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Brian Kirchgessner's Forum Posts

Thread Post Date Posted
TGEA 1.8.1 - Polysoup bug Just curious but your model doesn't have double sided textures right?... read more 02/18/2009 (9:14 pm)
Light passing through interiors... Which version of torque are you using? TGE TGEA etc. I know that alot of the Dif objects I've made ... read more 11/12/2008 (7:07 pm)
Inherited Inertia/Gravity I believe I might be misunderstood, what I'm trying to achieve is when in basic torque the orc stand... read more 07/17/2008 (12:50 pm)
Polysoup shadows Sorry been unable to get to my computer for a couple of days, will get that screeny tonight with my ... read more 07/07/2008 (7:57 pm)
Platforms Players can Ride Version 1.1 Ok i know i already asked about the difs, but what about polysoup meshes, they are based off of tsst... read more 06/12/2008 (4:14 am)
Master Server Our webserver cant use python is there anyway we could get the python one from you????... read more 06/10/2008 (2:32 am)
Spectator Camera System? That function is already in there! if you use the %this.advCamera.setThirdPersonTargetMode(); it wi... read more 05/19/2008 (11:25 pm)
TGEA 1.7.0 Beta1 feedback Great demo, been playing with the huge terrains for days now runs perfect on my vista machine. I hav... read more 03/24/2008 (2:40 pm)
Modeling with rare motions after export to dsq Would there be any way you could send me the file so i can get a better idea of what max is doing? ... read more 03/17/2008 (5:51 pm)
Platforms Players can Ride Version 1.1 Just asking but would it be possible to use this to attach difs to things like vehicles or character... read more 03/03/2008 (9:21 pm)
Teacher: "We Don't use Normal maps" WTF? I need you to give my teacher a pep talk. :D... read more 02/27/2008 (3:10 pm)
Teacher: "We Don't use Normal maps" WTF? Dont worry it happens everywhere. Some colleges hire to fill a hole and they are not really concerne... read more 02/27/2008 (2:09 pm)
Does Torque game Engine advance come with Torque game engine Torque Advanced is a beast that will take you time to learn especially if you havent used torque bef... read more 02/27/2008 (1:52 pm)
Free webserver for online game What do you mean by Dev status?... read more 02/22/2008 (2:52 pm)
ObjectTypes.h warning C4293 Thats my problem ive used all the bit variables, all numbers below 31 are used by other resources th... read more 02/06/2008 (4:01 pm)
Join The Battle Wow that was fast. Ok its not our first official fps as we have announced (like many before) one ... read more 01/18/2008 (8:20 pm)
Player Export Problems - 3dsmax 9 (again) This is our setup for the characters of our game Battle. It is somewhat simple but it exports threw ... read more 01/17/2008 (10:55 pm)
AI needs to use seperate mesh from main player Under aiplayer.cs go to the section that reads [code]datablock PlayerData(DemoPlayer : PlayerBod... read more 12/21/2007 (6:24 pm)
3rd person camera implementation borks animations Lol never mind, implemented another resource that conflicted with advanced camera and caused my key ... read more 11/07/2007 (7:49 pm)
3rd person camera implementation borks animations I know this thread is almost dead but would it be harsh to ask if I could peak at one of yalls sourc... read more 11/07/2007 (5:00 pm)
Gui Mission Select Figured it out, had to make a file called missionload.cs which holds all the mission loading data. ... read more 10/24/2007 (1:54 pm)
Water Block problems Tiling is for textures, you want to mess with the items [b]scale[/b]. By default it looks like th... read more 08/20/2007 (7:52 pm)
RTSKit and TGE1.5 how-to The only problem Im having is the rifleman and the shocker dont show up.. Some kind of error in the... read more 08/17/2007 (1:08 am)
Who's alive in this part of the world? Anyone want easy port to 1.5.2 that doesnt require afx heres a resource, go to the end of the page a... read more 08/13/2007 (1:10 pm)
RTSKit and TGE1.5 how-to The patch goes on top of the 1.5.2 files that your planning to incorporate the rts kit, then you pas... read more 08/13/2007 (1:09 pm)
RTSKit and TGE1.5 how-to Did you copy the files this needed from the common folder of the old rts example folder? [quote] Qu... read more 08/09/2007 (2:24 pm)
RTSKit and TGE1.5 how-to Here is the 1.5.2 build tested and working, in the zip the folders are named in order, this build wa... read more 08/08/2007 (1:05 am)
RTSKit and TGE1.5 how-to [code]Build log was saved at "file://e:\Torque\TGE_1_5_2\engine\out.VC8.RELEASE\BuildLog.htm" Torqu... read more 08/07/2007 (3:04 am)
RTSKit and TGE1.5 how-to Open the patch for 1.5.1 into notepad and compare terrRender.h to the TerrRender.h in source it does... read more 08/07/2007 (2:09 am)
RTSKit and TGE1.5 how-to The 1.5.1 patch doesnt put "struct SelectionField" code into terrRender.h Around line 98 add this... read more 08/07/2007 (2:04 am)
MMOKIT Licensing Thread Brian Kirchgessner jabm_inc05@yahoo.com 79104... read more 03/29/2007 (3:08 pm)
MMOKIT Licensing Thread Brian Kirchgessner jabm_inc05@yahoo.com GG Username - monkspaz TGE 1.5... read more 03/26/2007 (2:04 pm)
Guided Projectile with only Scripting Its not that the resource is cross platform, its that I can't edit any of the source code because we... read more 12/11/2006 (4:43 pm)
TGE & RTS question Well I just want to use the commands that are already present in the engine, but I want them to be a... read more 09/01/2006 (12:05 am)
Shadows Would I have to incorporate the dynamic shadows to the source code files, example: terdata.cc, inter... read more 03/22/2006 (10:49 pm)
Advanced 3DGPAI1 - Making Chap. 7 More Complicated :P Try this, in the on add part of the aiguard.cs, [i] (Bear with me I'm working from thought alone n... read more 03/03/2006 (9:06 pm)
Just a real quick question Ok cool I will do that thanks for you help Orion. [url=http://www.garagegames.com/index.php?sec=... read more 03/02/2006 (5:05 pm)
Need Help With War Sparrow Content Pack Hey Brian, Did you copy over the PLayer.cs inside the warsparrow pack. they programmed the on colli... read more 03/02/2006 (5:02 pm)
Veteran in great need Me Amarillo, TX Brian Kirchgessner Building Games that go beyond expectations Only 1 so far ver... read more 03/02/2006 (4:17 pm)
Problems with blended Animations OK thanks Matt, I was curious because my brother and i all we have is milkshape currently. We mig... read more 02/21/2006 (10:20 pm)
Milkshape Generic Map Exporter Oh, when you export the model, you have to have a material name WorldSpawn, or else the thing just d... read more 02/21/2006 (5:00 pm)
Payment refrence I think 20/hr would be fine for a starter artist, the more professional guys usually charge more tha... read more 02/21/2006 (4:58 pm)
I take song requests My brother and I need a musician for our games. I've heard your work, its really good. How much do y... read more 02/21/2006 (4:56 pm)
I take song requests My brother and I need a musician for our games. I've heard your work, its really good. How much do y... read more 02/21/2006 (4:50 pm)
Upgrades... [url=http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=1643740&Tab=2&NoMapp... read more 02/21/2006 (4:47 pm)
I may have some work soon I'm booked but others may be able to help... read more 02/16/2006 (4:53 pm)
Sf Mmorpg [url=http://www.garagegames.com/index.php?sec=mg&mod=marketplace&page=result.developer&qtp=advanced&... read more 02/16/2006 (4:52 pm)
Surrealtextures.com is open [url=http://www.garagegames.com/index.php?sec=mg&mod=project&page=view.job&qid=5073]here[/url] they... read more 02/16/2006 (4:46 pm)
Paid job artist/developer in Montreal needed There is really no artists in your are there is another programmer, [url=http://www.garagegames.com/... read more 02/16/2006 (4:44 pm)
Chat server Enjoy, a torque teamspeak channel... read more 02/16/2006 (4:26 pm)
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