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James Dunlap's Forum Posts

Thread Post Date Posted
TGEA VS other Engines The far off horizon is bright! 2009 seems to be a promising years for indie technology. However, ... read more 01/24/2008 (7:47 pm)
Constructor 1.0.4 for Windows Cudos to you, Jaimi for all the work you have put in. It is much appreciated! However, I still fi... read more 01/24/2008 (8:43 am)
Small Medieval Church Well done! I've got two suggestions to help you make it look more authentic. 1)Replace the wood... read more 01/16/2008 (5:13 am)
Curves I'd be glad to help you, but it would really help if I knew exactly what you are doing. If you inten... read more 12/08/2007 (4:52 am)
Garage Games I'll let this go with one last correction. [quote]To clarify: I'm accusing GG of abandoning T2 fo... read more 12/07/2007 (5:25 pm)
Garage Games I'm going to have to eat some humble pie here. Edward is correct, I intended to say IAC. The Blizzar... read more 12/07/2007 (1:22 pm)
Garage Games I'm going to have to eat some humble pie here. Edward is correct, I intended to say IAC. The Blizzar... read more 12/07/2007 (6:07 am)
Garage Games [quote] Umm, not sure if you realize, but Tim-MGT doesn't work for GG... [/quote] I didn't, my ap... read more 12/07/2007 (4:10 am)
Garage Games [quote] [17:14] (that was in reference to James "bitch at GG about TD" thread by the wa... read more 12/07/2007 (3:43 am)
Garage Games [quote] Ehh, GG exists because of its customers, I see no problem with demanding a response to a rum... read more 12/07/2007 (2:57 am)
Garage Games I am not demanding or even asking you begin the transparent development stage of torque 2 before it ... read more 12/06/2007 (10:16 pm)
Curves Constructor does allow you to smooth the normals as announced in Matt's [url=http://www.garagegames.... read more 12/05/2007 (7:04 pm)
Reading Material. David, thank you for the information. I understand the "concept" behind poly-soup. However, in the c... read more 12/05/2007 (3:58 pm)
Collision Brush Type? Firstly, are you using the dif exporter or the map2dif exporter? Using the dif exporter I get th... read more 12/05/2007 (6:22 am)
Object with null texture problem Is the brush in a portaled zone and are you exporting to map2difplus or the dif exporter? If the ans... read more 12/05/2007 (6:15 am)
Curves How are you making these "curves"? A description of what you've done would be a good and a screen sh... read more 12/05/2007 (6:10 am)
Brush quantity limit? I suppose can understand how 4800 would be a casual amount for an interior level since it will all b... read more 10/17/2007 (12:27 am)
Grid and sizes in meeters ? David is absolutely correct that you should use a reference shape. But if you feel so inclined to me... read more 10/16/2007 (5:41 pm)
Brush quantity limit? @ Brian The Forums and the information on the TDN are your best sources. There is some other good i... read more 10/16/2007 (5:38 pm)
Texturing question Generally, when re texturing a cylinder I don't use treat as one. I just select them all and line th... read more 10/16/2007 (3:43 pm)
Big or small Personally I'd make the roads in modular pieces so that you can expand the roads however and where e... read more 10/16/2007 (3:30 pm)
Collision Brush Type? I use nulled out collision brushes to "invsi-ramp" all my stairs. One thing to be careful of when ma... read more 10/16/2007 (3:21 pm)
Brush quantity limit? There is no set limit. But there are some unwritten rules. I'm not sure what exactly you are making,... read more 10/16/2007 (2:15 pm)
GG, please, keep BSP support for T2 Sun Yu go [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=68136]here[/url] As for ... read more 10/16/2007 (2:10 pm)
Vertex Editing The only other possible thing that might be tripping you up is that you have grid spacing on and are... read more 10/16/2007 (1:55 pm)
Torque 2 First I'd like to thank Stephen Zepp for taking the time to answer questions and remove doubt so soo... read more 10/11/2007 (6:57 pm)
How do I specify Min Pixels on LOD? I've been trying to figure this out. I'd be happy if I could find out how to change them at all.... read more 10/09/2007 (10:19 pm)
Mesh polys and Brush faces. Thank you, thats what I was assuming. But I hate assuming things.... read more 10/06/2007 (1:23 am)
Mesh polys and Brush faces. Thank you, thats what I was assuming. But I hate assuming things.... read more 10/05/2007 (8:51 pm)
Constructor Exporting Bugfix Test Matt, The .csx for my project can be found [url=http://www.black-pixel.com/large-tower.zip]Here[/... read more 10/03/2007 (3:00 pm)
Constructor Exporting Bugfix Test I'm going to have to back track a little here. I'm now noticing that I'm still getting missing colli... read more 10/02/2007 (5:34 pm)
BSP expert for Constructor Documentation. Will do the second I get some time to finish some of it up.... read more 10/01/2007 (8:17 pm)
TGE 1.5.2 and Constructor 1.0.3 crash Thats some pretty interesting stuff there. Thanks for passing the info on. James-... read more 10/01/2007 (3:48 pm)
TGE 1.5.2 and Constructor 1.0.3 crash I think I've had that happen once. I cannot remember what was causing it, only that it was easily fi... read more 09/30/2007 (6:37 pm)
Exported model missing faces/ random holes I still get this problem from time to time with constructor v1.0.3. I don't have a clear solution fo... read more 09/29/2007 (10:20 pm)
Collision issue with constructor This is a fairly common bug with constructor. Restarting the program and doing a fresh export clears... read more 09/29/2007 (5:12 am)
Constructor Exporting Bugfix Test First, I'd like to thank Matt for all his hard work on constructor and putting up with us in general... read more 09/27/2007 (2:28 pm)
Undo stack bug "fix I've been looking at this some more and it seems to be something that is specific to [b]"axis gizmo ... read more 09/25/2007 (1:55 pm)
Constructor Undo Problem Http://www.garagegames.com/mg/forums/result.thread.php?qt=67619... read more 09/25/2007 (12:24 pm)
PolyCounts Brian, It's hard to tell you what poly count to shoot for because your really the only one who kn... read more 09/24/2007 (6:34 pm)
Unresolved Texture I can't say that I've run into this problem before. But those textures that are unresolved are stock... read more 09/22/2007 (12:31 pm)
Constructor Undo Problem I'll look into it. I know it hasn't frozen on me since I've turned off the paging file. But I haven'... read more 09/22/2007 (3:39 am)
HSR adding faces? That sounds like I've been trying to get a better grasp of when to use detail brushes and when n... read more 09/22/2007 (3:34 am)
Constructor Undo Problem The undo stack freezing is a bug that has been reported and beyond that there are no good solutions ... read more 09/21/2007 (8:46 pm)
So who the heck is IAC? [quote]Pre-emptive, take it from me, this is an awesome thing for Torque, and indie devs... :)[/quot... read more 09/18/2007 (1:37 pm)
MMOKIT Licensing Thread James Dunlap James.Dunlap@exceter.com James Dunlap(dream RPG user name)... read more 04/12/2007 (4:25 am)
Mission Area When I said, "the entire map" I meant I was expanding the mission area to include as much terrain as... read more 02/16/2006 (1:27 pm)
1.4 and RTS compiled and working Anyone have any idea why the minimap displays units as black, instead of blue?... read more 02/15/2006 (4:40 pm)
Gui's I found it. The scroll bars are changed by editing "client\ui\demoScroll.png"... read more 02/15/2006 (2:58 pm)
Gui's I think I found it, "client/ui/customprofiles.cs" The only thing I havn't found is how to change ... read more 02/15/2006 (1:32 pm)
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