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Dustin Sims's Forum Posts

Thread Post Date Posted
Decals not working on objects in T3D Tom, thanks for the info and good improvement.... read more 11/16/2009 (9:10 pm)
Decals not working on objects in T3D muhahahhahhaaaaa...... Thanks Steve. I hadnt setup any collision yet and it defaults to coll... read more 11/15/2009 (5:30 am)
T3D Fisheye Camera Awesome,.... Exactly what I was looking for Dog. I'll play around with that. here is a progre... read more 11/11/2009 (9:24 am)
Unearthly Challenge 2009 Entries Can anyone else see past post#40 on Page 2.. Ive posted a couple times and noticed a couple more pe... read more 11/09/2009 (9:00 am)
Unearthly Challenge 2009 Entries Im losing my mind.. post disappeared. We were able to get a little more completed today.. Runnin... read more 11/08/2009 (8:38 am)
Unearthly Challenge 2009 Entries We were able to put a little more together today.. Hopefully will complete this scene before our ti... read more 11/08/2009 (8:36 am)
Unearthly Challenge 2009 Entries I've made a little more progress. [image]www.simsgamestudio.com/images/castelloguerrawip6_Sml.jpg... read more 11/07/2009 (11:22 am)
What is the best way to put Normal Maps and specularity Maps on your textures in Blender? Yeah, I don't know if what your wanting to do is possible. But I also don't know exactly what you... read more 10/23/2009 (11:00 pm)
What is the best way to put Normal Maps and specularity Maps on your textures in Blender? ? Do you already have your UV Layout complete in Blender? If so, Just export your Collada (or ... read more 10/23/2009 (10:12 pm)
What is the best way to put Normal Maps and specularity Maps on your textures in Blender? Are you wanting to use a highpoly mesh to create your normal maps or are you just wanting to convert... read more 10/23/2009 (9:33 pm)
Unearthly Challenge 2009 Entries May or may not be the same issue but we are concerned about the poly limit for competition and using... read more 10/23/2009 (3:08 am)
Blender to Collada to T3D Does Work I must have been typing when you responded.. Seems my solution was backwards to your suggestion. ... read more 10/21/2009 (6:01 am)
Blender to Collada to T3D Does Work Alright.. May have figured out issue. Blender Collada Exporter had an option "Use UV Image M... read more 10/21/2009 (5:59 am)
Blender to Collada to T3D Does Work You've givin me an idea... but do you mean a material set in blender or T3D.. maybe a stupid questio... read more 10/21/2009 (5:30 am)
Blender to Collada to T3D Does Work Steve, What about UV's in the Blender->Collada->T3D Pipeline? I am in Blender 2.49 and c... read more 10/21/2009 (4:24 am)
PSK New Project - No Actor Email sent. Zip was 13.7mb so if you cant get it let me know and I'll put it up on my site for you... read more 06/17/2009 (3:32 am)
PSK New Project - No Actor Phillip, Very odd indeed. I checked and the SpawnManager is being created. I can tell it's getti... read more 06/17/2009 (3:18 am)
PSK New Project - No Actor Phillip, I have just added one SceneObject with Platform Behavior and added Spawnpoint about cen... read more 06/16/2009 (12:16 pm)
Time in TGB You probably want to just name your object instead of setting it's class. Name your object Lightnin... read more 03/11/2009 (12:52 am)
Debug Panel Toggle Key Your if statements need to be setup with Parenthesis and curly brackets like this [code] if ( ... read more 03/03/2009 (5:32 am)
Help with TGB Triggers Add one in the level editor, name it, use its ::onEnter method in script. There should be pretty goo... read more 03/03/2009 (5:21 am)
something wrong with objects positions sums I have had issues with positions and math returning a "-0" which really screws up comparis... read more 03/01/2009 (8:37 pm)
weird scrolling/movement glitch, please help! I also have issues with TGB being "jerky" alot even if FPS is high. Sometimes having lo... read more 02/25/2009 (10:49 pm)
collecting player death points for heatmap -playtesting- Maybe move this post over to TGEA area or general to get more help.... read more 02/23/2009 (12:58 am)
Sci-Fi Walking Robot Just wanted to show an update of my Bot I have been working on. Here is a Dev Shot of it in TGE. T... read more 02/21/2009 (8:21 pm)
How do I turn off/disable a collision poly on an object? Since you are clicking, I am assuming you are you the mouse callbacks for the object so I would just... read more 02/21/2009 (2:11 am)
Global Variables I would make it a habit to go ahead and set it to 0 when you initialize or startup game... Can't hur... read more 02/20/2009 (2:51 am)
Global Variables I just glanced but the first thing I noticed that is weird is this.. if ($potionState >= 0 <... read more 02/19/2009 (9:56 pm)
Top Down Shooter Torquescript will be much easier to learn by starting out in TGB in my opinion. The standard scripts... read more 02/19/2009 (9:52 pm)
Function Call Scope Issue I don't know about the scoping issue but you could just do this. Have the button command just call ... read more 02/19/2009 (4:10 pm)
Pathing w/ Collisions It should be under "...\GarageGames\TorqueGameBuilder-1.7.4\games\AStarDemo" I may hav... read more 02/18/2009 (9:19 pm)
Pathing w/ Collisions One thought would be to use code from the A* butterfly demo. Take a look at it, it may be close to w... read more 02/17/2009 (2:10 pm)
A turn-based strategy genre kit? Haven't been by the forums in a while. Just noticed this thread. I am currently working on an RTS ... read more 02/13/2009 (9:52 pm)
UVMapper Error during 3D Game Programming All-In-1 Book If you are using Milkshape that came on the CD packaged with the book, you may just google Milkshape... read more 01/22/2009 (9:06 pm)
Single UV Texture mapped to Multiple Objects (Blender) Joseph, I need to pay you for Blender lessons :).... I (quickly) tried that out this morning on a ... read more 01/21/2009 (1:55 pm)
Sci-Fi Walking Robot Thanks Tyler.. It is actually about 1100 Tri's right now.I think that is high for this this model.... read more 01/06/2009 (2:19 pm)
Unloading the Adventure Kit Not an answer but just a Quick thought.. Are you using Torsion IDE or similiar that allows you to... read more 07/23/2008 (9:14 pm)
Maybe I missed something All it does when entering that into the Dynamic Field is change the LayerSortmode for layer 0. It... read more 07/22/2008 (9:53 pm)
Some free models Just Downloaded.. Thanks alot. The community is lucky to have people like you around..... read more 07/10/2008 (4:53 pm)
Shapebase::Pickup Question Nathan- The only problem with that calculating the amount was that it would come back with the max ... read more 06/25/2008 (9:17 pm)
Blender Pose Mode Question Thanks for that quick response last night Joseph.. Sounds like we've got it.. Hopefully this will h... read more 03/13/2008 (1:00 am)
Blender Pose Mode Question Possibly found the solution.. After creating the Armature, I have to select the bone and put it i... read more 03/12/2008 (7:04 am)
Text object I did have text typed in and could see it but it was extremly blurry and blocky no matter what size ... read more 01/21/2008 (11:05 pm)
Text object I came across this post but am still having problems getting the Text Object to even be Somewhat Rea... read more 01/20/2008 (10:00 pm)
Sort Points Mr. 2:30 AM will do that to ya... He gets me everytime.... read more 09/16/2007 (2:59 am)
What you want in Documentation? I agree with Benjamin on the common things needed for a game... "$timescale" and pausing is always ... read more 09/08/2007 (3:37 am)
Graphic symptoms Just for a little more input on these graphics issues. I get the same types of artifacts when I r... read more 09/03/2007 (12:25 am)
Porting Script to Engine Thanks for the replies. I have let my brain cool off for a few days and am about to get back at this... read more 09/03/2007 (12:17 am)
Porting Script to Engine I had to do some "magic" in the onUpdate function of the objects in order to get the physics to work... read more 08/30/2007 (12:44 pm)
Tilemap doesn't always save collisionPoly I think I had the same issue. I noticed that if you erase your old tiles and then paint your new on... read more 08/30/2007 (1:04 am)
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