Game Development Community

Ace's Forum Posts

Thread Post Date Posted
wheel mouse for switching weapons rude?? sorry you interperted my post as rude ,not my intention at all, i was meerly stating that not... read more 01/20/2002 (11:12 am)
wheel mouse for switching weapons well obviously handleMouseWheel is not in the torque directory, so this is only a part of of the wh... read more 01/20/2002 (9:39 am)
The top 5 features of a Game 1. gameplay/fun if it dont take at least aweek to finish its no fun 2.story 3.the next story/... read more 01/20/2002 (12:07 am)
Simple program i dont know if if it was posted as a resource or not, its not mine, i had the same trouble back when... read more 01/16/2002 (7:28 pm)
Simple program V12 Compile Errors So you've set it all up, you've started to compile it and it has all gone wron... read more 01/16/2002 (10:59 am)
C++ and Torque torque compiles very easy with vc++6.0 ,as for having to be a "code wizard" , it would help, im no w... read more 01/16/2002 (7:24 am)
How to add a bounding box?? ijust seen that too:)... read more 01/13/2002 (2:21 pm)
How to add a bounding box?? untill joes tut is released ,this page and the link at the bottom of this page may help http://www.... read more 01/13/2002 (10:34 am)
How to add a bounding box?? heres a link to some empty_xxx files alredy set up for weapons/vehicles http://www.settlers.net/bce... read more 01/13/2002 (9:03 am)
Help with GUI huds try torque\example\fps\client\ui\playgui.gui all i did was push f10 wwhile ingame and clicked onc... read more 01/10/2002 (11:44 pm)
GUI Here , GUI there GUI everywhere :) [quote]When movie the gui controls around the co-ordinates are messed up. For example if i move a Gu... read more 01/09/2002 (5:29 am)
Turret eventualy i wouldlike to know more on turrets for torque [edit]wow old post(link removed)[/edit]... read more 01/08/2002 (11:25 pm)
GUI Here , GUI there GUI everywhere :) Iwill try to answer the best i can Iwill go by the latest version fron cvs [quote]1) How do i alter... read more 01/08/2002 (8:01 pm)
Need help with sequence setup i have a lil page that reminds me how to do a sequence (for a weapon) may help ya get going at [url... read more 01/08/2002 (7:35 pm)
how do you resize with the newest editor thanks... read more 01/07/2002 (3:44 pm)
Multiple firing animations. thats agood question i have to do the same thing... read more 12/31/2001 (5:52 pm)
Linker errors on first compile it would helpful to see the errors you get (that dont mean i can help but others coud i can only go ... read more 12/30/2001 (8:37 am)
Could someone PLEASE give me a clear method to export dsq files? well ,cuz i have win98 and when i firstdownloaded 110 i couldnt get it to compile, and tim said i sh... read more 12/26/2001 (2:38 pm)
Visual C++ Can't compile the Torque Demo!!! i have a link on my torque pages for compiling 110 on win98 that may or may nothelp you (sorry cant ... read more 12/26/2001 (8:47 am)
Doors in V12? do you have it saved in max? (i have max3.1) i'd like to give a stab at it [url=mailto:CleverAce@os... read more 12/26/2001 (6:50 am)
Could someone PLEASE give me a clear method to export dsq files? i have some pages in the torque section at [url=http://www.planetquake.com/noescape]The NoESCape we... read more 12/25/2001 (10:42 pm)
Web Hosting, Co-location, Test Servers, ODBC, and other stuff righ on dude! i emailed ya... read more 12/25/2001 (2:20 pm)
Doors in V12? this is a very good question (modeler is working on doors in max,,im hopeing there is a way to make ... read more 12/25/2001 (12:02 pm)
Quake 2 and .Plans [quote]but who'd choose the quake 2 engine over the torque engine? theres no competition at all.[/qu... read more 12/24/2001 (8:25 pm)
Quake 2 and .Plans hey i went to the quake2 mod forum and asked how to get this compiled,,,it was easy to do check i... read more 12/24/2001 (3:31 pm)
Compiling Torque Demo program i did a for dummies like me page for setting up 110 http://www.planetquake.com/noescape in the ... read more 12/24/2001 (9:35 am)
Quake 2 and .Plans this is awesome news, it gives a ton of errors straight from the zip,must be settings, i will be loo... read more 12/22/2001 (9:15 pm)
will the openal have to be downloaded oh you mean the dll's in the OpenAl directory? where did you put them exactly? (guess ill go find ou... read more 12/21/2001 (5:27 am)
Sacrameto Area Torquer's hey cool, so how are your games going? mine is kinda slow going since ive decided to learn all aspec... read more 12/20/2001 (8:37 pm)
The Fine Art of Wincvs ? well i dont know what your problems are but i have a link (with pics) to cvs updateing code that mav... read more 12/20/2001 (5:49 am)
changing e-mail address heh, my new 56k connection will forward too, which will come in handy when att gets off their duffs ... read more 12/17/2001 (12:20 am)
changing e-mail address awesome that makes life easy :)... read more 12/14/2001 (8:14 pm)
exporting animations to dts yup it was the morph thing , i checked it only and bamm! the animations worked ingame :) I knew i... read more 12/13/2001 (12:53 am)
exporting animations to dts Yea! although i dont have my cable back YET, i have a link to show ya all how i am animating and exp... read more 12/11/2001 (1:38 am)
exporting animations to dts yeah the @home thing kinda sucks, but i did get a call to of an electronic voice saying that i shoul... read more 12/05/2001 (12:57 am)
exporting animations to dts Thanks joe for wanting to help, i lost my inet connection (excite@home getting transfered to att) la... read more 12/04/2001 (12:56 am)
exporting animations to dts what ineed more specifics on are the sequence proceedures the animations and keys are fine they expo... read more 12/01/2001 (12:01 am)
exporting animations to dts ok i just spent about 5 hours trying this, i finaly figureout the keys but lost them som how after d... read more 11/30/2001 (11:21 am)
Recent Screenshots! (Come on everybody!!!) [image]http://noesc.dhs.org/ss/cbow7.png[/image]... read more 11/29/2001 (7:05 pm)
Warning! I'm new to the Torque Engine i agree with phil get to know the ingame tools/editors they will tech you alot, and the scripting le... read more 11/28/2001 (5:46 am)
Importing and Saving Terrains via png and nothing will save if the files you are saveing to are read only (just thought i would trow that ... read more 11/28/2001 (5:28 am)
Questions about Torque suitability and scripting. the torque engine does not even fall into that mix, When i first purchased torque, my thinking was t... read more 11/27/2001 (9:33 pm)
Compiler errors. i was asking cuz i got them same kind of errors when i switched from win98 to win2000 and tryied to ... read more 11/27/2001 (9:05 pm)
Compiler errors. heh what version of the sdk did you get? and what os are you useing... read more 11/27/2001 (5:24 am)
Starting a new game? ack! pop ups and banners, sites with pop ups are not apealing at all , banners are tolerable, your s... read more 11/27/2001 (12:13 am)
how do you link a skin to dts? hehe thats just it i dont know much about photoshop (guess ill have to read more) but i got the text... read more 11/26/2001 (3:58 pm)
how do you link a skin to dts? ok cool that was part of the problem,i used the patical png whe i exported this itme and it did show... read more 11/26/2001 (12:43 pm)
how do you link a skin to dts? im pretty new to max,but am learning, i cant seem to get any color attached to the crossbow in the g... read more 11/26/2001 (11:12 am)
Resolution Options not showing up. sounds like a bug i never tried it above 600x800 with my tnt2 and just now did for the first time wi... read more 11/25/2001 (5:53 pm)
Resolution Options not showing up. ok after further checking ,,(set my desk to 600x800) and still got that high setting,,,it must be ba... read more 11/25/2001 (5:38 pm)