James Dunlap's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA VS other Engines | The far off horizon is bright! 2009 seems to be a promising years for indie technology. However, ... read more | 01/24/2008 (7:47 pm) |
| Constructor 1.0.4 for Windows | Cudos to you, Jaimi for all the work you have put in. It is much appreciated! However, I still fi... read more | 01/24/2008 (8:43 am) |
| Small Medieval Church | Well done! I've got two suggestions to help you make it look more authentic. 1)Replace the wood... read more | 01/16/2008 (5:13 am) |
| Curves | I'd be glad to help you, but it would really help if I knew exactly what you are doing. If you inten... read more | 12/08/2007 (4:52 am) |
| Garage Games | I'll let this go with one last correction. [quote]To clarify: I'm accusing GG of abandoning T2 fo... read more | 12/07/2007 (5:25 pm) |
| Garage Games | I'm going to have to eat some humble pie here. Edward is correct, I intended to say IAC. The Blizzar... read more | 12/07/2007 (1:22 pm) |
| Garage Games | I'm going to have to eat some humble pie here. Edward is correct, I intended to say IAC. The Blizzar... read more | 12/07/2007 (6:07 am) |
| Garage Games | [quote] Umm, not sure if you realize, but Tim-MGT doesn't work for GG... [/quote] I didn't, my ap... read more | 12/07/2007 (4:10 am) |
| Garage Games |
[quote]
[17:14] |
12/07/2007 (3:43 am) |
| Garage Games | [quote] Ehh, GG exists because of its customers, I see no problem with demanding a response to a rum... read more | 12/07/2007 (2:57 am) |
| Garage Games | I am not demanding or even asking you begin the transparent development stage of torque 2 before it ... read more | 12/06/2007 (10:16 pm) |
| Curves | Constructor does allow you to smooth the normals as announced in Matt's [url=http://www.garagegames.... read more | 12/05/2007 (7:04 pm) |
| Reading Material. | David, thank you for the information. I understand the "concept" behind poly-soup. However, in the c... read more | 12/05/2007 (3:58 pm) |
| Collision Brush Type? | Firstly, are you using the dif exporter or the map2dif exporter? Using the dif exporter I get th... read more | 12/05/2007 (6:22 am) |
| Object with null texture problem | Is the brush in a portaled zone and are you exporting to map2difplus or the dif exporter? If the ans... read more | 12/05/2007 (6:15 am) |
| Curves | How are you making these "curves"? A description of what you've done would be a good and a screen sh... read more | 12/05/2007 (6:10 am) |
| Brush quantity limit? | I suppose can understand how 4800 would be a casual amount for an interior level since it will all b... read more | 10/17/2007 (12:27 am) |
| Grid and sizes in meeters ? | David is absolutely correct that you should use a reference shape. But if you feel so inclined to me... read more | 10/16/2007 (5:41 pm) |
| Brush quantity limit? | @ Brian The Forums and the information on the TDN are your best sources. There is some other good i... read more | 10/16/2007 (5:38 pm) |
| Texturing question | Generally, when re texturing a cylinder I don't use treat as one. I just select them all and line th... read more | 10/16/2007 (3:43 pm) |
| Big or small | Personally I'd make the roads in modular pieces so that you can expand the roads however and where e... read more | 10/16/2007 (3:30 pm) |
| Collision Brush Type? | I use nulled out collision brushes to "invsi-ramp" all my stairs. One thing to be careful of when ma... read more | 10/16/2007 (3:21 pm) |
| Brush quantity limit? | There is no set limit. But there are some unwritten rules. I'm not sure what exactly you are making,... read more | 10/16/2007 (2:15 pm) |
| GG, please, keep BSP support for T2 | Sun Yu go [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=68136]here[/url] As for ... read more | 10/16/2007 (2:10 pm) |
| Vertex Editing | The only other possible thing that might be tripping you up is that you have grid spacing on and are... read more | 10/16/2007 (1:55 pm) |
| Torque 2 | First I'd like to thank Stephen Zepp for taking the time to answer questions and remove doubt so soo... read more | 10/11/2007 (6:57 pm) |
| How do I specify Min Pixels on LOD? | I've been trying to figure this out. I'd be happy if I could find out how to change them at all.... read more | 10/09/2007 (10:19 pm) |
| Mesh polys and Brush faces. | Thank you, thats what I was assuming. But I hate assuming things.... read more | 10/06/2007 (1:23 am) |
| Mesh polys and Brush faces. | Thank you, thats what I was assuming. But I hate assuming things.... read more | 10/05/2007 (8:51 pm) |
| Constructor Exporting Bugfix Test | Matt, The .csx for my project can be found [url=http://www.black-pixel.com/large-tower.zip]Here[/... read more | 10/03/2007 (3:00 pm) |
| Constructor Exporting Bugfix Test | I'm going to have to back track a little here. I'm now noticing that I'm still getting missing colli... read more | 10/02/2007 (5:34 pm) |
| BSP expert for Constructor Documentation. | Will do the second I get some time to finish some of it up.... read more | 10/01/2007 (8:17 pm) |
| TGE 1.5.2 and Constructor 1.0.3 crash | Thats some pretty interesting stuff there. Thanks for passing the info on. James-... read more | 10/01/2007 (3:48 pm) |
| TGE 1.5.2 and Constructor 1.0.3 crash | I think I've had that happen once. I cannot remember what was causing it, only that it was easily fi... read more | 09/30/2007 (6:37 pm) |
| Exported model missing faces/ random holes | I still get this problem from time to time with constructor v1.0.3. I don't have a clear solution fo... read more | 09/29/2007 (10:20 pm) |
| Collision issue with constructor | This is a fairly common bug with constructor. Restarting the program and doing a fresh export clears... read more | 09/29/2007 (5:12 am) |
| Constructor Exporting Bugfix Test | First, I'd like to thank Matt for all his hard work on constructor and putting up with us in general... read more | 09/27/2007 (2:28 pm) |
| Undo stack bug "fix | I've been looking at this some more and it seems to be something that is specific to [b]"axis gizmo ... read more | 09/25/2007 (1:55 pm) |
| Constructor Undo Problem | Http://www.garagegames.com/mg/forums/result.thread.php?qt=67619... read more | 09/25/2007 (12:24 pm) |
| PolyCounts | Brian, It's hard to tell you what poly count to shoot for because your really the only one who kn... read more | 09/24/2007 (6:34 pm) |
| Unresolved Texture | I can't say that I've run into this problem before. But those textures that are unresolved are stock... read more | 09/22/2007 (12:31 pm) |
| Constructor Undo Problem | I'll look into it. I know it hasn't frozen on me since I've turned off the paging file. But I haven'... read more | 09/22/2007 (3:39 am) |
| HSR adding faces? | That sounds like I've been trying to get a better grasp of when to use detail brushes and when n... read more | 09/22/2007 (3:34 am) |
| Constructor Undo Problem | The undo stack freezing is a bug that has been reported and beyond that there are no good solutions ... read more | 09/21/2007 (8:46 pm) |
| So who the heck is IAC? | [quote]Pre-emptive, take it from me, this is an awesome thing for Torque, and indie devs... :)[/quot... read more | 09/18/2007 (1:37 pm) |
| MMOKIT Licensing Thread | James Dunlap James.Dunlap@exceter.com James Dunlap(dream RPG user name)... read more | 04/12/2007 (4:25 am) |
| Mission Area | When I said, "the entire map" I meant I was expanding the mission area to include as much terrain as... read more | 02/16/2006 (1:27 pm) |
| 1.4 and RTS compiled and working | Anyone have any idea why the minimap displays units as black, instead of blue?... read more | 02/15/2006 (4:40 pm) |
| Gui's | I found it. The scroll bars are changed by editing "client\ui\demoScroll.png"... read more | 02/15/2006 (2:58 pm) |
| Gui's | I think I found it, "client/ui/customprofiles.cs" The only thing I havn't found is how to change ... read more | 02/15/2006 (1:32 pm) |