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Ace's Forum Posts

Thread Post Date Posted
oggvorbis include path? linker path? wow, i got it, thanks to your screenshots, i was able to figger out what was going on, i needed to d... read more 12/07/2002 (9:06 am)
oggvorbis include path? linker path? hmmm, i still get the same errors so i wonder if i dont understand and have the files in the rong pl... read more 12/07/2002 (8:05 am)
oggvorbis include path? linker path? thanks for your reply, i will give this a go this weekend. on another note, i get the same errors... read more 12/06/2002 (6:58 am)
oggvorbis include path? linker path? i have added all the files corectly (as they are in the zip}to mty project. how do i set the link... read more 12/05/2002 (7:09 am)
oggvorbis include path? linker path? b ump... read more 12/05/2002 (7:04 am)
function connect not found in HEAD version ... altho my 4 computers are online as soon as they boot up, than sounds like a cool fix (i never notice... read more 11/25/2002 (6:48 am)
function connect not found in HEAD version ... this happened to me acouple months a go, heres what idid to corect it in my mod · Changed s... read more 11/24/2002 (8:13 am)
TGEConEd - Torque Conversation Editor v0.8beta available! Nice work Stefan! I just added con-ed, now i have to learn to use it :) the only real trouble i ... read more 11/17/2002 (10:19 am)
TorqueDemo vs. Realm Wars you beat me... read more 11/17/2002 (8:24 am)
TGEConEd - Torque Conversation Editor v0.8beta available! Dude! i been watching and waiting for this since you first mentioned it. Awesome, cant wait to put i... read more 11/15/2002 (7:30 am)
TorgueDemo just sits now do as mike suggested and post the log... read more 11/14/2002 (6:10 am)
TorgueDemo just sits heres a stab in the dark. what vid card do you have, what os, theres not enough info to go on here... read more 11/13/2002 (6:19 pm)
Third-Person Crosshairs i have the original v12 engine, it had the croshairs in third person, tell me where to look and i wi... read more 11/13/2002 (6:53 am)
AVI player try this link [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=6... read more 11/13/2002 (6:34 am)
Some newb assistance please. heh, nothing wrong with being a newb. Well by modifing the existing app with your own stuff you will... read more 11/12/2002 (7:55 pm)
Anyone recommend a good installer that: I found this awhile back but really havent put it to any tests yet [url]http://www.clickteam.com/... read more 11/11/2002 (5:58 pm)
bump mapping i have a private/public forums and i have the code to it [url]http://dynamic4.gamespy.com/~noesca... read more 11/05/2002 (6:21 am)
yes I bought the SDK Whats a sdk?... read more 10/29/2002 (5:26 pm)
phi / theta values in particleEmitters check out the particle engine script http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more 10/27/2002 (6:57 am)
Distributing question you can delete the dso files and save on the download size... read more 10/27/2002 (6:34 am)
guiAviBitmapCtrl Windows ONLY fix Well not everyone is at the same level of knowledge. Heres how i got the avi to automaticly start wh... read more 10/23/2002 (9:37 pm)
Trakers 112017 Released you would probably get more downloads if your server had more bandwidth, my dsl downloads like a 56k... read more 10/23/2002 (6:44 am)
guiAviBitmapCtrl Windows ONLY fix i still been tring (for days when i have the time of course) i guess what i dont know is what th... read more 10/21/2002 (6:51 am)
How to transfer game to video formats? [url]http://www.am-softhome.com[/url] aviedit lets you make your own avi's from scratch. I have j... read more 10/21/2002 (6:40 am)
guiAviBitmapCtrl Windows ONLY fix how would i get this to run automaticly the firstime you run torque? and/or beable to exec an .avi f... read more 10/17/2002 (6:49 am)
Dev Snapshot Heh, yes NoESCape will be very story related, and you will find your self going back and forth troug... read more 10/11/2002 (5:17 pm)
Dev Snapshot Yes she does have a nice butt :), im quite happy with the way it turned out and the price i paid for... read more 10/11/2002 (6:46 am)
Dev Snapshot by the way, i was going to post this as a dev snapshot but i got an error (i think its too big) so h... read more 10/10/2002 (8:50 pm)
how popular is garagegames? see for yourself.. heh, whats a google?... read more 10/09/2002 (5:00 pm)
I still can't update my source to 1_1_2, why? heres a page with some links to new user stuff that i dint want to forget back went i first got torq... read more 10/07/2002 (7:05 am)
Need help from someone's who's got the engine compiled well i run vc 6.0 on win98 se and i always have to compile a fresh version of torque at least 3 time... read more 10/07/2002 (6:30 am)
How do I set up the Torque engine the only thing that has changed is nasm is now included in the sdk, so i removed the nasm settup lon... read more 10/04/2002 (6:56 am)
How do I set up the Torque engine i recommed getting vc++ 6.0 or higher for compiling the engine, heres a step by step for doing that.... read more 10/03/2002 (8:14 pm)
I need help adding a resource .cc to Torque - please! heres a step by step i did a while back [url]http://www.planetquake.com/noescape/torque/Adding%20... read more 10/03/2002 (6:49 am)
All Torque demos crash when loading take a look at this thread and see if it helps [url]http://www.garagegames.com/index.php?sec=mg&m... read more 09/28/2002 (9:48 pm)
What is the are the *.dso files for? wow, this is old, ( a week after i got the engine) after your game is complete and ready to ship,... read more 09/28/2002 (6:13 am)
Fixed weapons on player models theres a way to spawn with a start weapon: [url]http://www.garagegames.com/index.php?sec=mg&mod=f... read more 09/27/2002 (5:22 pm)
VC6.cc editing.reg missing from my torque dl! they moved evrything into one file... read more 09/26/2002 (6:01 pm)
Adding objects in world editor you can add anything by script or by the in game editors i have some notes on some of the basics,... read more 09/23/2002 (6:52 pm)
Adding objects in world editor hehe, yup you are missing somthing, when you get you "black" build ingame goto edit and click on rel... read more 09/23/2002 (6:19 pm)
300+ errors! i updated my i explorer , i remember reading somthing that every time you update you should reupdate... read more 09/23/2002 (6:12 pm)
300+ errors! heh,that happened to me this weekend also, heres what i did: 1. I went to VC6 .cc compiling.reg i... read more 09/23/2002 (6:09 pm)
Broken local connections cool. glad to help. :)... read more 09/23/2002 (5:40 pm)
Broken local connections i had a simular thing happen to me, only i was trying to run and older mod on the latest head,(altho... read more 09/22/2002 (9:48 pm)
Upcoming Tasks dude! Modeling tasks are needed in default torque: The default player model needs to be fixed to... read more 09/22/2002 (6:29 pm)
export to import heres another example: I dont know max good enough to do animations, the default player model sti... read more 09/21/2002 (7:38 pm)
All Torque demos crash when loading heh , my bad, what the hell is an amd k6 equal to pentium wise? Back when i was into q3 i read a lot... read more 09/20/2002 (9:12 pm)
All Torque demos crash when loading not quite true about not having open al installed (well i have a p4 and a geforce4)it dont crash me ... read more 09/20/2002 (9:04 pm)
About Levels ed. I have tried world craft back in the begining but found it dificult to to understand , so i tried [u... read more 09/17/2002 (6:57 am)
Just maps Hi, I don't know a thing about Mac computers, but I do know I need someone to do maps and models for... read more 09/15/2002 (8:26 am)