NEOK's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta 1.1 animation Bug | Thanks for the help. By the way, I've confirmed the other problem that animations gets slowed when ... read more | 04/24/2006 (2:15 am) |
| Deleting ParticleEffect? bug? | It happend in my game too, I guess it is a serious bug. Object count in debug banner keeps increasin... read more | 04/15/2006 (6:10 am) |
| Beta 1.1 animation Bug | I wonder nobody got this bug?? By the way, another possible bug found. I have my game run for 4 ... read more | 03/13/2006 (1:19 pm) |
| Loaded texture memory? | Any clue?? I'm really waiting for help, please~!!.... read more | 03/09/2006 (12:27 am) |
| Beta 1.1 LevelBuilder OptionDlg | I found that the bugs only happen in Debug mode compiled one. It's fine with Release mode. Can anyon... read more | 02/09/2006 (12:52 am) |
| Beta 1.1 LevelBuilder OptionDlg | Oh, I confirmed that it doesn't happen without my codes. I'll post again if I find something.... read more | 02/07/2006 (9:55 am) |
| How can I use unicode? | As another Korean developer, I do hope that unicode input method would be soon solved. I think this ... read more | 02/06/2006 (3:42 am) |
| What FPS are you getting? | [code] spacescroller 800x600 16bit D3D 160 800x600 32bit D3D 160 800x600 ... read more | 02/06/2006 (12:56 am) |
| GetGroup returns -1 | Me also got confused. It took me such a time to figure out what is wrong in my code because my code ... read more | 02/05/2006 (12:31 pm) |
| What FPS are you getting? | Thanks! Justin. You're right. I will update my thread as soon as possible when test is all over with... read more | 02/05/2006 (2:04 am) |
| What FPS are you getting? | FPS: always 60 spacescroller,fish 640x480~1280x1024 16bit,32bit windowed,full OpenGL and D3D ... read more | 02/04/2006 (11:27 pm) |
| Help! google. | Thanks Jacope. But then, what happen if it gets increased to 6 mega? Does it influence on performan... read more | 01/26/2006 (12:56 am) |
| Alpha3 1.1 is live | Thanks for the new release. I can't wait to take a loot at it. Hope all my patches(STL, flash, arr... read more | 01/23/2006 (8:39 am) |
| A large number of ParFree | It turned out to be my mistake. Some particles were being deleted too late even though those are ou... read more | 01/12/2006 (4:03 am) |
| Converting float to int | Thanks for your help. Could anyone tell me what is written in [url=http://www.garagegames.com/mg/fo... read more | 01/09/2006 (8:03 pm) |
| Texture size | Oh, I forgot to multiply 3 or 4(alpha byte?) to those numbers, thanks.... read more | 01/05/2006 (9:41 am) |
| Texture size | You mean adding a 257x257 sized texture will only take up 66049 bytes memory allocation instead of 2... read more | 01/05/2006 (4:48 am) |
| Is there any way to make time go faster? | That's exactly what I was looking for, Thanks Luke. I wonder where I could get that kind of TGE gen... read more | 12/31/2005 (10:00 pm) |
| QuickQuestion : Getting a single Tile | Quite understandable. Thank you guys for the explanation. I tried to play(or change) another animat... read more | 12/30/2005 (8:53 am) |
| Bug in t2dAnimatedSprite | Wow, it works! I haven't noticed that the filterpad attribute exist in imagemap. Anyway, I'm tryin... read more | 12/20/2005 (1:37 am) |
| Bug in t2dAnimatedSprite | Yes, I am. At least, the part of loading imagemap, assigning it to the t2dAnimationDatablock and se... read more | 12/20/2005 (12:22 am) |
| Bug in t2dAnimatedSprite | I've sent it to you, please check it out.... read more | 12/19/2005 (8:31 am) |
| I'm still around | It's such a relief to see you around. I hope a reliable and powerful version of T2D will be release... read more | 12/16/2005 (6:15 am) |
| Bugs? in t2dAnimatedSprite | I guess this must be a bug! I have post this to report bug board.... read more | 12/13/2005 (8:35 am) |
| Bugs? in t2dAnimatedSprite | I meant it to be "0 0 76 136" intentionally, because the resolution of my target display panel is 7... read more | 12/11/2005 (10:25 pm) |
| Is it possible to implement day-night effect? | I got a fairly nice result with an obscuring Black image with alpha setting. Thank you for the advi... read more | 12/06/2005 (1:16 pm) |
| T2D and STL in VC7 | I found the problem. I removed all my sources from the engine and did the small test. It looks lik... read more | 12/06/2005 (5:46 am) |
| T2D and STL in VC7 | I'm sure I've included "slt_fix.h" before including any stl header, that's why my works in VC6 work ... read more | 12/06/2005 (5:38 am) |
| T2D and STL in VC7 | I'm sure I've included "slt_fix.h" before including any stl header, that's why my works in VC6 work ... read more | 12/06/2005 (5:23 am) |