Colin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blender to T3D ? | Even though you mentioned that you didn't want to use the DTS exporter, you might want to try runnin... read more | 02/26/2011 (6:40 pm) |
| T3D GuiSpeedometerHud is working? | Good question. I am also curious about the answer. ... read more | 05/10/2010 (10:48 pm) |
| PhysX actor going out of synch | Ross, Good to know. Thank you for your reply. Colin... read more | 08/12/2009 (10:30 pm) |
| Rotate player around X or Y axis | Nice work. I tried this once a long time ago by replacing the player with a modified vehicle class, ... read more | 08/03/2009 (8:26 pm) |
| PhysX actor going out of synch | This sounds interesting. I've seen the two not line up before, but that started at or near objec... read more | 08/01/2009 (10:52 am) |
| PhysX vs RigidShape | Thank you for your suggestions James. You saved me some time from going down some wrong paths. ... read more | 07/25/2009 (5:35 pm) |
| Angels and Demons | If you can find it, play the game Afterlife for an hour or so. It has an interesting style to it. He... read more | 01/17/2007 (8:58 pm) |
| Happy Halloween | Too much candy...... read more | 11/03/2006 (12:05 am) |
| Default Player | Not sure if you are aware of this or not, but the model requirements for 'vehicles' and 'players' is... read more | 10/30/2006 (7:09 pm) |
| Moving Platform Collision Detection | This looks like some good work by all of you and a great discussion. I'll take a closer look at it ... read more | 06/22/2006 (12:09 am) |