Stefan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Overtime for EA Employees | They make them work too much, pay them too little, and they fire them after a title has been shipped... read more | 03/13/2005 (3:55 pm) |
| Problem with the collisions part of the beginner's tutorial | You're not supposed to shoot them down in the tutorial. :)... read more | 03/13/2005 (9:05 am) |
| Deleting prefs causes gamma changes | Same thing is happening to me.... read more | 03/12/2005 (7:13 pm) |
| So...can I mod in T2 then convert to Torque? | Nope.... read more | 03/10/2005 (6:40 pm) |
| Early Adopter, how early | He didn't say that you were whining.... read more | 03/10/2005 (3:30 am) |
| I'm a T2D Developer! | *Hugs T2D*... read more | 03/07/2005 (1:41 pm) |
| EA owners get the Release at no additional cost? | Yep! :)... read more | 03/07/2005 (3:08 am) |
| Oh no flickery flickery! | I have the same problems with all Torque engines, and I've always had them.... read more | 03/06/2005 (3:49 am) |
| Dojo demo beta | Runs great on my x800xt... read more | 01/14/2005 (1:28 am) |
| Show tool | Either through the command prompt or by adding it to the shortcut :)... read more | 01/02/2005 (10:17 pm) |
| Half Life 2 Rant | The reason for disabling DX 9.0 on the FX cards is because FX FPS sucks at DX 9.0.... read more | 12/31/2004 (6:19 pm) |
| Made duplicate of starter.fps and now textures are messed up | Check the .ter file, that's the file that keeps track of the terrain textures. You might want to ope... read more | 12/31/2004 (12:52 pm) |
| Plan for transparency in interiors | Translucency works fine for me with trees and .dts-shapes like windows. They do look very weird thou... read more | 12/30/2004 (6:09 pm) |
| Marble blast rip off? | Not really, no.... read more | 11/25/2004 (10:31 am) |
| DIF and the TSE update? | *Agrees*... read more | 11/22/2004 (7:07 am) |
| Worlds of Warcraft--Focus on Art | It's not just another everquest-clone, no. I found WoW to be a very unique mmorpg-experience, and i'... read more | 11/10/2004 (1:13 pm) |
| Latest updates | Awesome.... read more | 11/05/2004 (7:22 pm) |
| Renaming Starter.fps | Oh... ehrm.. edit the files that you want to edit :) For example, server/scripts/player.cs if you wa... read more | 10/29/2004 (2:56 am) |
| Renaming Starter.fps | The actual folder and main.cs... read more | 10/29/2004 (1:45 am) |
| Latest updates | Well, Kevin, did you name one of the textures for the interior "reflect_texturename" or something si... read more | 10/28/2004 (10:49 pm) |
| Latest updates | Yeah, works just fine when using ReflectMat instead of ReflectBumpMat. ReflectBumpMat is waay coole... read more | 10/28/2004 (12:14 pm) |
| Latest updates | Sure, I'll email a pics right away. EDIT: Mail sent.... read more | 10/25/2004 (1:10 pm) |
| Spherical Terrain | Tried using a .dts or .dif for the island?... read more | 10/25/2004 (1:42 am) |
| Latest updates | Yeah Brian, they work great inside except for some white jaggies randomly appearing at the very bott... read more | 10/24/2004 (8:51 pm) |
| Latest updates | Possibly, try removing it and see :)... read more | 10/24/2004 (10:14 am) |
| Latest updates | Ok, it did reflect the sky, the fog was just in the way. Fog looks really awful in reflection by the... read more | 10/24/2004 (9:36 am) |
| Latest updates | Gah, copied the "demo" orkbase.dif to the wrong folder, it doesn't crash now, sorry, but the planar ... read more | 10/23/2004 (5:34 pm) |
| Latest updates | You probably know this already Brian, but I just thought i'd say that it doesn't seem like it reflec... read more | 10/23/2004 (4:47 pm) |
| Latest updates | Yeah, clean compile.. It doesn't crash in my "game" folder, but it crashes in the "demo" folder.... read more | 10/23/2004 (10:30 am) |
| Latest updates | My Torque Shader Engine Demo crashes with the error "Fatal-ISV: (C:\mw\engine\interior\interioIO.cpp... read more | 10/23/2004 (8:50 am) |
| Do I have the right approach | I simply modify the Torque Demo files and run a windiff everytime there's a new Torque build.. Hehe... read more | 10/23/2004 (7:33 am) |
| News on 1.4 and subversion | Man, I loved checking cvs a couple of times per week. Always fun to see a new great feature added, w... read more | 10/22/2004 (2:22 pm) |
| TSE crashing | Same problem here.... read more | 10/22/2004 (7:26 am) |
| Am I hitting the wall? | You need a better video card :(... read more | 10/21/2004 (10:57 am) |
| Problem adding interiors | Yeah, sorry Matthew, I should have been more clear. Thanks for clearing that up, Westy :)... read more | 10/20/2004 (11:41 am) |
| Problem adding interiors | You need to add it to materials.cs.... read more | 10/20/2004 (8:41 am) |
| Map2dif | Could you tell us exactly what you are doing when you're trying to run it? I do something like this... read more | 10/20/2004 (5:30 am) |
| Torque Shader Engine | Cool, glad you got it working :)... read more | 10/18/2004 (1:24 pm) |
| Torque Shader Engine | No errors here, just merged my codebase with CVS about two hours ago.... read more | 10/18/2004 (1:00 pm) |
| Tutorial.base | I don't know what is causing the bug, but if you just want to make it switch directories, make the s... read more | 10/14/2004 (9:57 am) |
| First Post! Questions for admins. | Jumping gets alot easier once you mastered it :P... read more | 10/08/2004 (2:19 am) |
| Survival Horror with TSE | Well, TSE would normally be great for your project, I'm not saying that it's bad! It's just not done... read more | 10/05/2004 (2:13 am) |
| Survival Horror with TSE | Well, TSE isn't done yet, and I'm not even sure if it will support nice shadows and lightning within... read more | 10/04/2004 (8:45 pm) |
| Multiple Object Ids | Oh ok, that was what I was gonna suggest, that you would use getId somewhere, hehe. Sorry :)... read more | 10/04/2004 (10:31 am) |
| Multiple Object Ids | I don't think checking the Id is a very good idea, because the id can be different every time you ru... read more | 10/04/2004 (9:58 am) |
| Results of Half-Life 2 Hardware Survey | No problem dan! The only "choice" the participants of the survey had, was connection type (dsl, 56k,... read more | 10/03/2004 (6:09 am) |
| Results of Half-Life 2 Hardware Survey | The survey was automated.... read more | 10/03/2004 (5:44 am) |
| Results of Half-Life 2 Hardware Survey | Alright.. :)... read more | 10/03/2004 (5:22 am) |
| Results of Half-Life 2 Hardware Survey | Ok.. What does it mean, then? Why will I be sorry?... read more | 10/03/2004 (2:03 am) |
| Results of Half-Life 2 Hardware Survey | Ehrm.. Is that a threat or what?... read more | 10/02/2004 (7:08 am) |