Game Development Community

Bert Heuvingh's Forum Posts

Thread Post Date Posted
AddField() and arrays Is it me or is this still not working ? The link to the patch above doesnt work anymore either..... read more 12/29/2005 (8:21 am)
Terrain editor missing brush I dont know yet what causes the problem, but I noticed it only happens when I UNcheck the "tile" opt... read more 12/22/2005 (2:30 am)
Show terrain inside Now that I found out how the emptysquares work, i bumped into the next problem. My type of level ... read more 11/29/2005 (8:58 am)
Show terrain inside The numbers were less complicated then I thought. " U32 offset = mEmptySquareRuns[i] & 0xff... read more 11/29/2005 (2:45 am)
I want to change how Torque handles animations... I dont know exactly what you're trying to do here but it sounds interesting :)... read more 11/28/2005 (3:58 pm)
Show terrain inside In the meantime i found out that the numbers in emptySquares = "219264 219520 219776 99744 443522 ... read more 11/28/2005 (9:03 am)
Show terrain inside Thanks, I'll look into terData.cc maybe I can find the hidden meaning of the magic emptysquare numb... read more 11/24/2005 (3:10 am)
Show terrain inside As I understand it, torque generated a bit-wise mask for the terrain that is used for cutting holes.... read more 11/23/2005 (3:12 pm)
Show terrain inside Thanks for the quick replies Jason and Neil. I cut one hole in the terrain and now my terrainbloc... read more 11/23/2005 (7:31 am)
Show terrain inside Sounds reasonable, do you know any tutorials that show how to do this ?... read more 11/23/2005 (6:36 am)
* Orphaned Polygons I dont get a lot of them i guess, just wondering what causes them or what they are. Here's part of ... read more 11/23/2005 (5:58 am)
* Orphaned Polygons I get the same error message, but even with the debug rendering modes, I can't find anything wrong w... read more 11/23/2005 (4:17 am)
Levelgenerator Unfortunalety, the Valve220 .map format doesnt support negative entities, so when I generate my maze... read more 11/15/2005 (3:42 am)
Using map2dif_plus with 3ds max 7 Hi Riccardo, Could you email me the files needed for max2map export ? I have the TGE SDK but cant f... read more 11/11/2005 (7:17 am)
Error importing .dif Thanks for the quick reply. The problem seemed to be that QuArk used the wrong ma2dif.exe , i chang... read more 11/11/2005 (7:11 am)
Levelgenerator Thanks, this was just what i needed.... read more 11/11/2005 (4:10 am)
Levelgenerator My generated levelgeometry basically consists of Tombraider1 block-style interiors, so I dont have t... read more 11/11/2005 (3:05 am)