Stefan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Results of Half-Life 2 Hardware Survey | Thomas, how is that related to this topic? Besides, I don't mind the ads at all. They just sit ther... read more | 10/02/2004 (1:53 am) |
| I want a new project | We could probably use another scripter, if you're still interested. Our webpage is at www.modernwar... read more | 09/29/2004 (12:54 pm) |
| Publishers that suck | Bye :)... read more | 09/29/2004 (12:17 pm) |
| Why so much? | Wtf? Someone removed their post! I didn't start this topic.. Some guy was saying that 20$ is way to... read more | 09/27/2004 (9:23 pm) |
| Why so much? | I'd pay full retail price for a game like marble blast, so I don't agree with you :P... read more | 09/27/2004 (1:36 pm) |
| Was the site down yesterday? | Same thing here.... read more | 09/27/2004 (7:27 am) |
| Curious about Script being out-of-sync | Client doesn't load server-side scripts at all.... read more | 09/23/2004 (6:49 am) |
| Vivendi Universal Games Losses Deepen | Thanks Jeff!... read more | 09/16/2004 (10:53 pm) |
| QuArk's DIF not correct | Alright... So downloading map2dif from the link David Blake provided should fix it?... read more | 09/03/2004 (9:37 am) |
| QuArk's DIF not correct | Is there a way to get floating point in export if I'm using Hammer?... read more | 09/03/2004 (8:01 am) |
| Reselling? | Yes, you can, but I'm not sure what the details are for selling it. Someone else will probably give ... read more | 08/31/2004 (4:02 am) |
| Making projectiles more interesting | I think he means that you should look in the processTick function for the Projectile :)... read more | 08/14/2004 (2:28 pm) |
| Weapon fire detection in C++? | Good job, thanks alot, I'm going to try it out now ;)... read more | 08/11/2004 (6:19 pm) |
| Weapon fire detection in C++? | Awesome, when do you think you can have the resource up on the site?... read more | 08/10/2004 (1:06 pm) |
| Master Servers for Demo Not Working? | Whoops, really sorry about that :(. My only excuse for posting that was that I posted it at 5 am.... read more | 07/15/2004 (9:05 am) |
| Creating new weapon types...how? | There's no need to use raycasts for handguns or shotguns, just make it a normal projectile weapon an... read more | 07/15/2004 (7:18 am) |
| Master Servers for Demo Not Working? | The game uses port 8000 and the master server uses port 8002 by default.... read more | 07/14/2004 (7:38 pm) |
| Compilers | No problem at all Dean, it was a stupid answer :)... read more | 07/14/2004 (5:20 pm) |
| Compilers | Alright, sorry. Try this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 07/14/2004 (4:22 pm) |
| Compilers | Maybe you should have checked wether they supported it or not before you bought it?... read more | 07/14/2004 (4:03 pm) |
| Best Script Editor? | I've tried them all but I think that Brain Editor Pro is the best one, but it's not free.. 25$ for a... read more | 07/12/2004 (11:23 am) |
| Get a weapon that a player is holding | I think this is what you're looking for: function nameofyourfunction(%client) { %player =... read more | 07/07/2004 (6:05 pm) |
| Problem Starting Again After Awhile | Http://www.gamedev.net/columns/books/bookdetails.asp?productid=347... read more | 07/07/2004 (4:12 pm) |
| AudioEmitters - Upgrading | Yay, thanks alot Ben, downloading the new files now! Edit: They work :)... read more | 07/06/2004 (8:24 am) |
| AudioEmitters - Upgrading | Nope, that didn't solve it for me :( Anyone know why it's giving these errors? Did I do something wr... read more | 07/06/2004 (4:04 am) |
| Brain Editor | Yeah, I talked to one of the other programmers, for some reason he didn't like the thought of runnin... read more | 07/06/2004 (3:49 am) |
| AudioEmitters - Upgrading | The new head audio seems to suggest that there's something wrong with audio.h I think.. I get these ... read more | 07/05/2004 (4:03 pm) |
| Brain Editor | I had a good talk with the other programmers in my team yesterday, Twinno. I'm the only windows user... read more | 07/04/2004 (4:55 am) |
| Brain Editor | Project navigator? I gotta check this out right away, good work!... read more | 07/03/2004 (10:18 am) |
| Doomsberg presents - Modern Warfare | Hi. I just wanted to say that there has already been a game in development for a long time called... read more | 07/02/2004 (6:18 pm) |
| Brain Editor | If this program just had a way to have "Projects", like visual studio or tribal IDE, I would buy it ... read more | 06/24/2004 (12:16 am) |
| Can't Delete Turrets | Wow, quick response! Thanks alot, that did it!... read more | 06/20/2004 (7:48 pm) |
| Can't Delete Turrets | I'm having the same problem aswell, and I'm running latest head.... read more | 06/20/2004 (7:15 pm) |
| TSE: I can't download trough CVS.. | OK, fixed it.. In "preferences", set it to "/cvs/tse", and in "checkout", set it to "tse" :)... read more | 06/06/2004 (12:52 pm) |
| TSE: I can't download trough CVS.. | Doesn't work for me either.. "torque" works, "tse" and "TSE" don't.... read more | 06/06/2004 (12:47 pm) |
| A question from a beginner | Yeah, you need to purchase the SDK to edit any .h or .cc files. (and you also need a compiler)... read more | 06/05/2004 (9:16 am) |
| I just bought TSE!!! | So did I :)... read more | 06/04/2004 (2:24 am) |
| TSE Artifacts | GF4's are supported, GF4 MX's aren't.... read more | 06/03/2004 (1:47 am) |
| TSE around the corner!?! | OK, it works now, thanks alot Jason!... read more | 06/03/2004 (1:07 am) |
| TSE around the corner!?! | Both Jason's and Daniel's mirrors give an CRC error :(... read more | 06/03/2004 (12:53 am) |
| TSE around the corner!?! | Thanks a LOT for the mirror!... read more | 06/03/2004 (12:41 am) |
| Savage- Game from S2 | I played V2.0 :)... read more | 05/31/2004 (12:51 pm) |
| @#$@# Eidos! | Yeah Stefan, you just read the reviews, doesn't take long at all.... read more | 05/31/2004 (3:44 am) |
| Savage- Game from S2 | Well I haven't played it in a long while, too busy with coding and schoolwork, but I used to play as... read more | 05/11/2004 (1:23 pm) |
| Savage- Game from S2 | Yeah, I've already bought the game. It's great fun :)... read more | 05/11/2004 (10:54 am) |
| Savage- Game from S2 | The demo version only contains one "side" though..You can only play as Humans, not as "The Horde".... read more | 05/10/2004 (12:56 pm) |
| I have two questions... | Weapons, items, etc are already serverside, so there's nothing you need to do there :)... read more | 05/01/2004 (7:12 pm) |
| What are the limits to Torque Scripting? - N00B questions | Multiple vehicles a player can climb into and leave - Definately Vehicles with a Trailer? More th... read more | 04/28/2004 (11:53 am) |
| Torque Demo Available? | @Adib Murad: I think he found them :D... read more | 04/27/2004 (1:54 pm) |
| Torque Demo Available? | You can try all the tools without the full source... Giving people access to the source for 30 days ... read more | 04/27/2004 (12:11 pm) |