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NEOK's Forum Posts

Thread Post Date Posted
Beta 1.1 animation Bug Thanks for the help. By the way, I've confirmed the other problem that animations gets slowed when ... read more 04/24/2006 (2:15 am)
Deleting ParticleEffect? bug? It happend in my game too, I guess it is a serious bug. Object count in debug banner keeps increasin... read more 04/15/2006 (6:10 am)
Beta 1.1 animation Bug I wonder nobody got this bug?? By the way, another possible bug found. I have my game run for 4 ... read more 03/13/2006 (1:19 pm)
Loaded texture memory? Any clue?? I'm really waiting for help, please~!!.... read more 03/09/2006 (12:27 am)
Beta 1.1 LevelBuilder OptionDlg I found that the bugs only happen in Debug mode compiled one. It's fine with Release mode. Can anyon... read more 02/09/2006 (12:52 am)
Beta 1.1 LevelBuilder OptionDlg Oh, I confirmed that it doesn't happen without my codes. I'll post again if I find something.... read more 02/07/2006 (9:55 am)
How can I use unicode? As another Korean developer, I do hope that unicode input method would be soon solved. I think this ... read more 02/06/2006 (3:42 am)
What FPS are you getting? [code] spacescroller 800x600 16bit D3D 160 800x600 32bit D3D 160 800x600 ... read more 02/06/2006 (12:56 am)
GetGroup returns -1 Me also got confused. It took me such a time to figure out what is wrong in my code because my code ... read more 02/05/2006 (12:31 pm)
What FPS are you getting? Thanks! Justin. You're right. I will update my thread as soon as possible when test is all over with... read more 02/05/2006 (2:04 am)
What FPS are you getting? FPS: always 60 spacescroller,fish 640x480~1280x1024 16bit,32bit windowed,full OpenGL and D3D ... read more 02/04/2006 (11:27 pm)
Help! google. Thanks Jacope. But then, what happen if it gets increased to 6 mega? Does it influence on performan... read more 01/26/2006 (12:56 am)
Alpha3 1.1 is live Thanks for the new release. I can't wait to take a loot at it. Hope all my patches(STL, flash, arr... read more 01/23/2006 (8:39 am)
A large number of ParFree It turned out to be my mistake. Some particles were being deleted too late even though those are ou... read more 01/12/2006 (4:03 am)
Converting float to int Thanks for your help. Could anyone tell me what is written in [url=http://www.garagegames.com/mg/fo... read more 01/09/2006 (8:03 pm)
Texture size Oh, I forgot to multiply 3 or 4(alpha byte?) to those numbers, thanks.... read more 01/05/2006 (9:41 am)
Texture size You mean adding a 257x257 sized texture will only take up 66049 bytes memory allocation instead of 2... read more 01/05/2006 (4:48 am)
Is there any way to make time go faster? That's exactly what I was looking for, Thanks Luke. I wonder where I could get that kind of TGE gen... read more 12/31/2005 (10:00 pm)
QuickQuestion : Getting a single Tile Quite understandable. Thank you guys for the explanation. I tried to play(or change) another animat... read more 12/30/2005 (8:53 am)
Bug in t2dAnimatedSprite Wow, it works! I haven't noticed that the filterpad attribute exist in imagemap. Anyway, I'm tryin... read more 12/20/2005 (1:37 am)
Bug in t2dAnimatedSprite Yes, I am. At least, the part of loading imagemap, assigning it to the t2dAnimationDatablock and se... read more 12/20/2005 (12:22 am)
Bug in t2dAnimatedSprite I've sent it to you, please check it out.... read more 12/19/2005 (8:31 am)
I'm still around It's such a relief to see you around. I hope a reliable and powerful version of T2D will be release... read more 12/16/2005 (6:15 am)
Bugs? in t2dAnimatedSprite I guess this must be a bug! I have post this to report bug board.... read more 12/13/2005 (8:35 am)
Bugs? in t2dAnimatedSprite I meant it to be "0 0 76 136" intentionally, because the resolution of my target display panel is 7... read more 12/11/2005 (10:25 pm)
Is it possible to implement day-night effect? I got a fairly nice result with an obscuring Black image with alpha setting. Thank you for the advi... read more 12/06/2005 (1:16 pm)
T2D and STL in VC7 I found the problem. I removed all my sources from the engine and did the small test. It looks lik... read more 12/06/2005 (5:46 am)
T2D and STL in VC7 I'm sure I've included "slt_fix.h" before including any stl header, that's why my works in VC6 work ... read more 12/06/2005 (5:38 am)
T2D and STL in VC7 I'm sure I've included "slt_fix.h" before including any stl header, that's why my works in VC6 work ... read more 12/06/2005 (5:23 am)