Game Development Community

Colin's Forum Posts

Thread Post Date Posted
Blender to T3D ? Even though you mentioned that you didn't want to use the DTS exporter, you might want to try runnin... read more 02/26/2011 (6:40 pm)
T3D GuiSpeedometerHud is working? Good question. I am also curious about the answer. ... read more 05/10/2010 (10:48 pm)
PhysX actor going out of synch Ross, Good to know. Thank you for your reply. Colin... read more 08/12/2009 (10:30 pm)
Rotate player around X or Y axis Nice work. I tried this once a long time ago by replacing the player with a modified vehicle class, ... read more 08/03/2009 (8:26 pm)
PhysX actor going out of synch This sounds interesting. I've seen the two not line up before, but that started at or near objec... read more 08/01/2009 (10:52 am)
PhysX vs RigidShape Thank you for your suggestions James. You saved me some time from going down some wrong paths. ... read more 07/25/2009 (5:35 pm)
Angels and Demons If you can find it, play the game Afterlife for an hour or so. It has an interesting style to it. He... read more 01/17/2007 (8:58 pm)
Happy Halloween Too much candy...... read more 11/03/2006 (12:05 am)
Default Player Not sure if you are aware of this or not, but the model requirements for 'vehicles' and 'players' is... read more 10/30/2006 (7:09 pm)
Moving Platform Collision Detection This looks like some good work by all of you and a great discussion. I'll take a closer look at it ... read more 06/22/2006 (12:09 am)