Game Development Community

Stefan's Forum Posts

Thread Post Date Posted
Overtime for EA Employees They make them work too much, pay them too little, and they fire them after a title has been shipped... read more 03/13/2005 (3:55 pm)
Problem with the collisions part of the beginner's tutorial You're not supposed to shoot them down in the tutorial. :)... read more 03/13/2005 (9:05 am)
Deleting prefs causes gamma changes Same thing is happening to me.... read more 03/12/2005 (7:13 pm)
So...can I mod in T2 then convert to Torque? Nope.... read more 03/10/2005 (6:40 pm)
Early Adopter, how early He didn't say that you were whining.... read more 03/10/2005 (3:30 am)
I'm a T2D Developer! *Hugs T2D*... read more 03/07/2005 (1:41 pm)
EA owners get the Release at no additional cost? Yep! :)... read more 03/07/2005 (3:08 am)
Oh no flickery flickery! I have the same problems with all Torque engines, and I've always had them.... read more 03/06/2005 (3:49 am)
Dojo demo beta Runs great on my x800xt... read more 01/14/2005 (1:28 am)
Show tool Either through the command prompt or by adding it to the shortcut :)... read more 01/02/2005 (10:17 pm)
Half Life 2 Rant The reason for disabling DX 9.0 on the FX cards is because FX FPS sucks at DX 9.0.... read more 12/31/2004 (6:19 pm)
Made duplicate of starter.fps and now textures are messed up Check the .ter file, that's the file that keeps track of the terrain textures. You might want to ope... read more 12/31/2004 (12:52 pm)
Plan for transparency in interiors Translucency works fine for me with trees and .dts-shapes like windows. They do look very weird thou... read more 12/30/2004 (6:09 pm)
Marble blast rip off? Not really, no.... read more 11/25/2004 (10:31 am)
DIF and the TSE update? *Agrees*... read more 11/22/2004 (7:07 am)
Worlds of Warcraft--Focus on Art It's not just another everquest-clone, no. I found WoW to be a very unique mmorpg-experience, and i'... read more 11/10/2004 (1:13 pm)
Latest updates Awesome.... read more 11/05/2004 (7:22 pm)
Renaming Starter.fps Oh... ehrm.. edit the files that you want to edit :) For example, server/scripts/player.cs if you wa... read more 10/29/2004 (2:56 am)
Renaming Starter.fps The actual folder and main.cs... read more 10/29/2004 (1:45 am)
Latest updates Well, Kevin, did you name one of the textures for the interior "reflect_texturename" or something si... read more 10/28/2004 (10:49 pm)
Latest updates Yeah, works just fine when using ReflectMat instead of ReflectBumpMat. ReflectBumpMat is waay coole... read more 10/28/2004 (12:14 pm)
Latest updates Sure, I'll email a pics right away. EDIT: Mail sent.... read more 10/25/2004 (1:10 pm)
Spherical Terrain Tried using a .dts or .dif for the island?... read more 10/25/2004 (1:42 am)
Latest updates Yeah Brian, they work great inside except for some white jaggies randomly appearing at the very bott... read more 10/24/2004 (8:51 pm)
Latest updates Possibly, try removing it and see :)... read more 10/24/2004 (10:14 am)
Latest updates Ok, it did reflect the sky, the fog was just in the way. Fog looks really awful in reflection by the... read more 10/24/2004 (9:36 am)
Latest updates Gah, copied the "demo" orkbase.dif to the wrong folder, it doesn't crash now, sorry, but the planar ... read more 10/23/2004 (5:34 pm)
Latest updates You probably know this already Brian, but I just thought i'd say that it doesn't seem like it reflec... read more 10/23/2004 (4:47 pm)
Latest updates Yeah, clean compile.. It doesn't crash in my "game" folder, but it crashes in the "demo" folder.... read more 10/23/2004 (10:30 am)
Latest updates My Torque Shader Engine Demo crashes with the error "Fatal-ISV: (C:\mw\engine\interior\interioIO.cpp... read more 10/23/2004 (8:50 am)
Do I have the right approach I simply modify the Torque Demo files and run a windiff everytime there's a new Torque build.. Hehe... read more 10/23/2004 (7:33 am)
News on 1.4 and subversion Man, I loved checking cvs a couple of times per week. Always fun to see a new great feature added, w... read more 10/22/2004 (2:22 pm)
TSE crashing Same problem here.... read more 10/22/2004 (7:26 am)
Am I hitting the wall? You need a better video card :(... read more 10/21/2004 (10:57 am)
Problem adding interiors Yeah, sorry Matthew, I should have been more clear. Thanks for clearing that up, Westy :)... read more 10/20/2004 (11:41 am)
Problem adding interiors You need to add it to materials.cs.... read more 10/20/2004 (8:41 am)
Map2dif Could you tell us exactly what you are doing when you're trying to run it? I do something like this... read more 10/20/2004 (5:30 am)
Torque Shader Engine Cool, glad you got it working :)... read more 10/18/2004 (1:24 pm)
Torque Shader Engine No errors here, just merged my codebase with CVS about two hours ago.... read more 10/18/2004 (1:00 pm)
Tutorial.base I don't know what is causing the bug, but if you just want to make it switch directories, make the s... read more 10/14/2004 (9:57 am)
First Post! Questions for admins. Jumping gets alot easier once you mastered it :P... read more 10/08/2004 (2:19 am)
Survival Horror with TSE Well, TSE would normally be great for your project, I'm not saying that it's bad! It's just not done... read more 10/05/2004 (2:13 am)
Survival Horror with TSE Well, TSE isn't done yet, and I'm not even sure if it will support nice shadows and lightning within... read more 10/04/2004 (8:45 pm)
Multiple Object Ids Oh ok, that was what I was gonna suggest, that you would use getId somewhere, hehe. Sorry :)... read more 10/04/2004 (10:31 am)
Multiple Object Ids I don't think checking the Id is a very good idea, because the id can be different every time you ru... read more 10/04/2004 (9:58 am)
Results of Half-Life 2 Hardware Survey No problem dan! The only "choice" the participants of the survey had, was connection type (dsl, 56k,... read more 10/03/2004 (6:09 am)
Results of Half-Life 2 Hardware Survey The survey was automated.... read more 10/03/2004 (5:44 am)
Results of Half-Life 2 Hardware Survey Alright.. :)... read more 10/03/2004 (5:22 am)
Results of Half-Life 2 Hardware Survey Ok.. What does it mean, then? Why will I be sorry?... read more 10/03/2004 (2:03 am)
Results of Half-Life 2 Hardware Survey Ehrm.. Is that a threat or what?... read more 10/02/2004 (7:08 am)