Ace's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| wheel mouse for switching weapons | rude?? sorry you interperted my post as rude ,not my intention at all, i was meerly stating that not... read more | 01/20/2002 (11:12 am) |
| wheel mouse for switching weapons | well obviously handleMouseWheel is not in the torque directory, so this is only a part of of the wh... read more | 01/20/2002 (9:39 am) |
| The top 5 features of a Game | 1. gameplay/fun if it dont take at least aweek to finish its no fun 2.story 3.the next story/... read more | 01/20/2002 (12:07 am) |
| Simple program | i dont know if if it was posted as a resource or not, its not mine, i had the same trouble back when... read more | 01/16/2002 (7:28 pm) |
| Simple program | V12 Compile Errors So you've set it all up, you've started to compile it and it has all gone wron... read more | 01/16/2002 (10:59 am) |
| C++ and Torque | torque compiles very easy with vc++6.0 ,as for having to be a "code wizard" , it would help, im no w... read more | 01/16/2002 (7:24 am) |
| How to add a bounding box?? | ijust seen that too:)... read more | 01/13/2002 (2:21 pm) |
| How to add a bounding box?? | untill joes tut is released ,this page and the link at the bottom of this page may help http://www.... read more | 01/13/2002 (10:34 am) |
| How to add a bounding box?? | heres a link to some empty_xxx files alredy set up for weapons/vehicles http://www.settlers.net/bce... read more | 01/13/2002 (9:03 am) |
| Help with GUI huds | try torque\example\fps\client\ui\playgui.gui all i did was push f10 wwhile ingame and clicked onc... read more | 01/10/2002 (11:44 pm) |
| GUI Here , GUI there GUI everywhere :) | [quote]When movie the gui controls around the co-ordinates are messed up. For example if i move a Gu... read more | 01/09/2002 (5:29 am) |
| Turret | eventualy i wouldlike to know more on turrets for torque [edit]wow old post(link removed)[/edit]... read more | 01/08/2002 (11:25 pm) |
| GUI Here , GUI there GUI everywhere :) | Iwill try to answer the best i can Iwill go by the latest version fron cvs [quote]1) How do i alter... read more | 01/08/2002 (8:01 pm) |
| Need help with sequence setup | i have a lil page that reminds me how to do a sequence (for a weapon) may help ya get going at [url... read more | 01/08/2002 (7:35 pm) |
| how do you resize with the newest editor | thanks... read more | 01/07/2002 (3:44 pm) |
| Multiple firing animations. | thats agood question i have to do the same thing... read more | 12/31/2001 (5:52 pm) |
| Linker errors on first compile | it would helpful to see the errors you get (that dont mean i can help but others coud i can only go ... read more | 12/30/2001 (8:37 am) |
| Could someone PLEASE give me a clear method to export dsq files? | well ,cuz i have win98 and when i firstdownloaded 110 i couldnt get it to compile, and tim said i sh... read more | 12/26/2001 (2:38 pm) |
| Visual C++ Can't compile the Torque Demo!!! | i have a link on my torque pages for compiling 110 on win98 that may or may nothelp you (sorry cant ... read more | 12/26/2001 (8:47 am) |
| Doors in V12? | do you have it saved in max? (i have max3.1) i'd like to give a stab at it [url=mailto:CleverAce@os... read more | 12/26/2001 (6:50 am) |
| Could someone PLEASE give me a clear method to export dsq files? | i have some pages in the torque section at [url=http://www.planetquake.com/noescape]The NoESCape we... read more | 12/25/2001 (10:42 pm) |
| Web Hosting, Co-location, Test Servers, ODBC, and other stuff | righ on dude! i emailed ya... read more | 12/25/2001 (2:20 pm) |
| Doors in V12? | this is a very good question (modeler is working on doors in max,,im hopeing there is a way to make ... read more | 12/25/2001 (12:02 pm) |
| Quake 2 and .Plans | [quote]but who'd choose the quake 2 engine over the torque engine? theres no competition at all.[/qu... read more | 12/24/2001 (8:25 pm) |
| Quake 2 and .Plans | hey i went to the quake2 mod forum and asked how to get this compiled,,,it was easy to do check i... read more | 12/24/2001 (3:31 pm) |
| Compiling Torque Demo program | i did a for dummies like me page for setting up 110 http://www.planetquake.com/noescape in the ... read more | 12/24/2001 (9:35 am) |
| Quake 2 and .Plans | this is awesome news, it gives a ton of errors straight from the zip,must be settings, i will be loo... read more | 12/22/2001 (9:15 pm) |
| will the openal have to be downloaded | oh you mean the dll's in the OpenAl directory? where did you put them exactly? (guess ill go find ou... read more | 12/21/2001 (5:27 am) |
| Sacrameto Area Torquer's | hey cool, so how are your games going? mine is kinda slow going since ive decided to learn all aspec... read more | 12/20/2001 (8:37 pm) |
| The Fine Art of Wincvs ? | well i dont know what your problems are but i have a link (with pics) to cvs updateing code that mav... read more | 12/20/2001 (5:49 am) |
| changing e-mail address | heh, my new 56k connection will forward too, which will come in handy when att gets off their duffs ... read more | 12/17/2001 (12:20 am) |
| changing e-mail address | awesome that makes life easy :)... read more | 12/14/2001 (8:14 pm) |
| exporting animations to dts | yup it was the morph thing , i checked it only and bamm! the animations worked ingame :) I knew i... read more | 12/13/2001 (12:53 am) |
| exporting animations to dts | Yea! although i dont have my cable back YET, i have a link to show ya all how i am animating and exp... read more | 12/11/2001 (1:38 am) |
| exporting animations to dts | yeah the @home thing kinda sucks, but i did get a call to of an electronic voice saying that i shoul... read more | 12/05/2001 (12:57 am) |
| exporting animations to dts | Thanks joe for wanting to help, i lost my inet connection (excite@home getting transfered to att) la... read more | 12/04/2001 (12:56 am) |
| exporting animations to dts | what ineed more specifics on are the sequence proceedures the animations and keys are fine they expo... read more | 12/01/2001 (12:01 am) |
| exporting animations to dts | ok i just spent about 5 hours trying this, i finaly figureout the keys but lost them som how after d... read more | 11/30/2001 (11:21 am) |
| Recent Screenshots! (Come on everybody!!!) | [image]http://noesc.dhs.org/ss/cbow7.png[/image]... read more | 11/29/2001 (7:05 pm) |
| Warning! I'm new to the Torque Engine | i agree with phil get to know the ingame tools/editors they will tech you alot, and the scripting le... read more | 11/28/2001 (5:46 am) |
| Importing and Saving Terrains via png | and nothing will save if the files you are saveing to are read only (just thought i would trow that ... read more | 11/28/2001 (5:28 am) |
| Questions about Torque suitability and scripting. | the torque engine does not even fall into that mix, When i first purchased torque, my thinking was t... read more | 11/27/2001 (9:33 pm) |
| Compiler errors. | i was asking cuz i got them same kind of errors when i switched from win98 to win2000 and tryied to ... read more | 11/27/2001 (9:05 pm) |
| Compiler errors. | heh what version of the sdk did you get? and what os are you useing... read more | 11/27/2001 (5:24 am) |
| Starting a new game? | ack! pop ups and banners, sites with pop ups are not apealing at all , banners are tolerable, your s... read more | 11/27/2001 (12:13 am) |
| how do you link a skin to dts? | hehe thats just it i dont know much about photoshop (guess ill have to read more) but i got the text... read more | 11/26/2001 (3:58 pm) |
| how do you link a skin to dts? | ok cool that was part of the problem,i used the patical png whe i exported this itme and it did show... read more | 11/26/2001 (12:43 pm) |
| how do you link a skin to dts? | im pretty new to max,but am learning, i cant seem to get any color attached to the crossbow in the g... read more | 11/26/2001 (11:12 am) |
| Resolution Options not showing up. | sounds like a bug i never tried it above 600x800 with my tnt2 and just now did for the first time wi... read more | 11/25/2001 (5:53 pm) |
| Resolution Options not showing up. | ok after further checking ,,(set my desk to 600x800) and still got that high setting,,,it must be ba... read more | 11/25/2001 (5:38 pm) |