Ben Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3ds Max 9 DTS Exporter | Well after much searching i found the solution. when you go to [url]www.garagegames.com/developer/to... read more | 02/20/2007 (1:27 am) |
| Construct | You can make interiors with the help of game level builder inside of 3dsmax export them as .map file... read more | 02/18/2007 (10:34 pm) |
| Model not exporting | WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!!!!!!!!!!!!!!! i figured it out!!!!!!!!!!!... read more | 11/12/2006 (10:23 pm) |
| Model not exporting | Arrrrrrrrg I can't figure out what i'm doing wrong. hmm well I'll email my 3dsmax file to a GG assoc... read more | 11/12/2006 (7:43 pm) |
| Model not exporting | This is what i get in my console log [code]//-------------------------- 11/11/2006 -- 11:24:19 --... read more | 11/11/2006 (4:31 pm) |
| Model not exporting | Just thought id post an image of my model in showtool, just to show you im not lying about it loadin... read more | 11/11/2006 (4:46 am) |
| Model not exporting | Oh, well thanks for trying to help me out with my model. I really wanna get this model working. I do... read more | 11/11/2006 (1:57 am) |
| Model not exporting | Hmm I was thinking and I thought it might be my config file. I was using pretty much the kork config... read more | 11/11/2006 (1:26 am) |
| Model not exporting | The model would be huge or tiny in show tool if that were the case. It's about 1.878 max units so 1.... read more | 11/10/2006 (8:53 pm) |
| Model not exporting | [image]http://img234.imageshack.us/img234/3076/thisiswhatitlookslikeqq1.jpg[/image] right now im ju... read more | 11/10/2006 (6:45 pm) |
| Model not exporting | OK so now the model shows up in showtool, and works perfectly fine in showtool but it doesnt show up... read more | 11/10/2006 (4:51 pm) |
| Model not exporting | Hey! i figured it out. It was, just as i predicted, something really simple and stupid. I didnt capi... read more | 11/02/2006 (12:28 am) |
| Texture blurring | Umm the texture will still use mipmapping even if it is at a larger rez i'm pretty sure you have ... read more | 09/27/2006 (12:52 pm) |
| DSQ Exporter is exporting 3ds files?????? | No, the only option is dsq, [image]http://img225.imageshack.us/img225/3094/picwd5.gif[/image]... read more | 09/01/2006 (11:13 pm) |
| Free Software Downloads | [url]Http://forums.cgsociety.org/showthread.php?t=311604[/url]... read more | 08/26/2006 (1:41 am) |
| Deforming armor | Hmmm in showtool it still says the poly count is the same even when the visiblity of the model is 0... read more | 08/12/2006 (9:01 pm) |
| Deforming armor | I'll test it out in a sec, by adding more mount points it really wouldn't solve the problem thoug... read more | 08/11/2006 (11:37 pm) |
| Deforming armor | @Anthony: Hmm would having the glove off in visiblity still add to the poly count when a glove isn't... read more | 08/10/2006 (9:12 pm) |
| Internet Hosting | [url]http://www.1and1.com[/url]... read more | 04/30/2006 (2:56 pm) |
| The Revolution is over! Nintendo Wii it is. | I wonder if thay will allow your DS to hook up with your wii, tehn you get the "touching is good" ex... read more | 04/30/2006 (5:08 am) |
| The Revolution is over! Nintendo Wii it is. | @ anton Umm revolution is supose to replace the gamecube. hence the old name. It's not just an upgra... read more | 04/29/2006 (1:18 pm) |
| Brainstorming - Suggested props for an evil wizard stronghold | Puddles of blood and gore. pots and random boxes of junk carpets mirrors cages... read more | 04/15/2006 (2:29 pm) |
| Adventure online | Well good luck then.... read more | 04/01/2006 (10:07 pm) |
| Gore? | Yeah that might a better effect. It'll lower the framerate a little but it'll only be on screen for ... read more | 04/01/2006 (4:35 pm) |
| Oil Cooled PC | Heheh if you think thats cool check this out. [url]http://video.google.com/videoplay?docid=-42618... read more | 04/01/2006 (3:16 pm) |
| 3D model smoothing | I use 3dsmax, and that is the same program that guy on that site uses. Specular highlights are the b... read more | 03/28/2006 (10:55 pm) |
| Make Your Game Twice as Fast with Polyphasic (Uberman) Sleep | @Matt lol only 30 mins? oh you are lucky. It takes me 1 and a half to 2 hours to fall asleep every n... read more | 03/28/2006 (10:50 pm) |
| Make Your Game Twice as Fast with Polyphasic (Uberman) Sleep | It'll be neat to check up on you like 2 or 3 weeks in. Right now your not really adjusted quite yet.... read more | 03/28/2006 (12:54 am) |
| 3D model smoothing | You should look into smoothing groups. They are pretty simple and easy to use and will make your mod... read more | 03/28/2006 (12:48 am) |
| Adventure online | Sounds like the run of the mill RPG. What will the gameplay be like? Gameplay is what should be focu... read more | 03/26/2006 (4:02 pm) |
| Laptop recommendations? | Hey, I'm one of thsoe folks with laptop troubles. I bought my laptop about 2 years ago. and It has a... read more | 03/26/2006 (2:39 am) |
| Lookin at the EULA | "Also, on a side note... I think if you're making 250k+ off of your game, I'd bet you can afford the... read more | 03/15/2006 (11:34 pm) |
| Favorite FPS games and why | Unreal is fun. I can actually run it smoothly on my lappy :) and it fits my style more.... read more | 03/15/2006 (8:23 pm) |
| Unruly bone/rigging behavior in Max | Umm also you are going to want to hand do parts of the weights so that it acts correctly.... read more | 03/04/2006 (3:29 am) |
| Error allocating virtual memory | Alright ill check it out. I figured it was soemthing to do with the driver. Arrg and i jsut got norm... read more | 02/28/2006 (8:36 pm) |
| In-Game Advertising with Torque, huh? | Im cool with ads just as long as they aren't in the way and as logn as tehy are in certain types of ... read more | 02/28/2006 (2:19 am) |
| 3 new max scripts - Vehicle, weapons, and char | Wow This script sounds really nice. I'll look forward to testing it out when its done :)... read more | 02/26/2006 (9:23 pm) |
| Where can I get my game sold? | You can sell it right here on Garagegames, but i think they take a percentage. I'd have to double ch... read more | 02/26/2006 (7:05 pm) |
| Building Levels | Oh whoops i must have read the question too fast. well if you want interiors tehn yes follow my dire... read more | 02/26/2006 (6:44 am) |
| Building Levels | Well you will needing a program that can export DIF's. Quark is free and will do the job. Here a... read more | 02/26/2006 (6:06 am) |
| Animal faces | Ah your using blender. I use 3dsmax. I'm not usre if all the terms and processes are the same in ble... read more | 02/24/2006 (7:18 am) |
| Animal faces | Well you can just add a bone for the jaw. and skin the weigths so that only the jaw of the model is ... read more | 02/24/2006 (6:10 am) |
| Anyone doing an MMORPG? | Mostly FPS, RTS, Racing, and RPG's. Check out Minions of Mirth, its an MMORPG that uses torque.... read more | 02/14/2006 (12:25 am) |
| Hex Isometric tiles, how hard are they for artists? | I don't think it would be that hard if the person were a 3d modeler, or knew how to make a plane in ... read more | 02/13/2006 (10:08 pm) |
| Videos for 3DSmax tutorials | This isn't torque related, but for really good 3ds max video tutorials go to 3d-palace.com Check ... read more | 02/11/2006 (12:51 am) |
| Need 3D Modeler | I'll do it for the heck of it. You don't need to make me a web site. Well... How about this. You mak... read more | 02/06/2006 (3:16 am) |
| Constructor | If I were you michael, I wouldn't wait for constructor to make what you want. Download quark, or Gam... read more | 02/05/2006 (5:30 pm) |
| Move Parent Bones, w/o moving Children | Lol thanks :) it took me a little while to come up with it... read more | 01/25/2006 (12:05 am) |
| Move Parent Bones, w/o moving Children | I figured out a way to do it, im just waiting for geocities to get back from whatever its doing so i... read more | 01/24/2006 (8:06 pm) |
| Move Parent Bones, w/o moving Children | Ok lemme go through your steps. 1. Create dumm01 2. Align dummy01 to bone02 (you cant align it whe... read more | 01/24/2006 (6:45 pm) |