is,... read more 06/05/2002 (5:00 am)
Torque Script Recompile Nirvana You are able to recompile the script during gameplay and exec them...uhm...I'm not quite sure if tha... read more 06/03/2002 (11:34 pm)
Engine Question Yeah, you can make it so people can create mods.... read more 06/01/2002 (11:52 am)
Is there flying code with this engine? Yeah, both wheelbased, hoverbased and air-based vehicles are supported. They are there in the engin... read more 05/24/2002 (11:19 am)
Adding new player classes You are WAY wrong, sir... I have classes working, and i can tell you, they are 100% done in scripts... read more 05/23/2002 (12:53 pm)
Drop Object I coded weaponed throwing into my game a few months ago... Maybe I should do a tutorial about it?..... read more 05/17/2002 (5:59 am)
Does it work? Yeah, it's pretty much like making a mod...Works for my team of developers anyway:) (www.modernwarfa... read more 05/17/2002 (3:34 am)
a question about player.cs Removed the .cs.dso file? if the .cs files has errors in it, a lot of times the engine will just use... read more 05/16/2002 (12:05 pm)
polygons Uhm..myabe with 6000 faces it did, but that doesn't mean it will work fine with hundreds of 5000 pol... read more 05/11/2002 (3:23 pm)
Player Velocities %player.getVelocity .... Just guessing:)... read more 04/29/2002 (10:27 am)
Datablocks yep, server only datablocks can only be changed by the server, of course. If you don't want your cl... read more 04/28/2002 (2:45 pm)
Time updates from server to client yep... read more 04/26/2002 (7:56 am)
guiTextEditSliderCtrl bug *bump* Bill still haven't got a reply from GG staff.... read more 04/26/2002 (3:36 am)
How to change default keyboard setting? oooooh...I am sorry! The prefs.cs files only handle server settings, client settings and stuff (gra... read more 04/25/2002 (2:29 am)
exec( ... ) function questions It tells the game to read the .cs.dso file, and if it does not exist, it makes the game compile the ... read more 04/25/2002 (2:27 am)
How to change default keyboard setting? Change it in default.bind.cs like you did, then search your example folder for "prefs", it will find... read more 04/25/2002 (12:14 am)
A simple AI Hey, that IS a step-by-step tutorial!... read more 04/24/2002 (3:31 am)
In game tools Yeah, and in-game weapon editor would RULE!... read more 04/24/2002 (2:24 am)
Doors and Elevators Badguy is working on it, don't worry, when he's done he will post a resource for everyone!... read more 04/22/2002 (10:45 pm)
Collision problems Hitbox?... read more 04/22/2002 (10:44 pm)
What determines collision? I think it has a bounding box, that is the difference.... read more 04/22/2002 (6:41 am)
no start Torque runs on an S3 Savage 4mb.... So it should run on voodoo3! HOWEVER, it is not even close to ... read more 04/18/2002 (4:20 am)
Trial download Nope.... read more 04/15/2002 (1:54 pm)
Vehicles not saved in mission file? search the forums for "vehicle" and you will find an explanation, I just forgot which thread it was ... read more 04/10/2002 (12:25 pm)
Vehicles not saved in mission file? They are there, but they are in the wrong position..usually a few hundred miles UNDER the terrain:) ... read more 04/10/2002 (11:45 am)
wheel mouse for switching weapons oh..ok..thx:) I will do that!... read more 04/08/2002 (10:20 pm)
wheel mouse for switching weapons I get weird errors: fps/server/scripts/inventory.cs (52): Unknown command moveCurPtr. Object (... read more 04/08/2002 (11:51 am)
Linker errors in VC6 Damn, I also got 378 errors when I first tried...I forgot how I fixed it though! :) sorry P.S It wa... read more 04/07/2002 (10:45 am)
Rain inside WC building :-( You are allowed to use Hammer, Valve said so!... read more 04/07/2002 (5:41 am)
Can Torque Do It? Skelital(spelling?) Animation : don't know:) Large Terains : no problem! MMO Like Game World b... read more 04/06/2002 (3:37 pm)
Torque for non-OpenGL systems I think your problem is that you haven't installed the openAL sound drivers! But i might be wrong:) ... read more 04/06/2002 (1:20 pm)
Saving Terrain Editor changes i had the same problem go to tree in the world editor and change the path and name of the terrain f... read more 12/12/2001 (11:25 am)
drawing bitmaps onto the screen ok I made the footprint's width a height of power 2, and the footprints worked. But this doesn't sol... read more 11/28/2001 (6:17 am)
drawing bitmaps onto the screen nope, is that a must?... read more 11/28/2001 (5:26 am)