Brian Kirchgessner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.8.1 - Polysoup bug | Just curious but your model doesn't have double sided textures right?... read more | 02/18/2009 (9:14 pm) |
| Light passing through interiors... | Which version of torque are you using? TGE TGEA etc. I know that alot of the Dif objects I've made ... read more | 11/12/2008 (7:07 pm) |
| Inherited Inertia/Gravity | I believe I might be misunderstood, what I'm trying to achieve is when in basic torque the orc stand... read more | 07/17/2008 (12:50 pm) |
| Polysoup shadows | Sorry been unable to get to my computer for a couple of days, will get that screeny tonight with my ... read more | 07/07/2008 (7:57 pm) |
| Platforms Players can Ride Version 1.1 | Ok i know i already asked about the difs, but what about polysoup meshes, they are based off of tsst... read more | 06/12/2008 (4:14 am) |
| Master Server | Our webserver cant use python is there anyway we could get the python one from you????... read more | 06/10/2008 (2:32 am) |
| Spectator Camera System? | That function is already in there! if you use the %this.advCamera.setThirdPersonTargetMode(); it wi... read more | 05/19/2008 (11:25 pm) |
| TGEA 1.7.0 Beta1 feedback | Great demo, been playing with the huge terrains for days now runs perfect on my vista machine. I hav... read more | 03/24/2008 (2:40 pm) |
| Modeling with rare motions after export to dsq | Would there be any way you could send me the file so i can get a better idea of what max is doing? ... read more | 03/17/2008 (5:51 pm) |
| Platforms Players can Ride Version 1.1 | Just asking but would it be possible to use this to attach difs to things like vehicles or character... read more | 03/03/2008 (9:21 pm) |
| Teacher: "We Don't use Normal maps" WTF? | I need you to give my teacher a pep talk. :D... read more | 02/27/2008 (3:10 pm) |
| Teacher: "We Don't use Normal maps" WTF? | Dont worry it happens everywhere. Some colleges hire to fill a hole and they are not really concerne... read more | 02/27/2008 (2:09 pm) |
| Does Torque game Engine advance come with Torque game engine | Torque Advanced is a beast that will take you time to learn especially if you havent used torque bef... read more | 02/27/2008 (1:52 pm) |
| Free webserver for online game | What do you mean by Dev status?... read more | 02/22/2008 (2:52 pm) |
| ObjectTypes.h warning C4293 | Thats my problem ive used all the bit variables, all numbers below 31 are used by other resources th... read more | 02/06/2008 (4:01 pm) |
| Join The Battle | Wow that was fast. Ok its not our first official fps as we have announced (like many before) one ... read more | 01/18/2008 (8:20 pm) |
| Player Export Problems - 3dsmax 9 (again) | This is our setup for the characters of our game Battle. It is somewhat simple but it exports threw ... read more | 01/17/2008 (10:55 pm) |
| AI needs to use seperate mesh from main player | Under aiplayer.cs go to the section that reads [code]datablock PlayerData(DemoPlayer : PlayerBod... read more | 12/21/2007 (6:24 pm) |
| 3rd person camera implementation borks animations | Lol never mind, implemented another resource that conflicted with advanced camera and caused my key ... read more | 11/07/2007 (7:49 pm) |
| 3rd person camera implementation borks animations | I know this thread is almost dead but would it be harsh to ask if I could peak at one of yalls sourc... read more | 11/07/2007 (5:00 pm) |
| Gui Mission Select | Figured it out, had to make a file called missionload.cs which holds all the mission loading data. ... read more | 10/24/2007 (1:54 pm) |
| Water Block problems | Tiling is for textures, you want to mess with the items [b]scale[/b]. By default it looks like th... read more | 08/20/2007 (7:52 pm) |
| RTSKit and TGE1.5 how-to | The only problem Im having is the rifleman and the shocker dont show up.. Some kind of error in the... read more | 08/17/2007 (1:08 am) |
| Who's alive in this part of the world? | Anyone want easy port to 1.5.2 that doesnt require afx heres a resource, go to the end of the page a... read more | 08/13/2007 (1:10 pm) |
| RTSKit and TGE1.5 how-to | The patch goes on top of the 1.5.2 files that your planning to incorporate the rts kit, then you pas... read more | 08/13/2007 (1:09 pm) |
| RTSKit and TGE1.5 how-to | Did you copy the files this needed from the common folder of the old rts example folder? [quote] Qu... read more | 08/09/2007 (2:24 pm) |
| RTSKit and TGE1.5 how-to | Here is the 1.5.2 build tested and working, in the zip the folders are named in order, this build wa... read more | 08/08/2007 (1:05 am) |
| RTSKit and TGE1.5 how-to | [code]Build log was saved at "file://e:\Torque\TGE_1_5_2\engine\out.VC8.RELEASE\BuildLog.htm" Torqu... read more | 08/07/2007 (3:04 am) |
| RTSKit and TGE1.5 how-to | Open the patch for 1.5.1 into notepad and compare terrRender.h to the TerrRender.h in source it does... read more | 08/07/2007 (2:09 am) |
| RTSKit and TGE1.5 how-to | The 1.5.1 patch doesnt put "struct SelectionField" code into terrRender.h Around line 98 add this... read more | 08/07/2007 (2:04 am) |
| MMOKIT Licensing Thread | Brian Kirchgessner jabm_inc05@yahoo.com 79104... read more | 03/29/2007 (3:08 pm) |
| MMOKIT Licensing Thread | Brian Kirchgessner jabm_inc05@yahoo.com GG Username - monkspaz TGE 1.5... read more | 03/26/2007 (2:04 pm) |
| Guided Projectile with only Scripting | Its not that the resource is cross platform, its that I can't edit any of the source code because we... read more | 12/11/2006 (4:43 pm) |
| TGE & RTS question | Well I just want to use the commands that are already present in the engine, but I want them to be a... read more | 09/01/2006 (12:05 am) |
| Shadows | Would I have to incorporate the dynamic shadows to the source code files, example: terdata.cc, inter... read more | 03/22/2006 (10:49 pm) |
| Advanced 3DGPAI1 - Making Chap. 7 More Complicated :P | Try this, in the on add part of the aiguard.cs, [i] (Bear with me I'm working from thought alone n... read more | 03/03/2006 (9:06 pm) |
| Just a real quick question | Ok cool I will do that thanks for you help Orion. [url=http://www.garagegames.com/index.php?sec=... read more | 03/02/2006 (5:05 pm) |
| Need Help With War Sparrow Content Pack | Hey Brian, Did you copy over the PLayer.cs inside the warsparrow pack. they programmed the on colli... read more | 03/02/2006 (5:02 pm) |
| Veteran in great need | Me Amarillo, TX Brian Kirchgessner Building Games that go beyond expectations Only 1 so far ver... read more | 03/02/2006 (4:17 pm) |
| Problems with blended Animations | OK thanks Matt, I was curious because my brother and i all we have is milkshape currently. We mig... read more | 02/21/2006 (10:20 pm) |
| Milkshape Generic Map Exporter | Oh, when you export the model, you have to have a material name WorldSpawn, or else the thing just d... read more | 02/21/2006 (5:00 pm) |
| Payment refrence | I think 20/hr would be fine for a starter artist, the more professional guys usually charge more tha... read more | 02/21/2006 (4:58 pm) |
| I take song requests | My brother and I need a musician for our games. I've heard your work, its really good. How much do y... read more | 02/21/2006 (4:56 pm) |
| I take song requests | My brother and I need a musician for our games. I've heard your work, its really good. How much do y... read more | 02/21/2006 (4:50 pm) |
| Upgrades... | [url=http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=1643740&Tab=2&NoMapp... read more | 02/21/2006 (4:47 pm) |
| I may have some work soon | I'm booked but others may be able to help... read more | 02/16/2006 (4:53 pm) |
| Sf Mmorpg | [url=http://www.garagegames.com/index.php?sec=mg&mod=marketplace&page=result.developer&qtp=advanced&... read more | 02/16/2006 (4:52 pm) |
| Surrealtextures.com is open | [url=http://www.garagegames.com/index.php?sec=mg&mod=project&page=view.job&qid=5073]here[/url] they... read more | 02/16/2006 (4:46 pm) |
| Paid job artist/developer in Montreal needed | There is really no artists in your are there is another programmer, [url=http://www.garagegames.com/... read more | 02/16/2006 (4:44 pm) |
| Chat server | Enjoy, a torque teamspeak channel... read more | 02/16/2006 (4:26 pm) |